feat: complete nation personnel and finance parity
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@@ -0,0 +1,350 @@
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import { describe, expect, it } from 'vitest';
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import type { TriggerValue, TurnSchedule } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
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const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
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const buildGeneral = (id: number, overrides: Partial<TurnGeneral> = {}): TurnGeneral => ({
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id,
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userId: `user-${id}`,
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name: `장수${id}`,
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nationId: 1,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 70, strength: 70, intelligence: 70 },
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turnTime: new Date('0185-01-01T00:00:00Z'),
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recentWarTime: null,
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role: {
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items: { horse: null, weapon: null, book: null, item: null },
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personality: null,
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specialDomestic: null,
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specialWar: null,
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},
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 12, belong: 5, permission: 'normal' },
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penalty: {},
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officerLevel: 1,
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experience: 1_000,
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dedication: 2_000,
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injury: 0,
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gold: 1_500,
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rice: 1_600,
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crew: 100,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 0,
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...overrides,
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});
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const buildWorld = (options: {
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generals?: TurnGeneral[];
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nationMeta?: Record<string, TriggerValue>;
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cityMeta?: Record<string, TriggerValue>;
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currentYear?: number;
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scenarioConst?: Record<string, unknown>;
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}) => {
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const state: TurnWorldState = {
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id: 1,
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currentYear: options.currentYear ?? 185,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0185-01-01T00:00:00Z'),
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meta: { killturn: 24, scenarioMeta: { startYear: 180 } },
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};
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const snapshot: TurnWorldSnapshot = {
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generals: options.generals ?? [
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buildGeneral(1, { officerLevel: 12 }),
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buildGeneral(2, { officerLevel: 5 }),
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buildGeneral(3),
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],
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cities: [
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{
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id: 1,
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name: '허창',
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nationId: 1,
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level: 7,
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state: 0,
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population: 1_000,
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populationMax: 2_000,
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agriculture: 1_000,
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agricultureMax: 2_000,
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commerce: 1_000,
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commerceMax: 2_000,
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security: 1_000,
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securityMax: 2_000,
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supplyState: 1,
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frontState: 0,
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defence: 1_000,
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defenceMax: 2_000,
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wall: 1_000,
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wallMax: 2_000,
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meta: options.cityMeta ?? {},
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},
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],
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nations: [
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{
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id: 1,
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name: '위',
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color: '#777777',
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capitalCityId: 1,
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chiefGeneralId: 1,
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gold: 10_000,
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rice: 20_000,
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power: 0,
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level: 3,
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typeCode: 'che_법가',
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meta: options.nationMeta ?? {},
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},
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],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 65 },
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iconPath: '',
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map: {},
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const: { defaultGold: 1000, defaultRice: 1000, ...options.scenarioConst },
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environment: { mapName: 'test', unitSet: 'test' },
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},
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scenarioMeta: {
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title: 'test',
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startYear: 180,
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life: null,
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fiction: null,
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history: [],
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ignoreDefaultEvents: false,
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},
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map: {
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id: 'test',
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name: 'test',
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cities: [],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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},
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};
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const world = new InMemoryTurnWorld(state, snapshot, { schedule });
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return { world, handler: createTurnDaemonCommandHandler({ world }) };
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};
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describe('nation personnel world commands', () => {
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it('allows any unlocked head officer to appoint and preserves legacy officer state', async () => {
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const { world, handler } = buildWorld({});
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await expect(
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handler.handle({ type: 'appoint', generalId: 2, destGeneralId: 3, destCityId: 0, officerLevel: 9 })
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).resolves.toMatchObject({ ok: true });
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expect(world.getGeneralById(3)).toMatchObject({
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officerLevel: 9,
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meta: expect.objectContaining({ officerCity: 0, officer_city: 0 }),
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});
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expect(world.getGeneralById(2)?.meta.killturn).toBe(24);
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expect(Number(world.getNationById(1)?.meta.chief_set) & (1 << 9)).toBe(1 << 9);
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});
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it('enforces actor, stat, penalty, and monthly lock boundaries without partial mutation', async () => {
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const weak = buildGeneral(3, { stats: { leadership: 70, strength: 64, intelligence: 64 } });
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const fixture = buildWorld({
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generals: [buildGeneral(1, { officerLevel: 12 }), buildGeneral(2, { officerLevel: 5 }), weak],
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});
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await expect(
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fixture.handler.handle({
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type: 'appoint',
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generalId: 3,
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destGeneralId: 2,
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destCityId: 0,
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officerLevel: 9,
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})
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).resolves.toMatchObject({ ok: false, reason: '수뇌가 아닙니다.' });
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await expect(
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fixture.handler.handle({
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type: 'appoint',
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generalId: 2,
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destGeneralId: 3,
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destCityId: 0,
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officerLevel: 9,
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})
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).resolves.toMatchObject({ ok: false, reason: '지력이 부족합니다.' });
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expect(fixture.world.getGeneralById(3)?.officerLevel).toBe(1);
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const locked = buildWorld({ nationMeta: { chief_set: 1 << 9 } });
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await expect(
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locked.handler.handle({
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type: 'appoint',
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generalId: 2,
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destGeneralId: 3,
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destCityId: 0,
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officerLevel: 9,
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})
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).resolves.toMatchObject({ ok: false, reason: '지금은 임명할 수 없습니다.' });
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});
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it('appoints city officers, releases prior holders to general, and respects city locks', async () => {
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const previous = buildGeneral(4, { officerLevel: 4, meta: { killturn: 12, officerCity: 1 } });
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const fixture = buildWorld({
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generals: [
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buildGeneral(1, { officerLevel: 12 }),
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buildGeneral(2, { officerLevel: 5 }),
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buildGeneral(3),
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previous,
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],
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});
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await expect(
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fixture.handler.handle({
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type: 'appoint',
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generalId: 2,
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destGeneralId: 3,
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destCityId: 1,
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officerLevel: 4,
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})
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).resolves.toMatchObject({ ok: true });
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expect(fixture.world.getGeneralById(4)).toMatchObject({
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officerLevel: 1,
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meta: expect.objectContaining({ officerCity: 0 }),
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});
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expect(fixture.world.getGeneralById(3)).toMatchObject({
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officerLevel: 4,
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meta: expect.objectContaining({ officerCity: 1 }),
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});
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const locked = buildWorld({ cityMeta: { officer_set: 1 << 4 } });
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await expect(
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locked.handler.handle({
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type: 'appoint',
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generalId: 2,
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destGeneralId: 3,
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destCityId: 1,
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officerLevel: 4,
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})
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).resolves.toMatchObject({ ok: false, reason: '이미 다른 장수가 임명되어있습니다.' });
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});
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it('replaces only eligible permission holders and rejects non-ruler or oversized requests', async () => {
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const fixture = buildWorld({
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generals: [
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buildGeneral(1, { officerLevel: 12 }),
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buildGeneral(2, { officerLevel: 5, meta: { killturn: 12, permission: 'ambassador' } }),
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buildGeneral(3),
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buildGeneral(4, { penalty: { noAmbassador: true } }),
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buildGeneral(5),
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buildGeneral(6),
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],
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});
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await expect(
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fixture.handler.handle({
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type: 'changePermission',
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generalId: 2,
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isAmbassador: true,
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targetGeneralIds: [3],
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})
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).resolves.toMatchObject({ ok: false, reason: '군주가 아닙니다.' });
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await expect(
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fixture.handler.handle({
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type: 'changePermission',
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generalId: 1,
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isAmbassador: true,
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targetGeneralIds: [3, 5, 6],
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})
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).resolves.toMatchObject({ ok: false, reason: expect.stringContaining('최대 둘') });
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await expect(
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fixture.handler.handle({
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type: 'changePermission',
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generalId: 1,
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isAmbassador: true,
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targetGeneralIds: [2, 3, 4],
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})
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).resolves.toMatchObject({ ok: false, reason: expect.stringContaining('최대 둘') });
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await expect(
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fixture.handler.handle({
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type: 'changePermission',
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generalId: 1,
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isAmbassador: true,
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targetGeneralIds: [2, 3],
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})
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).resolves.toMatchObject({ ok: true });
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expect(fixture.world.getGeneralById(2)?.meta.permission).toBe('ambassador');
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expect(fixture.world.getGeneralById(3)?.meta.permission).toBe('ambassador');
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expect(fixture.world.getGeneralById(4)?.meta.permission).toBe('normal');
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});
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it('kicks for an unlocked head officer with resource, troop, permission, and log side effects', async () => {
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const target = buildGeneral(3, {
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troopId: 3,
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gold: 2_500,
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rice: 3_000,
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experience: 1_000,
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dedication: 2_000,
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meta: { killturn: 12, permission: 'normal', belong: 8, betray: 1 },
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});
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const member = buildGeneral(4, { troopId: 3 });
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const fixture = buildWorld({
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generals: [buildGeneral(1, { officerLevel: 12 }), buildGeneral(2, { officerLevel: 5 }), target, member],
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nationMeta: { gennum: 4 },
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});
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fixture.world.createTroop({ id: 3, nationId: 1, name: '추방대' });
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await expect(fixture.handler.handle({ type: 'kick', generalId: 2, destGeneralId: 3 })).resolves.toMatchObject({
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ok: true,
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});
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expect(fixture.world.getGeneralById(3)).toMatchObject({
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nationId: 0,
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officerLevel: 0,
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troopId: 0,
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gold: 1_000,
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rice: 1_000,
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experience: 850,
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dedication: 1_700,
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meta: expect.objectContaining({ belong: 0, permission: 'normal', betray: 2 }),
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});
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expect(fixture.world.getGeneralById(4)?.troopId).toBe(0);
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expect(fixture.world.getTroopById(3)).toBeNull();
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expect(fixture.world.getNationById(1)).toMatchObject({
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gold: 11_500,
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rice: 22_000,
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meta: expect.objectContaining({ gennum: 3 }),
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});
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expect(fixture.world.peekDirtyState().logs).toHaveLength(2);
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});
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it('preserves the legacy kick year boundaries and deterministic NPC public message', async () => {
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const early = buildWorld({
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currentYear: 181,
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generals: [
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buildGeneral(1, { officerLevel: 12 }),
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buildGeneral(2, { officerLevel: 5 }),
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buildGeneral(3, { meta: { killturn: 12, belong: 8, permission: 'normal', betray: 1 } }),
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],
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});
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await early.handler.handle({ type: 'kick', generalId: 2, destGeneralId: 3 });
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expect(early.world.getGeneralById(3)).toMatchObject({
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experience: 850,
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dedication: 1_700,
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meta: expect.objectContaining({ betray: 2 }),
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});
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expect(early.world.getGeneralById(1)?.injury).toBe(1);
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expect(Number(early.world.getNationById(1)?.meta.chief_set ?? 0)).toBe(0);
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const npc = buildWorld({
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currentYear: 185,
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scenarioConst: { npcBanMessageProb: 1 },
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generals: [
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buildGeneral(1, { officerLevel: 12 }),
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buildGeneral(2, { officerLevel: 5 }),
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buildGeneral(3, { npcState: 2 }),
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],
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});
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await npc.handler.handle({ type: 'kick', generalId: 2, destGeneralId: 3 });
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expect(npc.world.peekDirtyState().messages).toHaveLength(1);
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expect(npc.world.peekDirtyState().messages[0]).toMatchObject({
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msgType: 'public',
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src: { generalId: 3, nationId: 1 },
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dest: { generalId: 3, nationId: 1 },
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});
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});
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});
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