feat: complete nation personnel and finance parity
This commit is contained in:
@@ -23,6 +23,7 @@ import {
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type ItemModule,
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type TriggerValue,
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} from '@sammo-ts/logic';
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import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
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import {
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cloneItemInventory,
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ensureItemInventory,
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@@ -56,6 +57,51 @@ const readMetaNumber = (meta: Record<string, unknown>, key: string, fallback: nu
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return fallback;
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};
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const hasOfficerLock = (meta: Record<string, unknown>, key: string, officerLevel: number): boolean =>
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(readMetaNumber(meta, key, 0) & (1 << officerLevel)) !== 0;
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const setOfficerLock = (
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meta: Record<string, TriggerValue>,
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key: string,
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officerLevel: number
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): Record<string, TriggerValue> => ({
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...meta,
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[key]: readMetaNumber(meta, key, 0) | (1 << officerLevel),
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});
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const resolveNationChiefLevel = (nationLevel: number): number => {
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if (nationLevel >= 6) return 5;
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if (nationLevel >= 4) return 7;
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if (nationLevel >= 2) return 9;
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return 11;
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};
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const resolvePermissionKind = (general: TurnGeneral): 'normal' | 'ambassador' | 'auditor' => {
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const permission = general.meta.permission;
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return permission === 'ambassador' || permission === 'auditor' ? permission : 'normal';
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};
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const resolveMaxSecretPermission = (general: TurnGeneral): number => {
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const penalty = asRecord(general.penalty);
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if (penalty.noTopSecret || penalty.noChief) return 1;
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if (penalty.noAmbassador) return 2;
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return 4;
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};
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const refreshActorKillturn = (world: InMemoryTurnWorld, actor: TurnGeneral): void => {
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const worldKillturn = readMetaNumber(asRecord(world.getState().meta), 'killturn', 0);
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const actorKillturn = readMetaNumber(asRecord(actor.meta), 'killturn', 0);
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if (worldKillturn <= actorKillturn) {
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return;
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}
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world.updateGeneral(actor.id, {
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meta: {
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...actor.meta,
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killturn: worldKillturn,
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},
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});
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};
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interface CommandHandlerContext {
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world: InMemoryTurnWorld;
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commandDb?: GamePrisma.TransactionClient;
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@@ -868,20 +914,57 @@ async function handleChangePermission(
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};
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}
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const nation = world.getNationById(general.nationId);
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if (!nation || nation.chiefGeneralId !== general.id) {
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return { type: 'changePermission', ok: false, generalId: command.generalId, reason: '권한이 없습니다.' };
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if (!nation || general.officerLevel !== 12 || nation.chiefGeneralId !== general.id) {
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return { type: 'changePermission', ok: false, generalId: command.generalId, reason: '군주가 아닙니다.' };
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}
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for (const targetId of command.targetGeneralIds) {
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const uniqueTargetIds = [...new Set(command.targetGeneralIds)];
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if (uniqueTargetIds.length > 2) {
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return {
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type: 'changePermission',
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ok: false,
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generalId: command.generalId,
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reason: command.isAmbassador
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? '외교권자는 최대 둘까지만 설정 가능합니다.'
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: '조언자는 최대 둘까지만 설정 가능합니다.',
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};
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}
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const targetType = command.isAmbassador ? 'ambassador' : 'auditor';
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const requiredPermission = command.isAmbassador ? 4 : 3;
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const targets: TurnGeneral[] = [];
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for (const targetId of uniqueTargetIds) {
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const target = world.getGeneralById(targetId);
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if (target && target.nationId === general.nationId) {
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world.updateGeneral(targetId, {
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meta: {
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...target.meta,
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permission: command.isAmbassador ? 'ambassador' : 'auditor',
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},
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});
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if (
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!target ||
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target.nationId !== general.nationId ||
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target.officerLevel === 12 ||
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!['normal', targetType].includes(resolvePermissionKind(target)) ||
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resolveMaxSecretPermission(target) < requiredPermission
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) {
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continue;
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}
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targets.push(target);
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}
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for (const candidate of world.listGenerals()) {
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if (candidate.nationId !== general.nationId || resolvePermissionKind(candidate) !== targetType) {
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continue;
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}
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world.updateGeneral(candidate.id, {
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meta: {
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...candidate.meta,
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permission: 'normal',
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},
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});
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}
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for (const target of targets) {
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world.updateGeneral(target.id, {
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meta: {
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...target.meta,
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permission: targetType,
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},
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});
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}
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return { type: 'changePermission', ok: true, generalId: command.generalId };
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}
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@@ -896,12 +979,24 @@ async function handleKick(
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return { type: 'kick', ok: false, generalId: command.generalId, reason: '장수 정보를 찾을 수 없습니다.' };
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}
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const nation = world.getNationById(general.nationId);
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if (!nation || nation.chiefGeneralId !== general.id) {
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return { type: 'kick', ok: false, generalId: command.generalId, reason: '권한이 없습니다.' };
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if (!nation || general.officerLevel < 5) {
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return { type: 'kick', ok: false, generalId: command.generalId, reason: '수뇌가 아닙니다.' };
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}
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const actorPenalty = asRecord(general.penalty);
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if (actorPenalty.noBanGeneral) {
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return { type: 'kick', ok: false, generalId: command.generalId, reason: '추방할 수 없는 상태입니다.' };
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}
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if (hasOfficerLock(asRecord(nation.meta), 'chief_set', general.officerLevel)) {
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return {
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type: 'kick',
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ok: false,
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generalId: command.generalId,
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reason: '이미 추방 권한을 사용했습니다.',
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};
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}
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const target = world.getGeneralById(command.destGeneralId);
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if (!target || target.nationId !== general.nationId) {
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if (!target || target.id === general.id || target.nationId !== general.nationId) {
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return {
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type: 'kick',
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ok: false,
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@@ -909,11 +1004,138 @@ async function handleKick(
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reason: '대상을 찾을 수 없거나 같은 국가가 아닙니다.',
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};
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}
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if (resolveMaxSecretPermission(target) === 4 && resolvePermissionKind(target) === 'ambassador') {
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return {
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type: 'kick',
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ok: false,
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generalId: command.generalId,
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reason: '외교권자는 추방할 수 없습니다.',
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};
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}
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const config = asRecord(world.getScenarioConfig().const);
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const defaultGold = readMetaNumber(config, 'defaultGold', 1000);
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const defaultRice = readMetaNumber(config, 'defaultRice', 1000);
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const returnedGold = Math.max(0, target.gold - defaultGold);
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const returnedRice = Math.max(0, target.rice - defaultRice);
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const targetMeta = target.meta;
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const nextMeta: TurnGeneral['meta'] = {
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...targetMeta,
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officerCity: 0,
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officer_city: 0,
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belong: 0,
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makelimit: 12,
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permission: 'normal',
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};
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const worldState = world.getState();
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const scenarioMeta = asRecord(asRecord(worldState.meta).scenarioMeta);
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const startYear = readMetaNumber(scenarioMeta, 'startYear', worldState.currentYear);
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if (worldState.currentYear > startYear || target.npcState >= 2) {
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const betray = Math.max(0, readMetaNumber(targetMeta, 'betray', 0));
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const maxBetrayCnt = readMetaNumber(config, 'maxBetrayCnt', 9);
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nextMeta.betray = Math.min(maxBetrayCnt, betray + 1);
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world.updateGeneral(target.id, {
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experience: Math.max(0, Math.floor(target.experience - target.experience * 0.15 * betray)),
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dedication: Math.max(0, Math.floor(target.dedication - target.dedication * 0.15 * betray)),
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});
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} else {
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nextMeta.makelimit = targetMeta.makelimit ?? 12;
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}
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if (worldState.currentYear < startYear + 3) {
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const ruler = world.getGeneralById(nation.chiefGeneralId ?? 0);
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if (ruler) {
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world.updateGeneral(ruler.id, { injury: Math.min(80, ruler.injury + 1) });
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}
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}
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if (target.troopId === target.id) {
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for (const member of world.listGenerals()) {
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if (member.troopId === target.id) {
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world.updateGeneral(member.id, { troopId: 0 });
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}
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}
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world.removeTroop(target.id);
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}
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world.updateGeneral(command.destGeneralId, {
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nationId: 0,
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officerLevel: 0,
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troopId: 0,
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gold: Math.min(target.gold, defaultGold),
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rice: Math.min(target.rice, defaultRice),
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meta: nextMeta,
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});
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const nationMeta =
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worldState.currentYear >= startYear + 3
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? setOfficerLock(nation.meta, 'chief_set', general.officerLevel)
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: { ...nation.meta };
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nationMeta.gennum = Math.max(0, readMetaNumber(nation.meta, 'gennum', 0) - (target.npcState !== 5 ? 1 : 0));
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world.updateNation(nation.id, {
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gold: nation.gold + returnedGold,
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rice: nation.rice + returnedRice,
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meta: nationMeta,
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});
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refreshActorKillturn(world, general);
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const josaYi = JosaUtil.pick(target.name, '이');
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world.pushLog({
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scope: LogScope.SYSTEM,
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category: LogCategory.SUMMARY,
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format: LogFormat.MONTH,
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text: `<Y>${target.name}</>${josaYi} <D><b>${nation.name}</b></>에서 <R>추방</>당했습니다.`,
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meta: {},
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});
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world.pushLog({
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scope: LogScope.GENERAL,
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category: LogCategory.HISTORY,
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format: LogFormat.YEAR_MONTH,
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text: `<D>${nation.name}</>에서 추방됨`,
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generalId: target.id,
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meta: {},
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});
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if (target.npcState >= 2) {
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const worldMeta = asRecord(worldState.meta);
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const hiddenSeed = worldMeta.hiddenSeed ?? worldMeta.seed ?? worldState.id;
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const rng = new RandUtil(
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new LiteHashDRBG(
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simpleSerialize(
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typeof hiddenSeed === 'string' || typeof hiddenSeed === 'number' ? hiddenSeed : String(hiddenSeed),
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'BanNPC',
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worldState.currentYear,
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worldState.currentMonth,
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target.id
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)
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)
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);
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const npcBanMessageProb = readMetaNumber(config, 'npcBanMessageProb', 0.01);
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if (rng.nextBool(npcBanMessageProb)) {
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const text = rng.choice([
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'날 버리다니... 곧 전장에서 복수해주겠다...',
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'추방이라... 내가 무얼 잘못했단 말인가...',
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'어디 추방해가면서 잘되나 보자... 꼭 복수하겠다.',
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'인덕이 제일이거늘... 추방이 웬말인가... 저주한다!',
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'날 추방했으니 그 복수로 적국에 정보를 팔아 넘겨야겠군요. 그럼 이만.',
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]);
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const messageTarget = {
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generalId: target.id,
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generalName: target.name,
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nationId: nation.id,
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nationName: nation.name,
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color: nation.color,
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icon: target.picture === null ? '' : String(target.picture),
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};
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world.queueMessage({
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msgType: 'public',
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src: messageTarget,
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dest: messageTarget,
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text,
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time: new Date(),
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validUntil: new Date('9999-12-31T00:00:00.000Z'),
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option: {},
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});
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}
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}
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return { type: 'kick', ok: true, generalId: command.generalId };
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}
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@@ -927,8 +1149,17 @@ async function handleAppoint(
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return { type: 'appoint', ok: false, generalId: command.generalId, reason: '장수 정보를 찾을 수 없습니다.' };
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}
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const nation = world.getNationById(general.nationId);
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if (!nation || nation.chiefGeneralId !== general.id) {
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return { type: 'appoint', ok: false, generalId: command.generalId, reason: '권한이 없습니다.' };
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if (!nation || general.officerLevel < 5) {
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return { type: 'appoint', ok: false, generalId: command.generalId, reason: '수뇌가 아닙니다.' };
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}
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const actorPenalty = asRecord(general.penalty);
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if (command.officerLevel === 12) {
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return {
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type: 'appoint',
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ok: false,
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generalId: command.generalId,
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reason: '군주를 대상으로 할 수 없습니다.',
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};
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}
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const target = world.getGeneralById(command.destGeneralId);
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@@ -941,16 +1172,72 @@ async function handleAppoint(
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};
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}
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if (command.officerLevel >= 5) {
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if (command.officerLevel >= 5 && command.officerLevel < 12) {
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if (actorPenalty.noChiefChange) {
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return {
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type: 'appoint',
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ok: false,
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generalId: command.generalId,
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reason: '수뇌를 임명할 수 없는 상태입니다.',
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};
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}
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const minLevel = resolveNationChiefLevel(nation.level);
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if (command.officerLevel < minLevel) {
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return {
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type: 'appoint',
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ok: false,
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generalId: command.generalId,
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reason: '임명불가능한 관직입니다.',
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};
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}
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if (hasOfficerLock(asRecord(nation.meta), 'chief_set', command.officerLevel)) {
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return {
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type: 'appoint',
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ok: false,
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generalId: command.generalId,
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reason: '지금은 임명할 수 없습니다.',
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};
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}
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if (target) {
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const targetPenalty = asRecord(target.penalty);
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if (targetPenalty.noChief) {
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return {
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type: 'appoint',
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ok: false,
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generalId: command.generalId,
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reason: '수뇌가 될 수 없는 상태입니다.',
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};
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}
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const chiefStatMin = world.getScenarioConfig().stat.chiefMin;
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if (command.officerLevel !== 11 && command.officerLevel % 2 === 0 && target.stats.strength < chiefStatMin) {
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return { type: 'appoint', ok: false, generalId: command.generalId, reason: '무력이 부족합니다.' };
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}
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if (
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command.officerLevel !== 11 &&
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command.officerLevel % 2 === 1 &&
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target.stats.intelligence < chiefStatMin
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) {
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return { type: 'appoint', ok: false, generalId: command.generalId, reason: '지력이 부족합니다.' };
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}
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}
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for (const g of world.listGenerals()) {
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if (g.nationId === general.nationId && g.officerLevel === command.officerLevel) {
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world.updateGeneral(g.id, { officerLevel: 0 });
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world.updateGeneral(g.id, {
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officerLevel: 1,
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meta: { ...g.meta, officerCity: 0, officer_city: 0 },
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});
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}
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}
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if (command.destGeneralId !== 0) {
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world.updateGeneral(command.destGeneralId, { officerLevel: command.officerLevel });
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world.updateGeneral(command.destGeneralId, {
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officerLevel: command.officerLevel,
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meta: { ...target!.meta, officerCity: 0, officer_city: 0 },
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});
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}
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} else {
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world.updateNation(nation.id, {
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meta: setOfficerLock(nation.meta, 'chief_set', command.officerLevel),
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});
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} else if (command.officerLevel >= 2 && command.officerLevel <= 4) {
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const city = world.getCityById(command.destCityId);
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if (!city || city.nationId !== general.nationId) {
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return {
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@@ -960,22 +1247,54 @@ async function handleAppoint(
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reason: '도시를 찾을 수 없거나 아군 도시가 아닙니다.',
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};
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}
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if (hasOfficerLock(asRecord(city.meta), 'officer_set', command.officerLevel)) {
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return {
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type: 'appoint',
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ok: false,
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generalId: command.generalId,
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reason: '이미 다른 장수가 임명되어있습니다.',
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};
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}
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if (target && target.officerLevel >= 4 && actorPenalty.noChiefChange) {
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return {
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type: 'appoint',
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ok: false,
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generalId: command.generalId,
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reason: '수뇌인 장수를 변경할 수 없는 상태입니다.',
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};
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}
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const chiefStatMin = world.getScenarioConfig().stat.chiefMin;
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if (target && command.officerLevel === 4 && target.stats.strength < chiefStatMin) {
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return { type: 'appoint', ok: false, generalId: command.generalId, reason: '무력이 부족합니다.' };
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}
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if (target && command.officerLevel === 3 && target.stats.intelligence < chiefStatMin) {
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return { type: 'appoint', ok: false, generalId: command.generalId, reason: '지력이 부족합니다.' };
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}
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for (const g of world.listGenerals()) {
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if (
|
||||
g.nationId === general.nationId &&
|
||||
g.meta.officerCity === command.destCityId &&
|
||||
g.officerLevel === command.officerLevel
|
||||
) {
|
||||
world.updateGeneral(g.id, { officerLevel: 0, meta: { ...g.meta, officerCity: 0 } });
|
||||
world.updateGeneral(g.id, {
|
||||
officerLevel: 1,
|
||||
meta: { ...g.meta, officerCity: 0, officer_city: 0 },
|
||||
});
|
||||
}
|
||||
}
|
||||
if (command.destGeneralId !== 0) {
|
||||
world.updateGeneral(command.destGeneralId, {
|
||||
officerLevel: command.officerLevel,
|
||||
meta: { ...target!.meta, officerCity: command.destCityId },
|
||||
meta: { ...target!.meta, officerCity: command.destCityId, officer_city: command.destCityId },
|
||||
});
|
||||
}
|
||||
world.updateCity(city.id, {
|
||||
meta: setOfficerLock(city.meta, 'officer_set', command.officerLevel),
|
||||
});
|
||||
} else {
|
||||
return { type: 'appoint', ok: false, generalId: command.generalId, reason: '올바르지 않은 지정입니다.' };
|
||||
}
|
||||
refreshActorKillturn(world, general);
|
||||
return { type: 'appoint', ok: true, generalId: command.generalId };
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user