resource 위치 변경
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-1
@@ -8,7 +8,7 @@
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"endOfLine": "lf",
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"overrides": [
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{
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"files": "app/game-engine/resources/scenario/*.json",
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"files": "resources/scenario/*.json",
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"options": {
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"printWidth": 1000
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}
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@@ -6,7 +6,8 @@ import type { MapDefinition } from '@sammo-ts/logic';
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const DEFAULT_MAP_ROOT = path.resolve(__dirname, '..', '..', 'resources', 'map');
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const REPO_ROOT = path.resolve(__dirname, '..', '..', '..', '..');
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const DEFAULT_MAP_ROOT = path.resolve(REPO_ROOT, 'resources', 'map');
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export interface MapLoaderOptions {
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mapRoot?: string;
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@@ -11,7 +11,8 @@ import {
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const DEFAULT_SCENARIO_ROOT = path.resolve(__dirname, '..', '..', 'resources', 'scenario');
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const REPO_ROOT = path.resolve(__dirname, '..', '..', '..', '..');
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const DEFAULT_SCENARIO_ROOT = path.resolve(REPO_ROOT, 'resources', 'scenario');
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export interface ScenarioLoaderOptions {
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scenarioRoot?: string;
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@@ -6,7 +6,8 @@ import { parseUnitSetDefinition, type UnitSetDefinition } from '@sammo-ts/logic'
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const DEFAULT_UNIT_SET_ROOT = path.resolve(__dirname, '..', '..', 'resources', 'unitset');
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const REPO_ROOT = path.resolve(__dirname, '..', '..', '..', '..');
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const DEFAULT_UNIT_SET_ROOT = path.resolve(REPO_ROOT, 'resources', 'unitset');
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export interface UnitSetLoaderOptions {
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unitSetRoot?: string;
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