router 분리
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import { TRPCError } from '@trpc/server';
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import { procedure, router } from '../../trpc.js';
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import { buildBattleSimJobPayload } from '../../battleSim/environment.js';
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import { zBattleSimJobId, zBattleSimRequest } from '../../battleSim/schema.js';
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export const battleRouter = router({
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simulate: procedure.input(zBattleSimRequest).mutation(async ({ ctx, input }) => {
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const worldState = await ctx.db.worldState.findFirst();
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if (!worldState) {
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throw new TRPCError({
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code: 'PRECONDITION_FAILED',
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message: 'World state is not initialized.',
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});
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}
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const payload = await buildBattleSimJobPayload(worldState, input, ctx.profile.id);
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return ctx.battleSim.simulate(payload);
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}),
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getSimulation: procedure.input(zBattleSimJobId).query(async ({ ctx, input }) => {
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const result = await ctx.battleSim.getSimulationResult(input.jobId);
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if (!result) {
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return { status: 'queued', jobId: input.jobId };
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}
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return { status: 'completed', jobId: input.jobId, payload: result };
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}),
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});
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