refactor: rename RNG method from nextFloat to nextFloat1 for consistency across the codebase
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@@ -166,7 +166,7 @@ const aftermathConfig: WarAftermathConfig = {
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};
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const rng = {
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nextFloat: () => 0.1,
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nextFloat1: () => 0.1,
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nextBool: (probability: number) => probability >= 0.1,
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nextInt: (minInclusive: number, _maxExclusive: number) => minInclusive,
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};
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@@ -175,7 +175,7 @@ describe('General Commands New Scenario', () => {
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nextBool: () => true,
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nextRange: (_min: number, max: number) => max,
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nextRangeInt: (_min: number, max: number) => max,
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nextFloat: () => 0.9, // Ensure success
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nextFloat1: () => 0.9, // Ensure success
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},
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},
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},
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@@ -121,7 +121,7 @@ class ReservedTurnRunner extends TestGameRunner {
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// Simple RNG mock
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const rng: RandomGenerator = {
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nextFloat: () => 0.5,
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nextFloat1: () => 0.5,
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nextBool: () => true,
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nextInt: (min: number, _max: number) => min,
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};
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@@ -229,7 +229,7 @@ describe('trait modules', () => {
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listGenerals: () => [general, patient],
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};
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const rng: RandomGenerator = {
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nextFloat: () => 0,
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nextFloat1: () => 0,
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nextBool: () => true,
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nextInt: (minInclusive: number, _maxExclusive: number) => minInclusive,
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};
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@@ -211,7 +211,7 @@ export class TestGameRunner {
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nextBool: () => Math.random() < 0.5,
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nextRange: (min: number, max: number) => Math.random() * (max - min) + min,
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nextRangeInt: (min: number, max: number) => Math.floor(Math.random() * (max - min)) + min,
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nextFloat: () => Math.random(),
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nextFloat1: () => Math.random(),
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} as any,
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year: this.currentDate.getFullYear(),
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