feat: add reserved turns management for generals and nations; enhance command selection UI
This commit is contained in:
@@ -6,6 +6,8 @@ import { buildTurnCommandTable } from '../../turns/commandTable.js';
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import {
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MAX_GENERAL_TURNS,
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MAX_NATION_TURNS,
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listGeneralTurns,
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listNationTurns,
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setGeneralTurn,
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setNationTurn,
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shiftGeneralTurns,
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@@ -76,6 +78,56 @@ export const turnsRouter = router({
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});
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}),
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reserved: router({
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getGeneral: authedProcedure
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.input(
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z.object({
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generalId: z.number().int().positive(),
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})
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)
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.query(async ({ ctx, input }) => {
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const general = await ctx.db.general.findUnique({
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where: { id: input.generalId },
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});
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if (!general) {
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throw new TRPCError({
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code: 'NOT_FOUND',
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message: 'General not found.',
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});
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}
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return listGeneralTurns(ctx.db, input.generalId);
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}),
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getNation: authedProcedure
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.input(
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z.object({
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generalId: z.number().int().positive(),
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})
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)
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.query(async ({ ctx, input }) => {
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const general = await ctx.db.general.findUnique({
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where: { id: input.generalId },
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});
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if (!general) {
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throw new TRPCError({
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code: 'NOT_FOUND',
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message: 'General not found.',
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});
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}
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if (general.nationId <= 0) {
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throw new TRPCError({
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code: 'PRECONDITION_FAILED',
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message: 'General is not part of a nation.',
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});
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}
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if (general.officerLevel < 5) {
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throw new TRPCError({
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code: 'FORBIDDEN',
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message: 'General is not an officer.',
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});
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}
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return listNationTurns(ctx.db, general.nationId, general.officerLevel);
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}),
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setGeneral: authedProcedure
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.input(
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z.object({
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@@ -108,6 +108,11 @@ export const loadGeneralTurns = async (db: DatabaseClient, generalId: number): P
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return buildTurnListFromRows(rows, MAX_GENERAL_TURNS);
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};
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export const listGeneralTurns = async (db: DatabaseClient, generalId: number): Promise<ReservedTurnView[]> => {
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const turns = await loadGeneralTurns(db, generalId);
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return serializeTurnList(turns);
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};
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export const loadNationTurns = async (
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db: DatabaseClient,
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nationId: number,
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@@ -120,6 +125,15 @@ export const loadNationTurns = async (
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return buildTurnListFromRows(rows, MAX_NATION_TURNS);
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};
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export const listNationTurns = async (
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db: DatabaseClient,
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nationId: number,
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officerLevel: number
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): Promise<ReservedTurnView[]> => {
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const turns = await loadNationTurns(db, nationId, officerLevel);
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return serializeTurnList(turns);
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};
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export const setGeneralTurn = async (
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db: DatabaseClient,
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generalId: number,
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@@ -1,12 +1,21 @@
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import { describe, expect, it } from 'vitest';
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import type { DatabaseClient, GameApiContext, GameProfile, WorldStateRow } from '../src/context.js';
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import type {
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DatabaseClient,
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GameApiContext,
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GameProfile,
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WorldStateRow,
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GeneralRow,
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GeneralTurnRow,
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NationTurnRow,
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} from '../src/context.js';
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import type { RedisConnector } from '@sammo-ts/infra';
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import { InMemoryBattleSimTransport } from '../src/battleSim/inMemoryTransport.js';
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import { InMemoryTurnDaemonTransport } from '../src/daemon/inMemoryTransport.js';
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import { InMemoryFlushStore } from '../src/auth/flushStore.js';
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import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
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import { appRouter } from '../src/router.js';
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import type { GameSessionTokenPayload } from '@sammo-ts/common';
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const profile: GameProfile = {
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id: 'che',
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@@ -14,19 +23,77 @@ const profile: GameProfile = {
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name: 'che:default',
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};
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const buildGeneralRow = (overrides?: Partial<GeneralRow>): GeneralRow => {
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const base: GeneralRow = {
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id: 1,
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userId: null,
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name: '테스트',
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nationId: 0,
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cityId: 1,
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troopId: 0,
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npcState: 0,
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affinity: null,
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bornYear: 180,
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deadYear: 300,
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picture: null,
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imageServer: 0,
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leadership: 50,
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strength: 50,
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intel: 50,
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injury: 0,
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experience: 0,
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dedication: 0,
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officerLevel: 0,
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gold: 1000,
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rice: 1000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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weaponCode: 'None',
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bookCode: 'None',
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horseCode: 'None',
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itemCode: 'None',
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turnTime: new Date('2026-01-01T00:00:00Z'),
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recentWarTime: null,
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age: 20,
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startAge: 20,
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personalCode: 'None',
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specialCode: 'None',
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special2Code: 'None',
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lastTurn: {},
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meta: {},
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penalty: {},
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createdAt: new Date('2026-01-01T00:00:00Z'),
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updatedAt: new Date('2026-01-01T00:00:00Z'),
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};
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return { ...base, ...(overrides ?? {}) };
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};
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const buildContext = (options?: {
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state?: WorldStateRow | null;
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transport?: InMemoryTurnDaemonTransport;
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battleSim?: InMemoryBattleSimTransport;
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general?: GeneralRow | null;
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generalTurns?: GeneralTurnRow[];
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nationTurns?: NationTurnRow[];
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auth?: GameSessionTokenPayload | null;
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}): GameApiContext => {
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const transport = options?.transport ?? new InMemoryTurnDaemonTransport();
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const battleSim = options?.battleSim ?? new InMemoryBattleSimTransport();
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const generalTurns = options?.generalTurns ?? [];
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const nationTurns = options?.nationTurns ?? [];
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const db = {
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worldState: {
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findFirst: async () => options?.state ?? null,
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},
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general: {
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findUnique: async () => null,
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findUnique: async ({ where }: { where: { id: number } }) => {
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if (!options?.general) {
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return null;
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}
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return options.general.id === where.id ? options.general : null;
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},
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},
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city: {
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findUnique: async () => null,
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@@ -35,12 +102,16 @@ const buildContext = (options?: {
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findUnique: async () => null,
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},
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generalTurn: {
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findMany: async () => [],
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findMany: async ({ where }: { where: { generalId: number } }) =>
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generalTurns.filter((row) => row.generalId === where.generalId),
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deleteMany: async () => ({}),
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createMany: async () => ({}),
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},
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nationTurn: {
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findMany: async () => [],
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findMany: async ({ where }: { where: { nationId: number; officerLevel: number } }) =>
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nationTurns.filter(
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(row) => row.nationId === where.nationId && row.officerLevel === where.officerLevel
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),
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deleteMany: async () => ({}),
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createMany: async () => ({}),
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},
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@@ -52,12 +123,26 @@ const buildContext = (options?: {
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},
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profile.name
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);
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const auth: GameSessionTokenPayload = options?.auth ?? {
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version: 1,
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profile: profile.name,
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issuedAt: new Date('2026-01-01T00:00:00Z').toISOString(),
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expiresAt: new Date('2026-01-02T00:00:00Z').toISOString(),
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sessionId: 'session-1',
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user: {
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id: 'user-1',
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username: 'tester',
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displayName: 'Tester',
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roles: [],
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},
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sanctions: {},
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};
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return {
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db: db as unknown as DatabaseClient,
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turnDaemon: transport,
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battleSim,
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profile,
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auth: null,
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auth,
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redis: {} as unknown as RedisConnector['client'],
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accessTokenStore,
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flushStore: new InMemoryFlushStore(),
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@@ -111,4 +196,43 @@ describe('appRouter', () => {
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expect(response?.state).toBe('paused');
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expect(response?.queueDepth).toBe(2);
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});
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it('returns reserved general turns', async () => {
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const general = buildGeneralRow({ id: 11 });
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const generalTurns: GeneralTurnRow[] = [
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{
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id: 1,
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generalId: 11,
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turnIdx: 0,
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actionCode: 'che_화계',
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arg: {},
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createdAt: new Date('2026-01-01T00:00:00Z'),
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},
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];
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const caller = appRouter.createCaller(buildContext({ general, generalTurns }));
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const response = await caller.turns.reserved.getGeneral({ generalId: 11 });
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expect(response[0]?.action).toBe('che_화계');
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expect(response[0]?.index).toBe(0);
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});
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it('returns reserved nation turns', async () => {
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const general = buildGeneralRow({ id: 12, nationId: 3, officerLevel: 5 });
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const nationTurns: NationTurnRow[] = [
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{
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id: 1,
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nationId: 3,
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officerLevel: 5,
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turnIdx: 0,
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actionCode: 'che_포상',
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arg: {},
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createdAt: new Date('2026-01-01T00:00:00Z'),
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},
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];
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const caller = appRouter.createCaller(buildContext({ general, nationTurns }));
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const response = await caller.turns.reserved.getNation({ generalId: 12 });
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expect(response[0]?.action).toBe('che_포상');
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expect(response[0]?.index).toBe(0);
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});
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});
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