게임 세션의 원자적 발급과 추적 상한 및 회수를 보강한다
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@@ -1242,6 +1242,35 @@ describe('gateway auth flow', () => {
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expect(validated?.user.username).toBe('tester');
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});
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it('retains the original issuance instant when logout flush overlaps later identity reads', async () => {
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const { caller, users, sessions } = buildCaller();
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const user = await users.createUser({ username: 'issue-flush-race', password: 'synthetic-password' });
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const parent = await sessions.createSession(user);
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const issuedAt = new Date().toISOString();
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vi.useFakeTimers({ now: new Date(issuedAt) });
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const create = vi.spyOn(sessions, 'createGameSession');
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const original = sessions.createGameSession.bind(sessions);
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create.mockImplementationOnce(async (...args) => {
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// Snapshot admitted before the subsequent logout/flush instant.
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const game = await original(...args);
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vi.advanceTimersByTime(5_000);
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await sessions.revokeSession(parent.sessionToken);
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return game;
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});
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try {
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const issued = await caller.auth.issueGameSession({
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sessionToken: parent.sessionToken,
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profile: 'che:default',
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});
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const payload = decryptGameSessionToken(issued.gameToken, 'test-secret');
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expect(payload?.issuedAt).toBe(issuedAt);
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expect(payload?.expiresAt).toBe(new Date(Date.parse(issuedAt) + 600_000).toISOString());
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} finally {
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create.mockRestore();
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vi.useRealTimers();
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}
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});
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it('keeps the migrated member number inside the encrypted game identity', async () => {
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const { caller, users, sessions } = buildCaller();
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const user = await users.createUser({
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