feat: complete tournament API lifecycle
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@@ -0,0 +1,139 @@
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import { describe, expect, it } from 'vitest';
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import type { TurnSchedule } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
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const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
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const buildGeneral = (id: number, meta: Record<string, number> = {}): TurnGeneral => ({
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id,
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name: `장수${id}`,
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nationId: 1,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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turnTime: new Date('0180-01-01T00:00:00Z'),
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recentWarTime: null,
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role: {
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items: { horse: null, weapon: null, book: null, item: null },
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personality: null,
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specialDomestic: null,
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specialWar: null,
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},
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24, ...meta },
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penalty: {},
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officerLevel: 1,
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experience: 0,
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dedication: 0,
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 100,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 0,
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});
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const buildWorld = (generals: TurnGeneral[]): InMemoryTurnWorld => {
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const state: TurnWorldState = {
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id: 1,
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currentYear: 180,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0180-01-01T00:00:00Z'),
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meta: {},
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};
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const snapshot: TurnWorldSnapshot = {
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generals,
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cities: [],
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nations: [],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'test' },
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},
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map: {
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id: 'test',
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name: 'test',
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cities: [],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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},
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};
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return new InMemoryTurnWorld(state, snapshot, { schedule });
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};
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describe('tournament world commands', () => {
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it('updates the persisted tt rank keys for a tournament match', async () => {
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const world = buildWorld([
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buildGeneral(1, { ttg: 10, ttw: 2 }),
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buildGeneral(2, { ttg: 5, ttl: 1 }),
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]);
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const handler = createTurnDaemonCommandHandler({ world });
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await expect(
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handler.handle({
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type: 'tournamentMatchResult',
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tournamentType: 0,
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attackerId: 1,
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defenderId: 2,
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result: 'attacker',
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})
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).resolves.toMatchObject({ ok: true });
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expect(world.getGeneralById(1)?.meta).toMatchObject({ ttg: 11, ttw: 3 });
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expect(world.getGeneralById(2)?.meta).toMatchObject({ ttg: 5, ttl: 2 });
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expect(world.getGeneralById(1)?.meta).not.toHaveProperty('rank_ttg');
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});
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it('updates persisted betting ranks when paying a winner', async () => {
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const world = buildWorld([buildGeneral(1, { betwin: 2, betwingold: 100 })]);
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const handler = createTurnDaemonCommandHandler({ world });
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await expect(
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handler.handle({
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type: 'tournamentBettingPayout',
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bettingId: 1,
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payouts: [{ generalId: 1, amount: 500 }],
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})
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).resolves.toMatchObject({ ok: true, totalPayout: 500 });
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expect(world.getGeneralById(1)).toMatchObject({
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gold: 1_500,
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meta: { betwin: 3, betwingold: 600 },
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});
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expect(world.getGeneralById(1)?.meta).not.toHaveProperty('rank_betwin');
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});
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it('enforces a command-specific minimum remaining gold atomically', async () => {
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const world = buildWorld([buildGeneral(1)]);
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const handler = createTurnDaemonCommandHandler({ world });
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await expect(
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handler.handle({
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type: 'adjustGeneralResources',
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adjustments: [{ generalId: 1, goldDelta: -501, minGoldAfter: 500 }],
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})
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).resolves.toMatchObject({ ok: false });
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expect(world.getGeneralById(1)?.gold).toBe(1_000);
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await expect(
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handler.handle({
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type: 'adjustGeneralResources',
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adjustments: [{ generalId: 1, goldDelta: -500, minGoldAfter: 500 }],
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})
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).resolves.toMatchObject({ ok: true });
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expect(world.getGeneralById(1)?.gold).toBe(500);
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});
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});
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