merge: add secure troop management

# Conflicts:
#	app/game-engine/src/turn/types.ts
#	app/game-engine/src/turn/worldLoader.ts
This commit is contained in:
2026-07-25 08:50:01 +00:00
25 changed files with 2244 additions and 48 deletions
+1
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@@ -18,5 +18,6 @@ export * from './scenario/index.js';
export * from './triggers/index.js';
export * from './turn/index.js';
export * from './tournament/index.js';
export * from './troop/management.js';
export * from './world/index.js';
export * from './war/index.js';
+115
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@@ -0,0 +1,115 @@
import { asRecord } from '@sammo-ts/common';
export interface TroopPermissionGeneral {
nationId: number;
officerLevel: number;
meta: unknown;
penalty?: unknown;
}
const readNumber = (value: unknown, fallback = 0): number => {
if (typeof value === 'number' && Number.isFinite(value)) {
return value;
}
if (typeof value === 'string') {
const parsed = Number(value);
if (Number.isFinite(parsed)) {
return parsed;
}
}
return fallback;
};
const isFullWidthCodePoint = (codePoint: number): boolean =>
codePoint >= 0x1100 &&
(codePoint <= 0x115f ||
codePoint === 0x2329 ||
codePoint === 0x232a ||
(codePoint >= 0x2e80 && codePoint <= 0x3247 && codePoint !== 0x303f) ||
(codePoint >= 0x3250 && codePoint <= 0x4dbf) ||
(codePoint >= 0x4e00 && codePoint <= 0xa4c6) ||
(codePoint >= 0xa960 && codePoint <= 0xa97c) ||
(codePoint >= 0xac00 && codePoint <= 0xd7a3) ||
(codePoint >= 0xf900 && codePoint <= 0xfaff) ||
(codePoint >= 0xfe10 && codePoint <= 0xfe19) ||
(codePoint >= 0xfe30 && codePoint <= 0xfe6b) ||
(codePoint >= 0xff01 && codePoint <= 0xff60) ||
(codePoint >= 0xffe0 && codePoint <= 0xffe6) ||
(codePoint >= 0x1b000 && codePoint <= 0x1b001) ||
(codePoint >= 0x1f200 && codePoint <= 0x1f251) ||
(codePoint >= 0x20000 && codePoint <= 0x3fffd));
// PHP mb_strwidth와 같은 전각 2/반각 1 기준으로 부대명 길이를 센다.
export const getLegacyStringWidth = (value: string): number => {
let width = 0;
for (const character of value) {
const codePoint = character.codePointAt(0);
if (codePoint === undefined) {
continue;
}
if (codePoint === 0 || codePoint < 0x20 || (codePoint >= 0x7f && codePoint < 0xa0)) {
continue;
}
width += isFullWidthCodePoint(codePoint) ? 2 : 1;
}
return width;
};
// 레거시 StringUtil::neutralize처럼 HTML 특수문자를 저장용 문자열로 바꾼 뒤
// 양 끝의 separator/control만 제거한다.
export const normalizeTroopName = (value: string): string =>
value
.replaceAll('&', '&amp;')
.replaceAll('"', '&quot;')
.replaceAll("'", '&#039;')
.replaceAll('<', '&lt;')
.replaceAll('>', '&gt;')
.replace(/^[\p{Z}\p{C}]+|[\p{Z}\p{C}]+$/gu, '');
export const isValidTroopNameWidth = (value: string): boolean => {
const width = getLegacyStringWidth(value);
return width >= 1 && width <= 18;
};
export const resolveTroopSecretPermission = (
general: TroopPermissionGeneral,
nationMeta: unknown,
checkSecretLimit = false
): number => {
if (general.nationId <= 0 || general.officerLevel === 0) {
return -1;
}
const penalty = asRecord(general.penalty);
if (penalty.noChief) {
return 0;
}
const meta = asRecord(general.meta);
const permission = meta.permission;
const belong = readNumber(meta.belong, 0);
const nation = asRecord(nationMeta);
const secretLimit = readNumber(nation.secretlimit ?? nation.secretLimit, 3);
let secretMax = 4;
if (penalty.noTopSecret || penalty.noChief) {
secretMax = 1;
} else if (penalty.noAmbassador) {
secretMax = 2;
}
let secretMin = 0;
if (general.officerLevel === 12 || permission === 'ambassador') {
secretMin = 4;
} else if (permission === 'auditor') {
secretMin = 3;
} else if (general.officerLevel >= 5) {
secretMin = 2;
} else if (general.officerLevel > 1) {
secretMin = 1;
} else if (checkSecretLimit && belong >= secretLimit) {
secretMin = 1;
}
return Math.min(secretMin, secretMax);
};