fix(game): 국가 수 판정에서 합성 재야를 제외한다
Ref nation table에 없는 id=0 행이 정찰 차단과 월간 경매 난수 소비에 관여하지 않도록 모집단을 맞춘다. Ref의 maxnation 건국 표시 제한도 실행 제약을 늘리지 않고 명령표에 이관한다.
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@@ -87,16 +87,18 @@ const buildWorld = (
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describe('monthly scout block actions', () => {
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it('blocks joining for all nations and globally locks policy changes', async () => {
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const world = buildWorld(0);
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world.addNation(buildNation(0, 0));
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await createScoutBlockHandler({ actionName: 'BlockScoutAction', getWorld: () => world })(
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[true],
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{ year: 200, month: 1, startyear: 190, currentEventID: 1, turnTime: new Date() },
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event
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);
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expect(world.listNations().map((nation) => nation.meta)).toEqual([
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{ scout: 1, marker: 1 },
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{ scout: 1, marker: 2 },
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]);
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expect(Object.fromEntries(world.listNations().map((nation) => [nation.id, nation.meta]))).toEqual({
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0: { scout: 0, marker: 0 },
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1: { scout: 1, marker: 1 },
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2: { scout: 1, marker: 2 },
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});
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expect(world.getState().meta.block_change_scout).toBe(true);
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});
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@@ -11,6 +11,7 @@ import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/t
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const nationIds = [990_081, 990_082] as const;
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const neutralNationId = 0;
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const buildNation = (id: number): Nation => ({
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id,
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@@ -49,7 +50,7 @@ integration('monthly scout block persistence', () => {
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OR: [{ srcNationId: { in: [...nationIds] } }, { destNationId: { in: [...nationIds] } }],
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},
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});
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await db.nation.deleteMany({ where: { id: { in: [...nationIds] } } });
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await db.nation.deleteMany({ where: { id: { in: [neutralNationId, ...nationIds] } } });
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});
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afterAll(async () => {
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@@ -58,12 +59,13 @@ integration('monthly scout block persistence', () => {
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OR: [{ srcNationId: { in: [...nationIds] } }, { destNationId: { in: [...nationIds] } }],
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},
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});
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await db.nation.deleteMany({ where: { id: { in: [...nationIds] } } });
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await db.nation.deleteMany({ where: { id: { in: [neutralNationId, ...nationIds] } } });
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await closeDb?.();
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});
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it('persists every nation scout flag and the global policy lock in one flush', async () => {
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const nations = nationIds.map(buildNation);
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const neutralNation = { ...buildNation(neutralNationId), name: '재야', level: 0 };
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const nations = [neutralNation, ...nationIds.map(buildNation)];
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await db.nation.createMany({
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data: nations.map((nation) => ({
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id: nation.id,
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@@ -146,6 +148,9 @@ integration('monthly scout block persistence', () => {
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{ power: 0, scout: 1 },
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{ power: 0, scout: 1 },
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]);
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expect(await db.nation.findUniqueOrThrow({ where: { id: neutralNationId } })).toMatchObject({
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meta: { scout: 0 },
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});
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expect(await db.worldState.findUniqueOrThrow({ where: { id: row.id } })).toMatchObject({
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meta: { block_change_scout: true },
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});
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@@ -41,7 +41,9 @@ const buildSnapshot = (): TurnWorldSnapshot => ({
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buildGeneral(2, 2, 99_999, 99_999),
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],
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cities: [],
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nations: [1, 2, 3].map((id) => ({
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// Core persists a synthetic id=0 row that Ref's nation-power loop never
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// sees. The registrar fallback must therefore still consume three rolls.
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nations: [0, 1, 2, 3].map((id) => ({
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id,
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name: `Nation_${id}`,
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color: '#000000',
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@@ -151,7 +153,7 @@ describe('neutral auction monthly registrar', () => {
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loadNeutralAuctionCounts: async () => [],
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});
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const snapshot = buildSnapshot();
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snapshot.nations = snapshot.nations.slice(0, 2);
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snapshot.nations = snapshot.nations.slice(1, 3);
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snapshot.generals = [buildGeneral(1, 0, 5_000, 7_000), buildGeneral(2, 0, 6_000, 8_000)];
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const state: TurnWorldState = {
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id: 1,
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