Merge branch 'main' into feature/general-icon-names
# Conflicts: # app/game-frontend/src/views/CurrentCityView.vue
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@@ -30,6 +30,14 @@ turn 6개는 전투태세 1/2/3턴, 내정·전투 특기 초기화 1턴, 은퇴
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`last_turn`과 진행 로그, RNG 무소비를 비교한다. cooldown 3개는 특기
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초기화 완료 직후 `current + 60 - preReq`, 1턴 전 차단, 경계 월 허용을
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ref `next_execute` KV와 core general meta의 공통 projection으로 비교한다.
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존재하지 않는 대상 경계 4개는 증여·등용의 장수 ID와 첩보·이동의 도시 ID를
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고정해 원 명령 미완료, 휴식 fallback, RNG 무소비와 semantic delta를
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비교한다.
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자원 인자·보유량 경계 13개는 증여·헌납·군량매매의 100단위 반올림과
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100..max clamp 9개, 헌납의 보유량보다 큰 요청·최소 쌀 미달 2개,
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증여의 최소 쌀 보존·자기 자신 거부 2개를 비교한다.
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필수 인자 객체 자체를 생략한 요청은 ref runner가 제한 시간 안에 종료되지
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않아 동적 호환 판정에서 제외한다.
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나머지 명령별 제약 실패·값 경계와 전체 core PostgreSQL 재조회가 완료
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기준을 통과하기 전까지 55개 명령 전체의 동적 호환 상태를 `확인`으로
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올리지 않는다.
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@@ -49,7 +49,7 @@ Move items into the main docs once they are finalized.
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- [AI suggestion] Define gateway login handoff + profile selection flow for the game frontend (token delivery, auto-login, cookie vs localStorage policy).
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- [AI suggestion] Implement Public 화면: 캐싱된 지도/중원정세/세력일람 + 제한된 장수일람 API/뷰.
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- [AI suggestion] Define main screen SSE contract + 실시간 동기화 토글 연동 (지도/명령/도시/국가/장수/메시지/동향/기록).
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- [AI suggestion] Port legacy main UI components into `app/game-frontend` (MapViewer, CommandSelectForm, MessagePanel 등).
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- [AI suggestion] Port remaining legacy main UI components into `app/game-frontend` (MessagePanel 이관 완료; 나머지 패널 추적).
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- [AI suggestion] Provide map city name/position data for MapViewer (API or scenario export) and replace placeholder layout.
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- [AI suggestion] Implement join/빙의 UI and post-creation refresh flow.
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- [AI suggestion] Build and maintain a legacy-to-SPA route mapping table with data requirements.
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@@ -57,7 +57,7 @@ Move items into the main docs once they are finalized.
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- [AI suggestion] Wire `realtimeEnabled` to an SSE or polling channel and update main dashboard data buckets (map/lobby/messages/commands).
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- [AI suggestion] Finalize static asset and web base URLs (`VITE_GAME_WEB_URL`, `VITE_GAME_ASSET_URL`) and document deployment mapping for legacy images.
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- [AI suggestion] Expand Join UI to cover inherit options (특기/도시/턴타임/보너스 스탯) using `join.getConfig` and `join.createGeneral` inputs.
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- [AI suggestion] Extend MessagePanel to support private/diplomacy targets and surface sender/receiver metadata from message payloads.
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- [x] Extend MessagePanel to support private/diplomacy targets and surface sender/receiver metadata from message payloads.
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- [AI suggestion] Port legacy TipTap-based editors (국가 방침/임관 권유) into game-frontend and reuse the new board image upload policy.
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## Runtime and Operations (Lower Priority)
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@@ -210,6 +210,22 @@ Three post-required cooldown cases project the legacy `next_execute` KV and
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core general meta into the same world-level cooldown record. They cover the
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stored `current + 60 - preReq` value, rejection one turn before availability,
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and successful execution exactly at the boundary.
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Four missing-target cases cover nonexistent general IDs for gift and
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employment plus nonexistent city IDs for spying and movement. Both engines
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reject the requested command, execute rest without command RNG, and produce
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the same semantic state delta.
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Thirteen resource argument and balance cases cover 100-unit rounding and
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minimum/maximum clamps for gift, donation, and rice trade; donation against
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available and minimum resources; and gift reserve and self-target rejection.
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They compare normalized last-turn arguments, RNG, fallback, and semantic state
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deltas.
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Eleven nation resource cases cover 100-unit rounding and minimum/maximum
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clamps for award and seizure; award against available gold, the base-rice
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reserve, and self-target rejection; and seizure against target holdings and
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self-target rejection. They compare exact target resource deltas, RNG,
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fallback, and semantic state deltas.
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Requests that omit the required argument object remain unverified because the
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reference runner did not terminate within the bounded comparison run.
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This is not yet a claim that every command-specific
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constraint, clamp and persistence boundary has been dynamically
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compared.
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