Merge branch 'main' into feature/general-icon-names

# Conflicts:
#	app/game-frontend/src/views/CurrentCityView.vue
This commit is contained in:
2026-07-26 06:01:04 +00:00
111 changed files with 14430 additions and 2960 deletions
@@ -30,6 +30,14 @@ turn 6개는 전투태세 1/2/3턴, 내정·전투 특기 초기화 1턴, 은퇴
`last_turn`과 진행 로그, RNG 무소비를 비교한다. cooldown 3개는 특기
초기화 완료 직후 `current + 60 - preReq`, 1턴 전 차단, 경계 월 허용을
ref `next_execute` KV와 core general meta의 공통 projection으로 비교한다.
존재하지 않는 대상 경계 4개는 증여·등용의 장수 ID와 첩보·이동의 도시 ID를
고정해 원 명령 미완료, 휴식 fallback, RNG 무소비와 semantic delta를
비교한다.
자원 인자·보유량 경계 13개는 증여·헌납·군량매매의 100단위 반올림과
100..max clamp 9개, 헌납의 보유량보다 큰 요청·최소 쌀 미달 2개,
증여의 최소 쌀 보존·자기 자신 거부 2개를 비교한다.
필수 인자 객체 자체를 생략한 요청은 ref runner가 제한 시간 안에 종료되지
않아 동적 호환 판정에서 제외한다.
나머지 명령별 제약 실패·값 경계와 전체 core PostgreSQL 재조회가 완료
기준을 통과하기 전까지 55개 명령 전체의 동적 호환 상태를 `확인`으로
올리지 않는다.
+2 -2
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@@ -49,7 +49,7 @@ Move items into the main docs once they are finalized.
- [AI suggestion] Define gateway login handoff + profile selection flow for the game frontend (token delivery, auto-login, cookie vs localStorage policy).
- [AI suggestion] Implement Public 화면: 캐싱된 지도/중원정세/세력일람 + 제한된 장수일람 API/뷰.
- [AI suggestion] Define main screen SSE contract + 실시간 동기화 토글 연동 (지도/명령/도시/국가/장수/메시지/동향/기록).
- [AI suggestion] Port legacy main UI components into `app/game-frontend` (MapViewer, CommandSelectForm, MessagePanel 등).
- [AI suggestion] Port remaining legacy main UI components into `app/game-frontend` (MessagePanel 이관 완료; 나머지 패널 추적).
- [AI suggestion] Provide map city name/position data for MapViewer (API or scenario export) and replace placeholder layout.
- [AI suggestion] Implement join/빙의 UI and post-creation refresh flow.
- [AI suggestion] Build and maintain a legacy-to-SPA route mapping table with data requirements.
@@ -57,7 +57,7 @@ Move items into the main docs once they are finalized.
- [AI suggestion] Wire `realtimeEnabled` to an SSE or polling channel and update main dashboard data buckets (map/lobby/messages/commands).
- [AI suggestion] Finalize static asset and web base URLs (`VITE_GAME_WEB_URL`, `VITE_GAME_ASSET_URL`) and document deployment mapping for legacy images.
- [AI suggestion] Expand Join UI to cover inherit options (특기/도시/턴타임/보너스 스탯) using `join.getConfig` and `join.createGeneral` inputs.
- [AI suggestion] Extend MessagePanel to support private/diplomacy targets and surface sender/receiver metadata from message payloads.
- [x] Extend MessagePanel to support private/diplomacy targets and surface sender/receiver metadata from message payloads.
- [AI suggestion] Port legacy TipTap-based editors (국가 방침/임관 권유) into game-frontend and reuse the new board image upload policy.
## Runtime and Operations (Lower Priority)
@@ -210,6 +210,22 @@ Three post-required cooldown cases project the legacy `next_execute` KV and
core general meta into the same world-level cooldown record. They cover the
stored `current + 60 - preReq` value, rejection one turn before availability,
and successful execution exactly at the boundary.
Four missing-target cases cover nonexistent general IDs for gift and
employment plus nonexistent city IDs for spying and movement. Both engines
reject the requested command, execute rest without command RNG, and produce
the same semantic state delta.
Thirteen resource argument and balance cases cover 100-unit rounding and
minimum/maximum clamps for gift, donation, and rice trade; donation against
available and minimum resources; and gift reserve and self-target rejection.
They compare normalized last-turn arguments, RNG, fallback, and semantic state
deltas.
Eleven nation resource cases cover 100-unit rounding and minimum/maximum
clamps for award and seizure; award against available gold, the base-rice
reserve, and self-target rejection; and seizure against target holdings and
self-target rejection. They compare exact target resource deltas, RNG,
fallback, and semantic state deltas.
Requests that omit the required argument object remain unverified because the
reference runner did not terminate within the bounded comparison run.
This is not yet a claim that every command-specific
constraint, clamp and persistence boundary has been dynamically
compared.
+70 -17
View File
@@ -19,6 +19,11 @@ tree instead of replacing images with layout-neutral placeholders.
NPC list, including mutations and recoverable API failures.
`tournament-betting.spec.ts` covers the separate tournament and tournament
betting routes, including a recoverable failed bet.
`reference-rankings.mjs` records the authenticated PHP 명장일람 and public
명예의 전당 computed DOM without embedding the reference password.
`battleSimulator.spec.ts` covers the authenticated simulator with and without
an owned general. `battleSimulatorRef.spec.ts` can additionally exercise the
live reference page when its URL, user, and ignored password file are supplied.
Run the suite from the core2026 repository root:
@@ -31,6 +36,16 @@ When another worktree occupies the default ports, set
`FRONTEND_PARITY_GAME_URL`. `FRONTEND_PARITY_ARTIFACT_DIR` retains the
tournament and betting screenshots.
Run the focused simulator fixture with:
```sh
pnpm --filter game-frontend test:e2e:battle-simulator
```
The optional reference check uses `REF_BATTLE_SIM_URL`, `REF_USER_ID`, and
`REF_USER_PASSWORD_FILE`. The password is read inside the test and is never
written to screenshots or reports.
The suite starts both applications at their public prefixes:
- gateway: `http://127.0.0.1:15100/gateway/`
@@ -43,23 +58,27 @@ storage, route guards, and image loading.
## Enforced contracts
| Screen | Ref entry point | Current automated contract |
| -------------------- | ---------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| gateway login/status | `index.php` | 450/700px desktop widths, mobile collapse, Pretendard title, real login mutation/session storage, actual seasonal map asset |
| gateway account | `i_entrance/user_info.php` | 550px × minimum 575px panel, 14px Pretendard, three legacy textures, success and API-error password flows |
| gateway OAuth join | `oauth_kakao/join.php` | 700px centered registration card, Kakao exchange/register success, retained-input API error, hover/focus |
| game login hand-off | unauthenticated `hwe/index.php` redirect | `/che/login` delegates to `/gateway/` |
| troop | `hwe/v_troop.php` | existing `app/game-frontend/e2e/troop.spec.ts` desktop/mobile geometry and interaction suite |
| hall of fame | `hwe/a_hallOfFame.php` | 500/1000px container, 100px ranking cells, 64px natural image, walnut/green textures, Pretendard, close-button focus |
| yearbook | `hwe/v_history.php` | 1000px 700+300 desktop grid, 500px stacked grid, month navigation, legacy textures, success and API-error flows |
| inheritance | `hwe/v_inheritPoint.php` | 1000px 3-column desktop and 500px stacked layout, walnut/green textures, Pretendard 14px, scenario unique selector, buff purchase success and retained-input API error |
| nation betting | `hwe/v_nationBetting.php` | 1000px/6-column desktop and 500px/3-column mobile grids, picked card style, payout table, success and retained-form error |
| public NPC list | `hwe/a_npcList.php` | 1000px 12-column table with Chromium-expanded legacy widths, NPC color, eight sorts, retained table/sort after API error |
| survey | `hwe/v_vote.php`, `hwe/ts/PageVote.vue` | 1000/500px fixed container, blue title/green table textures, list/detail/results/comments, selection/focus/hover, submit and retained-selection API error |
| nation personnel | `hwe/b_myBossInfo.php` | fixed 1000px document at both viewports, chief icon columns, officer/permission/city/kick controls, role redaction |
| nation finance | `hwe/v_nationStratFinan.php` | 1000/500px at the legacy 940px breakpoint, exact diplomacy grid, policy controls, role gating and failed-mutation rollback |
| tournament | `hwe/b_tournament.php` | fixed 2000px canvas, 16×125px bracket, eight 250px group tables, walnut texture, 1024px overflow, hover/focus |
| tournament betting | `hwe/b_betting.php` | fixed 1120px canvas, 16×70px candidates, four 280px rank tables, exact title/button geometry, retained selection on error |
| Screen | Ref entry point | Current automated contract |
| -------------------- | ---------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| gateway login/status | `index.php` | 450/700px desktop widths, mobile collapse, Pretendard title, real login mutation/session storage, actual seasonal map asset |
| gateway account | `i_entrance/user_info.php` | 550px × minimum 575px panel, 14px Pretendard, three legacy textures, success and API-error password flows |
| gateway OAuth join | `oauth_kakao/join.php` | 700px centered registration card, Kakao exchange/register success, retained-input API error, hover/focus |
| game login hand-off | unauthenticated `hwe/index.php` redirect | `/che/login` delegates to `/gateway/` |
| troop | `hwe/v_troop.php` | existing `app/game-frontend/e2e/troop.spec.ts` desktop/mobile geometry and interaction suite |
| current city | `hwe/b_currentCity.php` | ref-specific 16px Times New Roman, 1000px summary/1024px general tables, 400px selector, 64px icon, nation title color, force summary, actor/spy/admin redaction, and map-click query navigation |
| best general | `hwe/a_bestGeneral.php` | authenticated 500/1000px ranking and unique-item grids, user/NPC switch, 100/64px cell/image geometry, title/button computed styles, retained-data API error |
| hall of fame | `hwe/a_hallOfFame.php` | public 500/1000px container, 100px ranking cells, 64px natural image, title/button/select computed styles, scenario switch and retained-data API error |
| yearbook | `hwe/v_history.php` | 1000px 700+300 desktop grid, 500px stacked grid, month navigation, legacy textures, success and API-error flows |
| inheritance | `hwe/v_inheritPoint.php` | 1000px 3-column desktop and 500px stacked layout, walnut/green textures, Pretendard 14px, scenario unique selector, buff purchase success and retained-input API error |
| nation betting | `hwe/v_nationBetting.php` | 1000px/6-column desktop and 500px/3-column mobile grids, picked card style, payout table, success and retained-form error |
| public NPC list | `hwe/a_npcList.php` | 1000px 12-column table with Chromium-expanded legacy widths, NPC color, eight sorts, retained table/sort after API error |
| survey | `hwe/v_vote.php`, `hwe/ts/PageVote.vue` | 1000/500px fixed container, blue title/green table textures, list/detail/results/comments, selection/focus/hover, submit and retained-selection API error |
| nation personnel | `hwe/b_myBossInfo.php` | fixed 1000px document at both viewports, chief icon columns, officer/permission/city/kick controls, role redaction |
| nation finance | `hwe/v_nationStratFinan.php` | 1000/500px at the legacy 940px breakpoint, exact diplomacy grid, policy controls, role gating and failed-mutation rollback |
| battle simulator | `hwe/battle_simulator.php` | centered 1000px desktop document, 500px responsive stacking, independent/current presets, owned-general import gating, fixed-seed result/logs, retained input after API error |
| NPC policy | `hwe/v_NPCControl.php` | 1000/500px form and priority-list geometry, walnut/green textures, dynamic zero hints, drag/focus/tooltip, successful save and permission failures |
| tournament | `hwe/b_tournament.php` | fixed 2000px canvas, 16×125px bracket, eight 250px group tables, walnut texture, 1024px overflow, hover/focus |
| tournament betting | `hwe/b_betting.php` | fixed 1120px canvas, 16×70px candidates, four 280px rank tables, exact title/button geometry, retained selection on error |
The global game baseline is black, white, Pretendard 14px. Legacy texture
helpers intentionally follow `common.orig.css`: `bg0` is walnut, `bg1` is
@@ -86,6 +105,16 @@ Adding or changing a frontend route requires:
Pixel snapshots may be added after these structural assertions pass. Dynamic
regions must not be hidden merely to make a pixel threshold pass.
To refresh the PHP ranking evidence after building the ignored reference
webpack assets, run:
```sh
REF_RANKING_URL=http://127.0.0.1:3400/sam/ \
REF_RANKING_PASSWORD_FILE=/path/to/ignored/user1_password \
REF_RANKING_ARTIFACT_DIR=/path/to/ignored/artifacts \
node tools/frontend-legacy-parity/reference-rankings.mjs
```
The nation office suite can be run independently:
```sh
@@ -97,6 +126,30 @@ reference collection, `tools/frontend-legacy-parity/reference-nation-offices.mjs
records desktop/500px computed DOM and screenshots from the PHP service without
changing its product code.
The NPC policy suite and its reference collector can be run independently:
```sh
PLAYWRIGHT_FRONTEND_PORT=15126 \
pnpm --filter @sammo-ts/game-frontend test:e2e:npc-policy
REF_PARITY_USER=refuser1 \
REF_PARITY_PASSWORD_FILE=/path/to/password-file \
REF_PARITY_BASE_URL=http://127.0.0.1:3400/sam/ \
node tools/frontend-legacy-parity/reference-npc-policy.mjs
```
The collector writes desktop and 500px screenshots plus computed DOM JSON only
when `REF_PARITY_ARTIFACT_DIR` is set. It requires an existing reference general
owned by the supplied account and never accepts a password on the command line.
The current-city reference can be collected independently with
`tools/frontend-legacy-parity/reference-current-city.mjs`. It requires
`REF_PARITY_PASSWORD_FILE` and accepts `REF_PARITY_URL`, `REF_PARITY_USER`, and
`REF_PARITY_ARTIFACT_DIR`; the password is read from the ignored secret file
and is never written to the artifact. The matching core fixture is
`app/game-frontend/e2e/inGameInfo.spec.ts`, which writes its computed DOM and
screenshot only when `CITY_PARITY_ARTIFACT_DIR` is set.
For a review run that also writes full-page screenshots, create an ignored
artifact directory and set `FRONTEND_PARITY_ARTIFACT_DIR` before invoking the
suite. The ordinary CI run does not write screenshots after successful tests.