perf: 전투 시뮬레이터 시작 payload를 줄인다

권위 실행 context를 화면 진입 때 한 번 전달하고 준비 응답은 seed base만 반환한다. 반복별 seed 배열은 결정적 파생값으로 대체하되 구형 queue seed 우선순위와 고정 seed 동작을 보존한다.
This commit is contained in:
2026-08-23 13:25:22 +00:00
parent d7971a4714
commit e04b93f91b
12 changed files with 243 additions and 95 deletions
+5 -1
View File
@@ -90,6 +90,9 @@ export interface BattleSimEnvironment {
scenarioEffect: ScenarioEffectKey | null;
}
export const buildBattleSimSeedBase = (request: Pick<BattleSimRequestPayload, 'seed'>): string | null =>
request.seed ? null : randomUUID();
export const buildBattleSimEnvironment = async (
worldState: WorldStateRow,
profileFallback: string
@@ -138,10 +141,11 @@ export const buildBattleSimJobPayload = async (
profileFallback: string
): Promise<BattleSimJobPayload> => {
const environment = await buildBattleSimEnvironment(worldState, profileFallback);
const seedBase = buildBattleSimSeedBase(request);
return {
...request,
seeds: request.seed ? [] : Array.from({ length: request.repeatCnt }, () => randomUUID()),
...(seedBase ? { seedBase } : {}),
unitSet: environment.unitSet,
config: environment.config,
time: {