fix: 장수 런타임 레벨 상한을 Ref 기준으로 복구

가입 능력치 배분 상한과 런타임 레벨 상한을 분리하고, Ref 기본값 255를 공유 상수로 통합한다. 모병 후 레벨 유지와 국가 장수 목록의 고레벨 표시를 회귀 테스트로 고정한다.
This commit is contained in:
2026-08-21 08:37:38 +00:00
parent bba0d3b5c0
commit deb01f7f2b
21 changed files with 124 additions and 49 deletions
+7 -2
View File
@@ -1,7 +1,12 @@
import { randomUUID } from 'node:crypto';
import { loadUnitSetDefinitionByName } from '@sammo-ts/game-engine/scenario/unitSetLoader.js';
import { normalizeScenarioEffect, type ScenarioEffectKey, type WarEngineConfig } from '@sammo-ts/logic';
import {
LEGACY_DEFAULT_MAX_LEVEL,
normalizeScenarioEffect,
type ScenarioEffectKey,
type WarEngineConfig,
} from '@sammo-ts/logic';
import { asRecord } from '@sammo-ts/common';
import type { UnitSetDefinition } from '@sammo-ts/logic';
@@ -104,7 +109,7 @@ export const buildBattleSimEnvironment = async (
maxAtmosByCommand: resolveNumber(constValues, ['maxAtmosByCommand'], DEFAULT_WAR_CONFIG.maxAtmosByCommand),
maxTrainByWar: resolveNumber(constValues, ['maxTrainByWar'], DEFAULT_WAR_CONFIG.maxTrainByWar),
maxAtmosByWar: resolveNumber(constValues, ['maxAtmosByWar'], DEFAULT_WAR_CONFIG.maxAtmosByWar),
maxGeneralStat: resolveNumber(constValues, ['maxLevel'], 255),
maxGeneralStat: resolveNumber(constValues, ['maxLevel'], LEGACY_DEFAULT_MAX_LEVEL),
statUpgradeLimit: resolveNumber(constValues, ['upgradeLimit'], 30),
castleCrewTypeId,
armTypes: {
@@ -1,5 +1,6 @@
import { TRPCError } from '@trpc/server';
import { asNumber, asRecord } from '@sammo-ts/common';
import { LEGACY_DEFAULT_MAX_LEVEL } from '@sammo-ts/logic';
import { accessAuthedProcedure } from '../../../trpc.js';
import { resolveDedicationLevelName, sanitizeInternalDisplayCode } from '../../../services/gameDisplayNames.js';
@@ -12,10 +13,10 @@ import {
resolveNationPermission,
} from '../shared.js';
const experienceLevel = (experience: number): number =>
const experienceLevel = (experience: number, maxLevel: number): number =>
Math.max(
0,
Math.min(100, experience < 1000 ? Math.floor(experience / 100) : Math.floor(Math.sqrt(experience / 10)))
Math.min(maxLevel, experience < 1000 ? Math.floor(experience / 100) : Math.floor(Math.sqrt(experience / 10)))
);
const dedicationLevel = (dedication: number, maxLevel: number): number =>
Math.max(0, Math.min(maxLevel, Math.ceil(Math.sqrt(dedication) / 10)));
@@ -88,7 +89,9 @@ export const getGeneralList = accessAuthedProcedure.query(async ({ ctx }) => {
const nationTrait = (await loadTraitNames([nation.typeCode], 'nation')).get(nation.typeCode);
const permission = resolveNationPermission(general, nation.meta, true);
const config = asRecord(worldState?.config);
const maxDedicationLevel = Math.max(0, Math.trunc(asNumber(asRecord(config.const).maxDedLevel, 30)));
const constValues = asRecord(config.const);
const maxExperienceLevel = Math.max(0, Math.trunc(asNumber(constValues.maxLevel, LEGACY_DEFAULT_MAX_LEVEL)));
const maxDedicationLevel = Math.max(0, Math.trunc(asNumber(constValues.maxDedLevel, 30)));
const visibleList = list.map((entry) => {
const entryDedicationLevel = dedicationLevel(entry.dedication, maxDedicationLevel);
const dedicationDisplay = {
@@ -101,7 +104,7 @@ export const getGeneralList = accessAuthedProcedure.query(async ({ ctx }) => {
return {
...safeEntry,
refreshScoreTotal: accessByGeneral.get(entry.id) ?? 0,
experienceLevel: experienceLevel(entry.experience),
experienceLevel: experienceLevel(entry.experience, maxExperienceLevel),
...dedicationDisplay,
};
}
@@ -114,7 +117,7 @@ export const getGeneralList = accessAuthedProcedure.query(async ({ ctx }) => {
troopName: null,
officerCity: 0,
officerCityName: null,
experienceLevel: experienceLevel(entry.experience),
experienceLevel: experienceLevel(entry.experience, maxExperienceLevel),
...dedicationDisplay,
};
});
@@ -1,6 +1,7 @@
import { TRPCError } from '@trpc/server';
import { asRecord } from '@sammo-ts/common';
import { asNumber, asRecord } from '@sammo-ts/common';
import { LEGACY_DEFAULT_MAX_LEVEL } from '@sammo-ts/logic';
import { loadUnitSetDefinitionByName } from '@sammo-ts/game-engine/scenario/unitSetLoader.js';
import { accessAuthedProcedure } from '../../../trpc.js';
@@ -16,10 +17,10 @@ const readNumber = (record: Record<string, unknown>, keys: string[], fallback =
};
const woundedStat = (value: number, injury: number): number =>
injury > 0 ? Math.floor((value * (100 - injury)) / 100) : value;
const experienceLevel = (experience: number): number =>
const experienceLevel = (experience: number, maxLevel: number): number =>
Math.max(
0,
Math.min(100, experience < 1000 ? Math.floor(experience / 100) : Math.floor(Math.sqrt(experience / 10)))
Math.min(maxLevel, experience < 1000 ? Math.floor(experience / 100) : Math.floor(Math.sqrt(experience / 10)))
);
const leadershipBonus = (officerLevel: number, nationLevel: number): number =>
officerLevel === 12 ? nationLevel * 2 : officerLevel >= 5 ? nationLevel : 0;
@@ -55,6 +56,10 @@ export const getSecretGeneralList = accessAuthedProcedure.query(async ({ ctx })
ctx.db.worldState.findFirst({ select: { config: true } }),
]);
const worldConfig = asRecord(worldState?.config);
const maxExperienceLevel = Math.max(
0,
Math.trunc(asNumber(asRecord(worldConfig.const).maxLevel, LEGACY_DEFAULT_MAX_LEVEL))
);
const environment = asRecord(worldConfig.environment ?? worldConfig.map);
const unitSetName =
typeof environment.unitSet === 'string' && environment.unitSet.trim() ? environment.unitSet : ctx.profile.id;
@@ -90,7 +95,7 @@ export const getSecretGeneralList = accessAuthedProcedure.query(async ({ ctx })
intelligence: woundedStat(general.intel, general.injury),
},
leadershipBonus: leadershipBonus(general.officerLevel, nation.level),
experienceLevel: experienceLevel(general.experience),
experienceLevel: experienceLevel(general.experience, maxExperienceLevel),
troopId: general.troopId,
troopName: troopNames.get(general.troopId) ?? null,
gold: general.gold,
+2 -2
View File
@@ -1,6 +1,6 @@
import { TRPCError } from '@trpc/server';
import { asNumber, asRecord } from '@sammo-ts/common';
import { LogCategory, LogScope } from '@sammo-ts/logic';
import { LEGACY_DEFAULT_MAX_LEVEL, LogCategory, LogScope } from '@sammo-ts/logic';
import { z } from 'zod';
import type { GameApiContext } from '../../context.js';
@@ -573,7 +573,7 @@ export const publicRouter = router({
const nationMap = new Map(nations.map((nation) => [nation.id, nation]));
const worldConfig = asRecord(worldState?.config);
const worldConstants = asRecord(worldConfig.const);
const maxLevel = Math.max(0, Math.floor(asNumber(worldConstants.maxLevel, 255)));
const maxLevel = Math.max(0, Math.floor(asNumber(worldConstants.maxLevel, LEGACY_DEFAULT_MAX_LEVEL)));
const maxDedLevel = Math.max(0, Math.floor(asNumber(worldConstants.maxDedLevel, 30)));
// Legacy a_npcList.php shows select_pool humans first and possessed npc=1 rows.
+2 -1
View File
@@ -1,4 +1,5 @@
import { asRecord } from '@sammo-ts/common';
import { LEGACY_DEFAULT_MAX_LEVEL } from '@sammo-ts/logic';
import { z } from 'zod';
import { accessAuthedInputProcedure, authedProcedure } from '../../trpc.js';
@@ -253,7 +254,7 @@ export const getGeneralDirectory = accessAuthedInputProcedure(z.object({ sort: z
const accessMap = new Map(accessLogs.map((row) => [row.generalId, row.refreshScoreTotal]));
const config = asRecord(worldState?.config);
const constValues = asRecord(config.const);
const maxLevel = readNumber(constValues.maxLevel, 255);
const maxLevel = readNumber(constValues.maxLevel, LEGACY_DEFAULT_MAX_LEVEL);
const maxDedLevel = readNumber(constValues.maxDedLevel, 30);
const worldMeta = asRecord(worldState?.meta);
const isUnited = readNumber(worldMeta.isUnited ?? worldMeta.isunited) > 0;
+2 -2
View File
@@ -18,7 +18,7 @@ import type {
TriggerValue,
UnitSetDefinition,
} from '@sammo-ts/logic';
import { evaluateConstraints } from '@sammo-ts/logic';
import { evaluateConstraints, LEGACY_DEFAULT_MAX_LEVEL } from '@sammo-ts/logic';
import type { GeneralActionModule } from '@sammo-ts/logic/actionModules/general.js';
import { CommandResolver as RecruitmentCommandResolver } from '@sammo-ts/logic/actions/turn/general/che_징병.js';
import { projectItemSlots, readItemInventoryFromMeta } from '@sammo-ts/logic/items/index.js';
@@ -340,7 +340,7 @@ const buildCommandEnv = (worldState: WorldStateRow): CommandEnv => {
defaultSpecialWar: resolveOptionalString(constValues, ['defaultSpecialWar']),
initialNationGenLimit: resolveNumber(constValues, ['initialNationGenLimit'], 0),
maxTechLevel: resolveNumber(constValues, ['maxTechLevel'], 12),
maxStatLevel: resolveNumber(constValues, ['maxLevel'], 255),
maxStatLevel: resolveNumber(constValues, ['maxLevel'], LEGACY_DEFAULT_MAX_LEVEL),
techLevelIncYear: resolveNumber(constValues, ['techLevelIncYear'], 5),
initialAllowedTechLevel: resolveNumber(constValues, ['initialAllowedTechLevel'], 1),
baseGold: resolveNumber(constValues, ['baseGold', 'basegold'], 0),