merge: 최신 main을 NPC 천통 계측 브랜치에 통합
This commit is contained in:
@@ -914,6 +914,7 @@ export const createDatabaseTurnHooks = async (
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let persistedVisibleLogs: PersistedVisibleLogRow[] = [];
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let visibleLogFloor = directLogFloor;
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const {
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accessScoreResetGeneralIds,
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generals,
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cities,
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nations,
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@@ -1012,6 +1013,13 @@ export const createDatabaseTurnHooks = async (
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world.gameTickToDate(state.clockTick ?? state.lastTurnTick ?? 0)
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);
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if (accessScoreResetGeneralIds.length > 0) {
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await prisma.generalAccessLog.updateMany({
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where: { generalId: { in: accessScoreResetGeneralIds } },
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data: { refreshScore: 0 },
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});
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}
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if (inheritancePointAdjustments.length > 0) {
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const grouped = new Map<string, { userId: string; key: string; amount: number }>();
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for (const entry of inheritancePointAdjustments) {
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@@ -2,7 +2,7 @@ import type { TurnCheckpoint, TurnProcessor, TurnRunBudget, TurnRunResult } from
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import { getNextTickTime } from '../lifecycle/getNextTickTime.js';
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import type { InMemoryTurnWorld } from './inMemoryWorld.js';
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import type { TurnGeneral } from './types.js';
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import { asNumber, asRecord } from '@sammo-ts/common';
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import { asNumber, asRecord, calculateAccessRefreshLimit } from '@sammo-ts/common';
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export interface InMemoryTurnProcessorOptions {
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tickMinutes?: number;
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@@ -50,6 +50,9 @@ export class InMemoryTurnProcessor implements TurnProcessor {
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const isBudgetExpired = () => Date.now() >= deadlineMs;
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this.world.setCheckpoint(checkpoint);
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this.world.updateWorldMeta({
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refreshLimit: calculateAccessRefreshLimit(this.world.getState().tickSeconds),
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});
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let processedGenerals = 0;
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let processedTurns = 0;
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@@ -97,6 +100,9 @@ export class InMemoryTurnProcessor implements TurnProcessor {
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if (executionError !== undefined) {
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throw executionError;
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}
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// Ref의 updateTurnTime()은 장수 명령이 성공한 뒤 그 장수의
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// 순간 벌점을 같은 턴 flush에서 초기화한다.
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this.world.markGeneralAccessScoreReset(general.id);
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processedGenerals += 1;
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nextCheckpoint = {
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turnTime: executedAt.toISOString(),
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@@ -115,6 +115,7 @@ export interface InMemoryGameClockState {
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}
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export interface TurnWorldChanges {
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accessScoreResetGeneralIds: number[];
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generals: TurnGeneral[];
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cities: City[];
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nations: Nation[];
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@@ -156,6 +157,7 @@ export interface InMemoryTurnWorldStateSnapshot {
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dirtyNationIds: number[];
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dirtyTroopIds: number[];
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dirtyDiplomacyKeys: string[];
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accessScoreResetGeneralIds: number[];
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createdGeneralIds: number[];
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createdNationIds: number[];
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createdTroopIds: number[];
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@@ -419,6 +421,7 @@ export class InMemoryTurnWorld {
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private readonly dirtyNationIds = new Set<number>();
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private readonly dirtyTroopIds = new Set<number>();
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private readonly dirtyDiplomacyKeys = new Set<string>();
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private readonly accessScoreResetGeneralIds = new Set<number>();
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private readonly createdGeneralIds = new Set<number>();
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private nextLegacyGeneralScanOrder = 0;
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private readonly createdNationIds = new Set<number>();
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@@ -606,6 +609,7 @@ export class InMemoryTurnWorld {
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dirtyNationIds: Array.from(this.dirtyNationIds),
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dirtyTroopIds: Array.from(this.dirtyTroopIds),
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dirtyDiplomacyKeys: Array.from(this.dirtyDiplomacyKeys),
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accessScoreResetGeneralIds: Array.from(this.accessScoreResetGeneralIds),
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createdGeneralIds: Array.from(this.createdGeneralIds),
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createdNationIds: Array.from(this.createdNationIds),
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createdTroopIds: Array.from(this.createdTroopIds),
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@@ -644,6 +648,7 @@ export class InMemoryTurnWorld {
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this.replaceSet(this.dirtyNationIds, restored.dirtyNationIds);
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this.replaceSet(this.dirtyTroopIds, restored.dirtyTroopIds);
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this.replaceSet(this.dirtyDiplomacyKeys, restored.dirtyDiplomacyKeys);
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this.replaceSet(this.accessScoreResetGeneralIds, restored.accessScoreResetGeneralIds ?? []);
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this.replaceSet(this.createdGeneralIds, restored.createdGeneralIds);
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this.replaceSet(this.createdNationIds, restored.createdNationIds);
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this.replaceSet(this.createdTroopIds, restored.createdTroopIds);
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@@ -693,6 +698,12 @@ export class InMemoryTurnWorld {
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};
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}
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markGeneralAccessScoreReset(generalId: number): void {
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if (Number.isSafeInteger(generalId) && generalId > 0) {
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this.accessScoreResetGeneralIds.add(generalId);
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}
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}
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changeTurnTerm(tickMinutes: number): void {
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if (!Number.isInteger(tickMinutes) || tickMinutes <= 0) {
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throw new Error('Turn term must be a positive integer.');
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@@ -1512,8 +1523,12 @@ export class InMemoryTurnWorld {
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}));
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const pendingYearbookSnapshots = structuredClone(this.pendingYearbookSnapshots);
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const pendingUnificationFinalizations = structuredClone(this.pendingUnificationFinalizations);
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const accessScoreResetGeneralIds = Array.from(this.accessScoreResetGeneralIds).sort(
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(left, right) => left - right
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);
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return {
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accessScoreResetGeneralIds,
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generals,
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cities,
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nations,
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@@ -1542,6 +1557,7 @@ export class InMemoryTurnWorld {
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}
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acknowledgeDirtyState(changes: TurnWorldChanges): void {
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for (const id of changes.accessScoreResetGeneralIds) this.accessScoreResetGeneralIds.delete(id);
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for (const general of changes.generals) this.dirtyGeneralIds.delete(general.id);
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for (const city of changes.cities) this.dirtyCityIds.delete(city.id);
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for (const nation of changes.nations) this.dirtyNationIds.delete(nation.id);
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@@ -330,8 +330,8 @@ export const cutJoinTurnTime = (value: Date, tickSeconds: number): Date => {
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return new Date(baseTime + alignedSeconds * 1000);
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};
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const resolveTurnTime = (
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rng: RandUtil,
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export const resolveJoinTurnTime = (
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rng: Pick<RandUtil, 'nextRangeInt'>,
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worldState: WorldStateRow,
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acceptedAt: Date,
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runtimeTurnTime: Date,
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@@ -348,7 +348,12 @@ const resolveTurnTime = (
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offsetSeconds = inheritTurntimeZone * legacyTurnTermMinutes + rng.nextRangeInt(0, legacyTurnTermMinutes - 1);
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offsetMicros = rng.nextRangeInt(0, 999_999);
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} else {
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turnTimeBase = base;
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// Ref normally uses game_env.turntime as a near-current cursor. Core's
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// durable daemon can legitimately be catching up from an older cursor,
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// so scheduling from runtimeTurnTime may put a newly created general
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// hours behind the game clock. The accepted game time is the equivalent
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// current-time boundary for a new general.
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turnTimeBase = acceptedAt;
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offsetSeconds = rng.nextRangeInt(0, tickSeconds - 1);
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offsetMicros = rng.nextRangeInt(0, 999_999);
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}
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@@ -662,7 +667,7 @@ export const createGeneralFromJoin = async (options: {
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}
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const experience = await resolveCatchupExperience(db, relativeYear);
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const turnTime = resolveTurnTime(
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const turnTime = resolveJoinTurnTime(
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rng,
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worldState,
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acceptedAt,
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@@ -87,6 +87,9 @@ const LEGACY_STAT_CHANGE_GENERAL_ACTIONS = new Set([
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'che_견문',
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'che_무작위건국',
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'che_화계',
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'che_선동',
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'che_파괴',
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'che_탈취',
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'che_집합',
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'cr_건국',
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'che_이동',
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@@ -18,15 +18,23 @@ const GENERAL_AI_ACTIONS = [
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const NATION_AI_ACTIONS = ['che_몰수', 'che_발령', 'che_선전포고', 'che_천도', 'che_포상'] as const;
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const GENERAL_REF_EDITOR_ACTIONS = [
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'che_은퇴',
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'che_임관',
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'che_랜덤임관',
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'che_강행',
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'che_징병',
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'che_출병',
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'che_농지개간',
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'che_선동',
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'che_탈취',
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'che_파괴',
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'che_화계',
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'che_증여',
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'che_하야',
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'che_장비매매',
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] as const;
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const GENERAL_REF_STRATEGY_ACTIONS = ['che_선동', 'che_탈취', 'che_파괴', 'che_화계'] as const;
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const GENERAL_REF_STRATEGY_ACTION_SET = new Set<string>(GENERAL_REF_STRATEGY_ACTIONS);
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const NATION_REF_EDITOR_ACTIONS = ['che_포상', 'che_발령', 'che_증축', 'che_필사즉생'] as const;
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describe('default turn command profile AI coverage', () => {
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@@ -41,6 +49,9 @@ describe('default turn command profile AI coverage', () => {
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const profile = await loadTurnCommandProfile();
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expect(profile.general).toEqual(expect.arrayContaining([...GENERAL_REF_EDITOR_ACTIONS]));
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expect(profile.general.filter((action) => GENERAL_REF_STRATEGY_ACTION_SET.has(action))).toEqual(
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GENERAL_REF_STRATEGY_ACTIONS
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);
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expect(profile.nation).toEqual(expect.arrayContaining([...NATION_REF_EDITOR_ACTIONS]));
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});
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});
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@@ -0,0 +1,120 @@
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
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import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import type { TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const generalId = 991_815;
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const scenarioCode = 'general-access-score-reset-persistence';
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integration('general access score reset persistence', () => {
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let db: GamePrismaClient;
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let closeDb: (() => Promise<void>) | undefined;
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const cleanup = async () => {
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await db.generalAccessLog.deleteMany({ where: { generalId } });
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await db.general.deleteMany({ where: { id: generalId } });
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await db.worldState.deleteMany({ where: { scenarioCode } });
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};
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beforeAll(async () => {
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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await connector.connect();
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db = connector.prisma;
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closeDb = () => connector.disconnect();
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await cleanup();
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});
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afterAll(async () => {
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await cleanup();
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await closeDb?.();
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});
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it('commits the own-turn reset marker in the same world flush', async () => {
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const turnTime = new Date('2026-08-15T00:10:00.000Z');
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await db.general.create({
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data: {
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id: generalId,
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userId: 'access-reset-persistence-user',
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name: '접속점수초기화장수',
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turnTime,
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},
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});
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await db.generalAccessLog.create({
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data: {
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generalId,
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userId: 'access-reset-persistence-user',
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lastRefresh: new Date('2026-08-15T00:09:59.000Z'),
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refresh: 120,
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refreshTotal: 500,
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refreshScore: 351,
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refreshScoreTotal: 999,
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},
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});
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const row = await db.worldState.create({
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data: {
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scenarioCode,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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config: {},
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meta: {},
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},
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});
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const state: TurnWorldState = {
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id: row.id,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('2026-08-15T00:00:00.000Z'),
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meta: {},
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};
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const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
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iconPath: '.',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'default' },
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};
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const world = new InMemoryTurnWorld(
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state,
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{
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scenarioConfig,
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map: { id: 'test', name: 'test', cities: [] },
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generals: [],
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cities: [],
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nations: [],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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},
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{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
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);
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world.markGeneralAccessScoreReset(generalId);
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const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
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try {
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await hooks.hooks.flushChanges?.({
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lastTurnTime: state.lastTurnTime.toISOString(),
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processedGenerals: 1,
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processedTurns: 1,
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durationMs: 0,
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partial: false,
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});
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expect(await db.generalAccessLog.findUniqueOrThrow({ where: { generalId } })).toMatchObject({
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refresh: 120,
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refreshTotal: 500,
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refreshScore: 0,
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refreshScoreTotal: 999,
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});
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expect(world.peekDirtyState().accessScoreResetGeneralIds).toEqual([]);
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} finally {
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await hooks.close();
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}
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});
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});
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@@ -4,6 +4,7 @@ import {
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buildJoinCreateGeneralSeed,
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cutJoinTurnTime,
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JOIN_WELCOME_MESSAGE,
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resolveJoinTurnTime,
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} from '../src/turn/joinCreateGeneralService.js';
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describe('generic join legacy time contracts', () => {
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@@ -19,6 +20,35 @@ describe('generic join legacy time contracts', () => {
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);
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});
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it('schedules a new general within one turn of the accepted game time even when the daemon cursor is stale', () => {
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const calls: Array<[number, number]> = [];
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const values = [59, 250_000];
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const rng = {
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nextRangeInt(min: number, max: number) {
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calls.push([min, max]);
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return values.shift() ?? min;
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},
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};
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const acceptedAt = new Date('2026-08-15T17:57:05.837Z');
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const staleRuntimeTurnTime = new Date('2026-08-15T07:10:00.000Z');
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const turnTime = resolveJoinTurnTime(
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rng,
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{ tickSeconds: 120 } as Parameters<typeof resolveJoinTurnTime>[1],
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acceptedAt,
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staleRuntimeTurnTime,
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undefined
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);
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expect(turnTime.toISOString()).toBe('2026-08-15T17:58:05.087Z');
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expect(turnTime.getTime()).toBeGreaterThan(acceptedAt.getTime());
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expect(turnTime.getTime()).toBeLessThanOrEqual(acceptedAt.getTime() + 120_000);
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expect(calls).toEqual([
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[0, 119],
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[0, 999_999],
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]);
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});
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it('uses the HiDCHe product name without the legacy PHP runtime label', () => {
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expect(JOIN_WELCOME_MESSAGE).toBe('삼국지 모의전투 HiDCHe의 세계에 오신 것을 환영합니다 ^o^');
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expect(JOIN_WELCOME_MESSAGE).not.toContain('PHP');
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@@ -174,6 +174,8 @@ describe('InMemoryTurnProcessor ordering', () => {
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const tiedGeneralResult = await processor.run(new Date(addMinutes(baseTime, 10).getTime() + 1), budget);
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expect(tiedGeneralResult.processedTurns).toBe(0);
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expect(executed).toEqual([3, 2]);
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expect(world.peekDirtyState().accessScoreResetGeneralIds).toEqual([2, 3]);
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expect(world.getState().meta).toMatchObject({ refreshLimit: 350 });
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expect(world.getGeneralById(2)?.recentWarTime?.getTime()).toBe(baseTime.getTime());
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expect(world.getGeneralById(2)?.recentWarTick).not.toBeNull();
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expect(Number(world.getGeneralById(2)?.turnTick) % 10).toBe(4);
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