Merge branch 'main' into feature/survey-unique-parity
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import { describe, expect, it, vi } from 'vitest';
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import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
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import type { RedisConnector } from '@sammo-ts/infra';
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import { InMemoryFlushStore } from '../src/auth/flushStore.js';
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import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
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import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
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import { appRouter } from '../src/router.js';
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const now = new Date('2026-01-01T00:00:00Z');
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const general = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
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id: 1,
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userId: 'user-1',
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name: '아군',
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nationId: 1,
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cityId: 1,
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troopId: 0,
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npcState: 0,
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affinity: null,
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bornYear: 180,
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deadYear: 300,
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picture: null,
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imageServer: 0,
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leadership: 70,
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strength: 60,
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intel: 50,
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injury: 0,
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experience: 0,
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dedication: 0,
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officerLevel: 1,
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gold: 1000,
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rice: 1000,
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crew: 500,
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crewTypeId: 1,
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train: 90,
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atmos: 90,
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weaponCode: 'None',
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bookCode: 'None',
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horseCode: 'None',
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itemCode: 'None',
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turnTime: now,
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recentWarTime: null,
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age: 20,
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startAge: 20,
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personalCode: 'None',
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specialCode: 'None',
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special2Code: 'None',
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lastTurn: {},
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meta: { defence_train: 80 },
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penalty: {},
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createdAt: now,
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updatedAt: now,
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...overrides,
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});
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const auth = (roles: string[] = []): GameSessionTokenPayload => ({
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version: 1,
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profile: 'che:default',
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issuedAt: now.toISOString(),
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expiresAt: new Date(now.getTime() + 86400000).toISOString(),
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sessionId: 'session',
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user: { id: 'user-1', username: 'tester', displayName: 'Tester', roles },
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sanctions: {},
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});
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const city = (id: number, nationId: number) => ({
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id,
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name: `도시${id}`,
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level: 6,
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nationId,
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supplyState: 1,
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frontState: 0,
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population: 1000,
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populationMax: 2000,
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agriculture: 10,
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agricultureMax: 20,
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commerce: 11,
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commerceMax: 21,
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security: 12,
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securityMax: 22,
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trust: 50,
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trade: 100,
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defence: 13,
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defenceMax: 23,
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wall: 14,
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wallMax: 24,
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region: 2,
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conflict: {},
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meta: {},
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});
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const context = (options: { me?: GeneralRow; roles?: string[]; nationMeta?: Record<string, unknown> } = {}) => {
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const me = options.me ?? general();
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const cities = [city(1, 1), city(2, 2), city(3, 2), city(80, 1)];
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const foreign = general({ id: 2, userId: 'user-2', name: '적군', nationId: 2, cityId: 2, crew: 777 });
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const db = {
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general: {
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findFirst: vi.fn(async () => me),
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findMany: vi.fn(async (args: { where?: Record<string, unknown>; select?: Record<string, boolean> }) => {
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if (args.where?.nationId === 1 && args.select?.cityId) return [{ cityId: me.cityId }];
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if (args.where?.cityId === 2) return [foreign];
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if (args.where?.cityId === 3) return [foreign];
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if (args.where?.officerLevel) return [];
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return [];
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}),
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},
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nation: {
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findUnique: vi.fn(async () => ({
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id: 1,
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name: '아국',
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color: '#008000',
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level: 1,
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capitalCityId: 1,
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meta: options.nationMeta ?? {},
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})),
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findMany: vi.fn(async () => [
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{ id: 1, name: '아국', color: '#008000', level: 1, capitalCityId: 1, meta: { power: 100 } },
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{ id: 2, name: '적국', color: '#800000', level: 1, capitalCityId: 2, meta: { power: 90 } },
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]),
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},
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city: { findMany: vi.fn(async () => cities) },
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worldState: { findFirst: vi.fn(async () => ({ meta: { turntime: '2026-01-01' } })) },
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generalTurn: { findMany: vi.fn(async () => []) },
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diplomacy: { findMany: vi.fn(async () => []) },
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};
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const redis = { get: vi.fn(async () => null), set: vi.fn(async () => null) } as unknown as RedisConnector['client'];
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const accessTokenStore = new RedisAccessTokenStore(redis, 'che:default');
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return {
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db: db as unknown as DatabaseClient,
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redis,
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turnDaemon: {} as GameApiContext['turnDaemon'],
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battleSim: {} as GameApiContext['battleSim'],
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profile: { id: 'che', scenario: 'default', name: 'che:default' },
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auth: auth(options.roles),
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uploadDir: 'uploads',
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uploadPath: '/uploads',
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uploadPublicUrl: null,
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accessTokenStore,
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flushStore: new InMemoryFlushStore(),
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gameTokenSecret: 'secret',
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} satisfies GameApiContext;
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};
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describe('in-game information permissions', () => {
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it('does not expose nation-only pages to a wandering general', async () => {
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const caller = appRouter.createCaller(context({ me: general({ nationId: 0, officerLevel: 0 }) }));
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await expect(caller.nation.getNationInfo()).rejects.toMatchObject({ code: 'PRECONDITION_FAILED' });
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await expect(caller.nation.getCityOverview()).rejects.toMatchObject({ code: 'PRECONDITION_FAILED' });
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});
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it('lets a wandering general select only the current city', async () => {
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const caller = appRouter.createCaller(context({ me: general({ nationId: 0, officerLevel: 0 }) }));
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const result = await caller.world.getCurrentCity({ cityId: 2 });
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expect(result.city.id).toBe(2);
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expect(result.options.map((entry) => entry.id)).toEqual([1]);
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expect(result.visibility.full).toBe(false);
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expect(result.city.population).toBeNull();
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expect(result.generals).toEqual([]);
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});
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it('keeps adjacent foreign detail redacted and never reveals military fields', async () => {
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const result = await appRouter
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.createCaller(context({ me: general({ cityId: 80 }) }))
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.world.getCurrentCity({ cityId: 2 });
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expect(result.visibility).toEqual({ full: false, detailed: true });
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expect(result.city.agriculture).toBeNull();
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expect(result.city.defence).toBeNull();
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expect(result.generals[0]).toMatchObject({ crew: null, train: null, atmos: null, crewTypeId: null });
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});
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it('allows a spied city in full but still redacts foreign-general private details', async () => {
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const result = await appRouter
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.createCaller(context({ nationMeta: { spy: { 2: 2 } } }))
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.world.getCurrentCity({ cityId: 2 });
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expect(result.visibility.full).toBe(true);
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expect(result.city.population).toBe(1000);
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expect(result.generals[0]).toMatchObject({ crew: 777, train: null, atmos: null, crewTypeId: null });
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});
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it('allows administrative roles to inspect all city and general fields', async () => {
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const result = await appRouter.createCaller(context({ roles: ['admin'] })).world.getCurrentCity({ cityId: 3 });
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expect(result.options).toHaveLength(4);
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expect(result.visibility.full).toBe(true);
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expect(result.generals[0]).toMatchObject({ crew: 777, train: 90, atmos: 90, crewTypeId: 1 });
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});
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});
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