Merge branch 'main' into feature/survey-unique-parity
This commit is contained in:
@@ -1,5 +1,6 @@
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import fs from 'node:fs/promises';
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import path from 'node:path';
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import { loadMapDefinitionByName } from './mapDefinition.js';
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export interface MapLayoutCity {
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id: number;
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@@ -30,8 +31,7 @@ const LEGACY_CITY_CONST = path.resolve(process.cwd(), 'legacy/hwe/sammo/CityCons
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const layoutCache = new Map<string, MapLayout>();
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const stripComments = (value: string): string =>
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value.replace(/\/\*[\s\S]*?\*\//g, '').replace(/\/\/.*$/gm, '');
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const stripComments = (value: string): string => value.replace(/\/\*[\s\S]*?\*\//g, '').replace(/\/\/.*$/gm, '');
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const extractPhpArray = (source: string, marker: string): string | null => {
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const idx = source.indexOf(marker);
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@@ -196,11 +196,7 @@ const parseCityConstFile = async (filePath: string): Promise<ParsedCityConst> =>
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const resolveScenarioFile = async (scenario: string): Promise<string> => {
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const normalized = scenario.replace(/\.json$/i, '');
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const candidates = [
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`${normalized}.json`,
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`scenario_${normalized}.json`,
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'default.json',
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];
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const candidates = [`${normalized}.json`, `scenario_${normalized}.json`, 'default.json'];
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for (const candidate of candidates) {
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const fullPath = path.join(LEGACY_SCENARIO_ROOT, candidate);
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@@ -272,15 +268,15 @@ const normalizeInitCity = (
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typeof levelLabel === 'number'
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? levelLabel
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: typeof levelLabel === 'string'
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? levelMap.nameToId[levelLabel] ?? Number(levelLabel)
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: 0;
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? (levelMap.nameToId[levelLabel] ?? Number(levelLabel))
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: 0;
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const regionValue =
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typeof regionLabel === 'number'
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? regionLabel
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: typeof regionLabel === 'string'
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? regionMap.nameToId[regionLabel] ?? Number(regionLabel)
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: 0;
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? (regionMap.nameToId[regionLabel] ?? Number(regionLabel))
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: 0;
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const pathNames = Array.isArray(path) ? (path as string[]) : [];
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const pathIds = pathNames
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@@ -324,7 +320,19 @@ export const loadMapLayout = async (scenario: string): Promise<MapLayout> => {
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const levelMap = buildLookupMap(levelMapRaw);
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const initCity = map.initCity ?? base.initCity ?? [];
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const cityList = normalizeInitCity(initCity, levelMap, regionMap);
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let cityList = normalizeInitCity(initCity, levelMap, regionMap);
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if (cityList.length === 0) {
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const resourceMap = await loadMapDefinitionByName(mapName);
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cityList = resourceMap.cities.map((city) => ({
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id: city.id,
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name: city.name,
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level: city.level,
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region: city.region,
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x: city.position.x,
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y: city.position.y,
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path: [...city.connections],
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}));
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}
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const layout: MapLayout = {
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mapName,
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@@ -0,0 +1,127 @@
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import { TRPCError } from '@trpc/server';
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import { asRecord } from '@sammo-ts/common';
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import { LogCategory, LogScope } from '@sammo-ts/infra';
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import { getGoldIncome, getOutcome, getRiceIncome, getWallIncome, getWarGoldIncome } from '@sammo-ts/logic';
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import { authedProcedure } from '../../../trpc.js';
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import { getMyGeneral } from '../../shared/general.js';
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import {
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assertNationAccess,
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buildNationIncomeContext,
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resolveNationBill,
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resolveNationRate,
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resolveOfficerCity,
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toIncomeCity,
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} from '../shared.js';
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export const getNationInfo = authedProcedure.query(async ({ ctx }) => {
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const me = await getMyGeneral(ctx);
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assertNationAccess(me);
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const [nation, cities, generals, history] = await Promise.all([
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ctx.db.nation.findUnique({ where: { id: me.nationId } }),
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ctx.db.city.findMany({ where: { nationId: me.nationId }, orderBy: { id: 'asc' } }),
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ctx.db.general.findMany({ where: { nationId: me.nationId } }),
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ctx.db.logEntry.findMany({
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where: {
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scope: LogScope.NATION,
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category: LogCategory.HISTORY,
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nationId: me.nationId,
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},
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select: { id: true, year: true, month: true, text: true },
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orderBy: { id: 'asc' },
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}),
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]);
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if (!nation) {
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throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
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}
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const officerCntByCity = new Map<number, number>();
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for (const general of generals) {
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const officerCity = resolveOfficerCity(asRecord(general.meta));
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if (
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general.officerLevel >= 2 &&
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general.officerLevel <= 4 &&
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officerCity > 0 &&
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general.cityId === officerCity
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) {
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officerCntByCity.set(officerCity, (officerCntByCity.get(officerCity) ?? 0) + 1);
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}
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}
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const incomeContext = await buildNationIncomeContext(nation);
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const incomeCities = cities.map(toIncomeCity);
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const rate = resolveNationRate(nation);
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const bill = resolveNationBill(asRecord(nation.meta));
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const goldCity = getGoldIncome(
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incomeContext,
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incomeCities,
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officerCntByCity,
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nation.capitalCityId ?? 0,
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nation.level
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);
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const goldWar = getWarGoldIncome(incomeContext, incomeCities);
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const riceCity = getRiceIncome(
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incomeContext,
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incomeCities,
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officerCntByCity,
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nation.capitalCityId ?? 0,
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nation.level
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);
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const riceWall = getWallIncome(
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incomeContext,
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incomeCities,
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officerCntByCity,
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nation.capitalCityId ?? 0,
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nation.level
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);
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const outcome = getOutcome(
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bill,
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generals.filter((general) => general.npcState !== 5)
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);
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const population = cities.reduce((sum, city) => sum + city.population, 0);
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const populationMax = cities.reduce((sum, city) => sum + city.populationMax, 0);
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const crewGenerals = generals.filter((general) => general.npcState !== 5);
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const crew = crewGenerals.reduce((sum, general) => sum + general.crew, 0);
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const crewMax = crewGenerals.reduce((sum, general) => sum + general.leadership * 100, 0);
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const meta = asRecord(nation.meta);
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return {
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nation: {
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id: nation.id,
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name: nation.name,
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color: nation.color,
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level: nation.level,
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power: typeof meta.power === 'number' ? meta.power : 0,
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gold: nation.gold,
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rice: nation.rice,
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tech: Math.floor(nation.tech),
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rate,
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bill,
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capitalCityId: nation.capitalCityId ?? 0,
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generalCount: generals.length,
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},
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population: { current: population, max: populationMax },
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crew: { current: crew, max: crewMax },
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income: {
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goldCity,
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goldWar,
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goldTotal: goldCity + goldWar,
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riceCity,
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riceWall,
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riceTotal: riceCity + riceWall,
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outcome,
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},
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budget: {
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gold: nation.gold + goldCity + goldWar - outcome,
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rice: nation.rice + riceCity + riceWall - outcome,
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},
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cities: cities.map((city) => ({
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id: city.id,
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name: city.name,
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capital: city.id === nation.capitalCityId,
|
||||
})),
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||||
history,
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||||
};
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||||
});
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@@ -6,6 +6,7 @@ import { getChiefCenter } from './endpoints/getChiefCenter.js';
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import { getCityOverview } from './endpoints/getCityOverview.js';
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import { getGeneralList } from './endpoints/getGeneralList.js';
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import { getGeneralLog } from './endpoints/getGeneralLog.js';
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import { getNationInfo } from './endpoints/getNationInfo.js';
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import { getPersonnelInfo } from './endpoints/getPersonnelInfo.js';
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import { getStratFinan } from './endpoints/getStratFinan.js';
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import { kick } from './endpoints/kick.js';
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@@ -18,6 +19,7 @@ import { setScoutMsg } from './endpoints/setScoutMsg.js';
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import { setSecretLimit } from './endpoints/setSecretLimit.js';
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export const nationRouter = router({
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getNationInfo,
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getGeneralList,
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getCityOverview,
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getPersonnelInfo,
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@@ -36,4 +38,3 @@ export const nationRouter = router({
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kick,
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appoint,
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});
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@@ -1,15 +1,37 @@
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import { TRPCError } from '@trpc/server';
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import { z } from 'zod';
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|
||||
import {
|
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type WorldStateRow,
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||||
zWorldStateConfig,
|
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zWorldStateMeta,
|
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} from '../../context.js';
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import { type WorldStateRow, zWorldStateConfig, zWorldStateMeta } from '../../context.js';
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import { procedure, router } from '../../trpc.js';
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import { authedProcedure } from '../../trpc.js';
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import { asRecord, isRecord } from '@sammo-ts/common';
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import { loadWorldMap } from '../../maps/worldMap.js';
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import { loadMapLayout } from '../../maps/mapLayout.js';
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import { getOwnedGeneral } from '../shared/general.js';
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||||
import { getMyGeneral, getOwnedGeneral } from '../shared/general.js';
|
||||
|
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const isWorldAdmin = (roles: readonly string[]): boolean =>
|
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roles.some((role) => role === 'superuser' || role === 'admin' || role === 'admin.superuser');
|
||||
|
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const numberRecord = (value: unknown): Record<number, number> => {
|
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if (!isRecord(value)) return {};
|
||||
return Object.fromEntries(
|
||||
Object.entries(value)
|
||||
.map(([key, item]) => [Number(key), typeof item === 'number' ? item : Number.NaN] as const)
|
||||
.filter(([key, item]) => Number.isFinite(key) && Number.isFinite(item))
|
||||
);
|
||||
};
|
||||
|
||||
const officerCity = (meta: unknown): number => {
|
||||
const value = asRecord(meta);
|
||||
const raw = value.officerCity ?? value.officer_city;
|
||||
return typeof raw === 'number' && Number.isFinite(raw) ? raw : 0;
|
||||
};
|
||||
|
||||
const defenceTrain = (meta: unknown): number => {
|
||||
const value = asRecord(meta);
|
||||
const raw = value.defenceTrain ?? value.defence_train;
|
||||
return typeof raw === 'number' && Number.isFinite(raw) ? raw : 0;
|
||||
};
|
||||
|
||||
const toWorldStateSnapshot = (row: WorldStateRow) => ({
|
||||
scenarioCode: row.scenarioCode,
|
||||
@@ -22,6 +44,183 @@ const toWorldStateSnapshot = (row: WorldStateRow) => ({
|
||||
});
|
||||
|
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export const worldRouter = router({
|
||||
getGlobalInfo: authedProcedure.query(async ({ ctx }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
const [nations, cities, diplomacy, map] = await Promise.all([
|
||||
ctx.db.nation.findMany({ where: { level: { gt: 0 } } }),
|
||||
ctx.db.city.findMany({ orderBy: { id: 'asc' } }),
|
||||
ctx.db.diplomacy.findMany({ where: { isDead: false, isShowing: true } }),
|
||||
loadWorldMap(ctx, { generalId: me.id, neutralView: false, showMe: true }),
|
||||
]);
|
||||
if (!map) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'World state is not initialized.' });
|
||||
}
|
||||
const nationRows = nations
|
||||
.map((nation) => ({
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
color: nation.color,
|
||||
capitalCityId: nation.capitalCityId ?? 0,
|
||||
level: nation.level,
|
||||
power: typeof asRecord(nation.meta).power === 'number' ? Number(asRecord(nation.meta).power) : 0,
|
||||
cities: cities.filter((city) => city.nationId === nation.id).map((city) => city.name),
|
||||
}))
|
||||
.sort((left, right) => right.power - left.power || left.id - right.id);
|
||||
const matrix: Record<number, Record<number, number>> = {};
|
||||
for (const nation of nationRows) {
|
||||
matrix[nation.id] = {};
|
||||
for (const other of nationRows) matrix[nation.id]![other.id] = 2;
|
||||
}
|
||||
for (const relation of diplomacy) {
|
||||
if (!matrix[relation.srcNationId]) continue;
|
||||
const related = relation.srcNationId === me.nationId || relation.destNationId === me.nationId;
|
||||
matrix[relation.srcNationId]![relation.destNationId] = related
|
||||
? relation.stateCode
|
||||
: [3, 4, 5, 6, 7].includes(relation.stateCode)
|
||||
? 2
|
||||
: relation.stateCode;
|
||||
}
|
||||
const conflict = cities.flatMap((city) => {
|
||||
const raw = numberRecord(city.conflict);
|
||||
const entries = Object.entries(raw);
|
||||
if (entries.length < 2) return [];
|
||||
const sum = entries.reduce((total, [, value]) => total + value, 0);
|
||||
if (sum <= 0) return [];
|
||||
return [
|
||||
{
|
||||
cityId: city.id,
|
||||
cityName: city.name,
|
||||
nations: Object.fromEntries(
|
||||
entries.map(([id, value]) => [id, Math.round((value * 1000) / sum) / 10])
|
||||
),
|
||||
},
|
||||
];
|
||||
});
|
||||
return { myNationId: me.nationId, nations: nationRows, diplomacy: matrix, conflict, map };
|
||||
}),
|
||||
getCurrentCity: authedProcedure
|
||||
.input(z.object({ cityId: z.number().int().positive().optional() }).optional())
|
||||
.query(async ({ ctx, input }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
const admin = isWorldAdmin(ctx.auth?.user.roles ?? []);
|
||||
const [cities, nation, nationGenerals, nations, world, layout] = await Promise.all([
|
||||
ctx.db.city.findMany({ orderBy: { id: 'asc' } }),
|
||||
me.nationId > 0 ? ctx.db.nation.findUnique({ where: { id: me.nationId } }) : null,
|
||||
me.nationId > 0
|
||||
? ctx.db.general.findMany({ where: { nationId: me.nationId }, select: { cityId: true } })
|
||||
: [],
|
||||
ctx.db.nation.findMany(),
|
||||
ctx.db.worldState.findFirst(),
|
||||
loadMapLayout(ctx.profile.scenario),
|
||||
]);
|
||||
const cityById = new Map(cities.map((city) => [city.id, city]));
|
||||
const requested = input?.cityId && cityById.has(input.cityId) ? input.cityId : me.cityId;
|
||||
const selected = cityById.get(requested);
|
||||
if (!selected) throw new TRPCError({ code: 'NOT_FOUND', message: 'City not found' });
|
||||
const spy = numberRecord(asRecord(nation?.meta).spyList ?? asRecord(nation?.meta).spy);
|
||||
const selectable = new Set<number>([me.cityId]);
|
||||
if (me.officerLevel > 0 && me.nationId > 0) {
|
||||
cities.filter((city) => city.nationId === me.nationId).forEach((city) => selectable.add(city.id));
|
||||
nationGenerals.forEach((general) => selectable.add(general.cityId));
|
||||
Object.keys(spy).forEach((id) => selectable.add(Number(id)));
|
||||
}
|
||||
if (admin) cities.forEach((city) => selectable.add(city.id));
|
||||
const full = admin || selectable.has(selected.id);
|
||||
const ownCities = new Set(
|
||||
cities.filter((city) => city.nationId === me.nationId && me.nationId > 0).map((city) => city.id)
|
||||
);
|
||||
const layoutCity = layout.cityList.find((city) => city.id === selected.id);
|
||||
const detailed = full || Boolean(layoutCity?.path.some((id) => ownCities.has(id)));
|
||||
const generals = detailed
|
||||
? await ctx.db.general.findMany({ where: { cityId: selected.id }, orderBy: { turnTime: 'asc' } })
|
||||
: [];
|
||||
const generalIds = generals
|
||||
.filter((general) => general.nationId === me.nationId && general.npcState <= 1)
|
||||
.map((general) => general.id);
|
||||
const turns = generalIds.length
|
||||
? await ctx.db.generalTurn.findMany({
|
||||
where: { generalId: { in: generalIds }, turnIdx: { lt: 5 } },
|
||||
orderBy: [{ generalId: 'asc' }, { turnIdx: 'asc' }],
|
||||
})
|
||||
: [];
|
||||
const turnMap = new Map<number, string[]>();
|
||||
for (const turn of turns) {
|
||||
const list = turnMap.get(turn.generalId) ?? [];
|
||||
list[turn.turnIdx] = turn.actionCode;
|
||||
turnMap.set(turn.generalId, list);
|
||||
}
|
||||
const nationMap = new Map(nations.map((item) => [item.id, item]));
|
||||
const officers = await ctx.db.general.findMany({
|
||||
where: { officerLevel: { in: [2, 3, 4] } },
|
||||
select: { name: true, officerLevel: true, meta: true },
|
||||
});
|
||||
const selectedOfficers = Object.fromEntries(
|
||||
officers
|
||||
.filter((item) => officerCity(item.meta) === selected.id)
|
||||
.map((item) => [item.officerLevel, item.name])
|
||||
);
|
||||
const redact = <T>(value: T): T | null => (full ? value : null);
|
||||
const mappedGenerals = generals.map((general) => {
|
||||
const ours = admin || (me.nationId > 0 && general.nationId === me.nationId);
|
||||
return {
|
||||
id: general.id,
|
||||
name: general.name,
|
||||
npcState: general.npcState,
|
||||
picture: general.picture,
|
||||
imageServer: general.imageServer,
|
||||
nationId: general.nationId,
|
||||
nationName: nationMap.get(general.nationId)?.name ?? '재야',
|
||||
leadership: general.leadership,
|
||||
strength: general.strength,
|
||||
intelligence: general.intel,
|
||||
injury: general.injury,
|
||||
officerLevel: general.officerLevel,
|
||||
defenceTrain: ours ? defenceTrain(general.meta) : null,
|
||||
crewTypeId: ours ? general.crewTypeId : null,
|
||||
crew: ours || full ? general.crew : null,
|
||||
train: ours ? general.train : null,
|
||||
atmos: ours ? general.atmos : null,
|
||||
turns: ours && general.npcState <= 1 ? (turnMap.get(general.id) ?? []) : [],
|
||||
};
|
||||
});
|
||||
return {
|
||||
me: { id: me.id, nationId: me.nationId, officerLevel: me.officerLevel, admin },
|
||||
options: [...selectable]
|
||||
.map((id) => cityById.get(id))
|
||||
.filter((city): city is NonNullable<typeof city> => Boolean(city))
|
||||
.map((city) => ({ id: city.id, name: city.name, nationId: city.nationId })),
|
||||
visibility: { full, detailed },
|
||||
city: {
|
||||
id: selected.id,
|
||||
name: selected.name,
|
||||
nationId: selected.nationId,
|
||||
level: selected.level,
|
||||
region: selected.region,
|
||||
population: redact(selected.population),
|
||||
populationMax: selected.populationMax,
|
||||
agriculture: redact(selected.agriculture),
|
||||
agricultureMax: selected.agricultureMax,
|
||||
commerce: redact(selected.commerce),
|
||||
commerceMax: selected.commerceMax,
|
||||
security: redact(selected.security),
|
||||
securityMax: selected.securityMax,
|
||||
trust: redact(selected.trust),
|
||||
trade: selected.trade,
|
||||
defence: full || selected.nationId === 0 ? selected.defence : null,
|
||||
defenceMax: selected.defenceMax,
|
||||
wall: full || selected.nationId === 0 ? selected.wall : null,
|
||||
wallMax: selected.wallMax,
|
||||
officers: {
|
||||
4: selectedOfficers[4] ?? '-',
|
||||
3: selectedOfficers[3] ?? '-',
|
||||
2: selectedOfficers[2] ?? '-',
|
||||
},
|
||||
},
|
||||
generals: mappedGenerals,
|
||||
lastExecute:
|
||||
typeof asRecord(world?.meta).turntime === 'string' ? String(asRecord(world?.meta).turntime) : '',
|
||||
};
|
||||
}),
|
||||
getState: procedure.query(async ({ ctx }) => {
|
||||
const state = await ctx.db.worldState.findFirst();
|
||||
return state ? toWorldStateSnapshot(state) : null;
|
||||
|
||||
Reference in New Issue
Block a user