merge: complete tournament betting parity
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@@ -172,8 +172,8 @@ const createGameClient = (baseUrl: string, trpcPath: string, accessTokenRef: { v
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],
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});
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const buildProcessName = (profileName: string, role: 'api' | 'daemon'): string =>
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`sammo:${profileName}:${role === 'api' ? 'game-api' : 'turn-daemon'}`;
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const buildProcessName = (profileName: string, role: 'api' | 'daemon' | 'tournament'): string =>
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`sammo:${profileName}:${role === 'api' ? 'game-api' : role === 'daemon' ? 'turn-daemon' : 'tournament-worker'}`;
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const waitForPm2Online = async (manager: Pm2ProcessManager, names: string[], timeoutMs = 30_000) => {
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const deadline = Date.now() + timeoutMs;
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@@ -203,10 +203,7 @@ const cleanupPm2 = async (manager: Pm2ProcessManager, names: string[]) => {
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}
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};
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const waitForTurnDaemonStatus = async (
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gameClient: ReturnType<typeof createGameClient>,
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timeoutMs = 90_000
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) => {
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const waitForTurnDaemonStatus = async (gameClient: ReturnType<typeof createGameClient>, timeoutMs = 90_000) => {
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const deadline = Date.now() + timeoutMs;
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let lastError: string | null = null;
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while (Date.now() < deadline) {
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@@ -415,7 +412,11 @@ describe('pm2 orchestrator e2e', () => {
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}
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profileName = `${profile}:${scenario}`;
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apiPort = Number(process.env.GAME_API_PORT ?? '14000');
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processNames = [buildProcessName(profileName, 'api'), buildProcessName(profileName, 'daemon')];
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processNames = [
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buildProcessName(profileName, 'api'),
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buildProcessName(profileName, 'daemon'),
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buildProcessName(profileName, 'tournament'),
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];
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await resetDatabase(profile);
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await resetRedis();
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@@ -439,7 +440,7 @@ describe('pm2 orchestrator e2e', () => {
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}
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}, 30_000);
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it('starts game-api/turn-daemon via PM2 and serves commands', async () => {
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it('starts game-api/turn-daemon/tournament-worker via PM2 and serves commands', async () => {
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if (!gatewayServer || !pm2Manager) {
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throw new Error('test setup failed');
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}
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