fix: 유산 유니크 경매 기본 풀과 제한을 복구

Ref 기본 유니크 풀을 상태 조회·개설·마감에서 공유하고 API와 데몬 양쪽에서 입찰 부위 제한을 재검증한다. 실제 Chromium 및 개설·경쟁 입찰·마감 통합 회귀를 추가한다.
This commit is contained in:
2026-08-20 15:54:20 +00:00
parent 1431995a41
commit db3b8e8f08
10 changed files with 456 additions and 38 deletions
+72
View File
@@ -1,6 +1,7 @@
import { randomUUID } from 'node:crypto';
import { createGamePostgresConnector, GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
import { isItemKey, ItemLoader } from '@sammo-ts/logic';
import type { TurnDaemonCommand, TurnDaemonCommandResult } from '../lifecycle/types.js';
import type { InMemoryTurnWorld } from '../turn/inMemoryWorld.js';
@@ -23,6 +24,7 @@ const MIN_EXTENSION_MINUTES_PER_BID = 1;
interface AuctionRow {
id: number;
type: AuctionType;
targetCode: string | null;
hostGeneralId: number;
detail: unknown;
status: AuctionStatus;
@@ -99,6 +101,7 @@ const loadAuction = async (prisma: QueryClient, auctionId: number): Promise<Auct
GamePrisma.sql`
SELECT id,
type,
target_code as "targetCode",
host_general_id as "hostGeneralId",
detail,
status,
@@ -178,6 +181,7 @@ export const createAuctionBidder = async (options: {
await connector.connect();
const prisma = connector.prisma;
const world = options.world;
const itemLoader = new ItemLoader();
return {
bid: async (command, commandDb): Promise<TurnDaemonCommandResult> => {
@@ -290,6 +294,74 @@ export const createAuctionBidder = async (options: {
reason: '장수 정보를 찾을 수 없습니다.',
};
}
if (auction.type === 'UNIQUE_ITEM') {
const itemKey = auction.targetCode;
if (!itemKey || !isItemKey(itemKey)) {
return {
type: 'auctionBid',
ok: false,
auctionId: command.auctionId,
reason: '아이템이 올바르지 않습니다.',
};
}
const item = await itemLoader.load(itemKey).catch(() => null);
if (!item || item.buyable) {
return {
type: 'auctionBid',
ok: false,
auctionId: command.auctionId,
reason: item ? '구매할 수 있는 아이템입니다.' : '아이템 정보를 불러올 수 없습니다.',
};
}
const currentSlotItem = general.role.items[item.slot];
if (currentSlotItem && currentSlotItem !== 'None' && isItemKey(currentSlotItem)) {
const currentItem = await itemLoader.load(currentSlotItem).catch(() => null);
if (currentItem && !currentItem.buyable) {
return {
type: 'auctionBid',
ok: false,
auctionId: command.auctionId,
reason:
currentSlotItem === itemKey
? '이미 그 유니크를 가지고 있습니다.'
: '이미 다른 유니크를 가지고 있습니다.',
};
}
}
const otherHighestBids = await db.$queryRaw<Array<{ auctionId: number; targetCode: string | null }>>(
GamePrisma.sql`
SELECT candidate.id as "auctionId", candidate.target_code as "targetCode"
FROM auction candidate
INNER JOIN LATERAL (
SELECT bid.general_id
FROM auction_bid bid
WHERE bid.auction_id = candidate.id
ORDER BY bid.amount DESC, bid.id ASC
LIMIT 1
) highest ON true
WHERE candidate.type = 'UNIQUE_ITEM'
AND candidate.status IN ('OPEN', 'FINALIZING')
AND candidate.id <> ${auction.id}
AND highest.general_id = ${command.generalId}
`
);
for (const other of otherHighestBids) {
if (!other.targetCode || !isItemKey(other.targetCode)) {
continue;
}
const otherItem = await itemLoader.load(other.targetCode).catch(() => null);
if (otherItem?.slot === item.slot) {
return {
type: 'auctionBid',
ok: false,
auctionId: command.auctionId,
reason: '1순위 입찰자인 경매중에 같은 부위가 있습니다.',
};
}
}
}
if (auction.type !== 'UNIQUE_ITEM' && auction.hostGeneralId === general.id) {
return {
type: 'auctionBid',
+13 -3
View File
@@ -1,5 +1,6 @@
import { createGamePostgresConnector, GamePrisma } from '@sammo-ts/infra';
import { ActionLogger, ItemLoader, LogFormat, UserLogger, isItemKey, resolveUniqueConfig } from '@sammo-ts/logic';
import { ActionLogger, ItemLoader, LogFormat, UserLogger, isItemKey } from '@sammo-ts/logic';
import { resolveLegacyCompatibleUniqueConfig } from '@sammo-ts/logic/rewards/legacyUniqueItemPool.js';
import { cloneItemInventory, ensureItemInventory, equipNewItem } from '@sammo-ts/logic/items/index.js';
import { asRecord, JosaUtil } from '@sammo-ts/common';
@@ -18,6 +19,8 @@ type AuctionStatus = 'OPEN' | 'FINALIZING' | 'FINISHED' | 'CANCELED';
const COEFF_EXTENSION_MINUTES_PER_BID = 1 / 6;
const MIN_EXTENSION_MINUTES_PER_BID = 1;
const MIN_EXTENSION_MINUTES_LIMIT_BY_BID = 5;
const COEFF_EXTENSION_MINUTES_LIMIT_UNIQUE_COUNT = 24;
const MIN_EXTENSION_MINUTES_BY_EXTENSION_QUERY = 5;
interface AuctionRow {
id: number;
@@ -363,7 +366,10 @@ export const createAuctionFinalizer = async (options: {
}
const state = world.getState();
const config = resolveUniqueConfig(asRecord(world.getScenarioConfig().const));
const config = await resolveLegacyCompatibleUniqueConfig(
asRecord(world.getScenarioConfig().const),
itemLoader
);
const scenarioMeta = asRecord(state.meta.scenarioMeta);
const startYear =
typeof scenarioMeta.startYear === 'number' && Number.isFinite(scenarioMeta.startYear)
@@ -392,7 +398,11 @@ export const createAuctionFinalizer = async (options: {
const turnMinutes = await resolveTurnMinutes(db);
const nextCloseAt = new Date(
auction.closeAt.getTime() +
Math.max(MIN_EXTENSION_MINUTES_LIMIT_BY_BID, turnMinutes * 0.5) * 60_000
Math.max(
MIN_EXTENSION_MINUTES_BY_EXTENSION_QUERY,
turnMinutes * COEFF_EXTENSION_MINUTES_LIMIT_UNIQUE_COUNT
) *
60_000
);
const nextLatestBidCloseAt = new Date(
nextCloseAt.getTime() +
+6 -11
View File
@@ -2,14 +2,8 @@ import { randomUUID } from 'node:crypto';
import { asRecord, JosaUtil } from '@sammo-ts/common';
import { acquireGameSchemaAdvisoryXactLock, GamePrisma } from '@sammo-ts/infra';
import {
ActionLogger,
ItemLoader,
LogFormat,
buildAuctionAlias,
isItemKey,
resolveUniqueConfig,
} from '@sammo-ts/logic';
import { ActionLogger, ItemLoader, LogFormat, buildAuctionAlias, isItemKey } from '@sammo-ts/logic';
import { resolveLegacyCompatibleUniqueConfig } from '@sammo-ts/logic/rewards/legacyUniqueItemPool.js';
import type { TurnDaemonCommand, TurnDaemonCommandResult } from '../lifecycle/types.js';
import type { InMemoryTurnWorld } from '../turn/inMemoryWorld.js';
@@ -147,7 +141,8 @@ const openUniqueAuction = async (
return fail(`최소 경매 금액은 ${minimumPoint}입니다.`);
}
const item = await new ItemLoader().load(itemKey).catch(() => null);
const itemLoader = new ItemLoader();
const item = await itemLoader.load(itemKey).catch(() => null);
if (!item) {
return fail('아이템 정보를 불러올 수 없습니다.');
}
@@ -156,7 +151,7 @@ const openUniqueAuction = async (
}
const currentSlotItem = general.role.items[item.slot];
if (currentSlotItem && currentSlotItem !== 'None' && isItemKey(currentSlotItem)) {
const currentItem = await new ItemLoader().load(currentSlotItem).catch(() => null);
const currentItem = await itemLoader.load(currentSlotItem).catch(() => null);
if (currentItem && !currentItem.buyable) {
return fail('이미 가진 아이템이 있습니다.');
}
@@ -189,7 +184,7 @@ const openUniqueAuction = async (
return fail('아직 경매가 끝나지 않았습니다.');
}
const uniqueConfig = resolveUniqueConfig(configConst);
const uniqueConfig = await resolveLegacyCompatibleUniqueConfig(configConst, itemLoader);
const configuredAmount = uniqueConfig.allItems[item.slot]?.[itemKey] ?? 0;
const occupiedAmount = world
.listGenerals()