merge: 원격 국가 수와 합성 재야 교정을 반영한다
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@@ -349,6 +349,7 @@ export const getTurnCommandTable = async (ctx: GameApiContext, generalId: number
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city,
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nation,
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nationGenerals,
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realNationCount: nations.filter((entry) => entry.id > 0).length,
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inputOptions,
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});
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};
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@@ -315,6 +315,31 @@ const resolveOptionalString = (source: Record<string, unknown>, keys: string[]):
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return null;
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};
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const DEFAULT_MAX_NATION = 55;
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const resolveMaxNation = (worldState: WorldStateRow): number => {
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const config = asRecord(worldState.config);
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const constValues = asRecord(config.const);
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const meta = asRecord(worldState.meta);
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const refGameEnv = asRecord(meta.refGameEnv);
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const candidates = [
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refGameEnv.maxnation,
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refGameEnv.maxNation,
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config.maxnation,
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config.maxNation,
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constValues.defaultMaxNation,
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constValues.maxNation,
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];
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for (const candidate of candidates) {
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const parsed =
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typeof candidate === 'number' ? candidate : typeof candidate === 'string' ? Number(candidate) : Number.NaN;
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if (Number.isFinite(parsed) && parsed >= 0) {
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return Math.floor(parsed);
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}
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}
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return DEFAULT_MAX_NATION;
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};
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const buildCommandEnv = (worldState: WorldStateRow): CommandEnv => {
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const config = asRecord(worldState.config);
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const constValues = asRecord(config.const);
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@@ -630,7 +655,13 @@ const pickAvailability = (lhs: AvailabilityCore, rhs: AvailabilityCore): Availab
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type TurnCommandSpec = GeneralTurnCommandSpec | NationTurnCommandSpec;
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const buildEntries = (env: CommandEnv, specs: TurnCommandSpec[]): CommandEntry[] => {
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const FOUNDING_COMMAND_KEYS = new Set(['che_건국', 'cr_건국', 'che_무작위건국']);
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const buildEntries = (
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env: CommandEnv,
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specs: TurnCommandSpec[],
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options: { foundingAvailable?: boolean } = {}
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): CommandEntry[] => {
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const entries: CommandEntry[] = [];
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for (const spec of specs) {
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@@ -659,6 +690,14 @@ const buildEntries = (env: CommandEnv, specs: TurnCommandSpec[]): CommandEntry[]
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};
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}
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if (FOUNDING_COMMAND_KEYS.has(spec.key) && options.foundingAvailable === false) {
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entry.evaluate = () => ({
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possible: false,
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status: 'blocked',
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reason: '더 이상 건국은 불가능합니다.',
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});
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}
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entries.push(entry);
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}
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@@ -740,6 +779,8 @@ export const buildTurnCommandTable = async (options: {
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city: CityRow | null;
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nation: NationRow | null;
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nationGenerals: GeneralRow[] | null;
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/** Ref's nation-table row count. Core callers must exclude synthetic id=0. */
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realNationCount?: number;
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inputOptions?: TurnCommandInputOptions;
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}): Promise<TurnCommandTable> => {
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// 턴 입력 화면에서 쓰는 사전 판단이므로 최소 정보로 가능/불가만 계산한다.
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@@ -761,7 +802,12 @@ export const buildTurnCommandTable = async (options: {
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const env = buildCommandEnv(options.worldState);
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const { general: generalSpecs, nation: nationSpecs } = await loadTurnCommandSpecs();
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const generalEntries = buildEntries(env, generalSpecs);
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const generalEntries = buildEntries(env, generalSpecs, {
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foundingAvailable:
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options.realNationCount === undefined
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? undefined
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: options.realNationCount < resolveMaxNation(options.worldState),
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});
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const nationEntries = buildEntries(env, nationSpecs);
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return {
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@@ -213,9 +213,10 @@ describe('buildTurnCommandTable', () => {
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for (const field of command.inputFields) {
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expect(supportedKinds.has(field.kind), `${scope}:${command.key}:${field.key}`).toBe(true);
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if (field.kind === 'select') {
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expect(Boolean(field.options?.length || field.optionSource), `${scope}:${command.key}:${field.key}`).toBe(
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true
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);
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expect(
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Boolean(field.options?.length || field.optionSource),
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`${scope}:${command.key}:${field.key}`
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).toBe(true);
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}
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}
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}
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@@ -340,6 +341,34 @@ describe('buildTurnCommandTable', () => {
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});
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});
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it('hides founding at the Ref maxnation boundary without counting Core id=0', async () => {
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const worldState = buildWorldState();
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worldState.meta = {
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...((worldState.meta ?? {}) as Record<string, unknown>),
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refGameEnv: { maxnation: '2' },
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};
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const buildAtCount = (realNationCount: number) =>
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buildTurnCommandTable({
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worldState,
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general: buildGeneral(),
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city: buildCity(),
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nation: buildNation(),
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nationGenerals: null,
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realNationCount,
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});
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const findFounding = (table: Awaited<ReturnType<typeof buildAtCount>>) =>
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table.general.flatMap((group) => group.values).find((command) => command.key === 'che_건국');
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expect(findFounding(await buildAtCount(1))).not.toMatchObject({
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reason: '더 이상 건국은 불가능합니다.',
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});
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expect(findFounding(await buildAtCount(2))).toMatchObject({
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possible: false,
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status: 'blocked',
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reason: '더 이상 건국은 불가능합니다.',
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});
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});
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it('projects Ref recruitment availability, combat values, descriptions, and adjusted costs', () => {
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const general = buildGeneral();
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general.injury = 3;
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@@ -119,7 +119,8 @@ export const createNeutralAuctionRegistrar = async (options: {
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hiddenSeed,
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seedYear: context.previousYear,
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seedMonth: context.previousMonth,
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nationCount: options.getNationPowerRollCount?.() ?? world.listNations().length,
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nationCount:
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options.getNationPowerRollCount?.() ?? world.listNations().filter((nation) => nation.id > 0).length,
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consumeTournamentRoll,
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averageGold: average(eligibleGenerals.map((general) => general.gold)),
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averageRice: average(eligibleGenerals.map((general) => general.rice)),
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@@ -25,7 +25,10 @@ export const createScoutBlockHandler = (options: {
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// changing nation or game state. No provided scenario invokes it.
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throw new Error('update(): at least 3 arguments expected');
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}
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for (const nation of world.listNations()) {
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// Ref updates every row in its nation table. Core additionally keeps a
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// synthetic id=0 neutral row, which is not a Ref nation row and must
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// remain outside the last-nation scout policy.
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for (const nation of world.listNations().filter((entry) => entry.id > 0)) {
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world.updateNation(nation.id, {
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meta: {
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...nation.meta,
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@@ -414,7 +414,8 @@ const createMonthlyCalendarRuntime = async (options: {
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clock: Clock;
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}) => {
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const cache: MonthlyRuntimeCache = {
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nationPowerRollCount: options.snapshot.nations.length,
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// Ref's monthly nation query has no Core-only id=0 neutral row.
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nationPowerRollCount: options.snapshot.nations.filter((nation) => nation.id > 0).length,
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tournamentRollConsumed: false,
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};
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const unification = options.calendarHandlerOverride
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@@ -87,16 +87,18 @@ const buildWorld = (
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describe('monthly scout block actions', () => {
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it('blocks joining for all nations and globally locks policy changes', async () => {
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const world = buildWorld(0);
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world.addNation(buildNation(0, 0));
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await createScoutBlockHandler({ actionName: 'BlockScoutAction', getWorld: () => world })(
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[true],
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{ year: 200, month: 1, startyear: 190, currentEventID: 1, turnTime: new Date() },
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event
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);
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expect(world.listNations().map((nation) => nation.meta)).toEqual([
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{ scout: 1, marker: 1 },
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{ scout: 1, marker: 2 },
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]);
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expect(Object.fromEntries(world.listNations().map((nation) => [nation.id, nation.meta]))).toEqual({
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0: { scout: 0, marker: 0 },
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1: { scout: 1, marker: 1 },
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2: { scout: 1, marker: 2 },
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});
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expect(world.getState().meta.block_change_scout).toBe(true);
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});
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@@ -11,6 +11,7 @@ import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/t
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const nationIds = [990_081, 990_082] as const;
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const neutralNationId = 0;
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const buildNation = (id: number): Nation => ({
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id,
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@@ -49,7 +50,7 @@ integration('monthly scout block persistence', () => {
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OR: [{ srcNationId: { in: [...nationIds] } }, { destNationId: { in: [...nationIds] } }],
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},
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});
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await db.nation.deleteMany({ where: { id: { in: [...nationIds] } } });
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await db.nation.deleteMany({ where: { id: { in: [neutralNationId, ...nationIds] } } });
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});
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afterAll(async () => {
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@@ -58,12 +59,13 @@ integration('monthly scout block persistence', () => {
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OR: [{ srcNationId: { in: [...nationIds] } }, { destNationId: { in: [...nationIds] } }],
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},
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});
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await db.nation.deleteMany({ where: { id: { in: [...nationIds] } } });
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await db.nation.deleteMany({ where: { id: { in: [neutralNationId, ...nationIds] } } });
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await closeDb?.();
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});
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it('persists every nation scout flag and the global policy lock in one flush', async () => {
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const nations = nationIds.map(buildNation);
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const neutralNation = { ...buildNation(neutralNationId), name: '재야', level: 0 };
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const nations = [neutralNation, ...nationIds.map(buildNation)];
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await db.nation.createMany({
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data: nations.map((nation) => ({
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id: nation.id,
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@@ -146,6 +148,9 @@ integration('monthly scout block persistence', () => {
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{ power: 0, scout: 1 },
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{ power: 0, scout: 1 },
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]);
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expect(await db.nation.findUniqueOrThrow({ where: { id: neutralNationId } })).toMatchObject({
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meta: { scout: 0 },
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});
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expect(await db.worldState.findUniqueOrThrow({ where: { id: row.id } })).toMatchObject({
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meta: { block_change_scout: true },
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});
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@@ -41,7 +41,9 @@ const buildSnapshot = (): TurnWorldSnapshot => ({
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buildGeneral(2, 2, 99_999, 99_999),
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],
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cities: [],
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nations: [1, 2, 3].map((id) => ({
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// Core persists a synthetic id=0 row that Ref's nation-power loop never
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// sees. The registrar fallback must therefore still consume three rolls.
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nations: [0, 1, 2, 3].map((id) => ({
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id,
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name: `Nation_${id}`,
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color: '#000000',
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@@ -151,7 +153,7 @@ describe('neutral auction monthly registrar', () => {
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loadNeutralAuctionCounts: async () => [],
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});
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const snapshot = buildSnapshot();
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snapshot.nations = snapshot.nations.slice(0, 2);
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snapshot.nations = snapshot.nations.slice(1, 3);
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snapshot.generals = [buildGeneral(1, 0, 5_000, 7_000), buildGeneral(2, 0, 6_000, 8_000)];
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const state: TurnWorldState = {
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id: 1,
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