refactor: 턴 경계와 12턴 묶음을 보존하는 2배속 복구 구현
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@@ -42,7 +42,9 @@
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"clock_suspension.gap_ticks",
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"clock_suspension.shift_ticks",
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"clock_suspension.aligned_tick",
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"clock_projection_outbox.target_revision"
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"clock_projection_outbox.target_revision",
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"world_state.clock_recovery_start_tick",
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"world_state.clock_recovery_end_tick"
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],
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"wallTimeFields": [
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"input_event.created_at",
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@@ -85,8 +87,17 @@
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{
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"key": "world-clock",
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"policy": "REBUILD",
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"authorityFields": ["world_state.clock_tick", "world_state.clock_revision"],
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"projectionFields": ["world_state.clock_base_time", "world_state.clock_wall_anchor"],
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"authorityFields": [
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"world_state.clock_tick",
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"world_state.clock_revision",
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"world_state.clock_recovery_start_tick",
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"world_state.clock_recovery_end_tick"
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],
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"projectionFields": [
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"world_state.clock_base_time",
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"world_state.clock_wall_anchor",
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"world_state.clock_recovery_start_wall_at"
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],
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"owner": "game-engine/clock-operation"
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},
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{
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