fix reserved turn permission constraints
This commit is contained in:
@@ -5,7 +5,7 @@ import { ITEM_KEYS, loadItemModules } from '@sammo-ts/logic';
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import { authedProcedure, router } from '../../trpc.js';
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import { buildBattleSimEnvironment } from '../../battleSim/environment.js';
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import { loadBattleSimTraitOptions } from '../../battleSim/simulatorOptions.js';
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import { buildTurnCommandTable } from '../../turns/commandTable.js';
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import { buildTurnCommandTable, evaluateReservedTurnPermission } from '../../turns/commandTable.js';
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import {
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parseReservedTurnArgs,
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TURN_COMMAND_NATION_COLORS,
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@@ -28,6 +28,7 @@ import {
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shiftNationTurns,
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} from '../../turns/reservedTurns.js';
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import { getOwnedGeneral } from '../shared/general.js';
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import type { GameApiContext, GeneralRow, WorldStateRow } from '../../context.js';
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const zPushAmount = z
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.number()
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@@ -80,6 +81,43 @@ const mutateReservedTurns = async <T>(mutation: () => Promise<T>): Promise<T> =>
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}
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};
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const getReservationWorldState = async (ctx: GameApiContext): Promise<WorldStateRow> => {
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const worldState = await ctx.db.worldState.findFirst();
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if (!worldState) {
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throw new TRPCError({
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code: 'PRECONDITION_FAILED',
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message: 'World state is not initialized.',
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});
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}
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return worldState;
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};
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const assertReservedTurnPermission = async (
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worldState: WorldStateRow,
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general: GeneralRow,
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scope: 'general' | 'nation',
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action: string,
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args: Record<string, unknown>
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): Promise<void> => {
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const result = await evaluateReservedTurnPermission({
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worldState,
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general,
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scope,
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action,
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args,
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});
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if (result.kind === 'allow') {
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return;
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}
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throw new TRPCError({
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code: 'PRECONDITION_FAILED',
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message:
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result.kind === 'deny'
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? `예약 불가능한 커맨드 :${result.reason}`
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: '예약 권한을 확인할 정보가 부족합니다.',
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});
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};
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export const turnsRouter = router({
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getCommandTable: authedProcedure
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.input(
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@@ -239,8 +277,10 @@ export const turnsRouter = router({
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})
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)
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.mutation(async ({ ctx, input }) => {
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await getOwnedGeneral(ctx, input.generalId);
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const general = await getOwnedGeneral(ctx, input.generalId);
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const args = await parseCommandArgs('general', input.action, input.args);
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const worldState = await getReservationWorldState(ctx);
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await assertReservedTurnPermission(worldState, general, 'general', input.action, args);
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const snapshot = await mutateReservedTurns(() =>
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setGeneralTurn(ctx.db, input.generalId, input.turnIndex, input.action, args, input.expectedRevision)
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@@ -293,7 +333,7 @@ export const turnsRouter = router({
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})
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)
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.mutation(async ({ ctx, input }) => {
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await getOwnedGeneral(ctx, input.generalId);
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const general = await getOwnedGeneral(ctx, input.generalId);
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const updates = await Promise.all(
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input.entries.map(async (entry) => ({
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turnIndices: expandGeneralTurnIndices(entry.turnList),
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@@ -301,6 +341,16 @@ export const turnsRouter = router({
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args: await parseCommandArgs('general', entry.action, entry.args),
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}))
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);
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const worldState = await getReservationWorldState(ctx);
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for (const update of updates) {
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await assertReservedTurnPermission(
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worldState,
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general,
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'general',
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update.action,
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update.args
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);
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}
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const snapshot = await mutateReservedTurns(() =>
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setGeneralTurns(ctx.db, input.generalId, updates, input.expectedRevision)
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);
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@@ -335,6 +385,8 @@ export const turnsRouter = router({
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});
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}
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const args = await parseCommandArgs('nation', input.action, input.args);
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const worldState = await getReservationWorldState(ctx);
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await assertReservedTurnPermission(worldState, general, 'nation', input.action, args);
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const snapshot = await mutateReservedTurns(() =>
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setNationTurn(
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@@ -451,6 +503,16 @@ export const turnsRouter = router({
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args: await parseCommandArgs('nation', entry.action, entry.args),
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}))
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);
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const worldState = await getReservationWorldState(ctx);
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for (const update of updates) {
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await assertReservedTurnPermission(
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worldState,
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general,
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'nation',
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update.action,
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update.args
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);
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}
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const snapshot = await mutateReservedTurns(() =>
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setNationTurns(
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ctx.db,
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@@ -2,6 +2,7 @@ import type {
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City,
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Constraint,
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ConstraintContext,
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ConstraintResult,
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General,
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GeneralItemSlots,
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GeneralActionDefinition,
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@@ -225,6 +226,8 @@ const buildConstraintEnv = (worldState: WorldStateRow): Record<string, unknown>
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const scenarioMeta = asRecord(meta.scenarioMeta);
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const startYear = typeof scenarioMeta.startYear === 'number' ? scenarioMeta.startYear : undefined;
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const relYear = typeof startYear === 'number' ? worldState.currentYear - startYear : undefined;
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const joinModeRaw = config.join_mode ?? config.joinMode;
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const joinMode = typeof joinModeRaw === 'string' ? joinModeRaw : 'full';
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return {
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currentYear: worldState.currentYear,
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@@ -233,18 +236,23 @@ const buildConstraintEnv = (worldState: WorldStateRow): Record<string, unknown>
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month: worldState.currentMonth,
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startYear,
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relYear,
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join_mode: joinMode,
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openingPartYear: resolveNumber(constValues, ['openingPartYear'], 0),
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};
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};
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const mapGeneralRow = (row: GeneralRow): General => {
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const mapGeneralRow = (row: GeneralRow, missingKillturnFallback?: number): General => {
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const legacySlots: GeneralItemSlots = {
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horse: normalizeCode(row.horseCode),
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weapon: normalizeCode(row.weaponCode),
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book: normalizeCode(row.bookCode),
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item: normalizeCode(row.itemCode),
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};
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const meta = ensureGeneralMeta(asTriggerRecord(row.meta), row.id);
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const rawMeta = asTriggerRecord(row.meta);
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const meta =
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readMetaNumber(rawMeta, 'killturn') === null && missingKillturnFallback !== undefined
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? ({ ...rawMeta, killturn: missingKillturnFallback } as General['meta'])
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: ensureGeneralMeta(rawMeta, row.id);
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const itemInventory = readItemInventoryFromMeta(meta, legacySlots);
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return {
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id: row.id,
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@@ -339,10 +347,16 @@ const buildStateView = (
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general: General,
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city: City | null,
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nation: Nation | null,
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generalList: General[] | null
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generalList: General[] | null,
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env: Record<string, unknown>
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): StateView => {
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const view = new MemoryStateView();
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view.set({ kind: 'general', id: general.id }, general);
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for (const [key, value] of Object.entries(env)) {
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if (value !== undefined) {
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view.set({ kind: 'env', key }, value);
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}
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}
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if (city) {
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view.set({ kind: 'city', id: city.id }, city);
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}
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@@ -485,14 +499,15 @@ export const buildTurnCommandTable = async (options: {
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const city = options.city ? mapCityRow(options.city) : null;
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const nation = options.nation ? mapNationRow(options.nation) : null;
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const generalList = options.nationGenerals ? options.nationGenerals.map(mapGeneralRow) : null;
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const view = buildStateView(general, city, nation, generalList);
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const constraintEnv = buildConstraintEnv(options.worldState);
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const view = buildStateView(general, city, nation, generalList, constraintEnv);
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const ctx: ConstraintContext = {
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actorId: general.id,
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cityId: city?.id,
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nationId: nation?.id,
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args: {},
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env: buildConstraintEnv(options.worldState),
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env: constraintEnv,
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mode: 'precheck',
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};
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@@ -516,3 +531,35 @@ export const buildTurnCommandTable = async (options: {
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},
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};
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};
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export const evaluateReservedTurnPermission = async (options: {
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worldState: WorldStateRow;
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general: GeneralRow;
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scope: 'general' | 'nation';
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action: string;
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args: Record<string, unknown>;
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}): Promise<ConstraintResult> => {
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const specs = await loadTurnCommandSpecs();
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const spec = specs[options.scope].find((entry) => entry.key === options.action);
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if (!spec) {
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throw new Error(`Unknown ${options.scope} turn command: ${options.action}`);
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}
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const definition = spec.createDefinition(buildCommandEnv(options.worldState));
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if (!definition.buildPermissionConstraints) {
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return { kind: 'allow' };
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}
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const general = mapGeneralRow(options.general, 0);
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const env = buildConstraintEnv(options.worldState);
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const ctx: ConstraintContext = {
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actorId: general.id,
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cityId: general.cityId > 0 ? general.cityId : undefined,
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nationId: general.nationId > 0 ? general.nationId : undefined,
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args: options.args,
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env,
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mode: 'full',
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};
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const view = buildStateView(general, null, null, null, env);
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return evaluateConstraints(definition.buildPermissionConstraints(ctx, options.args), ctx, view);
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};
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@@ -3,7 +3,7 @@ import { describe, expect, it } from 'vitest';
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import type { CityRow, GeneralRow, NationRow, WorldStateRow } from '../src/context.js';
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import { buildTurnCommandTable } from '../src/turns/commandTable.js';
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const buildWorldState = (): WorldStateRow =>
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const buildWorldState = (joinMode = 'full'): WorldStateRow =>
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({
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id: 1,
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scenarioCode: 'default',
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@@ -11,6 +11,7 @@ const buildWorldState = (): WorldStateRow =>
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currentMonth: 1,
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tickSeconds: 600,
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config: {
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joinMode,
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const: {
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baseGold: 1000,
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baseRice: 1000,
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@@ -115,4 +116,24 @@ describe('buildTurnCommandTable', () => {
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expect(nationCommand?.possible).toBe(true);
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expect(nationCommand?.status).not.toBe('blocked');
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});
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it('provides join_mode to reservation availability constraints', async () => {
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const table = await buildTurnCommandTable({
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worldState: buildWorldState('onlyRandom'),
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general: buildGeneral(),
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city: buildCity(),
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nation: buildNation(),
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nationGenerals: null,
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});
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const appointment = table.general
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.flatMap((group) => group.values)
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.find((command) => command.key === 'che_임관');
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expect(appointment).toMatchObject({
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possible: false,
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status: 'blocked',
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reason: '랜덤 임관만 가능합니다',
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});
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});
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});
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@@ -23,6 +23,25 @@ const profile: GameProfile = {
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name: 'che:default',
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};
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const buildWorldState = (joinMode = 'full'): WorldStateRow =>
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({
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id: 1,
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scenarioCode: 'default',
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currentYear: 190,
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currentMonth: 1,
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tickSeconds: 600,
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config: {
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joinMode,
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const: {},
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},
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meta: {
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scenarioMeta: {
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startYear: 180,
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},
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},
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updatedAt: new Date('2026-01-01T00:00:00Z'),
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}) as unknown as WorldStateRow;
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const buildAuth = (sanctions: GameSessionTokenPayload['sanctions'] = {}): GameSessionTokenPayload => ({
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version: 1,
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profile: profile.name,
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@@ -444,7 +463,9 @@ describe('appRouter', () => {
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it('validates and persists general command arguments from the authenticated owner', async () => {
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const general = buildGeneralRow({ id: 13 });
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const writes: unknown[] = [];
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const caller = appRouter.createCaller(buildContext({ general, generalTurnWrites: writes }));
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const caller = appRouter.createCaller(
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buildContext({ state: buildWorldState(), general, generalTurnWrites: writes })
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);
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const response = await caller.turns.reserved.setGeneral({
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generalId: 13,
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@@ -479,7 +500,9 @@ describe('appRouter', () => {
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it('applies legacy general sentinel bulk entries and repeats the leading pattern', async () => {
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const general = buildGeneralRow({ id: 16 });
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const bulkWrites: unknown[] = [];
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const bulkCaller = appRouter.createCaller(buildContext({ general, generalTurnWrites: bulkWrites }));
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const bulkCaller = appRouter.createCaller(
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buildContext({ state: buildWorldState(), general, generalTurnWrites: bulkWrites })
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);
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const bulk = await bulkCaller.turns.reserved.setGeneralBulk({
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generalId: general.id,
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@@ -538,7 +561,9 @@ describe('appRouter', () => {
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it('accepts the legacy nation amount-12 no-op without incrementing revision', async () => {
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const general = buildGeneralRow({ id: 17, nationId: 3, officerLevel: 12 });
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const nationWrites: unknown[] = [];
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const caller = appRouter.createCaller(buildContext({ general, nationTurnWrites: nationWrites }));
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const caller = appRouter.createCaller(
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buildContext({ state: buildWorldState(), general, nationTurnWrites: nationWrites })
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);
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const shifted = await caller.turns.reserved.shiftNation({
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generalId: general.id,
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@@ -559,7 +584,9 @@ describe('appRouter', () => {
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it('applies nation bulk entries sequentially so later entries overwrite overlaps', async () => {
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const general = buildGeneralRow({ id: 18, nationId: 3, officerLevel: 12 });
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const nationWrites: unknown[] = [];
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const caller = appRouter.createCaller(buildContext({ general, nationTurnWrites: nationWrites }));
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const caller = appRouter.createCaller(
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buildContext({ state: buildWorldState(), general, nationTurnWrites: nationWrites })
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);
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const response = await caller.turns.reserved.setNationBulk({
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generalId: general.id,
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@@ -583,6 +610,122 @@ describe('appRouter', () => {
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expect(nationWrites).toHaveLength(1);
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});
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it('enforces only legacy reservation permissions without applying full execution constraints', async () => {
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const general = buildGeneralRow({ id: 19 });
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const allowedWrites: unknown[] = [];
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const allowedCaller = appRouter.createCaller(
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buildContext({
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state: buildWorldState('full'),
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general,
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generalTurnWrites: allowedWrites,
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})
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);
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await expect(
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allowedCaller.turns.reserved.setGeneral({
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generalId: general.id,
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turnIndex: 0,
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action: 'che_임관',
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args: { destNationId: 2 },
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expectedRevision: 0,
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})
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).resolves.toMatchObject({ ok: true });
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expect(allowedWrites).toHaveLength(1);
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const randomOnlyWrites: unknown[] = [];
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const randomOnlyCaller = appRouter.createCaller(
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buildContext({
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state: buildWorldState('onlyRandom'),
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general,
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generalTurnWrites: randomOnlyWrites,
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})
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);
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await expect(
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randomOnlyCaller.turns.reserved.setGeneral({
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generalId: general.id,
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turnIndex: 0,
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action: 'che_임관',
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args: { destNationId: 2 },
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expectedRevision: 0,
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})
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).rejects.toMatchObject({
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code: 'PRECONDITION_FAILED',
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message: expect.stringContaining('랜덤 임관만 가능합니다'),
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});
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expect(randomOnlyWrites).toHaveLength(0);
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});
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it('checks nation treaty-term reservation permission but not full diplomacy state', async () => {
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const general = buildGeneralRow({ id: 20, nationId: 3, officerLevel: 12 });
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const shortTermWrites: unknown[] = [];
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const shortTermCaller = appRouter.createCaller(
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buildContext({
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state: buildWorldState(),
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general,
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nationTurnWrites: shortTermWrites,
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})
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);
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await expect(
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shortTermCaller.turns.reserved.setNation({
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generalId: general.id,
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turnIndex: 0,
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action: 'che_불가침제의',
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args: { destNationId: 2, year: 190, month: 6 },
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expectedRevision: 0,
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})
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).rejects.toMatchObject({
|
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code: 'PRECONDITION_FAILED',
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message: expect.stringContaining('기한은 6개월 이상'),
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});
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expect(shortTermWrites).toHaveLength(0);
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const validTermWrites: unknown[] = [];
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const validTermCaller = appRouter.createCaller(
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buildContext({
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state: buildWorldState(),
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general,
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nationTurnWrites: validTermWrites,
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})
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);
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await expect(
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validTermCaller.turns.reserved.setNation({
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generalId: general.id,
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turnIndex: 0,
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action: 'che_불가침제의',
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args: { destNationId: 2, year: 190, month: 7 },
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expectedRevision: 0,
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})
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).resolves.toMatchObject({ ok: true });
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expect(validTermWrites).toHaveLength(1);
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});
|
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it('validates every bulk reservation permission before writing any turn', async () => {
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const general = buildGeneralRow({ id: 21 });
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const writes: unknown[] = [];
|
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const caller = appRouter.createCaller(
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buildContext({
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state: buildWorldState('onlyRandom'),
|
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general,
|
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generalTurnWrites: writes,
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})
|
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);
|
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|
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await expect(
|
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caller.turns.reserved.setGeneralBulk({
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generalId: general.id,
|
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entries: [
|
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{ turnList: [0], action: 'che_훈련' },
|
||||
{
|
||||
turnList: [1],
|
||||
action: 'che_임관',
|
||||
args: { destNationId: 2 },
|
||||
},
|
||||
],
|
||||
expectedRevision: 0,
|
||||
})
|
||||
).rejects.toMatchObject({ code: 'PRECONDITION_FAILED' });
|
||||
expect(writes).toHaveLength(0);
|
||||
});
|
||||
|
||||
it('rejects malformed and cross-scope arguments without writing turns', async () => {
|
||||
const general = buildGeneralRow({ id: 14, nationId: 3, officerLevel: 5 });
|
||||
const generalWrites: unknown[] = [];
|
||||
|
||||
@@ -7,10 +7,12 @@ export interface GeneralActionDefinition<
|
||||
Args = unknown,
|
||||
Context extends GeneralActionResolveContext<TriggerState> = GeneralActionResolveContext<TriggerState>,
|
||||
> {
|
||||
// TODO: legacy permissionConstraints(예약 권한) 모델링 필요.
|
||||
key: string;
|
||||
name: string;
|
||||
parseArgs(raw: unknown): Args | null;
|
||||
// 레거시 testPermissionToReserve()와 같은 예약 입력 전용 제약이다.
|
||||
// 정의하지 않은 명령은 레거시처럼 인자 검증 외 상태 제약 없이 예약한다.
|
||||
buildPermissionConstraints?(ctx: ConstraintContext, args: Args): Constraint[];
|
||||
// 커맨드 입력 단계에서 최소 조건만 평가할 때 사용한다.
|
||||
buildMinConstraints?(ctx: ConstraintContext, args: Args): Constraint[];
|
||||
buildConstraints(ctx: ConstraintContext, args: Args): Constraint[];
|
||||
|
||||
@@ -15,6 +15,7 @@ import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js'
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
import type { MapDefinition } from '@sammo-ts/logic/world/types.js';
|
||||
import { parseArgsWithSchema } from '../parseArgs.js';
|
||||
import { mustBeNPC } from '@sammo-ts/logic/constraints/presets.js';
|
||||
|
||||
export type NPCSelfResolveContext<TriggerState extends GeneralTriggerState = GeneralTriggerState> =
|
||||
GeneralActionResolveContext<TriggerState> & {
|
||||
@@ -99,6 +100,10 @@ export class ActionDefinition<
|
||||
return parseArgsWithSchema(ARGS_SCHEMA, raw);
|
||||
}
|
||||
|
||||
buildPermissionConstraints(_ctx: ConstraintContext, _args: NPCSelfArgs): Constraint[] {
|
||||
return [mustBeNPC()];
|
||||
}
|
||||
|
||||
buildConstraints(_ctx: ConstraintContext, args: NPCSelfArgs): Constraint[] {
|
||||
void _ctx;
|
||||
void args;
|
||||
|
||||
@@ -161,6 +161,10 @@ export class ActionDefinition<
|
||||
return parseArgsWithSchema(ARGS_SCHEMA, raw);
|
||||
}
|
||||
|
||||
buildPermissionConstraints(_ctx: ConstraintContext, _args: EmployArgs): Constraint[] {
|
||||
return [reqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다')];
|
||||
}
|
||||
|
||||
buildMinConstraints(_ctx: ConstraintContext, _args: EmployArgs): Constraint[] {
|
||||
return [
|
||||
reqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
|
||||
|
||||
@@ -9,6 +9,7 @@ import {
|
||||
reqGeneralValue,
|
||||
reqEnvValue,
|
||||
readMetaNumberFromUnknown,
|
||||
alwaysFail,
|
||||
} from '@sammo-ts/logic/constraints/presets.js';
|
||||
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
|
||||
import type {
|
||||
@@ -313,6 +314,10 @@ export class ActionDefinition<
|
||||
return parseArgsWithSchema(ARGS_SCHEMA, raw);
|
||||
}
|
||||
|
||||
buildPermissionConstraints(_ctx: ConstraintContext, _args: AcceptScoutArgs): Constraint[] {
|
||||
return [alwaysFail('예약 불가능 커맨드')];
|
||||
}
|
||||
|
||||
buildConstraints(_ctx: ConstraintContext, _args: AcceptScoutArgs): Constraint[] {
|
||||
const env = _ctx.env;
|
||||
const year = typeof env.year === 'number' ? env.year : 0;
|
||||
|
||||
@@ -53,6 +53,10 @@ export class ActionDefinition<
|
||||
return parseArgsWithSchema(ARGS_SCHEMA, raw);
|
||||
}
|
||||
|
||||
buildPermissionConstraints(_ctx: ConstraintContext, _args: AppointmentArgs): Constraint[] {
|
||||
return [reqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다')];
|
||||
}
|
||||
|
||||
buildMinConstraints(_ctx: ConstraintContext, _args: AppointmentArgs): Constraint[] {
|
||||
return [
|
||||
reqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
|
||||
|
||||
@@ -138,6 +138,10 @@ export class ActionDefinition<
|
||||
return parseArgsWithSchema(ARGS_SCHEMA, raw);
|
||||
}
|
||||
|
||||
buildPermissionConstraints(_ctx: ConstraintContext, _args: FollowAppointmentArgs): Constraint[] {
|
||||
return [reqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다')];
|
||||
}
|
||||
|
||||
buildMinConstraints(_ctx: ConstraintContext, _args: FollowAppointmentArgs): Constraint[] {
|
||||
return [reqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'), beNeutral(), allowJoinAction()];
|
||||
}
|
||||
|
||||
@@ -116,6 +116,10 @@ export class ActionDefinition<
|
||||
return parseArgsWithSchema(ARGS_SCHEMA, raw);
|
||||
}
|
||||
|
||||
buildPermissionConstraints(_ctx: ConstraintContext, _args: NonAggressionProposalArgs): Constraint[] {
|
||||
return [reqMinimumTreatyTerm(MIN_TERM_MONTHS)];
|
||||
}
|
||||
|
||||
buildMinConstraints(_ctx: ConstraintContext, _args: NonAggressionProposalArgs): Constraint[] {
|
||||
return [beChief(), notBeNeutral()];
|
||||
}
|
||||
|
||||
@@ -596,13 +596,10 @@ export const mustBeNPC = (): Constraint => ({
|
||||
if (!general) {
|
||||
return unknownOrDeny(ctx, [req], '장수 정보가 없습니다.');
|
||||
}
|
||||
// Assuming npcState >= 2 means NPC. Need to verify exact logic if possible,
|
||||
// but typically 0=human, 1=?, 2=NPC.
|
||||
// Legacy: $general->getNPC() where 0:User, 1:Virtual User(unused?), 2:NPC ...
|
||||
if (general.npcState >= 2) {
|
||||
return allow();
|
||||
}
|
||||
return { kind: 'deny', reason: 'NPC가 아닙니다.' };
|
||||
return { kind: 'deny', reason: 'NPC여야 합니다.' };
|
||||
},
|
||||
});
|
||||
|
||||
|
||||
@@ -0,0 +1,166 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import { evaluateConstraints } from '../../../src/constraints/evaluate.js';
|
||||
import type { Constraint, ConstraintContext, RequirementKey, StateView } from '../../../src/constraints/types.js';
|
||||
import type { TurnCommandEnv } from '../../../src/actions/turn/commandEnv.js';
|
||||
import { ActionDefinition as EmployAction } from '../../../src/actions/turn/general/che_등용.js';
|
||||
import { ActionDefinition as AcceptScoutAction } from '../../../src/actions/turn/general/che_등용수락.js';
|
||||
import { ActionDefinition as AppointmentAction } from '../../../src/actions/turn/general/che_임관.js';
|
||||
import { ActionDefinition as FollowAppointmentAction } from '../../../src/actions/turn/general/che_장수대상임관.js';
|
||||
import { ActionDefinition as NpcSelfAction } from '../../../src/actions/turn/general/che_NPC능동.js';
|
||||
import { ActionDefinition as NonAggressionProposalAction } from '../../../src/actions/turn/nation/che_불가침제의.js';
|
||||
|
||||
const commandEnv: TurnCommandEnv = {
|
||||
develCost: 100,
|
||||
trainDelta: 35,
|
||||
atmosDelta: 35,
|
||||
maxTrainByCommand: 100,
|
||||
maxAtmosByCommand: 100,
|
||||
sabotageDefaultProb: 0.5,
|
||||
sabotageProbCoefByStat: 0.1,
|
||||
sabotageDefenceCoefByGeneralCount: 0.1,
|
||||
sabotageDamageMin: 10,
|
||||
sabotageDamageMax: 30,
|
||||
openingPartYear: 0,
|
||||
maxGeneral: 10,
|
||||
defaultNpcGold: 1000,
|
||||
defaultNpcRice: 1000,
|
||||
defaultCrewTypeId: 1100,
|
||||
defaultSpecialDomestic: null,
|
||||
defaultSpecialWar: null,
|
||||
initialNationGenLimit: 10,
|
||||
maxTechLevel: 10,
|
||||
baseGold: 1000,
|
||||
baseRice: 1000,
|
||||
maxResourceActionAmount: 1000,
|
||||
};
|
||||
|
||||
class PermissionStateView implements StateView {
|
||||
constructor(
|
||||
private readonly actor: { npcState: number },
|
||||
private readonly env: Record<string, unknown>
|
||||
) {}
|
||||
|
||||
has(req: RequirementKey): boolean {
|
||||
if (req.kind === 'general') {
|
||||
return req.id === 1;
|
||||
}
|
||||
if (req.kind === 'env') {
|
||||
return Object.hasOwn(this.env, req.key);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
get(req: RequirementKey): unknown | null {
|
||||
if (req.kind === 'general' && req.id === 1) {
|
||||
return this.actor;
|
||||
}
|
||||
if (req.kind === 'env') {
|
||||
return this.env[req.key] ?? null;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
const evaluatePermission = (
|
||||
constraints: Constraint[],
|
||||
args: Record<string, unknown>,
|
||||
options?: { joinMode?: string; npcState?: number }
|
||||
) => {
|
||||
const env = {
|
||||
join_mode: options?.joinMode ?? 'full',
|
||||
year: 190,
|
||||
month: 1,
|
||||
startYear: 180,
|
||||
};
|
||||
const ctx: ConstraintContext = {
|
||||
actorId: 1,
|
||||
args,
|
||||
env,
|
||||
mode: 'full',
|
||||
};
|
||||
return evaluateConstraints(constraints, ctx, new PermissionStateView({ npcState: options?.npcState ?? 0 }, env));
|
||||
};
|
||||
|
||||
const permissionContext: ConstraintContext = {
|
||||
actorId: 1,
|
||||
args: {},
|
||||
env: {},
|
||||
mode: 'full',
|
||||
};
|
||||
|
||||
describe('legacy reservation permission constraints', () => {
|
||||
it('applies only join_mode to the three reservable join commands', () => {
|
||||
const cases = [
|
||||
{
|
||||
constraints: new EmployAction(commandEnv).buildPermissionConstraints(permissionContext, {
|
||||
destGeneralId: 2,
|
||||
}),
|
||||
args: { destGeneralId: 2 },
|
||||
},
|
||||
{
|
||||
constraints: new AppointmentAction(commandEnv).buildPermissionConstraints(permissionContext, {
|
||||
destNationId: 2,
|
||||
}),
|
||||
args: { destNationId: 2 },
|
||||
},
|
||||
{
|
||||
constraints: new FollowAppointmentAction().buildPermissionConstraints(permissionContext, {
|
||||
destGeneralID: 2,
|
||||
}),
|
||||
args: { destGeneralID: 2 },
|
||||
},
|
||||
];
|
||||
|
||||
for (const { constraints, args } of cases) {
|
||||
const randomOnly = evaluatePermission(constraints, args, { joinMode: 'onlyRandom' });
|
||||
expect(randomOnly).toMatchObject({ kind: 'deny', reason: '랜덤 임관만 가능합니다' });
|
||||
|
||||
const full = evaluatePermission(constraints, args);
|
||||
expect(full).toEqual({ kind: 'allow' });
|
||||
}
|
||||
});
|
||||
|
||||
it('blocks scout acceptance reservations and restricts NPC self-action to NPC actors', () => {
|
||||
const accept = new AcceptScoutAction(commandEnv);
|
||||
const acceptArgs = { destNationId: 2, destGeneralId: 7 };
|
||||
expect(
|
||||
evaluatePermission(accept.buildPermissionConstraints(permissionContext, acceptArgs), acceptArgs)
|
||||
).toMatchObject({
|
||||
kind: 'deny',
|
||||
reason: '예약 불가능 커맨드',
|
||||
});
|
||||
|
||||
const npcAction = new NpcSelfAction();
|
||||
const npcArgs = { optionText: '순간이동' as const, destCityId: 2 };
|
||||
expect(
|
||||
evaluatePermission(npcAction.buildPermissionConstraints(permissionContext, npcArgs), npcArgs)
|
||||
).toMatchObject({
|
||||
kind: 'deny',
|
||||
reason: 'NPC여야 합니다.',
|
||||
});
|
||||
expect(
|
||||
evaluatePermission(npcAction.buildPermissionConstraints(permissionContext, npcArgs), npcArgs, {
|
||||
npcState: 2,
|
||||
})
|
||||
).toEqual({ kind: 'allow' });
|
||||
});
|
||||
|
||||
it('checks only the six-month minimum when reserving a non-aggression proposal', () => {
|
||||
const definition = new NonAggressionProposalAction();
|
||||
const shortArgs = { destNationId: 2, year: 190, month: 6 };
|
||||
expect(
|
||||
evaluatePermission(definition.buildPermissionConstraints(permissionContext, shortArgs), shortArgs)
|
||||
).toMatchObject({
|
||||
kind: 'deny',
|
||||
reason: '기한은 6개월 이상이어야 합니다.',
|
||||
});
|
||||
|
||||
const validArgs = { destNationId: 2, year: 190, month: 7 };
|
||||
expect(
|
||||
evaluatePermission(definition.buildPermissionConstraints(permissionContext, validArgs), validArgs)
|
||||
).toEqual({
|
||||
kind: 'allow',
|
||||
});
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user