docs: 업데이트된 문서 내용 반영 및 Redis 통합 설명 추가

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2026-01-05 16:20:20 +00:00
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## Current Implementation Notes
- `packages/infra` is live with Prisma/Postgres connectors used by game services.
- `app/game-engine` implements an in-memory turn daemon with DB flush hooks.
- `app/game-api` exposes tRPC endpoints for reserved turns, messages, and battle sims.
- `app/game-engine` implements an in-memory turn daemon with DB flush hooks and Redis control transport.
- `app/game-api` exposes tRPC endpoints for reserved turns, messages, and battle sims, communicating with the daemon via Redis.
- Gateway/game frontends are still placeholders (not part of current runtime).
## Legacy Data Migration Policy
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- `packages/infra` is live and used by game-api/game-engine services.
- `app/game-api` and `app/game-engine` have initial implementations (tRPC endpoints, turn daemon loop).
- Redis transport for turn daemon control is implemented and wired.
- Frontend apps remain placeholders while backend/runtime stabilizes.
## Runtime Stack (Planned)
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## Current Implementation Status
- Turn daemon lifecycle + in-memory state live in `app/game-engine` with DB flush hooks.
- Control queue is in-process only; Redis transport exists on API side but is not wired into the daemon.
- API server already exposes turn-daemon commands (run/pause/resume/status) via tRPC.
- Redis transport for daemon control is implemented and wired into the daemon.
- API server already exposes turn-daemon commands (run/pause/resume/status) via tRPC, communicating via Redis Streams.
- API server writes reserved turns and messages directly to the DB; daemon focuses on world state/logs.
## Turn Daemon and API Server Behavior (Outline)
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## Current Implementation Status
- The daemon loop handles scheduled runs plus in-process control queue commands
(run/pause/resume/shutdown). It does not drain API mutation requests between turns.
- `getStatus` is supported by API transports but not yet handled by the daemon loop.
- The daemon loop handles scheduled runs plus Redis-based control queue commands
(run/pause/resume/shutdown/getStatus).
- API mutation requests (troopJoin, vacation, etc.) are drained and handled by the daemon loop between turns.
- `getStatus` is fully supported and responds via Redis.
- API server currently writes reserved turns and messages directly to the DB.
## Responsibilities