fix: align scenario 2400 long-run parity
This commit is contained in:
@@ -27,6 +27,10 @@ export const resolveConstraintEnv = (
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month: world.currentMonth,
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startYear,
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relYear,
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// Ref asks each concrete command for its full constraints while the AI
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// is still choosing a command. Cost-bearing commands therefore need
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// the current yearly game_env.develcost at this boundary as well.
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develCost: env.develCost,
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openingPartYear: env.openingPartYear,
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minAvailableRecruitPop: env.minAvailableRecruitPop,
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...(Number.isFinite(killturn) ? { killturn } : {}),
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@@ -1,18 +1,19 @@
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import { GeneralActionPipeline } from '@sammo-ts/logic';
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import { findCrewTypeById, getTechCost } from '@sammo-ts/logic/world/unitSet.js';
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import { CommandResolver as RecruitmentCommandResolver } from '@sammo-ts/logic/actions/turn/general/che_징병.js';
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import type { GeneralAI } from '../core.js';
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import { asRecord, readMetaNumber, valueFit } from '../../aiUtils.js';
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export const do금쌀구매 = (ai: GeneralAI) => {
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const traceEnabled = (process.env.CORE_AI_TRACE_GENERAL_IDS?.split(',') ?? []).includes(String(ai.general.id));
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const traceEnabled = [
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...(process.env.CORE_AI_TRACE_GENERAL_IDS?.split(',') ?? []),
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...(process.env.GUI_PARITY_CORE_TRACE_GENERAL_IDS?.split(',') ?? []),
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].includes(String(ai.general.id));
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const trace = (stage: string, values: Record<string, unknown> = {}) => {
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if (!traceEnabled) {
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return;
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}
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process.stderr.write(
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`AI_ECONOMY_TRACE ${JSON.stringify({ generalId: ai.general.id, stage, ...values })}\n`
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);
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process.stderr.write(`AI_ECONOMY_TRACE ${JSON.stringify({ generalId: ai.general.id, stage, ...values })}\n`);
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};
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const city = ai.city;
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if (!city) {
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@@ -55,35 +56,26 @@ export const do금쌀구매 = (ai: GeneralAI) => {
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const tech = readMetaNumber(asRecord(ai.nation?.meta ?? {}), 'tech', 0);
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const fullLeadership = readMetaNumber(generalMeta, 'fullLeadership', ai.general.stats.leadership);
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const crewAmount = fullLeadership * 100;
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const rawGoldCost = crewType ? (crewType.cost * getTechCost(tech) * crewAmount) / 100 : 0;
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const actionPipeline = new GeneralActionPipeline(ai.commandEnv.generalActionModules ?? []);
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const goldCost = Math.round(
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actionPipeline.onCalcDomestic(
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{
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general: ai.general,
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nation: ai.nation ?? undefined,
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...(ai.worldRef
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? {
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worldView: {
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listGenerals: () => ai.worldRef!.listGenerals(),
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listGeneralsByCity: (cityId: number) =>
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ai.worldRef!.listGenerals().filter((candidate) => candidate.cityId === cityId),
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listNations: () => ai.worldRef!.listNations(),
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},
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}
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: {}),
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time: {
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year: ai.world.currentYear,
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month: ai.world.currentMonth,
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startYear: ai.startYear,
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},
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},
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'징병',
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'cost',
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rawGoldCost,
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{ armType: crewType?.armType ?? 0 }
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) * (ai.generalPolicy.can('모병') ? 2 : 1)
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);
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const recruitContext = {
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general: ai.general,
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nation: ai.nation ?? undefined,
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...(ai.worldRef
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? {
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worldView: {
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listGenerals: () => ai.worldRef!.listGenerals(),
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listGeneralsByCity: (cityId: number) =>
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ai.worldRef!.listGenerals().filter((candidate) => candidate.cityId === cityId),
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listNations: () => ai.worldRef!.listNations(),
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},
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}
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: {}),
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time: { year: ai.world.currentYear, month: ai.world.currentMonth, startYear: ai.startYear },
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};
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const recruitment = new RecruitmentCommandResolver(ai.commandEnv.generalActionModules ?? [], ai.commandEnv);
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const goldCost = crewType
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? recruitment.getCost(recruitContext, crewType.id, crewAmount, crewType).gold *
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(ai.generalPolicy.can('모병') ? 2 : 1)
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: 0;
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const riceCost = crewType ? (crewType.rice * getTechCost(tech) * crewAmount) / 100 : 0;
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trace('recruit-cost', {
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crewTypeId: crewType?.id ?? null,
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@@ -145,7 +137,9 @@ export const do금쌀구매 = (ai: GeneralAI) => {
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ai.aiConst.maxResourceActionAmount
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);
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if (amount >= ai.nationPolicy.minimumResourceActionAmount) {
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return ai.buildGeneralCandidate('che_군량매매', { buyRice: false, amount }, '금쌀구매');
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const result = ai.buildGeneralCandidate('che_군량매매', { buyRice: false, amount }, '금쌀구매');
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trace('sell', { amount, minimumResourceActionAmount: ai.nationPolicy.minimumResourceActionAmount, result });
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return result;
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}
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}
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@@ -51,12 +51,7 @@ const getFullLeadership = (ai: GeneralAI, general: TurnGeneral): number => {
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return Math.max(0, Math.min(general.stats.leadership + officerBonus, maxStat));
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};
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const getCrewGoldCost = (
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ai: GeneralAI,
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general: TurnGeneral,
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baseMultiplier: number,
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finalMultiplier = 1
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): number => {
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const getCrewGoldCost = (ai: GeneralAI, general: TurnGeneral, baseMultiplier: number, finalMultiplier = 1): number => {
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const crewType = findCrewTypeById(ai.unitSet, general.crewTypeId ?? ai.commandEnv.defaultCrewTypeId);
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const tech = readMetaNumber(asRecord(ai.nation?.meta), 'tech', 0);
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// Ref evaluates costWithTech() first, including its `/ 100`, and then
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@@ -64,16 +59,15 @@ const getCrewGoldCost = (
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// Keeping that operation order is observable at exact resource boundaries
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// (for example 3036 versus 3036.0000000000005).
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return (
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((((crewType?.cost ?? 0) * getTechCost(tech) * getFullLeadership(ai, general)) / 100) * 100 *
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baseMultiplier) *
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(((crewType?.cost ?? 0) * getTechCost(tech) * getFullLeadership(ai, general)) / 100) *
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100 *
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baseMultiplier *
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finalMultiplier
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);
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};
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const sortedByResource = (generals: Record<number, TurnGeneral>, resource: ResourceName, descending = false) =>
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Object.values(generals).sort((lhs, rhs) =>
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descending ? rhs[resource] - lhs[resource] : lhs[resource] - rhs[resource]
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);
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const sortByResource = (generals: TurnGeneral[], resource: ResourceName, descending = false) =>
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generals.sort((lhs, rhs) => (descending ? rhs[resource] - lhs[resource] : lhs[resource] - rhs[resource]));
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const canUseGeneral = (general: TurnGeneral): boolean =>
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readRequiredMetaNumber(asRecord(general.meta), 'killturn', `generalId=${general.id}`) > 5;
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@@ -88,9 +82,10 @@ export const do유저장긴급포상 = (ai: GeneralAI) => {
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['gold', ai.nationPolicy.reqHumanWarUrgentGold],
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['rice', ai.nationPolicy.reqHumanWarUrgentRice],
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];
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const userWarGenerals = Object.values(ai.userWarGenerals);
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for (const [resKey, minimum] of resourceMap) {
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const generals = sortedByResource(ai.userWarGenerals, resKey);
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const generals = sortByResource(userWarGenerals, resKey);
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for (const [index, general] of generals.entries()) {
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if (general[resKey] >= minimum) {
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break;
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@@ -112,7 +107,10 @@ export const do유저장긴급포상 = (ai: GeneralAI) => {
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continue;
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}
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amount = clampLegacy(amount, 100, ai.maxResourceActionAmount);
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candidates.push([{ destGeneralId: general.id, amount, isGold: resKey === 'gold' }, generals.length - index]);
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candidates.push([
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{ destGeneralId: general.id, amount, isGold: resKey === 'gold' },
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generals.length - index,
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]);
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}
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}
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@@ -139,12 +137,13 @@ export const do유저장포상 = (ai: GeneralAI) => {
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ai.nationPolicy.reqHumanDevelRice,
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],
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];
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const userGenerals = Object.values(ai.userGenerals);
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for (const [resKey, nationMinimum, warMinimum, civilMinimum] of resourceMap) {
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if (nation[resKey] < nationMinimum) {
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continue;
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}
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const generals = sortedByResource(ai.userGenerals, resKey);
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const generals = sortByResource(userGenerals, resKey);
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for (const [index, general] of generals.entries()) {
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if (general[resKey] >= warMinimum) {
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break;
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@@ -171,7 +170,10 @@ export const do유저장포상 = (ai: GeneralAI) => {
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continue;
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}
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amount = clampLegacy(amount, 100, ai.maxResourceActionAmount);
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candidates.push([{ destGeneralId: general.id, amount, isGold: resKey === 'gold' }, generals.length - index]);
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candidates.push([
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{ destGeneralId: general.id, amount, isGold: resKey === 'gold' },
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generals.length - index,
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]);
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}
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}
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@@ -188,12 +190,13 @@ export const doNPC긴급포상 = (ai: GeneralAI) => {
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['gold', ai.nationPolicy.reqNationGold, ai.nationPolicy.reqNpcWarGold / 2],
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['rice', ai.nationPolicy.reqNationRice, ai.nationPolicy.reqNpcWarRice / 2],
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];
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const npcWarGenerals = Object.values(ai.npcWarGenerals);
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for (const [resKey, nationMinimum, minimum] of resourceMap) {
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if (nation[resKey] < nationMinimum) {
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continue;
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}
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const generals = sortedByResource(ai.npcWarGenerals, resKey);
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const generals = sortByResource(npcWarGenerals, resKey);
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for (const [index, general] of generals.entries()) {
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if (general[resKey] >= minimum) {
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break;
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@@ -215,7 +218,10 @@ export const doNPC긴급포상 = (ai: GeneralAI) => {
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continue;
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}
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amount = clampLegacy(amount, 100, ai.maxResourceActionAmount);
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candidates.push([{ destGeneralId: general.id, amount, isGold: resKey === 'gold' }, generals.length - index]);
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candidates.push([
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{ destGeneralId: general.id, amount, isGold: resKey === 'gold' },
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generals.length - index,
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]);
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}
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}
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@@ -232,13 +238,15 @@ export const doNPC포상 = (ai: GeneralAI) => {
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['gold', ai.nationPolicy.reqNationGold, ai.nationPolicy.reqNpcWarGold, ai.nationPolicy.reqNpcDevelGold],
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['rice', ai.nationPolicy.reqNationRice, ai.nationPolicy.reqNpcWarRice, ai.nationPolicy.reqNpcDevelRice],
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];
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const npcWarGenerals = Object.values(ai.npcWarGenerals);
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const npcCivilGenerals = Object.values(ai.npcCivilGenerals);
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for (const [resKey, nationMinimum, warMinimum, civilMinimum] of resourceMap) {
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if (nation[resKey] < nationMinimum) {
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continue;
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}
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const warGenerals = sortedByResource(ai.npcWarGenerals, resKey);
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const civilGenerals = sortedByResource(ai.npcCivilGenerals, resKey);
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const warGenerals = sortByResource(npcWarGenerals, resKey);
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const civilGenerals = sortByResource(npcCivilGenerals, resKey);
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const weightBase = Math.max(warGenerals.length, civilGenerals.length);
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for (const [index, general] of warGenerals.entries()) {
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if (general[resKey] >= warMinimum) {
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@@ -308,9 +316,11 @@ export const doNPC몰수 = (ai: GeneralAI) => {
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['gold', ai.nationPolicy.reqNationGold, ai.nationPolicy.reqNpcWarGold, ai.nationPolicy.reqNpcDevelGold],
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['rice', ai.nationPolicy.reqNationRice, ai.nationPolicy.reqNpcWarRice, ai.nationPolicy.reqNpcDevelRice],
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];
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const npcWarGenerals = Object.values(ai.npcWarGenerals);
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const npcCivilGenerals = Object.values(ai.npcCivilGenerals);
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for (const [resKey, nationMinimum, warMinimum, civilMinimum] of resourceMap) {
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for (const general of sortedByResource(ai.npcCivilGenerals, resKey, true)) {
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for (const general of sortByResource(npcCivilGenerals, resKey, true)) {
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if (general[resKey] <= civilMinimum * 1.5) {
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break;
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}
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@@ -326,7 +336,7 @@ export const doNPC몰수 = (ai: GeneralAI) => {
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continue;
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}
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const takeSmallAmount = nation[resKey] >= nationMinimum;
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for (const general of sortedByResource(ai.npcWarGenerals, resKey, true)) {
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for (const general of sortByResource(npcWarGenerals, resKey, true)) {
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if (general[resKey] <= warMinimum * (takeSmallAmount ? 2 : 1)) {
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break;
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}
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