feat: 게임 엔진에 Clock 인터페이스 및 관련 클래스 추가, 테스트 케이스 작성

This commit is contained in:
2025-12-28 12:48:13 +00:00
parent 4f69d31fb1
commit cbea41ffbc
9 changed files with 121 additions and 83 deletions
+1
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@@ -1,4 +1,5 @@
export * from './rng.js';
export * from './time/Clock.js';
export * from './util/BytesLike.js';
export * from './util/convertBytesLikeToArrayBuffer.js';
export * from './util/convertBytesLikeToUint8Array.js';
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@@ -0,0 +1,86 @@
export interface Clock {
nowMs(): number;
sleepMs(ms: number): Promise<void>;
}
export class SystemClock implements Clock {
// 시스템 시간을 기준으로 동작하는 기본 시계.
nowMs(): number {
return Date.now();
}
async sleepMs(ms: number): Promise<void> {
if (ms <= 0) {
return;
}
await new Promise((resolve) => setTimeout(resolve, ms));
}
}
export class ManualClock implements Clock {
// 테스트에서 시간을 직접 이동시키는 수동 시계.
private currentMs: number;
constructor(initialMs = 0) {
this.currentMs = initialMs;
}
nowMs(): number {
return this.currentMs;
}
async sleepMs(ms: number): Promise<void> {
if (ms <= 0) {
return;
}
this.currentMs += ms;
}
advanceMs(ms: number): void {
if (ms <= 0) {
return;
}
this.currentMs += ms;
}
setMs(ms: number): void {
this.currentMs = ms;
}
}
export class StepClock implements Clock {
// 호출마다 일정 간격씩 시간이 진행되는 시계.
private currentMs: number;
private readonly stepMs: number;
constructor(stepMs: number, initialMs = 0) {
if (stepMs <= 0) {
throw new Error('stepMs must be positive');
}
this.stepMs = stepMs;
this.currentMs = initialMs;
}
nowMs(): number {
this.currentMs += this.stepMs;
return this.currentMs;
}
async sleepMs(ms: number): Promise<void> {
if (ms <= 0) {
return;
}
this.currentMs += ms;
}
advanceMs(ms: number): void {
if (ms <= 0) {
return;
}
this.currentMs += ms;
}
setMs(ms: number): void {
this.currentMs = ms;
}
}