feat: 게임 엔진에 Clock 인터페이스 및 관련 클래스 추가, 테스트 케이스 작성
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import { describe, expect, it } from 'vitest';
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import { ManualClock, StepClock } from '../src/lifecycle/clock.js';
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describe('ManualClock', () => {
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it('returns current time without advancing', () => {
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const clock = new ManualClock(1000);
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expect(clock.nowMs()).toBe(1000);
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expect(clock.nowMs()).toBe(1000);
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});
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it('advances with sleep and manual advance', async () => {
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const clock = new ManualClock(0);
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await clock.sleepMs(250);
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expect(clock.nowMs()).toBe(250);
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clock.advanceMs(750);
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expect(clock.nowMs()).toBe(1000);
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});
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it('can set time explicitly', () => {
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const clock = new ManualClock(10);
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clock.setMs(5000);
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expect(clock.nowMs()).toBe(5000);
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});
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});
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describe('StepClock', () => {
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it('advances on each nowMs call', () => {
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const clock = new StepClock(100, 0);
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expect(clock.nowMs()).toBe(100);
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expect(clock.nowMs()).toBe(200);
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expect(clock.nowMs()).toBe(300);
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});
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it('advances with sleep', async () => {
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const clock = new StepClock(50, 1000);
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await clock.sleepMs(200);
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expect(clock.nowMs()).toBe(1250);
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});
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it('rejects non-positive step', () => {
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expect(() => new StepClock(0)).toThrow('stepMs must be positive');
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expect(() => new StepClock(-5)).toThrow('stepMs must be positive');
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});
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});
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