feat: 실행 중 게임 옵션 변경을 지원
Gateway 관리 화면에서 현재 기수의 장수 생성 제한, 유저 자동턴, 턴 간격을 내구성 action으로 변경한다. 턴 간격 변경은 논리 tick과 현재 게임 시각을 보존하며 DB와 Redis의 tick 기반 시각을 재투영하고 기존 로그 timestamp는 유지한다.
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@@ -3,6 +3,8 @@ import { describe, expect, it, vi } from 'vitest';
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import type { GamePrismaClient } from '@sammo-ts/infra';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { applyRuntimeClockShift } from '../src/turn/runtimeClockShift.js';
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import { applyRuntimeGameSettings } from '../src/turn/runtimeGameSettings.js';
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import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const buildGeneral = (id: number, turnTime: string): TurnGeneral =>
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@@ -160,6 +162,107 @@ describe('runtime clock shift', () => {
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});
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});
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describe('runtime turn term change', () => {
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it('preserves the current game display while reprojecting tick-owned dates', () => {
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const wallAnchor = new Date('2026-07-30T10:00:00.000Z');
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const changedAt = new Date('2026-07-30T10:05:00.000Z');
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const world = buildWorld({
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clockBaseTime: wallAnchor,
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clockTick: 0,
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clockMode: 'realtime',
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clockWallAnchor: wallAnchor,
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lastTurnTick: 0,
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});
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world.setCheckpoint({
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turnTime: '2026-07-30T10:10:00.000Z',
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turnTick: 36_000_000,
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generalId: 1,
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year: 190,
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month: 1,
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});
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const before = world.getGameNow(changedAt);
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const result = world.changeTurnTerm(20, changedAt);
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expect(result).toMatchObject({
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changed: true,
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previousTurnTermMinutes: 10,
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turnTermMinutes: 20,
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previousClockBaseTime: '2026-07-30T10:00:00.000Z',
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clockBaseTime: '2026-07-30T09:55:00.000Z',
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lastTurnTime: '2026-07-30T09:55:00.000Z',
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shiftedGenerals: 2,
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});
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expect(world.getGameNow(changedAt)).toEqual(before);
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expect(world.getGeneralById(1)?.turnTime.toISOString()).toBe('2026-07-30T10:15:00.000Z');
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expect(world.getGeneralById(1)?.turnTick).toBe(36_000_000);
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expect(world.getCheckpoint()?.turnTime).toBe('2026-07-30T10:15:00.000Z');
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expect(world.getState()).toMatchObject({
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tickSeconds: 1200,
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clockTick: 18_000_000,
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lastTurnTick: 0,
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});
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expect(world.getWorldConfig()).toMatchObject({ turnTermMinutes: 20 });
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});
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it('updates all three live settings and only emits a new history log', async () => {
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const changedAt = new Date('2026-07-30T10:05:00.000Z');
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const world = buildWorld({
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clockBaseTime: new Date('2026-07-30T10:00:00.000Z'),
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clockTick: 0,
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clockMode: 'realtime',
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clockWallAnchor: new Date('2026-07-30T10:00:00.000Z'),
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lastTurnTick: 0,
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});
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const executeRaw = vi.fn(async () => 1);
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const db = {
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inputEvent: {
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findUnique: vi.fn(async () => ({
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createdAt: changedAt,
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target: 'ENGINE',
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eventType: 'updateRuntimeSettings',
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})),
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},
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$executeRaw: executeRaw,
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} as unknown as GamePrismaClient;
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const handler = createTurnDaemonCommandHandler({ world });
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const result = await handler.handle(
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{
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type: 'updateRuntimeSettings',
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requestId: 'runtime-settings:test',
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actionId: 'action-test',
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settings: {
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turnTermMinutes: 20,
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blockGeneralCreate: 2,
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autorunUser: { limitMinutes: 720, options: ['develop', 'recruit_high', 'chief'] },
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},
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},
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{ db }
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);
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expect(result).toMatchObject({
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type: 'updateRuntimeSettings',
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ok: true,
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termChanged: true,
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reprojectedAuctions: 1,
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reprojectedMessages: 1,
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reprojectedVotes: 1,
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});
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expect(executeRaw).toHaveBeenCalledTimes(3);
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expect(world.getWorldConfig()).toMatchObject({ turnTermMinutes: 20, blockGeneralCreate: 2 });
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expect(world.getState().meta).toMatchObject({
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autorun_user: {
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limit_minutes: 720,
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options: { develop: true, recruit_high: true, chief: true },
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},
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});
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expect(world.peekDirtyState().logs).toEqual([
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expect.objectContaining({ text: '<R>★</>턴시간이 <C>20분</>으로 변경됩니다.' }),
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]);
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});
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});
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describe('runtime clock shift projection', () => {
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it('waits for the durable engine event and applies Redis projections idempotently', async () => {
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const actionId = '68f1f0e4-3b95-4aeb-9925-c7e93caf1ba7';
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@@ -285,3 +388,126 @@ describe('runtime clock shift projection', () => {
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expect(inputEventCreate).toHaveBeenCalledTimes(3);
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});
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});
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describe('runtime game settings projection', () => {
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it('waits for the engine result and reprojects tournament tick dates idempotently', async () => {
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const actionId = '98f1f0e4-3b95-4aeb-9925-c7e93caf1ba7';
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let eventStatus: 'PENDING' | 'SUCCEEDED' = 'PENDING';
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let created = false;
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const db = {
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inputEvent: {
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create: vi.fn(async () => {
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if (created) throw { code: 'P2002' };
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created = true;
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return {};
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}),
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findUniqueOrThrow: vi.fn(async () =>
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eventStatus === 'PENDING'
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? {
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eventType: 'updateRuntimeSettings',
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payload: {
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type: 'updateRuntimeSettings',
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actionId,
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settings: {
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turnTermMinutes: 20,
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blockGeneralCreate: 2,
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autorunUser: { limitMinutes: 720, options: ['develop', 'chief'] },
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},
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},
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status: 'PENDING',
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result: null,
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error: null,
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}
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: {
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eventType: 'updateRuntimeSettings',
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payload: {
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type: 'updateRuntimeSettings',
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actionId,
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settings: {
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turnTermMinutes: 20,
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blockGeneralCreate: 2,
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autorunUser: { limitMinutes: 720, options: ['develop', 'chief'] },
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},
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},
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status: 'SUCCEEDED',
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result: {
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type: 'updateRuntimeSettings',
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ok: true,
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actionId,
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settings: {
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turnTermMinutes: 20,
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blockGeneralCreate: 2,
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autorunUser: { limitMinutes: 720, options: ['develop', 'chief'] },
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},
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termChanged: true,
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previousTurnTermMinutes: 10,
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turnTermMinutes: 20,
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previousClockBaseTime: '2026-07-30T10:00:00.000Z',
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clockBaseTime: '2026-07-30T09:55:00.000Z',
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lastTurnTime: '2026-07-30T09:55:00.000Z',
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shiftedGenerals: 2,
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reprojectedAuctions: 1,
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reprojectedMessages: 1,
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reprojectedVotes: 1,
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},
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error: null,
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}
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),
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},
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} as unknown as GamePrismaClient;
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const stateKey = 'sammo:hwe:default:tournament:state';
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const values = new Map<string, string>([
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[
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stateKey,
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JSON.stringify({
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stage: 1,
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nextAt: '2026-07-30T10:10:00.000Z',
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bettingCloseAt: '2026-07-30T10:05:00.000Z',
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}),
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],
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]);
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const redis = {
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get: async (key: string) => values.get(key) ?? null,
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set: async (key: string, value: string, options?: { NX?: boolean }) => {
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if (options?.NX && values.has(key)) return null;
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values.set(key, value);
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return 'OK';
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},
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del: async (key: string) => (values.delete(key) ? 1 : 0),
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eval: async (_script: string, options: { keys: string[]; arguments: string[] }) => {
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options.arguments.forEach((value, index) => values.set(options.keys[index]!, value));
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return '1';
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},
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};
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const action = {
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id: actionId,
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profileName: 'hwe:default',
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action: 'UPDATE_RUNTIME_SETTINGS',
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durationMinutes: null,
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payload: {
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settings: {
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turnTermMinutes: 20,
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blockGeneralCreate: 2,
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autorunUser: { limitMinutes: 720, options: ['develop', 'chief'] },
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},
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},
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};
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await expect(
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applyRuntimeGameSettings({ action, profileName: 'hwe:default', db, redis })
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).resolves.toMatchObject({ status: 'REQUESTED' });
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eventStatus = 'SUCCEEDED';
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await expect(
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applyRuntimeGameSettings({ action, profileName: 'hwe:default', db, redis })
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).resolves.toMatchObject({ status: 'APPLIED' });
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await expect(
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applyRuntimeGameSettings({ action, profileName: 'hwe:default', db, redis })
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).resolves.toMatchObject({ status: 'APPLIED' });
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expect(JSON.parse(values.get(stateKey) ?? '{}')).toMatchObject({
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nextAt: '2026-07-30T10:15:00.000Z',
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bettingCloseAt: '2026-07-30T10:05:00.000Z',
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runtimeSettingsActionIds: [actionId],
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});
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});
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});
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