feat: 실행 중 게임 옵션 변경을 지원
Gateway 관리 화면에서 현재 기수의 장수 생성 제한, 유저 자동턴, 턴 간격을 내구성 action으로 변경한다. 턴 간격 변경은 논리 tick과 현재 게임 시각을 보존하며 DB와 Redis의 tick 기반 시각을 재투영하고 기존 로그 timestamp는 유지한다.
This commit is contained in:
@@ -127,6 +127,7 @@ describe('durable read-model change journal mapping', () => {
|
||||
const world = {
|
||||
getState: () => ({ ...state, meta: { ...state.meta } }),
|
||||
getScenarioConfig: () => config,
|
||||
getWorldConfig: () => config,
|
||||
} as unknown as InMemoryTurnWorld;
|
||||
const baseline = createWorldReadModelSignature(world);
|
||||
|
||||
|
||||
@@ -3,6 +3,8 @@ import { describe, expect, it, vi } from 'vitest';
|
||||
import type { GamePrismaClient } from '@sammo-ts/infra';
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import { applyRuntimeClockShift } from '../src/turn/runtimeClockShift.js';
|
||||
import { applyRuntimeGameSettings } from '../src/turn/runtimeGameSettings.js';
|
||||
import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
|
||||
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
|
||||
const buildGeneral = (id: number, turnTime: string): TurnGeneral =>
|
||||
@@ -160,6 +162,107 @@ describe('runtime clock shift', () => {
|
||||
});
|
||||
});
|
||||
|
||||
describe('runtime turn term change', () => {
|
||||
it('preserves the current game display while reprojecting tick-owned dates', () => {
|
||||
const wallAnchor = new Date('2026-07-30T10:00:00.000Z');
|
||||
const changedAt = new Date('2026-07-30T10:05:00.000Z');
|
||||
const world = buildWorld({
|
||||
clockBaseTime: wallAnchor,
|
||||
clockTick: 0,
|
||||
clockMode: 'realtime',
|
||||
clockWallAnchor: wallAnchor,
|
||||
lastTurnTick: 0,
|
||||
});
|
||||
world.setCheckpoint({
|
||||
turnTime: '2026-07-30T10:10:00.000Z',
|
||||
turnTick: 36_000_000,
|
||||
generalId: 1,
|
||||
year: 190,
|
||||
month: 1,
|
||||
});
|
||||
|
||||
const before = world.getGameNow(changedAt);
|
||||
const result = world.changeTurnTerm(20, changedAt);
|
||||
|
||||
expect(result).toMatchObject({
|
||||
changed: true,
|
||||
previousTurnTermMinutes: 10,
|
||||
turnTermMinutes: 20,
|
||||
previousClockBaseTime: '2026-07-30T10:00:00.000Z',
|
||||
clockBaseTime: '2026-07-30T09:55:00.000Z',
|
||||
lastTurnTime: '2026-07-30T09:55:00.000Z',
|
||||
shiftedGenerals: 2,
|
||||
});
|
||||
expect(world.getGameNow(changedAt)).toEqual(before);
|
||||
expect(world.getGeneralById(1)?.turnTime.toISOString()).toBe('2026-07-30T10:15:00.000Z');
|
||||
expect(world.getGeneralById(1)?.turnTick).toBe(36_000_000);
|
||||
expect(world.getCheckpoint()?.turnTime).toBe('2026-07-30T10:15:00.000Z');
|
||||
expect(world.getState()).toMatchObject({
|
||||
tickSeconds: 1200,
|
||||
clockTick: 18_000_000,
|
||||
lastTurnTick: 0,
|
||||
});
|
||||
expect(world.getWorldConfig()).toMatchObject({ turnTermMinutes: 20 });
|
||||
});
|
||||
|
||||
it('updates all three live settings and only emits a new history log', async () => {
|
||||
const changedAt = new Date('2026-07-30T10:05:00.000Z');
|
||||
const world = buildWorld({
|
||||
clockBaseTime: new Date('2026-07-30T10:00:00.000Z'),
|
||||
clockTick: 0,
|
||||
clockMode: 'realtime',
|
||||
clockWallAnchor: new Date('2026-07-30T10:00:00.000Z'),
|
||||
lastTurnTick: 0,
|
||||
});
|
||||
const executeRaw = vi.fn(async () => 1);
|
||||
const db = {
|
||||
inputEvent: {
|
||||
findUnique: vi.fn(async () => ({
|
||||
createdAt: changedAt,
|
||||
target: 'ENGINE',
|
||||
eventType: 'updateRuntimeSettings',
|
||||
})),
|
||||
},
|
||||
$executeRaw: executeRaw,
|
||||
} as unknown as GamePrismaClient;
|
||||
const handler = createTurnDaemonCommandHandler({ world });
|
||||
|
||||
const result = await handler.handle(
|
||||
{
|
||||
type: 'updateRuntimeSettings',
|
||||
requestId: 'runtime-settings:test',
|
||||
actionId: 'action-test',
|
||||
settings: {
|
||||
turnTermMinutes: 20,
|
||||
blockGeneralCreate: 2,
|
||||
autorunUser: { limitMinutes: 720, options: ['develop', 'recruit_high', 'chief'] },
|
||||
},
|
||||
},
|
||||
{ db }
|
||||
);
|
||||
|
||||
expect(result).toMatchObject({
|
||||
type: 'updateRuntimeSettings',
|
||||
ok: true,
|
||||
termChanged: true,
|
||||
reprojectedAuctions: 1,
|
||||
reprojectedMessages: 1,
|
||||
reprojectedVotes: 1,
|
||||
});
|
||||
expect(executeRaw).toHaveBeenCalledTimes(3);
|
||||
expect(world.getWorldConfig()).toMatchObject({ turnTermMinutes: 20, blockGeneralCreate: 2 });
|
||||
expect(world.getState().meta).toMatchObject({
|
||||
autorun_user: {
|
||||
limit_minutes: 720,
|
||||
options: { develop: true, recruit_high: true, chief: true },
|
||||
},
|
||||
});
|
||||
expect(world.peekDirtyState().logs).toEqual([
|
||||
expect.objectContaining({ text: '<R>★</>턴시간이 <C>20분</>으로 변경됩니다.' }),
|
||||
]);
|
||||
});
|
||||
});
|
||||
|
||||
describe('runtime clock shift projection', () => {
|
||||
it('waits for the durable engine event and applies Redis projections idempotently', async () => {
|
||||
const actionId = '68f1f0e4-3b95-4aeb-9925-c7e93caf1ba7';
|
||||
@@ -285,3 +388,126 @@ describe('runtime clock shift projection', () => {
|
||||
expect(inputEventCreate).toHaveBeenCalledTimes(3);
|
||||
});
|
||||
});
|
||||
|
||||
describe('runtime game settings projection', () => {
|
||||
it('waits for the engine result and reprojects tournament tick dates idempotently', async () => {
|
||||
const actionId = '98f1f0e4-3b95-4aeb-9925-c7e93caf1ba7';
|
||||
let eventStatus: 'PENDING' | 'SUCCEEDED' = 'PENDING';
|
||||
let created = false;
|
||||
const db = {
|
||||
inputEvent: {
|
||||
create: vi.fn(async () => {
|
||||
if (created) throw { code: 'P2002' };
|
||||
created = true;
|
||||
return {};
|
||||
}),
|
||||
findUniqueOrThrow: vi.fn(async () =>
|
||||
eventStatus === 'PENDING'
|
||||
? {
|
||||
eventType: 'updateRuntimeSettings',
|
||||
payload: {
|
||||
type: 'updateRuntimeSettings',
|
||||
actionId,
|
||||
settings: {
|
||||
turnTermMinutes: 20,
|
||||
blockGeneralCreate: 2,
|
||||
autorunUser: { limitMinutes: 720, options: ['develop', 'chief'] },
|
||||
},
|
||||
},
|
||||
status: 'PENDING',
|
||||
result: null,
|
||||
error: null,
|
||||
}
|
||||
: {
|
||||
eventType: 'updateRuntimeSettings',
|
||||
payload: {
|
||||
type: 'updateRuntimeSettings',
|
||||
actionId,
|
||||
settings: {
|
||||
turnTermMinutes: 20,
|
||||
blockGeneralCreate: 2,
|
||||
autorunUser: { limitMinutes: 720, options: ['develop', 'chief'] },
|
||||
},
|
||||
},
|
||||
status: 'SUCCEEDED',
|
||||
result: {
|
||||
type: 'updateRuntimeSettings',
|
||||
ok: true,
|
||||
actionId,
|
||||
settings: {
|
||||
turnTermMinutes: 20,
|
||||
blockGeneralCreate: 2,
|
||||
autorunUser: { limitMinutes: 720, options: ['develop', 'chief'] },
|
||||
},
|
||||
termChanged: true,
|
||||
previousTurnTermMinutes: 10,
|
||||
turnTermMinutes: 20,
|
||||
previousClockBaseTime: '2026-07-30T10:00:00.000Z',
|
||||
clockBaseTime: '2026-07-30T09:55:00.000Z',
|
||||
lastTurnTime: '2026-07-30T09:55:00.000Z',
|
||||
shiftedGenerals: 2,
|
||||
reprojectedAuctions: 1,
|
||||
reprojectedMessages: 1,
|
||||
reprojectedVotes: 1,
|
||||
},
|
||||
error: null,
|
||||
}
|
||||
),
|
||||
},
|
||||
} as unknown as GamePrismaClient;
|
||||
const stateKey = 'sammo:hwe:default:tournament:state';
|
||||
const values = new Map<string, string>([
|
||||
[
|
||||
stateKey,
|
||||
JSON.stringify({
|
||||
stage: 1,
|
||||
nextAt: '2026-07-30T10:10:00.000Z',
|
||||
bettingCloseAt: '2026-07-30T10:05:00.000Z',
|
||||
}),
|
||||
],
|
||||
]);
|
||||
const redis = {
|
||||
get: async (key: string) => values.get(key) ?? null,
|
||||
set: async (key: string, value: string, options?: { NX?: boolean }) => {
|
||||
if (options?.NX && values.has(key)) return null;
|
||||
values.set(key, value);
|
||||
return 'OK';
|
||||
},
|
||||
del: async (key: string) => (values.delete(key) ? 1 : 0),
|
||||
eval: async (_script: string, options: { keys: string[]; arguments: string[] }) => {
|
||||
options.arguments.forEach((value, index) => values.set(options.keys[index]!, value));
|
||||
return '1';
|
||||
},
|
||||
};
|
||||
const action = {
|
||||
id: actionId,
|
||||
profileName: 'hwe:default',
|
||||
action: 'UPDATE_RUNTIME_SETTINGS',
|
||||
durationMinutes: null,
|
||||
payload: {
|
||||
settings: {
|
||||
turnTermMinutes: 20,
|
||||
blockGeneralCreate: 2,
|
||||
autorunUser: { limitMinutes: 720, options: ['develop', 'chief'] },
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
await expect(
|
||||
applyRuntimeGameSettings({ action, profileName: 'hwe:default', db, redis })
|
||||
).resolves.toMatchObject({ status: 'REQUESTED' });
|
||||
eventStatus = 'SUCCEEDED';
|
||||
await expect(
|
||||
applyRuntimeGameSettings({ action, profileName: 'hwe:default', db, redis })
|
||||
).resolves.toMatchObject({ status: 'APPLIED' });
|
||||
await expect(
|
||||
applyRuntimeGameSettings({ action, profileName: 'hwe:default', db, redis })
|
||||
).resolves.toMatchObject({ status: 'APPLIED' });
|
||||
|
||||
expect(JSON.parse(values.get(stateKey) ?? '{}')).toMatchObject({
|
||||
nextAt: '2026-07-30T10:15:00.000Z',
|
||||
bettingCloseAt: '2026-07-30T10:05:00.000Z',
|
||||
runtimeSettingsActionIds: [actionId],
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -17,7 +17,10 @@ const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
|
||||
const integration = describe.skipIf(!databaseUrl);
|
||||
const requestId = 'integration:engine:runtime-clock-shift';
|
||||
const actionId = 'b9f68480-dba9-4e03-a62b-499e6234f18a';
|
||||
const generalIds = [990_301, 990_302] as const;
|
||||
const runtimeSettingsRequestId = 'integration:engine:runtime-game-settings';
|
||||
const runtimeSettingsActionId = 'c9f68480-dba9-4e03-a62b-499e6234f18a';
|
||||
const generalIds = [990_301, 990_302, 990_303] as const;
|
||||
const runtimeSettingsLogText = 'runtime-settings-existing-log';
|
||||
|
||||
const buildGeneral = (id: number, turnTime: Date): TurnGeneral =>
|
||||
({
|
||||
@@ -50,16 +53,23 @@ const buildGeneral = (id: number, turnTime: Date): TurnGeneral =>
|
||||
npcState: 0,
|
||||
}) as TurnGeneral;
|
||||
|
||||
const waitForSucceeded = async (db: GamePrismaClient): Promise<void> => {
|
||||
const waitForSucceeded = async (db: GamePrismaClient, targetRequestId = requestId): Promise<void> => {
|
||||
const deadline = Date.now() + 5_000;
|
||||
while (Date.now() < deadline) {
|
||||
const event = await db.inputEvent.findUnique({ where: { requestId }, select: { status: true } });
|
||||
const event = await db.inputEvent.findUnique({
|
||||
where: { requestId: targetRequestId },
|
||||
select: { status: true },
|
||||
});
|
||||
if (event?.status === 'SUCCEEDED') {
|
||||
return;
|
||||
}
|
||||
await new Promise((resolve) => setTimeout(resolve, 25));
|
||||
}
|
||||
throw new Error('runtime clock shift input event did not complete');
|
||||
const event = await db.inputEvent.findUnique({
|
||||
where: { requestId: targetRequestId },
|
||||
select: { status: true, error: true, attempts: true },
|
||||
});
|
||||
throw new Error(`runtime input event did not complete: ${JSON.stringify(event)}`);
|
||||
};
|
||||
|
||||
integration('runtime clock shift persistence', () => {
|
||||
@@ -71,17 +81,27 @@ integration('runtime clock shift persistence', () => {
|
||||
await connector.connect();
|
||||
db = connector.prisma;
|
||||
closeDb = () => connector.disconnect();
|
||||
await db.inputEvent.deleteMany({ where: { requestId } });
|
||||
await db.inputEvent.deleteMany({ where: { requestId: { in: [requestId, runtimeSettingsRequestId] } } });
|
||||
await db.votePoll.deleteMany({ where: { openerGeneralId: generalIds[2] } });
|
||||
await db.message.deleteMany({ where: { mailbox: generalIds[2] } });
|
||||
await db.logEntry.deleteMany({ where: { text: runtimeSettingsLogText } });
|
||||
await db.auction.deleteMany({ where: { hostGeneralId: { in: [...generalIds] } } });
|
||||
await db.general.deleteMany({ where: { id: { in: [...generalIds] } } });
|
||||
await db.worldState.deleteMany({ where: { scenarioCode: 'runtime-clock-shift' } });
|
||||
await db.worldState.deleteMany({
|
||||
where: { scenarioCode: { in: ['runtime-clock-shift', 'runtime-game-settings'] } },
|
||||
});
|
||||
});
|
||||
|
||||
afterAll(async () => {
|
||||
await db.inputEvent.deleteMany({ where: { requestId } });
|
||||
await db.inputEvent.deleteMany({ where: { requestId: { in: [requestId, runtimeSettingsRequestId] } } });
|
||||
await db.votePoll.deleteMany({ where: { openerGeneralId: generalIds[2] } });
|
||||
await db.message.deleteMany({ where: { mailbox: generalIds[2] } });
|
||||
await db.logEntry.deleteMany({ where: { text: runtimeSettingsLogText } });
|
||||
await db.auction.deleteMany({ where: { hostGeneralId: { in: [...generalIds] } } });
|
||||
await db.general.deleteMany({ where: { id: { in: [...generalIds] } } });
|
||||
await db.worldState.deleteMany({ where: { scenarioCode: 'runtime-clock-shift' } });
|
||||
await db.worldState.deleteMany({
|
||||
where: { scenarioCode: { in: ['runtime-clock-shift', 'runtime-game-settings'] } },
|
||||
});
|
||||
await closeDb?.();
|
||||
});
|
||||
|
||||
@@ -126,7 +146,7 @@ integration('runtime clock shift persistence', () => {
|
||||
db.auction.create({
|
||||
data: {
|
||||
type: 'BUY_RICE',
|
||||
hostGeneralId: generalIds[index % generalIds.length]!,
|
||||
hostGeneralId: generals[index % generals.length]!.id,
|
||||
detail: {},
|
||||
status,
|
||||
closeAt: new Date(`2099-07-30T1${index}:00:00.000Z`),
|
||||
@@ -278,4 +298,250 @@ integration('runtime clock shift persistence', () => {
|
||||
|
||||
await db.worldState.delete({ where: { id: row.id } });
|
||||
});
|
||||
|
||||
it('reprojects tick-owned dates for a live turn-term change without rewriting existing log timestamps', async () => {
|
||||
const base = new Date('2099-08-01T10:00:00.000Z');
|
||||
const row = await db.worldState.create({
|
||||
data: {
|
||||
scenarioCode: 'runtime-game-settings',
|
||||
currentYear: 191,
|
||||
currentMonth: 2,
|
||||
tickSeconds: 600,
|
||||
clockBaseTime: base,
|
||||
clockTick: 0,
|
||||
clockMode: 'manual',
|
||||
clockWallAnchor: base,
|
||||
lastTurnTick: 0,
|
||||
config: { turnTermMinutes: 10, blockGeneralCreate: 0 },
|
||||
meta: { lastTurnTime: base.toISOString(), turnterm: 10 },
|
||||
},
|
||||
});
|
||||
const general = {
|
||||
...buildGeneral(generalIds[2], new Date('2099-08-01T10:10:00.000Z')),
|
||||
turnTick: GAME_TICKS_PER_TURN,
|
||||
recentWarTime: new Date('2099-08-01T10:05:00.000Z'),
|
||||
recentWarTick: GAME_TICKS_PER_TURN / 2,
|
||||
};
|
||||
await db.general.create({
|
||||
data: {
|
||||
id: general.id,
|
||||
name: general.name,
|
||||
nationId: general.nationId,
|
||||
cityId: general.cityId,
|
||||
troopId: general.troopId,
|
||||
turnTime: general.turnTime,
|
||||
turnTick: BigInt(general.turnTick),
|
||||
recentWarTime: general.recentWarTime,
|
||||
recentWarTick: BigInt(general.recentWarTick),
|
||||
},
|
||||
});
|
||||
const auction = await db.auction.create({
|
||||
data: {
|
||||
type: 'BUY_RICE',
|
||||
hostGeneralId: general.id,
|
||||
detail: {},
|
||||
status: 'OPEN',
|
||||
closeAt: new Date('2099-08-01T10:10:00.000Z'),
|
||||
closeTick: BigInt(GAME_TICKS_PER_TURN),
|
||||
},
|
||||
});
|
||||
const message = await db.message.create({
|
||||
data: {
|
||||
mailbox: general.id,
|
||||
type: 'runtime-settings-test',
|
||||
src: 0,
|
||||
dest: general.id,
|
||||
time: new Date('2099-08-01T10:05:00.000Z'),
|
||||
timeTick: BigInt(GAME_TICKS_PER_TURN / 2),
|
||||
validUntil: new Date('2099-08-01T10:10:00.000Z'),
|
||||
validUntilTick: BigInt(GAME_TICKS_PER_TURN),
|
||||
message: {},
|
||||
},
|
||||
});
|
||||
const vote = await db.votePoll.create({
|
||||
data: {
|
||||
title: 'runtime settings test',
|
||||
options: ['yes', 'no'],
|
||||
revealMode: 'ALWAYS',
|
||||
openerGeneralId: general.id,
|
||||
openerName: general.name,
|
||||
startAt: new Date('2099-08-01T10:05:00.000Z'),
|
||||
startTick: BigInt(GAME_TICKS_PER_TURN / 2),
|
||||
endAt: new Date('2099-08-01T10:10:00.000Z'),
|
||||
endTick: BigInt(GAME_TICKS_PER_TURN),
|
||||
},
|
||||
});
|
||||
const originalLogTime = new Date('2026-01-02T03:04:05.000Z');
|
||||
const existingLog = await db.logEntry.create({
|
||||
data: {
|
||||
scope: 'SYSTEM',
|
||||
category: 'HISTORY',
|
||||
year: 191,
|
||||
month: 2,
|
||||
text: runtimeSettingsLogText,
|
||||
createdAt: originalLogTime,
|
||||
},
|
||||
});
|
||||
|
||||
const state: TurnWorldState = {
|
||||
id: row.id,
|
||||
currentYear: 191,
|
||||
currentMonth: 2,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: base,
|
||||
clockBaseTime: base,
|
||||
clockTick: 0,
|
||||
clockMode: 'manual',
|
||||
clockWallAnchor: base,
|
||||
lastTurnTick: 0,
|
||||
meta: row.meta as Record<string, unknown>,
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
scenarioConfig: {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const: {},
|
||||
environment: { mapName: 'test', unitSet: 'default' },
|
||||
},
|
||||
worldConfig: row.config as Record<string, unknown>,
|
||||
map: {
|
||||
id: 'test',
|
||||
name: 'test',
|
||||
cities: [],
|
||||
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
||||
},
|
||||
generals: [general],
|
||||
cities: [],
|
||||
nations: [],
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [],
|
||||
initialEvents: [],
|
||||
};
|
||||
const world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
});
|
||||
const stateStore = new InMemoryTurnStateStore(world);
|
||||
await stateStore.saveCheckpoint({
|
||||
turnTime: base.toISOString(),
|
||||
turnTick: 0,
|
||||
generalId: 0,
|
||||
year: 191,
|
||||
month: 2,
|
||||
});
|
||||
const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
|
||||
const queue = new DatabaseTurnDaemonCommandQueue(db);
|
||||
await queue.initialize();
|
||||
const stateManager = new EngineStateManager();
|
||||
stateManager.register('world', {
|
||||
capture: () => world.captureState(),
|
||||
restore: (saved) => world.restoreState(saved),
|
||||
});
|
||||
const lifecycle = new TurnDaemonLifecycle(
|
||||
{
|
||||
clock: new SystemClock(),
|
||||
controlQueue: queue,
|
||||
commandResponder: queue,
|
||||
commandHandler: createTurnDaemonCommandHandler({ world }),
|
||||
hooks: hooks.hooks,
|
||||
stateManager,
|
||||
stateStore,
|
||||
getNextTickTime: (lastTurnTime) =>
|
||||
getNextTickTime(lastTurnTime, Math.max(1, Math.round(world.getState().tickSeconds / 60))),
|
||||
processor: {
|
||||
run: async () => ({
|
||||
lastTurnTime: world.getState().lastTurnTime.toISOString(),
|
||||
processedGenerals: 0,
|
||||
processedTurns: 0,
|
||||
durationMs: 0,
|
||||
partial: false,
|
||||
}),
|
||||
},
|
||||
},
|
||||
{
|
||||
profile: 'integration',
|
||||
defaultBudget: { budgetMs: 1000, maxGenerals: 10, catchUpCap: 1 },
|
||||
}
|
||||
);
|
||||
|
||||
await db.inputEvent.create({
|
||||
data: {
|
||||
requestId: runtimeSettingsRequestId,
|
||||
target: 'ENGINE',
|
||||
eventType: 'updateRuntimeSettings',
|
||||
payload: {
|
||||
type: 'updateRuntimeSettings',
|
||||
requestId: runtimeSettingsRequestId,
|
||||
actionId: runtimeSettingsActionId,
|
||||
settings: {
|
||||
turnTermMinutes: 20,
|
||||
blockGeneralCreate: 2,
|
||||
autorunUser: {
|
||||
limitMinutes: 720,
|
||||
options: ['develop', 'recruit_high', 'chief'],
|
||||
},
|
||||
},
|
||||
} as GamePrisma.InputJsonValue,
|
||||
},
|
||||
});
|
||||
const loop = lifecycle.start();
|
||||
try {
|
||||
await waitForSucceeded(db, runtimeSettingsRequestId);
|
||||
} finally {
|
||||
await lifecycle.stop('test complete');
|
||||
await loop;
|
||||
await hooks.close();
|
||||
}
|
||||
|
||||
const storedWorld = await db.worldState.findUniqueOrThrow({ where: { id: row.id } });
|
||||
expect(storedWorld).toMatchObject({ tickSeconds: 1200, clockBaseTime: base, lastTurnTick: 0n });
|
||||
expect(storedWorld.config).toMatchObject({ turnTermMinutes: 20, blockGeneralCreate: 2 });
|
||||
expect(storedWorld.meta).toMatchObject({
|
||||
turnterm: 20,
|
||||
autorun_user: {
|
||||
limit_minutes: 720,
|
||||
options: { develop: true, recruit_high: true, chief: true },
|
||||
},
|
||||
});
|
||||
expect(await db.general.findUniqueOrThrow({ where: { id: general.id } })).toMatchObject({
|
||||
turnTime: new Date('2099-08-01T10:20:00.000Z'),
|
||||
turnTick: BigInt(GAME_TICKS_PER_TURN),
|
||||
recentWarTime: new Date('2099-08-01T10:10:00.000Z'),
|
||||
});
|
||||
expect((await db.auction.findUniqueOrThrow({ where: { id: auction.id } })).closeAt).toEqual(
|
||||
new Date('2099-08-01T10:20:00.000Z')
|
||||
);
|
||||
expect(await db.message.findUniqueOrThrow({ where: { id: message.id } })).toMatchObject({
|
||||
time: new Date('2099-08-01T10:10:00.000Z'),
|
||||
validUntil: new Date('2099-08-01T10:20:00.000Z'),
|
||||
});
|
||||
expect(await db.votePoll.findUniqueOrThrow({ where: { id: vote.id } })).toMatchObject({
|
||||
startAt: new Date('2099-08-01T10:10:00.000Z'),
|
||||
endAt: new Date('2099-08-01T10:20:00.000Z'),
|
||||
});
|
||||
expect(await db.logEntry.findUniqueOrThrow({ where: { id: existingLog.id } })).toMatchObject({
|
||||
text: runtimeSettingsLogText,
|
||||
createdAt: originalLogTime,
|
||||
});
|
||||
expect(await db.logEntry.findFirst({ where: { text: { contains: '턴시간이 <C>20분' } } })).not.toBeNull();
|
||||
expect(lifecycle.getStatus().nextTurnTime).toBe('2099-08-01T10:20:00.000Z');
|
||||
expect(await db.inputEvent.findUniqueOrThrow({ where: { requestId: runtimeSettingsRequestId } })).toMatchObject(
|
||||
{
|
||||
status: 'SUCCEEDED',
|
||||
result: {
|
||||
type: 'updateRuntimeSettings',
|
||||
ok: true,
|
||||
actionId: runtimeSettingsActionId,
|
||||
termChanged: true,
|
||||
previousTurnTermMinutes: 10,
|
||||
turnTermMinutes: 20,
|
||||
shiftedGenerals: 1,
|
||||
reprojectedAuctions: 1,
|
||||
reprojectedMessages: 1,
|
||||
reprojectedVotes: 1,
|
||||
},
|
||||
}
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user