feat: 실행 중 게임 옵션 변경을 지원
Gateway 관리 화면에서 현재 기수의 장수 생성 제한, 유저 자동턴, 턴 간격을 내구성 action으로 변경한다. 턴 간격 변경은 논리 tick과 현재 게임 시각을 보존하며 DB와 Redis의 tick 기반 시각을 재투영하고 기존 로그 timestamp는 유지한다.
This commit is contained in:
@@ -89,6 +89,7 @@ import { buildCommandEnv } from './reservedTurnCommands.js';
|
||||
import { DatabaseTurnDaemonLease, TurnDaemonLeaseUnavailableError } from '../lifecycle/databaseTurnDaemonLease.js';
|
||||
import { EngineStateManager } from './engineStateManager.js';
|
||||
import { applyRuntimeClockShift } from './runtimeClockShift.js';
|
||||
import { applyRuntimeGameSettings } from './runtimeGameSettings.js';
|
||||
|
||||
export interface TurnDaemonRuntimeOptions {
|
||||
profile: string;
|
||||
@@ -442,7 +443,7 @@ const createMonthlyCalendarRuntime = async (options: {
|
||||
profileName: options.profileName,
|
||||
getWorld: options.getWorld,
|
||||
getRedisClient: options.getRedisClient,
|
||||
getWorldConfig: () => options.snapshot.worldConfig ?? null,
|
||||
getWorldConfig: () => options.getWorld()?.getWorldConfig() ?? options.snapshot.worldConfig ?? null,
|
||||
getNationPowerRollCount: () => cache.nationPowerRollCount,
|
||||
getTournamentRollConsumed: () => cache.tournamentRollConsumed,
|
||||
now: () => options.getWorld()?.getGameNow(new Date(options.clock.nowMs())) ?? new Date(options.clock.nowMs()),
|
||||
@@ -451,7 +452,7 @@ const createMonthlyCalendarRuntime = async (options: {
|
||||
profileName: options.profileName,
|
||||
getWorld: options.getWorld,
|
||||
getRedisClient: options.getRedisClient,
|
||||
getWorldConfig: () => options.snapshot.worldConfig ?? null,
|
||||
getWorldConfig: () => options.getWorld()?.getWorldConfig() ?? options.snapshot.worldConfig ?? null,
|
||||
getNationPowerRollCount: () => cache.nationPowerRollCount,
|
||||
onTournamentRollConsumed: (consumed) => {
|
||||
cache.tournamentRollConsumed = consumed;
|
||||
@@ -599,6 +600,17 @@ const createStartedAdminActionConsumer = async (options: {
|
||||
redis: options.redisConnector?.client,
|
||||
});
|
||||
}
|
||||
if (action.action === 'UPDATE_RUNTIME_SETTINGS') {
|
||||
if (!options.commandConnector) {
|
||||
return { status: 'FAILED', detail: '게임 command database 연결이 없습니다.' };
|
||||
}
|
||||
return applyRuntimeGameSettings({
|
||||
action,
|
||||
profileName,
|
||||
db: options.commandConnector.prisma,
|
||||
redis: options.redisConnector?.client,
|
||||
});
|
||||
}
|
||||
switch (action.action) {
|
||||
case 'RESUME':
|
||||
options.controlQueue.enqueue({ type: 'resume', reason });
|
||||
@@ -766,7 +778,6 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
const stateStore = new InMemoryTurnStateStore(world);
|
||||
let fastForwardPreparedMonth = '';
|
||||
const processor = new InMemoryTurnProcessor(world, {
|
||||
tickMinutes,
|
||||
beforeExecuteGeneral: reservedTurnStoreHandle
|
||||
? async (general) => {
|
||||
if (options.exclusiveFastForward) {
|
||||
@@ -959,7 +970,8 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
{
|
||||
clock,
|
||||
controlQueue: resolvedControlQueue,
|
||||
getNextTickTime: (lastTurnTime) => getNextTickTime(lastTurnTime, tickMinutes),
|
||||
getNextTickTime: (lastTurnTime) =>
|
||||
getNextTickTime(lastTurnTime, Math.max(1, Math.round(world.getState().tickSeconds / 60))),
|
||||
stateStore,
|
||||
processor,
|
||||
hooks,
|
||||
|
||||
Reference in New Issue
Block a user