feat: 실행 중 게임 옵션 변경을 지원

Gateway 관리 화면에서 현재 기수의 장수 생성 제한, 유저 자동턴, 턴 간격을 내구성 action으로 변경한다.

턴 간격 변경은 논리 tick과 현재 게임 시각을 보존하며 DB와 Redis의 tick 기반 시각을 재투영하고 기존 로그 timestamp는 유지한다.
This commit is contained in:
2026-08-17 16:05:07 +00:00
parent 50e7d894e4
commit ca6823d409
26 changed files with 1680 additions and 115 deletions
@@ -0,0 +1,244 @@
import { randomUUID } from 'node:crypto';
import {
buildGameEventChannel,
GameClock,
isRecord,
writeTournamentProjection,
type RuntimeAutorunUserOption,
type RuntimeGameSettingsPatch,
type TurnDaemonCommand,
type TurnDaemonCommandResult,
} from '@sammo-ts/common';
import type { GamePrisma, GamePrismaClient } from '@sammo-ts/infra';
import type { GatewayAdminActionRecord, GatewayAdminActionResult } from './gatewayAdminActions.js';
interface RuntimeSettingsRedisClient {
get(key: string): Promise<string | null>;
set(key: string, value: string, options?: { NX?: boolean; PX?: number }): Promise<unknown>;
del(key: string): Promise<unknown>;
eval(script: string, options: { keys: string[]; arguments: string[] }): Promise<unknown>;
publish?(channel: string, message: string): Promise<unknown>;
}
type TournamentClockState = {
nextAt?: string;
bettingCloseAt?: string;
runtimeSettingsActionIds?: string[];
[key: string]: unknown;
};
const TURN_TERMS = new Set([1, 2, 5, 10, 20, 30, 60, 120]);
const AUTORUN_OPTIONS = new Set<RuntimeAutorunUserOption>([
'develop',
'warp',
'recruit',
'recruit_high',
'train',
'battle',
'chief',
]);
const asJson = (value: unknown): GamePrisma.InputJsonValue => value as GamePrisma.InputJsonValue;
const isUniqueConflict = (error: unknown): boolean =>
typeof error === 'object' && error !== null && 'code' in error && error.code === 'P2002';
const sleep = (ms: number): Promise<void> => new Promise((resolve) => setTimeout(resolve, ms));
const normalizeSettings = (value: unknown): RuntimeGameSettingsPatch | null => {
if (!isRecord(value)) return null;
const settings: RuntimeGameSettingsPatch = {};
if (value.turnTermMinutes !== undefined) {
if (!Number.isInteger(value.turnTermMinutes) || !TURN_TERMS.has(value.turnTermMinutes as number)) return null;
settings.turnTermMinutes = value.turnTermMinutes as number;
}
if (value.blockGeneralCreate !== undefined) {
if (![0, 1, 2].includes(value.blockGeneralCreate as number)) return null;
settings.blockGeneralCreate = value.blockGeneralCreate as 0 | 1 | 2;
}
if (value.autorunUser !== undefined) {
if (value.autorunUser === null) {
settings.autorunUser = null;
} else {
if (!isRecord(value.autorunUser)) return null;
const limitMinutes = value.autorunUser.limitMinutes;
const options = value.autorunUser.options;
if (
!Number.isInteger(limitMinutes) ||
(limitMinutes as number) < 1 ||
(limitMinutes as number) > 43200 ||
!Array.isArray(options) ||
options.length === 0 ||
!options.every(
(option): option is RuntimeAutorunUserOption =>
typeof option === 'string' && AUTORUN_OPTIONS.has(option as RuntimeAutorunUserOption)
)
) {
return null;
}
settings.autorunUser = {
limitMinutes: limitMinutes as number,
options: Array.from(new Set(options)),
};
}
}
return Object.keys(settings).length > 0 ? settings : null;
};
const ensureEngineCommand = async (
db: GamePrismaClient,
actionId: string,
settings: RuntimeGameSettingsPatch
): Promise<{ requestId: string; result?: TurnDaemonCommandResult; failed?: string }> => {
const requestId = `gateway-runtime:${actionId}`;
const command: TurnDaemonCommand = {
type: 'updateRuntimeSettings',
requestId,
actionId,
settings,
};
try {
await db.inputEvent.create({
data: {
requestId,
target: 'ENGINE',
eventType: command.type,
payload: asJson(command),
},
});
} catch (error) {
if (!isUniqueConflict(error)) throw error;
const existing = await db.inputEvent.findUniqueOrThrow({
where: { requestId },
select: { eventType: true, payload: true },
});
const payload = existing.payload as Partial<TurnDaemonCommand>;
if (
existing.eventType !== command.type ||
payload.type !== command.type ||
payload.actionId !== actionId ||
JSON.stringify(payload.settings) !== JSON.stringify(settings)
) {
return { requestId, failed: '같은 action ID에 다른 런타임 설정 payload가 이미 존재합니다.' };
}
}
const event = await db.inputEvent.findUniqueOrThrow({
where: { requestId },
select: { status: true, result: true, error: true },
});
if (event.status === 'FAILED') {
return { requestId, failed: event.error ?? '게임 엔진 런타임 설정 변경이 실패했습니다.' };
}
if (event.status !== 'SUCCEEDED') return { requestId };
return { requestId, result: event.result as TurnDaemonCommandResult };
};
const reprojectTournamentClock = async (
redis: RuntimeSettingsRedisClient,
profileName: string,
actionId: string,
result: Extract<TurnDaemonCommandResult, { type: 'updateRuntimeSettings'; ok: true }>
): Promise<boolean> => {
const stateKey = `sammo:${profileName}:tournament:state`;
const sourceKeys = {
stateKey,
sourceRevisionKey: `sammo:${profileName}:tournament:source-revision`,
sourceRevisionChannel: `sammo:${profileName}:tournament:source-changed`,
realtimeEventChannel: buildGameEventChannel(profileName),
};
const lockKey = `${stateKey}:mutation-lock`;
const token = randomUUID();
const deadline = Date.now() + 2_000;
while (Date.now() < deadline) {
const acquired = await redis.set(lockKey, token, { NX: true, PX: 30_000 });
if (acquired) {
try {
const rawState = await redis.get(stateKey);
if (!rawState) return false;
const state = JSON.parse(rawState) as TournamentClockState;
const applied = Array.isArray(state.runtimeSettingsActionIds)
? state.runtimeSettingsActionIds.filter((entry): entry is string => typeof entry === 'string')
: [];
if (applied.includes(actionId)) return true;
const previousClock = new GameClock({
baseTime: new Date(result.previousClockBaseTime),
tick: 0,
mode: 'manual',
wallAnchor: new Date(result.previousClockBaseTime),
turnSeconds: result.previousTurnTermMinutes * 60,
});
const nextClock = new GameClock({
baseTime: new Date(result.clockBaseTime),
tick: 0,
mode: 'manual',
wallAnchor: new Date(result.clockBaseTime),
turnSeconds: result.turnTermMinutes * 60,
});
const reproject = (value: string | undefined): string | undefined => {
if (!value) return value;
const parsed = new Date(value);
if (Number.isNaN(parsed.getTime())) return value;
return nextClock.tickToDate(previousClock.dateToTick(parsed)).toISOString();
};
const nextState: TournamentClockState = {
...state,
nextAt: reproject(state.nextAt),
bettingCloseAt: reproject(state.bettingCloseAt),
runtimeSettingsActionIds: [...applied, actionId],
};
await writeTournamentProjection(redis, sourceKeys, [{ key: stateKey, value: nextState }]);
return true;
} finally {
if ((await redis.get(lockKey)) === token) await redis.del(lockKey);
}
}
await sleep(10);
}
throw new Error('토너먼트 턴 간격 변경 lock을 획득하지 못했습니다.');
};
export const applyRuntimeGameSettings = async (options: {
action: GatewayAdminActionRecord;
profileName: string;
db: GamePrismaClient;
redis?: RuntimeSettingsRedisClient;
}): Promise<GatewayAdminActionResult> => {
const { action, profileName, db, redis } = options;
if (!action.id) return { status: 'FAILED', detail: '런타임 설정 action ID가 없습니다.' };
const settings = normalizeSettings(action.payload?.settings);
if (!settings) return { status: 'FAILED', detail: '런타임 설정 payload가 올바르지 않습니다.' };
const engine = await ensureEngineCommand(db, action.id, settings);
if (engine.failed) return { status: 'FAILED', detail: engine.failed };
if (!engine.result) return { status: 'REQUESTED', detail: `게임 엔진 처리 대기 중: ${engine.requestId}` };
if (engine.result.type !== 'updateRuntimeSettings' || !engine.result.ok) {
return {
status: 'FAILED',
detail:
engine.result.type === 'updateRuntimeSettings'
? engine.result.reason
: '게임 엔진이 다른 결과를 반환했습니다.',
};
}
if (engine.result.termChanged && !redis) {
return {
status: 'PARTIAL',
detail: `DB 설정은 적용됐지만 Redis 토너먼트 시각 동기화를 기다리는 중입니다: ${engine.requestId}`,
};
}
const tournamentReprojected =
engine.result.termChanged && redis
? await reprojectTournamentClock(redis, profileName, action.id, engine.result)
: false;
const summary = [
`${engine.result.turnTermMinutes}`,
settings.blockGeneralCreate === undefined ? null : `장수 생성 ${settings.blockGeneralCreate}`,
settings.autorunUser === undefined
? null
: settings.autorunUser === null
? '유저 자동턴 끔'
: `유저 자동턴 ${settings.autorunUser.limitMinutes}`,
engine.result.termChanged ? `장수 ${engine.result.shiftedGenerals}명 시각 보정` : null,
tournamentReprojected ? '토너먼트 시각 보정' : null,
].filter((entry): entry is string => entry !== null);
return { status: 'APPLIED', detail: summary.join(' · ') };
};