feat: 실행 중 게임 옵션 변경을 지원
Gateway 관리 화면에서 현재 기수의 장수 생성 제한, 유저 자동턴, 턴 간격을 내구성 action으로 변경한다. 턴 간격 변경은 논리 tick과 현재 게임 시각을 보존하며 DB와 Redis의 tick 기반 시각을 재투영하고 기존 로그 timestamp는 유지한다.
This commit is contained in:
@@ -348,7 +348,7 @@ export class TurnDaemonLifecycle {
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return;
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}
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if (result.type === 'shiftSchedule' && result.ok) {
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if ((result.type === 'shiftSchedule' || result.type === 'updateRuntimeSettings') && result.ok) {
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this.status.lastTurnTime = result.lastTurnTime;
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this.status.checkpoint = result.checkpoint;
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await this.stateStore.saveCheckpoint(result.checkpoint);
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@@ -368,6 +368,30 @@ const zShiftSchedule = z.object({
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.refine((value) => value !== 0),
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});
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const zRuntimeAutorunOption = z.enum(['develop', 'warp', 'recruit', 'recruit_high', 'train', 'battle', 'chief']);
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const zUpdateRuntimeSettings = z.object({
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type: z.literal('updateRuntimeSettings'),
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actionId: z.string().uuid(),
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settings: z
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.object({
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turnTermMinutes: z
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.number()
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.int()
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.refine((value) => [1, 2, 5, 10, 20, 30, 60, 120].includes(value))
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.optional(),
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blockGeneralCreate: z.union([z.literal(0), z.literal(1), z.literal(2)]).optional(),
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autorunUser: z
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.object({
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limitMinutes: z.number().int().min(1).max(43200),
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options: z.array(zRuntimeAutorunOption).min(1),
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})
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.nullable()
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.optional(),
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})
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.refine((settings) => Object.values(settings).some((value) => value !== undefined)),
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});
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const normalizeAuctionFinalize: CommandNormalizer<'auctionFinalize'> = (envelope) => {
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const command = parseWith(zAuctionFinalize, envelope.command);
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if (!command) {
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@@ -660,6 +684,14 @@ const normalizeShiftSchedule: CommandNormalizer<'shiftSchedule'> = (envelope) =>
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return { ...command, requestId: envelope.requestId };
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};
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const normalizeUpdateRuntimeSettings: CommandNormalizer<'updateRuntimeSettings'> = (envelope) => {
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const command = parseWith(zUpdateRuntimeSettings, envelope.command);
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if (!command) {
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return null;
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}
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return { ...command, requestId: envelope.requestId };
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};
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const normalizers: CommandNormalizerMap = {
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auctionFinalize: normalizeAuctionFinalize,
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auctionOpen: normalizeAuctionOpen,
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@@ -699,6 +731,7 @@ const normalizers: CommandNormalizerMap = {
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resume: normalizeResume,
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shutdown: normalizeShutdown,
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shiftSchedule: normalizeShiftSchedule,
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updateRuntimeSettings: normalizeUpdateRuntimeSettings,
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};
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export const normalizeTurnDaemonCommand = (envelope: TurnDaemonCommandEnvelope): TurnDaemonCommand | null => {
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@@ -149,7 +149,7 @@ export const createWorldReadModelSignature = (world: InMemoryTurnWorld): string
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currentYear: state.currentYear,
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currentMonth: state.currentMonth,
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tickSeconds: state.tickSeconds,
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config: world.getScenarioConfig(),
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config: world.getWorldConfig(),
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meta: projectWorldMeta(state.meta),
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});
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};
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@@ -438,11 +438,7 @@ export const createReadModelChangeJournal = (changes: RealtimeReadModelChanges):
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if (changes.worldChanged) {
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journal.mark('world.content').mark('map.world');
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}
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if (
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changes.mapChanged ||
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(changes.mapCityIds ?? []).length > 0 ||
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(changes.mapNationIds ?? []).length > 0
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) {
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if (changes.mapChanged || (changes.mapCityIds ?? []).length > 0 || (changes.mapNationIds ?? []).length > 0) {
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journal.mark('map.world');
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}
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if ((changes.frontStatusGeneralIds ?? []).length > 0 || changes.frontStatusChanged) {
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@@ -1119,6 +1115,7 @@ export const createDatabaseTurnHooks = async (
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clockMode: state.clockMode ?? 'manual',
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clockWallAnchor: state.clockWallAnchor ?? state.lastTurnTime,
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lastTurnTick: BigInt(state.lastTurnTick ?? world.dateToGameTick(state.lastTurnTime)),
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config: asJson(world.getWorldConfig()),
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meta: asJson(state.meta),
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};
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const persist = async (
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@@ -15,6 +15,7 @@ export interface GatewayAdminActionRecord {
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handledAt?: string | null;
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handler?: string | null;
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detail?: string | null;
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payload?: Record<string, unknown>;
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install?: {
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scenarioId?: number;
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turnTermMinutes?: number;
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@@ -103,6 +104,7 @@ export const createGatewayAdminActionConsumer = async (
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handledAt: action.handledAt?.toISOString() ?? null,
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handler: action.handler,
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detail: action.detail,
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payload: normalizeMeta(action.payload),
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};
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let result: GatewayAdminActionResult;
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try {
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@@ -33,13 +33,13 @@ const isWorldUnited = (world: InMemoryTurnWorld): boolean => {
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export class InMemoryTurnProcessor implements TurnProcessor {
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// 인메모리 월드로 턴을 실행하고 월/연 갱신까지 처리한다.
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private readonly world: InMemoryTurnWorld;
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private readonly tickMinutes: number;
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private readonly tickMinutesOverride?: number;
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private readonly beforeExecuteGeneral?: (general: TurnGeneral) => Promise<void>;
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private readonly afterExecuteGeneral?: (general: TurnGeneral, result: TurnGeneralExecutionResult) => Promise<void>;
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constructor(world: InMemoryTurnWorld, options: InMemoryTurnProcessorOptions = {}) {
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this.world = world;
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this.tickMinutes = resolveTickMinutes(world, options.tickMinutes);
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this.tickMinutesOverride = options.tickMinutes;
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this.beforeExecuteGeneral = options.beforeExecuteGeneral;
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this.afterExecuteGeneral = options.afterExecuteGeneral;
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}
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@@ -53,6 +53,7 @@ export class InMemoryTurnProcessor implements TurnProcessor {
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this.world.updateWorldMeta({
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refreshLimit: calculateAccessRefreshLimit(this.world.getState().tickSeconds),
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});
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const tickMinutes = resolveTickMinutes(this.world, this.tickMinutesOverride);
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let processedGenerals = 0;
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let processedTurns = 0;
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@@ -61,7 +62,7 @@ export class InMemoryTurnProcessor implements TurnProcessor {
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let nextCheckpoint: TurnCheckpoint | undefined = undefined;
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const previousLastTurnTime = this.world.getState().lastTurnTime;
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const firstTickTime = getNextTickTime(previousLastTurnTime, this.tickMinutes);
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const firstTickTime = getNextTickTime(previousLastTurnTime, tickMinutes);
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// Ref processes `turntime < monthlyBoundary` before the monthly turn. A
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// general exactly on the boundary therefore runs only after that month
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// has advanced, on the daemon's following pass.
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@@ -114,7 +115,7 @@ export class InMemoryTurnProcessor implements TurnProcessor {
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}
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if (!partial) {
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let nextTickTime = getNextTickTime(this.world.getState().lastTurnTime, this.tickMinutes);
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let nextTickTime = getNextTickTime(this.world.getState().lastTurnTime, tickMinutes);
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while (!isWorldUnited(this.world) && nextTickTime.getTime() <= targetTime.getTime()) {
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if (processedTurns >= budget.catchUpCap || isBudgetExpired()) {
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partial = true;
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@@ -125,7 +126,7 @@ export class InMemoryTurnProcessor implements TurnProcessor {
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if (isWorldUnited(this.world)) {
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break;
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}
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nextTickTime = getNextTickTime(this.world.getState().lastTurnTime, this.tickMinutes);
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nextTickTime = getNextTickTime(this.world.getState().lastTurnTime, tickMinutes);
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}
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}
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@@ -145,6 +145,7 @@ export interface TurnWorldChanges {
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export interface InMemoryTurnWorldStateSnapshot {
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schedule: TurnSchedule;
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state: TurnWorldState;
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worldConfig: Record<string, unknown>;
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checkpoint?: TurnCheckpoint;
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generals: Array<[number, TurnGeneral]>;
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cities: Array<[number, City]>;
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@@ -181,6 +182,7 @@ export interface InMemoryTurnWorldStateSnapshot {
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export interface InMemoryTurnWorldInspection {
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state: TurnWorldState;
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worldConfig: Record<string, unknown>;
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checkpoint?: TurnCheckpoint;
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generals: TurnGeneral[];
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cities: City[];
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@@ -447,6 +449,7 @@ export class InMemoryTurnWorld {
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private readonly pendingYearbookSnapshots: PendingYearbookSnapshot[] = [];
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private readonly pendingUnificationFinalizations: PendingUnificationFinalization[] = [];
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private readonly scenarioConfig: ScenarioConfig;
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private readonly worldConfig: Record<string, unknown>;
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private readonly unitSet?: UnitSetDefinition;
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private checkpoint?: TurnCheckpoint;
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private state: TurnWorldState;
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@@ -483,6 +486,10 @@ export class InMemoryTurnWorld {
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meta: { ...state.meta, lastTurnTime: lastTurnTime.toISOString() },
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};
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this.scenarioConfig = snapshot.scenarioConfig;
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// Runtime callbacks created before the world keep the original object
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// reference. Mutate this object in place so a live settings action is
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// observed by monthly handlers without restarting the daemon.
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this.worldConfig = snapshot.worldConfig ?? {};
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this.unitSet = snapshot.unitSet;
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this.schedule = options.schedule;
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this.generalTurnHandler =
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@@ -597,6 +604,7 @@ export class InMemoryTurnWorld {
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return structuredClone({
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schedule: this.schedule,
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state: this.state,
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worldConfig: this.worldConfig,
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checkpoint: this.checkpoint,
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generals: Array.from(this.generals.entries()),
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cities: Array.from(this.cities.entries()),
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@@ -636,6 +644,10 @@ export class InMemoryTurnWorld {
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const restored = structuredClone(snapshot);
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this.schedule = restored.schedule;
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this.state = restored.state;
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for (const key of Object.keys(this.worldConfig)) {
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delete this.worldConfig[key];
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}
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Object.assign(this.worldConfig, restored.worldConfig);
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this.checkpoint = restored.checkpoint;
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this.replaceMap(this.generals, restored.generals);
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this.replaceMap(this.cities, restored.cities);
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@@ -673,6 +685,7 @@ export class InMemoryTurnWorld {
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inspectState(): InMemoryTurnWorldInspection {
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return structuredClone({
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state: this.state,
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worldConfig: this.worldConfig,
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checkpoint: this.checkpoint,
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generals: Array.from(this.generals.values()),
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cities: Array.from(this.cities.values()),
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@@ -698,46 +711,107 @@ export class InMemoryTurnWorld {
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};
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}
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updateWorldConfig(patch: Record<string, unknown>): void {
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Object.assign(this.worldConfig, patch);
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}
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markGeneralAccessScoreReset(generalId: number): void {
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if (Number.isSafeInteger(generalId) && generalId > 0) {
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this.accessScoreResetGeneralIds.add(generalId);
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}
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}
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changeTurnTerm(tickMinutes: number): void {
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changeTurnTerm(
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tickMinutes: number,
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wallNow = new Date()
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): {
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changed: boolean;
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previousTurnTermMinutes: number;
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turnTermMinutes: number;
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previousClockBaseTime: string;
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clockBaseTime: string;
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shiftedGenerals: number;
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lastTurnTime: string;
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} {
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if (!Number.isInteger(tickMinutes) || tickMinutes <= 0) {
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throw new Error('Turn term must be a positive integer.');
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}
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const previousTickSeconds = this.state.tickSeconds;
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const nextTickSeconds = tickMinutes * 60;
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if (previousTickSeconds === nextTickSeconds) {
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return;
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}
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const previousClock = this.getGameClock();
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const anchorTick = this.state.clockTick ?? previousClock.tick;
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const previousClockBaseTime = previousClock.baseTime.toISOString();
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if (previousTickSeconds === nextTickSeconds) {
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this.updateWorldConfig({ turnTermMinutes: tickMinutes });
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return {
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changed: false,
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previousTurnTermMinutes: previousTickSeconds / 60,
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turnTermMinutes: tickMinutes,
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previousClockBaseTime,
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clockBaseTime: previousClockBaseTime,
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shiftedGenerals: 0,
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lastTurnTime: this.state.lastTurnTime.toISOString(),
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};
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}
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const currentWallAnchor = this.state.clockWallAnchor ?? previousClock.wallAnchor;
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const anchorWall = wallNow.getTime() < currentWallAnchor.getTime() ? currentWallAnchor : wallNow;
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const anchorTick = previousClock.nowTick(anchorWall);
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const anchorDisplay = previousClock.tickToDate(anchorTick);
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const nextBaseTime = GameClock.baseTimeForProjection(anchorDisplay, anchorTick, nextTickSeconds);
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const ratio = nextTickSeconds / previousTickSeconds;
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const baseTime = this.state.lastTurnTime.getTime();
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const nextGeneralTimes = new Map(
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Array.from(this.generals.values(), (general) => [
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general.id,
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new Date(baseTime + (general.turnTime.getTime() - baseTime) * ratio),
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])
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);
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const nextClock = new GameClock({
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baseTime: nextBaseTime,
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tick: anchorTick,
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mode: this.state.clockMode ?? 'manual',
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wallAnchor: anchorWall,
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turnSeconds: nextTickSeconds,
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});
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const lastTurnTick = this.state.lastTurnTick ?? previousClock.dateToTick(this.state.lastTurnTime);
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const nextLastTurnTime = nextClock.tickToDate(lastTurnTick);
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this.schedule = { entries: [{ startMinute: 0, tickMinutes }] };
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this.state = {
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...this.state,
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tickSeconds: nextTickSeconds,
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clockBaseTime: nextBaseTime,
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clockTick: anchorTick,
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clockWallAnchor: new Date(anchorWall.getTime()),
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lastTurnTick,
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lastTurnTime: nextLastTurnTime,
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meta: {
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...this.state.meta,
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turnterm: tickMinutes,
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lastTurnTime: nextLastTurnTime.toISOString(),
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},
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};
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this.updateWorldConfig({ turnTermMinutes: tickMinutes });
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for (const general of this.generals.values()) {
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const nextTurnTime = nextGeneralTimes.get(general.id);
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if (!nextTurnTime) {
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throw new Error(`Missing projected turn time for general ${general.id}.`);
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}
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this.updateGeneral(general.id, { turnTime: nextTurnTime });
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const turnTick = general.turnTick ?? previousClock.dateToTick(general.turnTime);
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const recentWarTick =
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general.recentWarTick ??
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(general.recentWarTime ? previousClock.dateToTick(general.recentWarTime) : null);
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this.updateGeneral(general.id, {
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turnTick,
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turnTime: nextClock.tickToDate(turnTick),
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recentWarTick,
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recentWarTime: recentWarTick === null ? null : nextClock.tickToDate(recentWarTick),
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});
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}
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if (this.checkpoint) {
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const checkpointTick =
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this.checkpoint.turnTick ?? previousClock.dateToTick(new Date(this.checkpoint.turnTime));
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this.checkpoint = {
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...this.checkpoint,
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turnTick: checkpointTick,
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turnTime: nextClock.tickToDate(checkpointTick).toISOString(),
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};
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}
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return {
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changed: true,
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previousTurnTermMinutes: previousTickSeconds / 60,
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turnTermMinutes: tickMinutes,
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previousClockBaseTime,
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clockBaseTime: nextBaseTime.toISOString(),
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shiftedGenerals: this.generals.size,
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lastTurnTime: nextLastTurnTime.toISOString(),
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};
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}
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pushLog(entry: LogEntryDraft): void {
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@@ -793,6 +867,10 @@ export class InMemoryTurnWorld {
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return this.scenarioConfig;
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}
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getWorldConfig(): Record<string, unknown> {
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return this.worldConfig;
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}
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getUnitSet(): UnitSetDefinition | undefined {
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return this.unitSet;
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}
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@@ -0,0 +1,244 @@
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import { randomUUID } from 'node:crypto';
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import {
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buildGameEventChannel,
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GameClock,
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isRecord,
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writeTournamentProjection,
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type RuntimeAutorunUserOption,
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type RuntimeGameSettingsPatch,
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type TurnDaemonCommand,
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type TurnDaemonCommandResult,
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} from '@sammo-ts/common';
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import type { GamePrisma, GamePrismaClient } from '@sammo-ts/infra';
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|
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import type { GatewayAdminActionRecord, GatewayAdminActionResult } from './gatewayAdminActions.js';
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|
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interface RuntimeSettingsRedisClient {
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get(key: string): Promise<string | null>;
|
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set(key: string, value: string, options?: { NX?: boolean; PX?: number }): Promise<unknown>;
|
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del(key: string): Promise<unknown>;
|
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eval(script: string, options: { keys: string[]; arguments: string[] }): Promise<unknown>;
|
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publish?(channel: string, message: string): Promise<unknown>;
|
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}
|
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|
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type TournamentClockState = {
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nextAt?: string;
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bettingCloseAt?: string;
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runtimeSettingsActionIds?: string[];
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[key: string]: unknown;
|
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};
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const TURN_TERMS = new Set([1, 2, 5, 10, 20, 30, 60, 120]);
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const AUTORUN_OPTIONS = new Set<RuntimeAutorunUserOption>([
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'develop',
|
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'warp',
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'recruit',
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'recruit_high',
|
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'train',
|
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'battle',
|
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'chief',
|
||||
]);
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const asJson = (value: unknown): GamePrisma.InputJsonValue => value as GamePrisma.InputJsonValue;
|
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const isUniqueConflict = (error: unknown): boolean =>
|
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typeof error === 'object' && error !== null && 'code' in error && error.code === 'P2002';
|
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const sleep = (ms: number): Promise<void> => new Promise((resolve) => setTimeout(resolve, ms));
|
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|
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const normalizeSettings = (value: unknown): RuntimeGameSettingsPatch | null => {
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if (!isRecord(value)) return null;
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const settings: RuntimeGameSettingsPatch = {};
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if (value.turnTermMinutes !== undefined) {
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if (!Number.isInteger(value.turnTermMinutes) || !TURN_TERMS.has(value.turnTermMinutes as number)) return null;
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settings.turnTermMinutes = value.turnTermMinutes as number;
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}
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if (value.blockGeneralCreate !== undefined) {
|
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if (![0, 1, 2].includes(value.blockGeneralCreate as number)) return null;
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settings.blockGeneralCreate = value.blockGeneralCreate as 0 | 1 | 2;
|
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}
|
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if (value.autorunUser !== undefined) {
|
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if (value.autorunUser === null) {
|
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settings.autorunUser = null;
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} else {
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if (!isRecord(value.autorunUser)) return null;
|
||||
const limitMinutes = value.autorunUser.limitMinutes;
|
||||
const options = value.autorunUser.options;
|
||||
if (
|
||||
!Number.isInteger(limitMinutes) ||
|
||||
(limitMinutes as number) < 1 ||
|
||||
(limitMinutes as number) > 43200 ||
|
||||
!Array.isArray(options) ||
|
||||
options.length === 0 ||
|
||||
!options.every(
|
||||
(option): option is RuntimeAutorunUserOption =>
|
||||
typeof option === 'string' && AUTORUN_OPTIONS.has(option as RuntimeAutorunUserOption)
|
||||
)
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
settings.autorunUser = {
|
||||
limitMinutes: limitMinutes as number,
|
||||
options: Array.from(new Set(options)),
|
||||
};
|
||||
}
|
||||
}
|
||||
return Object.keys(settings).length > 0 ? settings : null;
|
||||
};
|
||||
|
||||
const ensureEngineCommand = async (
|
||||
db: GamePrismaClient,
|
||||
actionId: string,
|
||||
settings: RuntimeGameSettingsPatch
|
||||
): Promise<{ requestId: string; result?: TurnDaemonCommandResult; failed?: string }> => {
|
||||
const requestId = `gateway-runtime:${actionId}`;
|
||||
const command: TurnDaemonCommand = {
|
||||
type: 'updateRuntimeSettings',
|
||||
requestId,
|
||||
actionId,
|
||||
settings,
|
||||
};
|
||||
try {
|
||||
await db.inputEvent.create({
|
||||
data: {
|
||||
requestId,
|
||||
target: 'ENGINE',
|
||||
eventType: command.type,
|
||||
payload: asJson(command),
|
||||
},
|
||||
});
|
||||
} catch (error) {
|
||||
if (!isUniqueConflict(error)) throw error;
|
||||
const existing = await db.inputEvent.findUniqueOrThrow({
|
||||
where: { requestId },
|
||||
select: { eventType: true, payload: true },
|
||||
});
|
||||
const payload = existing.payload as Partial<TurnDaemonCommand>;
|
||||
if (
|
||||
existing.eventType !== command.type ||
|
||||
payload.type !== command.type ||
|
||||
payload.actionId !== actionId ||
|
||||
JSON.stringify(payload.settings) !== JSON.stringify(settings)
|
||||
) {
|
||||
return { requestId, failed: '같은 action ID에 다른 런타임 설정 payload가 이미 존재합니다.' };
|
||||
}
|
||||
}
|
||||
|
||||
const event = await db.inputEvent.findUniqueOrThrow({
|
||||
where: { requestId },
|
||||
select: { status: true, result: true, error: true },
|
||||
});
|
||||
if (event.status === 'FAILED') {
|
||||
return { requestId, failed: event.error ?? '게임 엔진 런타임 설정 변경이 실패했습니다.' };
|
||||
}
|
||||
if (event.status !== 'SUCCEEDED') return { requestId };
|
||||
return { requestId, result: event.result as TurnDaemonCommandResult };
|
||||
};
|
||||
|
||||
const reprojectTournamentClock = async (
|
||||
redis: RuntimeSettingsRedisClient,
|
||||
profileName: string,
|
||||
actionId: string,
|
||||
result: Extract<TurnDaemonCommandResult, { type: 'updateRuntimeSettings'; ok: true }>
|
||||
): Promise<boolean> => {
|
||||
const stateKey = `sammo:${profileName}:tournament:state`;
|
||||
const sourceKeys = {
|
||||
stateKey,
|
||||
sourceRevisionKey: `sammo:${profileName}:tournament:source-revision`,
|
||||
sourceRevisionChannel: `sammo:${profileName}:tournament:source-changed`,
|
||||
realtimeEventChannel: buildGameEventChannel(profileName),
|
||||
};
|
||||
const lockKey = `${stateKey}:mutation-lock`;
|
||||
const token = randomUUID();
|
||||
const deadline = Date.now() + 2_000;
|
||||
while (Date.now() < deadline) {
|
||||
const acquired = await redis.set(lockKey, token, { NX: true, PX: 30_000 });
|
||||
if (acquired) {
|
||||
try {
|
||||
const rawState = await redis.get(stateKey);
|
||||
if (!rawState) return false;
|
||||
const state = JSON.parse(rawState) as TournamentClockState;
|
||||
const applied = Array.isArray(state.runtimeSettingsActionIds)
|
||||
? state.runtimeSettingsActionIds.filter((entry): entry is string => typeof entry === 'string')
|
||||
: [];
|
||||
if (applied.includes(actionId)) return true;
|
||||
const previousClock = new GameClock({
|
||||
baseTime: new Date(result.previousClockBaseTime),
|
||||
tick: 0,
|
||||
mode: 'manual',
|
||||
wallAnchor: new Date(result.previousClockBaseTime),
|
||||
turnSeconds: result.previousTurnTermMinutes * 60,
|
||||
});
|
||||
const nextClock = new GameClock({
|
||||
baseTime: new Date(result.clockBaseTime),
|
||||
tick: 0,
|
||||
mode: 'manual',
|
||||
wallAnchor: new Date(result.clockBaseTime),
|
||||
turnSeconds: result.turnTermMinutes * 60,
|
||||
});
|
||||
const reproject = (value: string | undefined): string | undefined => {
|
||||
if (!value) return value;
|
||||
const parsed = new Date(value);
|
||||
if (Number.isNaN(parsed.getTime())) return value;
|
||||
return nextClock.tickToDate(previousClock.dateToTick(parsed)).toISOString();
|
||||
};
|
||||
const nextState: TournamentClockState = {
|
||||
...state,
|
||||
nextAt: reproject(state.nextAt),
|
||||
bettingCloseAt: reproject(state.bettingCloseAt),
|
||||
runtimeSettingsActionIds: [...applied, actionId],
|
||||
};
|
||||
await writeTournamentProjection(redis, sourceKeys, [{ key: stateKey, value: nextState }]);
|
||||
return true;
|
||||
} finally {
|
||||
if ((await redis.get(lockKey)) === token) await redis.del(lockKey);
|
||||
}
|
||||
}
|
||||
await sleep(10);
|
||||
}
|
||||
throw new Error('토너먼트 턴 간격 변경 lock을 획득하지 못했습니다.');
|
||||
};
|
||||
|
||||
export const applyRuntimeGameSettings = async (options: {
|
||||
action: GatewayAdminActionRecord;
|
||||
profileName: string;
|
||||
db: GamePrismaClient;
|
||||
redis?: RuntimeSettingsRedisClient;
|
||||
}): Promise<GatewayAdminActionResult> => {
|
||||
const { action, profileName, db, redis } = options;
|
||||
if (!action.id) return { status: 'FAILED', detail: '런타임 설정 action ID가 없습니다.' };
|
||||
const settings = normalizeSettings(action.payload?.settings);
|
||||
if (!settings) return { status: 'FAILED', detail: '런타임 설정 payload가 올바르지 않습니다.' };
|
||||
const engine = await ensureEngineCommand(db, action.id, settings);
|
||||
if (engine.failed) return { status: 'FAILED', detail: engine.failed };
|
||||
if (!engine.result) return { status: 'REQUESTED', detail: `게임 엔진 처리 대기 중: ${engine.requestId}` };
|
||||
if (engine.result.type !== 'updateRuntimeSettings' || !engine.result.ok) {
|
||||
return {
|
||||
status: 'FAILED',
|
||||
detail:
|
||||
engine.result.type === 'updateRuntimeSettings'
|
||||
? engine.result.reason
|
||||
: '게임 엔진이 다른 결과를 반환했습니다.',
|
||||
};
|
||||
}
|
||||
if (engine.result.termChanged && !redis) {
|
||||
return {
|
||||
status: 'PARTIAL',
|
||||
detail: `DB 설정은 적용됐지만 Redis 토너먼트 시각 동기화를 기다리는 중입니다: ${engine.requestId}`,
|
||||
};
|
||||
}
|
||||
const tournamentReprojected =
|
||||
engine.result.termChanged && redis
|
||||
? await reprojectTournamentClock(redis, profileName, action.id, engine.result)
|
||||
: false;
|
||||
const summary = [
|
||||
`턴 ${engine.result.turnTermMinutes}분`,
|
||||
settings.blockGeneralCreate === undefined ? null : `장수 생성 ${settings.blockGeneralCreate}`,
|
||||
settings.autorunUser === undefined
|
||||
? null
|
||||
: settings.autorunUser === null
|
||||
? '유저 자동턴 끔'
|
||||
: `유저 자동턴 ${settings.autorunUser.limitMinutes}분`,
|
||||
engine.result.termChanged ? `장수 ${engine.result.shiftedGenerals}명 시각 보정` : null,
|
||||
tournamentReprojected ? '토너먼트 시각 보정' : null,
|
||||
].filter((entry): entry is string => entry !== null);
|
||||
return { status: 'APPLIED', detail: summary.join(' · ') };
|
||||
};
|
||||
@@ -89,6 +89,7 @@ import { buildCommandEnv } from './reservedTurnCommands.js';
|
||||
import { DatabaseTurnDaemonLease, TurnDaemonLeaseUnavailableError } from '../lifecycle/databaseTurnDaemonLease.js';
|
||||
import { EngineStateManager } from './engineStateManager.js';
|
||||
import { applyRuntimeClockShift } from './runtimeClockShift.js';
|
||||
import { applyRuntimeGameSettings } from './runtimeGameSettings.js';
|
||||
|
||||
export interface TurnDaemonRuntimeOptions {
|
||||
profile: string;
|
||||
@@ -442,7 +443,7 @@ const createMonthlyCalendarRuntime = async (options: {
|
||||
profileName: options.profileName,
|
||||
getWorld: options.getWorld,
|
||||
getRedisClient: options.getRedisClient,
|
||||
getWorldConfig: () => options.snapshot.worldConfig ?? null,
|
||||
getWorldConfig: () => options.getWorld()?.getWorldConfig() ?? options.snapshot.worldConfig ?? null,
|
||||
getNationPowerRollCount: () => cache.nationPowerRollCount,
|
||||
getTournamentRollConsumed: () => cache.tournamentRollConsumed,
|
||||
now: () => options.getWorld()?.getGameNow(new Date(options.clock.nowMs())) ?? new Date(options.clock.nowMs()),
|
||||
@@ -451,7 +452,7 @@ const createMonthlyCalendarRuntime = async (options: {
|
||||
profileName: options.profileName,
|
||||
getWorld: options.getWorld,
|
||||
getRedisClient: options.getRedisClient,
|
||||
getWorldConfig: () => options.snapshot.worldConfig ?? null,
|
||||
getWorldConfig: () => options.getWorld()?.getWorldConfig() ?? options.snapshot.worldConfig ?? null,
|
||||
getNationPowerRollCount: () => cache.nationPowerRollCount,
|
||||
onTournamentRollConsumed: (consumed) => {
|
||||
cache.tournamentRollConsumed = consumed;
|
||||
@@ -599,6 +600,17 @@ const createStartedAdminActionConsumer = async (options: {
|
||||
redis: options.redisConnector?.client,
|
||||
});
|
||||
}
|
||||
if (action.action === 'UPDATE_RUNTIME_SETTINGS') {
|
||||
if (!options.commandConnector) {
|
||||
return { status: 'FAILED', detail: '게임 command database 연결이 없습니다.' };
|
||||
}
|
||||
return applyRuntimeGameSettings({
|
||||
action,
|
||||
profileName,
|
||||
db: options.commandConnector.prisma,
|
||||
redis: options.redisConnector?.client,
|
||||
});
|
||||
}
|
||||
switch (action.action) {
|
||||
case 'RESUME':
|
||||
options.controlQueue.enqueue({ type: 'resume', reason });
|
||||
@@ -766,7 +778,6 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
const stateStore = new InMemoryTurnStateStore(world);
|
||||
let fastForwardPreparedMonth = '';
|
||||
const processor = new InMemoryTurnProcessor(world, {
|
||||
tickMinutes,
|
||||
beforeExecuteGeneral: reservedTurnStoreHandle
|
||||
? async (general) => {
|
||||
if (options.exclusiveFastForward) {
|
||||
@@ -959,7 +970,8 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
{
|
||||
clock,
|
||||
controlQueue: resolvedControlQueue,
|
||||
getNextTickTime: (lastTurnTime) => getNextTickTime(lastTurnTime, tickMinutes),
|
||||
getNextTickTime: (lastTurnTime) =>
|
||||
getNextTickTime(lastTurnTime, Math.max(1, Math.round(world.getState().tickSeconds / 60))),
|
||||
stateStore,
|
||||
processor,
|
||||
hooks,
|
||||
|
||||
@@ -5,7 +5,14 @@ import type {
|
||||
TurnDaemonCommandResult,
|
||||
} from '../lifecycle/types.js';
|
||||
import { GamePrisma, type DatabaseClient } from '@sammo-ts/infra';
|
||||
import { asRecord, isCanonicalIsoTimestamp, JosaUtil, LiteHashDRBG, RandUtil } from '@sammo-ts/common';
|
||||
import {
|
||||
asRecord,
|
||||
GAME_TICKS_PER_TURN,
|
||||
isCanonicalIsoTimestamp,
|
||||
JosaUtil,
|
||||
LiteHashDRBG,
|
||||
RandUtil,
|
||||
} from '@sammo-ts/common';
|
||||
import {
|
||||
LogCategory,
|
||||
LogFormat,
|
||||
@@ -921,6 +928,130 @@ async function handleShiftSchedule(
|
||||
};
|
||||
}
|
||||
|
||||
async function handleUpdateRuntimeSettings(
|
||||
ctx: CommandHandlerContext,
|
||||
command: Extract<TurnDaemonCommand, { type: 'updateRuntimeSettings' }>
|
||||
): Promise<TurnDaemonCommandResult> {
|
||||
if (!ctx.commandDb) {
|
||||
return {
|
||||
type: 'updateRuntimeSettings',
|
||||
ok: false,
|
||||
actionId: command.actionId,
|
||||
reason: '런타임 설정 변경은 데이터베이스 transaction 경계에서만 실행할 수 있습니다.',
|
||||
};
|
||||
}
|
||||
|
||||
const operationalAcceptedAt = await resolveOperationalAcceptedAt(ctx.commandDb, command);
|
||||
if (command.settings.blockGeneralCreate !== undefined) {
|
||||
ctx.world.updateWorldConfig({ blockGeneralCreate: command.settings.blockGeneralCreate });
|
||||
}
|
||||
if (command.settings.autorunUser !== undefined) {
|
||||
ctx.world.updateWorldMeta({
|
||||
autorun_user:
|
||||
command.settings.autorunUser === null
|
||||
? null
|
||||
: {
|
||||
limit_minutes: command.settings.autorunUser.limitMinutes,
|
||||
options: Object.fromEntries(
|
||||
command.settings.autorunUser.options.map((option) => [option, true])
|
||||
),
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
const currentState = ctx.world.getState();
|
||||
const currentTermMinutes = Math.max(1, Math.round(currentState.tickSeconds / 60));
|
||||
const term =
|
||||
command.settings.turnTermMinutes === undefined
|
||||
? {
|
||||
changed: false,
|
||||
previousTurnTermMinutes: currentTermMinutes,
|
||||
turnTermMinutes: currentTermMinutes,
|
||||
previousClockBaseTime: (currentState.clockBaseTime ?? currentState.lastTurnTime).toISOString(),
|
||||
clockBaseTime: (currentState.clockBaseTime ?? currentState.lastTurnTime).toISOString(),
|
||||
shiftedGenerals: 0,
|
||||
lastTurnTime: currentState.lastTurnTime.toISOString(),
|
||||
}
|
||||
: ctx.world.changeTurnTerm(command.settings.turnTermMinutes, operationalAcceptedAt);
|
||||
|
||||
let reprojectedAuctions = 0;
|
||||
let reprojectedMessages = 0;
|
||||
let reprojectedVotes = 0;
|
||||
if (term.changed) {
|
||||
const ticksPerSecond = BigInt(GAME_TICKS_PER_TURN / (term.turnTermMinutes * 60));
|
||||
const baseTime = new Date(term.clockBaseTime);
|
||||
reprojectedAuctions = await ctx.commandDb.$executeRaw(
|
||||
GamePrisma.sql`
|
||||
UPDATE auction
|
||||
SET close_at = CAST(${baseTime} AS timestamp)
|
||||
+ (close_tick / ${ticksPerSecond}) * INTERVAL '1 second'
|
||||
+ (((close_tick % ${ticksPerSecond}) * 1000) / ${ticksPerSecond}) * INTERVAL '1 millisecond',
|
||||
updated_at = NOW()
|
||||
WHERE close_tick IS NOT NULL
|
||||
`
|
||||
);
|
||||
reprojectedMessages = await ctx.commandDb.$executeRaw(
|
||||
GamePrisma.sql`
|
||||
UPDATE message
|
||||
SET time = CASE
|
||||
WHEN time_tick IS NULL THEN time
|
||||
ELSE CAST(${baseTime} AS timestamp)
|
||||
+ (time_tick / ${ticksPerSecond}) * INTERVAL '1 second'
|
||||
+ (((time_tick % ${ticksPerSecond}) * 1000) / ${ticksPerSecond}) * INTERVAL '1 millisecond'
|
||||
END,
|
||||
valid_until = CASE
|
||||
WHEN valid_until_tick IS NULL THEN valid_until
|
||||
ELSE CAST(${baseTime} AS timestamp)
|
||||
+ (valid_until_tick / ${ticksPerSecond}) * INTERVAL '1 second'
|
||||
+ (((valid_until_tick % ${ticksPerSecond}) * 1000) / ${ticksPerSecond}) * INTERVAL '1 millisecond'
|
||||
END
|
||||
WHERE time_tick IS NOT NULL OR valid_until_tick IS NOT NULL
|
||||
`
|
||||
);
|
||||
reprojectedVotes = await ctx.commandDb.$executeRaw(
|
||||
GamePrisma.sql`
|
||||
UPDATE vote_poll
|
||||
SET start_at = CASE
|
||||
WHEN start_tick IS NULL THEN start_at
|
||||
ELSE CAST(${baseTime} AS timestamp)
|
||||
+ (start_tick / ${ticksPerSecond}) * INTERVAL '1 second'
|
||||
+ (((start_tick % ${ticksPerSecond}) * 1000) / ${ticksPerSecond}) * INTERVAL '1 millisecond'
|
||||
END,
|
||||
end_at = CASE
|
||||
WHEN end_tick IS NULL THEN end_at
|
||||
ELSE CAST(${baseTime} AS timestamp)
|
||||
+ (end_tick / ${ticksPerSecond}) * INTERVAL '1 second'
|
||||
+ (((end_tick % ${ticksPerSecond}) * 1000) / ${ticksPerSecond}) * INTERVAL '1 millisecond'
|
||||
END
|
||||
WHERE start_tick IS NOT NULL OR end_tick IS NOT NULL
|
||||
`
|
||||
);
|
||||
ctx.world.pushLog({
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.HISTORY,
|
||||
text: `<R>★</>턴시간이 <C>${term.turnTermMinutes}분</>으로 변경됩니다.`,
|
||||
});
|
||||
}
|
||||
|
||||
return {
|
||||
type: 'updateRuntimeSettings',
|
||||
ok: true,
|
||||
actionId: command.actionId,
|
||||
settings: command.settings,
|
||||
termChanged: term.changed,
|
||||
previousTurnTermMinutes: term.previousTurnTermMinutes,
|
||||
turnTermMinutes: term.turnTermMinutes,
|
||||
previousClockBaseTime: term.previousClockBaseTime,
|
||||
clockBaseTime: term.clockBaseTime,
|
||||
lastTurnTime: term.lastTurnTime,
|
||||
shiftedGenerals: term.shiftedGenerals,
|
||||
reprojectedAuctions,
|
||||
reprojectedMessages,
|
||||
reprojectedVotes,
|
||||
checkpoint: ctx.world.getCheckpoint(),
|
||||
};
|
||||
}
|
||||
|
||||
async function handleTroopJoin(
|
||||
ctx: CommandHandlerContext,
|
||||
command: Extract<TurnDaemonCommand, { type: 'troopJoin' }>
|
||||
@@ -2505,6 +2636,8 @@ export const createTurnDaemonCommandHandler = (options: {
|
||||
handleSelectPoolReselect(ctx, command as Extract<TurnDaemonCommand, { type: 'selectPoolReselect' }>),
|
||||
shiftSchedule: (command) =>
|
||||
handleShiftSchedule(ctx, command as Extract<TurnDaemonCommand, { type: 'shiftSchedule' }>),
|
||||
updateRuntimeSettings: (command) =>
|
||||
handleUpdateRuntimeSettings(ctx, command as Extract<TurnDaemonCommand, { type: 'updateRuntimeSettings' }>),
|
||||
};
|
||||
|
||||
return {
|
||||
|
||||
Reference in New Issue
Block a user