feat: eslint 적용 및 관련 코드 일괄 수정
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@@ -94,6 +94,7 @@ const buildCity = (): City => ({
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name: 'TestCity',
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nationId: 1,
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level: 2,
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state: 0,
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population: 10000,
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populationMax: 10000,
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agriculture: 500,
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@@ -160,7 +161,7 @@ describe('war triggers', () => {
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it('activates and applies critical damage', async () => {
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const rng = new RandUtil(new ConstantRNG(0));
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const config = buildConfig();
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const crewType = new WarCrewType(buildUnitSet().crewTypes?.[0]!);
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const crewType = new WarCrewType(buildUnitSet().crewTypes![0]);
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const nation = buildNation();
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const city = buildCity();
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@@ -180,7 +181,7 @@ describe('war triggers', () => {
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config,
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city,
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nation,
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new WarCrewType(buildUnitSet().crewTypes?.[1]!),
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new WarCrewType(buildUnitSet().crewTypes![1]),
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new ActionLogger({}),
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200,
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180
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@@ -199,10 +200,7 @@ describe('war triggers', () => {
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if (!caller) {
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throw new Error('Missing che_필살 trigger list');
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}
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caller.fire(
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{ rng, attacker, defender },
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{ e_attacker: {}, e_defender: {} }
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);
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caller.fire({ rng, attacker, defender }, { e_attacker: {}, e_defender: {} });
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expect(attacker.hasActivatedSkill('필살')).toBe(true);
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expect(attacker.getWarPowerMultiply()).toBeCloseTo(1.3);
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