feat: eslint 적용 및 관련 코드 일괄 수정

This commit is contained in:
2026-01-05 15:46:47 +00:00
parent cb312f02b3
commit c965b1120f
387 changed files with 39808 additions and 38800 deletions
@@ -2,10 +2,7 @@ import { JosaUtil } from '@sammo-ts/common';
import type { General, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import { TriggerPriority } from '@sammo-ts/logic/triggers/core.js';
import {
BaseGeneralTrigger,
type GeneralTriggerContext,
} from '@sammo-ts/logic/triggers/general.js';
import { BaseGeneralTrigger, type GeneralTriggerContext } from '@sammo-ts/logic/triggers/general.js';
const HEAL_PROBABILITY = 0.5;
const MIN_HEAL_INJURY = 10;
@@ -20,15 +17,13 @@ const resolveCityGenerals = <TriggerState extends GeneralTriggerState>(
}
const list = worldView.listGeneralsByCity
? worldView.listGeneralsByCity(general.cityId)
: worldView.listGenerals().filter(
(candidate) => candidate.cityId === general.cityId
);
: worldView.listGenerals().filter((candidate) => candidate.cityId === general.cityId);
return list.filter((candidate) => candidate.id !== general.id);
};
// 의술 특기의 도시 치료 트리거.
export class CheUisulCityHealTrigger<
TriggerState extends GeneralTriggerState = GeneralTriggerState
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> extends BaseGeneralTrigger<TriggerState> {
public readonly priority = TriggerPriority.Begin + 10;
@@ -36,10 +31,7 @@ export class CheUisulCityHealTrigger<
super(general);
}
action(
context: GeneralTriggerContext<TriggerState>,
env: Record<string, unknown>
): Record<string, unknown> {
action(context: GeneralTriggerContext<TriggerState>, env: Record<string, unknown>): Record<string, unknown> {
const general = context.general;
const rng = context.rng;
const logger = context.log;
@@ -50,17 +42,15 @@ export class CheUisulCityHealTrigger<
logger?.push('<C>의술</>을 펼쳐 스스로 치료합니다!');
}
const candidates = resolveCityGenerals(general, context).filter(
(candidate) => {
if (candidate.injury <= MIN_HEAL_INJURY) {
return false;
}
if (general.nationId === 0) {
return candidate.nationId === 0;
}
return true;
const candidates = resolveCityGenerals(general, context).filter((candidate) => {
if (candidate.injury <= MIN_HEAL_INJURY) {
return false;
}
);
if (general.nationId === 0) {
return candidate.nationId === 0;
}
return true;
});
const healed = candidates.filter(() => rng.nextBool(HEAL_PROBABILITY));
@@ -75,14 +65,10 @@ export class CheUisulCityHealTrigger<
const firstName = healed[0]?.name ?? '장수';
if (healed.length === 1) {
const josa = JosaUtil.pick(firstName, '을');
logger?.push(
`<C>의술</>을 펼쳐 도시의 장수 <Y>${firstName}</>${josa} 치료합니다!`
);
logger?.push(`<C>의술</>을 펼쳐 도시의 장수 <Y>${firstName}</>${josa} 치료합니다!`);
} else {
const otherCount = healed.length - 1;
logger?.push(
`<C>의술</>을 펼쳐 도시의 장수들 <Y>${firstName}</> 외 <C>${otherCount}</>명을 치료합니다!`
);
logger?.push(`<C>의술</>을 펼쳐 도시의 장수들 <Y>${firstName}</> 외 <C>${otherCount}</>명을 치료합니다!`);
}
return env;
@@ -1,9 +1,6 @@
import { JosaUtil } from '@sammo-ts/common';
import { TriggerPriority } from '@sammo-ts/logic/triggers/core.js';
import {
BaseGeneralTrigger,
type GeneralTriggerContext,
} from '@sammo-ts/logic/triggers/general.js';
import { BaseGeneralTrigger, type GeneralTriggerContext } from '@sammo-ts/logic/triggers/general.js';
import type { General } from '@sammo-ts/logic/domain/entities.js';
interface ItemHealOptions {
@@ -24,10 +21,7 @@ export class CheItemHealTrigger extends BaseGeneralTrigger {
this.options = options;
}
action(
context: GeneralTriggerContext,
env: Record<string, unknown>
): Record<string, unknown> {
action(context: GeneralTriggerContext, env: Record<string, unknown>): Record<string, unknown> {
const { general } = context;
if (general.role.items.item !== this.options.itemKey) {
return env;
@@ -40,9 +34,7 @@ export class CheItemHealTrigger extends BaseGeneralTrigger {
context.skill.activate('pre.부상경감', 'pre.치료');
const josa = JosaUtil.pick(this.options.itemRawName, '을');
context.log?.push(
`<C>${this.options.itemName}</>${josa} 사용하여 치료합니다!`
);
context.log?.push(`<C>${this.options.itemName}</>${josa} 사용하여 치료합니다!`);
if (this.options.consume()) {
general.role.items.item = null;