feat: eslint 적용 및 관련 코드 일괄 수정
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@@ -122,8 +122,8 @@ Used for base stats and battle-derived parameters. Common `statName` keys:
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1. `General::getPreTurnExecuteTriggerList()` merges triggers from all actions.
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2. Base triggers are appended:
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- `GeneralTrigger/che_부상경감` (priority 10000 / BEGIN)
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- `GeneralTrigger/che_병력군량소모` (priority 50000 / FINAL)
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- `GeneralTrigger/che_부상경감` (priority 10000 / BEGIN)
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- `GeneralTrigger/che_병력군량소모` (priority 50000 / FINAL)
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3. `TriggerCaller::fire()` executes them before the command runs.
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General triggers use `General::activateSkill()` for logging and gating.
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@@ -146,10 +146,10 @@ Every phase:
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1. `WarUnit::beginPhase()` clears activated skills and recomputes war power.
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2. `General::getBattlePhaseSkillTriggerList()` builds the trigger list.
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- Base triggers (always included):
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- `che_필살시도`, `che_필살발동`
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- `che_회피시도`, `che_회피발동`
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- `che_계략시도`, `che_계략발동`, `che_계략실패`
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- Base triggers (always included):
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- `che_필살시도`, `che_필살발동`
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- `che_회피시도`, `che_회피발동`
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- `che_계략시도`, `che_계략발동`, `che_계략실패`
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3. Attacker/defender trigger lists are merged and fired.
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4. Damage is calculated using `getWarPower()` (after trigger multipliers).
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