feat: eslint 적용 및 관련 코드 일괄 수정

This commit is contained in:
2026-01-05 15:46:47 +00:00
parent cb312f02b3
commit c965b1120f
387 changed files with 39808 additions and 38800 deletions
+6 -6
View File
@@ -122,8 +122,8 @@ Used for base stats and battle-derived parameters. Common `statName` keys:
1. `General::getPreTurnExecuteTriggerList()` merges triggers from all actions.
2. Base triggers are appended:
- `GeneralTrigger/che_부상경감` (priority 10000 / BEGIN)
- `GeneralTrigger/che_병력군량소모` (priority 50000 / FINAL)
- `GeneralTrigger/che_부상경감` (priority 10000 / BEGIN)
- `GeneralTrigger/che_병력군량소모` (priority 50000 / FINAL)
3. `TriggerCaller::fire()` executes them before the command runs.
General triggers use `General::activateSkill()` for logging and gating.
@@ -146,10 +146,10 @@ Every phase:
1. `WarUnit::beginPhase()` clears activated skills and recomputes war power.
2. `General::getBattlePhaseSkillTriggerList()` builds the trigger list.
- Base triggers (always included):
- `che_필살시도`, `che_필살발동`
- `che_회피시도`, `che_회피발동`
- `che_계략시도`, `che_계략발동`, `che_계략실패`
- Base triggers (always included):
- `che_필살시도`, `che_필살발동`
- `che_회피시도`, `che_회피발동`
- `che_계략시도`, `che_계략발동`, `che_계략실패`
3. Attacker/defender trigger lists are merged and fired.
4. Damage is calculated using `getWarPower()` (after trigger multipliers).