feat: eslint 적용 및 관련 코드 일괄 수정
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@@ -21,7 +21,7 @@ They can:
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## Item System
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- Base class: `BaseItem` implements `iAction` and exposes:
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- `getCost()`, `isConsumable()`, `isBuyable()`, `getReqSecu()`.
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- `getCost()`, `isConsumable()`, `isBuyable()`, `getReqSecu()`.
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- Stat items inherit `BaseStatItem` and apply a fixed stat bonus in
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`onCalcStat()` based on class name tokens.
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- Item instances live on the general (`General::getItem()`); items can also
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@@ -36,8 +36,8 @@ Items are configured via `GameConst::$allItems` and scenario overrides.
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(`onCalcDomestic`), e.g., cost/success/score adjustments.
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- `ActionSpecialWar/*` injects battle triggers or stat modifiers.
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- Weighting and eligibility are managed by `SpecialityHelper`:
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- Uses `selectWeight` + stat/arm constraints to choose specials.
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- Deterministic RNG affects special selection for NPCs or resets.
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- Uses `selectWeight` + stat/arm constraints to choose specials.
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- Deterministic RNG affects special selection for NPCs or resets.
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## Personalities
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