feat: eslint 적용 및 관련 코드 일괄 수정
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@@ -11,9 +11,9 @@ exposes trigger hooks. The main reference is `legacy/hwe/sammo/General.php`.
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- `penalty` JSON is decoded into `PenaltyKey -> value` map.
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- `aux` JSON is lazily decoded and only written when aux values change.
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- Rank data is tracked with:
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- `rankVarRead` (current read view)
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- `rankVarIncrease` (increment queue)
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- `rankVarSet` (explicit set queue)
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- `rankVarRead` (current read view)
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- `rankVarIncrease` (increment queue)
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- `rankVarSet` (explicit set queue)
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## Action Objects (`iAction`)
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@@ -44,6 +44,7 @@ modifiers and triggers.
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- Cached by `(statName, injury, action, adjust)` tuple
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Convenience wrappers:
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- `getLeadership()`, `getStrength()`, `getIntel()`
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## Turn Reservation and LastTurn
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@@ -83,10 +84,10 @@ Battle triggers:
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- `getBattleInitSkillTriggerList()` merges per-action battle-init triggers.
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- `getBattlePhaseSkillTriggerList()` includes base phase triggers:
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- `che_필살시도`, `che_필살발동`
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- `che_회피시도`, `che_회피발동`
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- `che_계략시도`, `che_계략발동`, `che_계략실패`
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- plus any action-specific additions.
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- `che_필살시도`, `che_필살발동`
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- `che_회피시도`, `che_회피발동`
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- `che_계략시도`, `che_계략발동`, `che_계략실패`
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- plus any action-specific additions.
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## Rank and Access Log Updates
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