feat: eslint 적용 및 관련 코드 일괄 수정

This commit is contained in:
2026-01-05 15:46:47 +00:00
parent cb312f02b3
commit c965b1120f
387 changed files with 39808 additions and 38800 deletions
+10 -44
View File
@@ -8,14 +8,7 @@ import {
type TurnEngineNationRow,
type TurnEngineTroopRow,
} from '@sammo-ts/infra';
import type {
City,
Nation,
ScenarioConfig,
ScenarioMeta,
Troop,
TriggerValue,
} from '@sammo-ts/logic';
import type { City, Nation, ScenarioConfig, ScenarioMeta, Troop, TriggerValue } from '@sammo-ts/logic';
import { z } from 'zod';
import { getNextTickTime } from '../lifecycle/getNextTickTime.js';
@@ -37,8 +30,7 @@ type JsonRecord = Record<string, unknown>;
const isRecord = (value: unknown): value is JsonRecord =>
value !== null && typeof value === 'object' && !Array.isArray(value);
const asRecord = (value: unknown): JsonRecord =>
isRecord(value) ? value : {};
const asRecord = (value: unknown): JsonRecord => (isRecord(value) ? value : {});
const asTriggerRecord = (value: unknown): Record<string, TriggerValue> =>
isRecord(value) ? (value as Record<string, TriggerValue>) : {};
@@ -101,10 +93,7 @@ const parseLastTurnTime = (meta: JsonRecord): Date | null => {
return parsed;
};
const resolveFallbackTurnTimeBase = (
generals: TurnGeneral[],
updatedAt: Date | null
): Date => {
const resolveFallbackTurnTimeBase = (generals: TurnGeneral[], updatedAt: Date | null): Date => {
let earliest: Date | null = null;
for (const general of generals) {
const turnTime = general.turnTime;
@@ -181,10 +170,7 @@ const mapGeneralRow = (row: TurnEngineGeneralRow): TurnGeneral => ({
const mapCityRow = (row: TurnEngineCityRow): City => {
const meta = asTriggerRecord(row.meta);
const state =
typeof meta.state === 'number' && Number.isFinite(meta.state)
? Math.floor(meta.state)
: 0;
const state = typeof meta.state === 'number' && Number.isFinite(meta.state) ? Math.floor(meta.state) : 0;
return {
id: row.id,
name: row.name,
@@ -249,9 +235,7 @@ const mapTroopRow = (row: TurnEngineTroopRow): Troop => ({
name: row.name,
});
export const loadTurnWorldFromDatabase = async (
options: TurnWorldLoaderOptions
): Promise<TurnWorldLoadResult> => {
export const loadTurnWorldFromDatabase = async (options: TurnWorldLoaderOptions): Promise<TurnWorldLoadResult> => {
const connector = createGamePostgresConnector({ url: options.databaseUrl });
await connector.connect();
try {
@@ -261,14 +245,7 @@ export const loadTurnWorldFromDatabase = async (
throw new Error('world_state row is required to start turn daemon.');
}
const [
generalRows,
cityRows,
nationRows,
diplomacyRows,
troopRows,
eventRows,
] = await Promise.all([
const [generalRows, cityRows, nationRows, diplomacyRows, troopRows, eventRows] = await Promise.all([
prisma.general.findMany(),
prisma.city.findMany(),
prisma.nation.findMany(),
@@ -289,25 +266,14 @@ export const loadTurnWorldFromDatabase = async (
const mapName = scenarioConfig.environment?.mapName ?? 'che';
const map = await loadMapDefinitionByName(mapName, options.mapOptions);
const unitSetName = scenarioConfig.environment?.unitSet ?? 'che';
const unitSet = await loadUnitSetDefinitionByName(
unitSetName,
options.unitSetOptions
);
const unitSet = await loadUnitSetDefinitionByName(unitSetName, options.unitSetOptions);
const meta = asRecord(worldState.meta);
const scenarioMeta = parseScenarioMeta(meta);
const tickMinutes = Math.max(
1,
Math.round(worldState.tickSeconds / 60)
);
const fallbackBase = resolveFallbackTurnTimeBase(
generals,
worldState.updatedAt ?? null
);
const lastTurnTime =
parseLastTurnTime(meta) ??
alignToPreviousTick(fallbackBase, tickMinutes);
const tickMinutes = Math.max(1, Math.round(worldState.tickSeconds / 60));
const fallbackBase = resolveFallbackTurnTimeBase(generals, worldState.updatedAt ?? null);
const lastTurnTime = parseLastTurnTime(meta) ?? alignToPreviousTick(fallbackBase, tickMinutes);
const events = eventRows
.filter((row) => row.targetCode !== 'initial')