feat: eslint 적용 및 관련 코드 일괄 수정

This commit is contained in:
2026-01-05 15:46:47 +00:00
parent cb312f02b3
commit c965b1120f
387 changed files with 39808 additions and 38800 deletions
+3 -13
View File
@@ -23,9 +23,7 @@ const parseNumber = (value: string | undefined, fallback: number, label: string)
return parsed;
};
export const resolveGameApiConfigFromEnv = (
env: NodeJS.ProcessEnv = process.env
): GameApiConfig => {
export const resolveGameApiConfigFromEnv = (env: NodeJS.ProcessEnv = process.env): GameApiConfig => {
const profile = env.PROFILE ?? env.SERVER_PROFILE ?? 'hwe';
const scenario = env.SCENARIO ?? 'default';
const profileName = `${profile}:${scenario}`;
@@ -42,21 +40,13 @@ export const resolveGameApiConfigFromEnv = (
profile,
scenario,
profileName,
daemonRequestTimeoutMs: parseNumber(
env.DAEMON_REQUEST_TIMEOUT_MS,
5000,
'DAEMON_REQUEST_TIMEOUT_MS'
),
daemonRequestTimeoutMs: parseNumber(env.DAEMON_REQUEST_TIMEOUT_MS, 5000, 'DAEMON_REQUEST_TIMEOUT_MS'),
battleSimRequestTimeoutMs: parseNumber(
env.BATTLE_SIM_REQUEST_TIMEOUT_MS,
8000,
'BATTLE_SIM_REQUEST_TIMEOUT_MS'
),
battleSimResultTtlSeconds: parseNumber(
env.BATTLE_SIM_RESULT_TTL_SECONDS,
60,
'BATTLE_SIM_RESULT_TTL_SECONDS'
),
battleSimResultTtlSeconds: parseNumber(env.BATTLE_SIM_RESULT_TTL_SECONDS, 60, 'BATTLE_SIM_RESULT_TTL_SECONDS'),
gameTokenSecret: secret,
flushChannel: `${gatewayPrefix}:flush`,
};