Merge branch 'main' into feature/p0-actor-ownership
# Conflicts: # app/game-api/src/router/troop/index.ts
This commit is contained in:
@@ -283,8 +283,7 @@ describe('appRouter', () => {
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it('rejects another user general across actor-owned routers', async () => {
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const general = buildGeneralRow({ id: 15, userId: 'user-2' });
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const transport = new InMemoryTurnDaemonTransport();
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const caller = appRouter.createCaller(buildContext({ general, transport }));
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const caller = appRouter.createCaller(buildContext({ general }));
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await expect(caller.turns.getCommandTable({ generalId: general.id })).rejects.toMatchObject({
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code: 'FORBIDDEN',
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@@ -350,12 +349,6 @@ describe('appRouter', () => {
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).rejects.toMatchObject({
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code: 'FORBIDDEN',
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});
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await expect(caller.troop.join({ generalId: general.id, troopId: 3 })).rejects.toMatchObject({
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code: 'FORBIDDEN',
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});
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await expect(caller.troop.exit({ generalId: general.id })).rejects.toMatchObject({
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code: 'FORBIDDEN',
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});
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await expect(
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caller.world.getMap({
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generalId: general.id,
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@@ -364,7 +357,6 @@ describe('appRouter', () => {
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).rejects.toMatchObject({
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code: 'FORBIDDEN',
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});
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expect(transport.commands).toHaveLength(0);
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});
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it('rejects unauthenticated general-scoped map views', async () => {
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@@ -0,0 +1,243 @@
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import { describe, expect, it, vi } from 'vitest';
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import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
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import type { RedisConnector } from '@sammo-ts/infra';
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import { InMemoryFlushStore } from '../src/auth/flushStore.js';
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import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
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import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
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import type { TurnDaemonTransport } from '../src/daemon/transport.js';
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import { appRouter } from '../src/router.js';
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const buildGeneral = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
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id: 1,
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userId: 'user-1',
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name: '부대장',
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nationId: 1,
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cityId: 1,
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troopId: 0,
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npcState: 0,
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affinity: null,
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bornYear: 180,
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deadYear: 300,
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picture: null,
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imageServer: 0,
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leadership: 50,
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strength: 50,
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intel: 50,
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injury: 0,
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experience: 0,
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dedication: 0,
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officerLevel: 1,
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gold: 1000,
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rice: 1000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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weaponCode: 'None',
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bookCode: 'None',
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horseCode: 'None',
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itemCode: 'None',
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turnTime: new Date('2026-01-01T00:00:00Z'),
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recentWarTime: null,
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age: 20,
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startAge: 20,
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personalCode: 'None',
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specialCode: 'None',
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special2Code: 'None',
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lastTurn: {},
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meta: {},
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penalty: {},
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createdAt: new Date('2026-01-01T00:00:00Z'),
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updatedAt: new Date('2026-01-01T00:00:00Z'),
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...overrides,
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});
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const auth: GameSessionTokenPayload = {
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version: 1,
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profile: 'che:default',
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issuedAt: '2026-01-01T00:00:00.000Z',
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expiresAt: '2026-01-02T00:00:00.000Z',
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sessionId: 'session-1',
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user: {
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id: 'user-1',
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username: 'tester',
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displayName: 'Tester',
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roles: [],
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},
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sanctions: {},
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};
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const buildContext = (options: {
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me?: GeneralRow;
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target?: GeneralRow | null;
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troop?: { troopLeaderId: number; nationId: number; name: string } | null;
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nationMeta?: Record<string, unknown>;
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auth?: GameSessionTokenPayload | null;
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result: Awaited<ReturnType<TurnDaemonTransport['requestCommand']>>;
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}) => {
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const me = options.me ?? buildGeneral();
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const requestCommand = vi.fn(async () => options.result);
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const db = {
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general: {
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findFirst: vi.fn(async ({ where }: { where: { userId: string } }) =>
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me.userId === where.userId ? me : null
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),
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findUnique: vi.fn(async ({ where }: { where: { id: number } }) => {
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if (where.id === me.id) {
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return me;
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}
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return options.target?.id === where.id ? options.target : null;
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}),
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},
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nation: {
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findUnique: vi.fn(async ({ where }: { where: { id: number } }) =>
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where.id === me.nationId ? { id: me.nationId, meta: options.nationMeta ?? {} } : null
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),
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},
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troop: {
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findUnique: vi.fn(async ({ where }: { where: { troopLeaderId: number } }) =>
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options.troop?.troopLeaderId === where.troopLeaderId ? options.troop : null
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),
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},
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};
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const accessTokenStore = new RedisAccessTokenStore(
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{
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get: async () => null,
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set: async () => null,
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},
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'che:default'
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);
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const context: GameApiContext = {
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db: db as unknown as DatabaseClient,
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redis: {} as RedisConnector['client'],
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turnDaemon: { requestCommand } as unknown as TurnDaemonTransport,
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battleSim: {} as GameApiContext['battleSim'],
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profile: { id: 'che', scenario: 'default', name: 'che:default' },
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auth: options.auth === undefined ? auth : options.auth,
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uploadDir: 'uploads',
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uploadPath: '/uploads',
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uploadPublicUrl: null,
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accessTokenStore,
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flushStore: new InMemoryFlushStore(),
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gameTokenSecret: 'test-secret',
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};
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return { context, requestCommand };
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};
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describe('troop router permissions and mutations', () => {
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it('creates a troop only for the general owned by the authenticated user', async () => {
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const { context, requestCommand } = buildContext({
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result: { type: 'troopCreate', ok: true, generalId: 1, troopId: 1, troopName: '백마대' },
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});
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const caller = appRouter.createCaller(context);
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await expect(caller.troop.create({ troopName: '백마대' })).resolves.toEqual({
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ok: true,
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troopId: 1,
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troopName: '백마대',
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});
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expect(requestCommand).toHaveBeenCalledWith({
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type: 'troopCreate',
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generalId: 1,
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troopName: '백마대',
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});
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});
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it('rejects troop creation before daemon dispatch when already assigned or the name is blank', async () => {
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const assigned = buildContext({
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me: buildGeneral({ troopId: 9 }),
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result: null,
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});
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await expect(
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appRouter.createCaller(assigned.context).troop.create({ troopName: '신규대' })
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).rejects.toMatchObject({
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code: 'PRECONDITION_FAILED',
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message: '이미 부대에 소속되어 있습니다.',
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});
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expect(assigned.requestCommand).not.toHaveBeenCalled();
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const blank = buildContext({ result: null });
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await expect(appRouter.createCaller(blank.context).troop.create({ troopName: ' ' })).rejects.toMatchObject({
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code: 'BAD_REQUEST',
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message: '부대 이름이 없습니다.',
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});
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expect(blank.requestCommand).not.toHaveBeenCalled();
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});
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it('rejects an over-width legacy troop name', async () => {
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const fixture = buildContext({ result: null });
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await expect(
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appRouter.createCaller(fixture.context).troop.create({ troopName: '가나다라마바사아자차' })
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).rejects.toThrow('부대 이름은 전각 9자 또는 반각 18자 이하여야 합니다.');
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expect(fixture.requestCommand).not.toHaveBeenCalled();
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});
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it('allows only the current troop leader to kick a member', async () => {
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const unauthorized = buildContext({
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me: buildGeneral({ id: 2, troopId: 1 }),
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target: buildGeneral({ id: 3, userId: null, troopId: 1 }),
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result: null,
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});
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await expect(
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appRouter.createCaller(unauthorized.context).troop.kick({ troopId: 1, targetGeneralId: 3 })
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).rejects.toMatchObject({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
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expect(unauthorized.requestCommand).not.toHaveBeenCalled();
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const authorized = buildContext({
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me: buildGeneral({ id: 1, troopId: 1 }),
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target: buildGeneral({ id: 3, userId: null, troopId: 1 }),
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result: { type: 'troopKick', ok: true, generalId: 1, troopId: 1, targetGeneralId: 3 },
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});
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await expect(
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appRouter.createCaller(authorized.context).troop.kick({ troopId: 1, targetGeneralId: 3 })
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).resolves.toEqual({ ok: true });
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expect(authorized.requestCommand).toHaveBeenCalledWith({
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type: 'troopKick',
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generalId: 1,
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troopId: 1,
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targetGeneralId: 3,
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});
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});
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it('checks same-nation top-secret permission before renaming another troop', async () => {
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const forbidden = buildContext({
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me: buildGeneral({ id: 2, officerLevel: 1, meta: {} }),
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troop: { troopLeaderId: 1, nationId: 1, name: '구대' },
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result: null,
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});
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await expect(
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appRouter.createCaller(forbidden.context).troop.rename({ troopId: 1, troopName: '신대' })
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).rejects.toMatchObject({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
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const ambassador = buildContext({
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me: buildGeneral({ id: 2, officerLevel: 1, meta: { permission: 'ambassador' } }),
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troop: { troopLeaderId: 1, nationId: 1, name: '구대' },
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result: { type: 'troopRename', ok: true, generalId: 2, troopId: 1, troopName: '신대' },
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});
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await expect(
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appRouter.createCaller(ambassador.context).troop.rename({ troopId: 1, troopName: '신대' })
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).resolves.toEqual({ ok: true, troopName: '신대' });
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const crossNation = buildContext({
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me: buildGeneral({ id: 2, officerLevel: 1, meta: { permission: 'ambassador' } }),
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troop: { troopLeaderId: 1, nationId: 9, name: '타국대' },
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result: null,
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});
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await expect(
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appRouter.createCaller(crossNation.context).troop.rename({ troopId: 1, troopName: '신대' })
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).rejects.toMatchObject({ code: 'PRECONDITION_FAILED', message: '부대가 없습니다.' });
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expect(crossNation.requestCommand).not.toHaveBeenCalled();
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});
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it('does not accept troop mutations without authentication', async () => {
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const fixture = buildContext({ auth: null, result: null });
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await expect(
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appRouter.createCaller(fixture.context).troop.create({ troopName: '백마대' })
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).rejects.toMatchObject({
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code: 'UNAUTHORIZED',
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});
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expect(fixture.requestCommand).not.toHaveBeenCalled();
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});
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});
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