feat: make general creation daemon-atomic
This commit is contained in:
@@ -1,6 +1,6 @@
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import { randomUUID } from 'node:crypto';
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import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
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import { parseGameSessionTokenPayload, type GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
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import { isValid, parseISO } from 'date-fns';
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interface RedisClientLike {
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@@ -10,49 +10,11 @@ interface RedisClientLike {
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const ACCESS_TOKEN_PREFIX = 'ga_';
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const buildAccessKey = (profileName: string, token: string): string =>
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`sammo:game:access:${profileName}:${token}`;
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const buildAccessKey = (profileName: string, token: string): string => `sammo:game:access:${profileName}:${token}`;
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const buildGatewayUsedKey = (profileName: string, sessionId: string): string =>
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`sammo:game:gateway-used:${profileName}:${sessionId}`;
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const parsePayload = (value: unknown): GameSessionTokenPayload | null => {
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if (!value || typeof value !== 'object') {
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return null;
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}
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const payload = value as Partial<GameSessionTokenPayload>;
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if (payload.version !== 1) {
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return null;
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}
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if (typeof payload.profile !== 'string') {
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return null;
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}
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if (typeof payload.issuedAt !== 'string' || typeof payload.expiresAt !== 'string') {
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return null;
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}
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if (typeof payload.sessionId !== 'string') {
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return null;
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}
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if (!payload.user || typeof payload.user !== 'object') {
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return null;
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}
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const user = payload.user as Partial<GameSessionTokenPayload['user']>;
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if (
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typeof user.id !== 'string' ||
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typeof user.username !== 'string' ||
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typeof user.displayName !== 'string' ||
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!Array.isArray(user.roles) ||
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(user.legacyMemberNo !== undefined &&
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(!Number.isSafeInteger(user.legacyMemberNo) || user.legacyMemberNo <= 0))
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) {
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return null;
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}
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if (!payload.sanctions || typeof payload.sanctions !== 'object') {
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return null;
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}
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return payload as GameSessionTokenPayload;
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};
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const resolveTtlSeconds = (expiresAt: string): number => {
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const parsed = parseISO(expiresAt);
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if (!isValid(parsed)) {
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@@ -96,7 +58,7 @@ export class RedisAccessTokenStore {
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return null;
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}
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try {
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const payload = parsePayload(JSON.parse(raw));
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const payload = parseGameSessionTokenPayload(JSON.parse(raw));
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if (!payload) {
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return null;
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}
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@@ -1,36 +1,24 @@
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import { TRPCError } from '@trpc/server';
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import { z } from 'zod';
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import { randomBytes } from 'node:crypto';
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import type { DatabaseClient, GameApiContext, WorldStateRow } from '../../context.js';
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import type { GameApiContext, WorldStateRow } from '../../context.js';
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import { authedProcedure, engineAuthedProcedure, router } from '../../trpc.js';
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import { asNumber, asRecord, asStringArray, LiteHashDRBG } from '@sammo-ts/common';
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import { asNumber, asRecord, asStringArray } from '@sammo-ts/common';
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import {
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isPersonalityTraitKey,
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isWarTraitKey,
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JOIN_PERSONALITY_TRAIT_KEYS,
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loadPersonalityTraitModules,
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loadWarTraitModules,
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PersonalityTraitLoader,
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PERSONALITY_TRAIT_KEYS,
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WarTraitLoader,
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WAR_TRAIT_KEYS,
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} from '@sammo-ts/logic';
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import {
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appendInheritanceLog,
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readInheritancePoint,
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resolveInheritConstants,
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setInheritancePoint,
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} from '../../services/inheritance.js';
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import {
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getSelectionPoolStatus,
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reserveSelectionPool,
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resolveSelectionMaxGeneral,
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} from '../../services/selectPool.js';
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import { readInheritancePoint, resolveInheritConstants } from '../../services/inheritance.js';
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import { getSelectionPoolStatus, reserveSelectionPool, resolveSelectionMaxGeneral } from '../../services/selectPool.js';
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import { ConflictingTurnDaemonCommandError } from '../../daemon/databaseTransport.js';
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const resolveSelectionCommandResult = (
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result:
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| Awaited<ReturnType<GameApiContext['turnDaemon']['requestCommand']>>
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| null,
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result: Awaited<ReturnType<GameApiContext['turnDaemon']['requestCommand']>> | null,
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expectedType: 'selectPoolCreate' | 'selectPoolReselect'
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): { ok: true; generalId: number } => {
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if (!result) {
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@@ -67,13 +55,66 @@ const resolveSelectionRequestId = (
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if (!contextRequestId) {
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return undefined;
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}
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const path =
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operation === 'create'
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? 'join.selectPoolGeneral'
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: 'join.reselectPoolGeneral';
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const path = operation === 'create' ? 'join.selectPoolGeneral' : 'join.reselectPoolGeneral';
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return `${contextRequestId}:${path}`;
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};
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const resolveJoinCreateCommandResult = (
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result: Awaited<ReturnType<GameApiContext['turnDaemon']['requestCommand']>> | null
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): { ok: true; generalId: number } => {
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if (!result) {
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throw new TRPCError({
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code: 'TIMEOUT',
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message:
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'장수 생성 요청은 접수됐지만 처리 결과를 아직 확인하지 못했습니다. 같은 요청으로 다시 시도해 주세요.',
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});
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}
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if (result.type !== 'joinCreateGeneral') {
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throw new TRPCError({
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code: 'INTERNAL_SERVER_ERROR',
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message: '턴 데몬이 올바르지 않은 장수 생성 결과를 반환했습니다.',
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});
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}
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if (!result.ok) {
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throw new TRPCError({
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code: result.code,
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message: result.reason,
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});
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}
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return { ok: true, generalId: result.generalId };
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};
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const resolveJoinCreateRequestId = (
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contextRequestId: string | undefined,
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userId: string,
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clientRequestId: string | undefined
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): string | undefined => {
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if (clientRequestId) {
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return `join-create:${userId}:${clientRequestId}`;
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}
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return contextRequestId ? `${contextRequestId}:join.createGeneral` : undefined;
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};
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const requestJoinCreateCommand = async (
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ctx: GameApiContext,
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command: Parameters<GameApiContext['turnDaemon']['requestCommand']>[0]
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) => {
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try {
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return await ctx.turnDaemon.requestCommand(command);
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} catch (error) {
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if (
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error instanceof ConflictingTurnDaemonCommandError ||
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(error instanceof Error && error.name === 'ConflictingTurnDaemonCommandError')
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) {
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throw new TRPCError({
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code: 'CONFLICT',
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message: '이미 접수된 장수 생성 요청과 입력이 다릅니다. 새 요청 번호로 다시 시도해 주세요.',
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});
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}
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throw error;
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}
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};
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const DEFAULT_JOIN_STAT = {
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total: 165,
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min: 15,
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@@ -82,12 +123,8 @@ const DEFAULT_JOIN_STAT = {
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bonusMax: 5,
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};
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const buildSpecialityAge = (
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retirementYear: number,
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age: number,
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relativeYear: number,
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divisor: number
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): number => Math.max(Math.round((retirementYear - age) / divisor - relativeYear / 2), 3) + age;
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const buildSpecialityAge = (retirementYear: number, age: number, relativeYear: number, divisor: number): number =>
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Math.max(Math.round((retirementYear - age) / divisor - relativeYear / 2), 3) + age;
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export const resolveJoinSpecialityAges = (options: {
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retirementYear: number;
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@@ -116,90 +153,30 @@ const resolveJoinStat = (worldState: WorldStateRow) => {
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};
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};
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const resolveJoinPolicy = (worldState: WorldStateRow) => {
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const config = asRecord(worldState.config);
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const joinMode = typeof config.joinMode === 'string' ? config.joinMode : 'full';
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const blockGeneralCreate =
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typeof config.blockGeneralCreate === 'number' && Number.isFinite(config.blockGeneralCreate)
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? Math.floor(config.blockGeneralCreate)
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: 0;
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return { joinMode, blockGeneralCreate };
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};
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const hashString = (value: string): number => {
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let hash = 0;
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for (let i = 0; i < value.length; i += 1) {
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hash = (hash * 31 + value.charCodeAt(i)) >>> 0;
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}
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return hash;
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};
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const pickFromList = (values: string[], seed: string): string | null => {
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if (!values.length) {
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return null;
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}
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const index = hashString(seed) % values.length;
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return values[index] ?? null;
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};
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const buildTurnTimeZones = (tickMinutes: number): string[] => {
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const buildTurnTimeZones = (tickSeconds: number): string[] => {
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const zones: string[] = [];
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const legacyZoneSeconds = Math.max(1, Math.floor(tickSeconds / 60));
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for (let i = 0; i < 60; i += 1) {
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const totalMinutes = i * tickMinutes;
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const hour = Math.floor(totalMinutes / 60) % 24;
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const minute = totalMinutes % 60;
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zones.push(`${String(hour).padStart(2, '0')}:${String(minute).padStart(2, '0')}`);
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const startSeconds = i * legacyZoneSeconds;
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const endSeconds = startSeconds + legacyZoneSeconds - 1;
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const format = (totalSeconds: number, fraction: string): string =>
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`${String(Math.floor(totalSeconds / 60)).padStart(2, '0')}:${String(totalSeconds % 60).padStart(
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2,
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'0'
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)}.${fraction}`;
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zones.push(`${format(startSeconds, '000')} ~ ${format(endSeconds, '999')}`);
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}
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return zones;
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};
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const alignToTurnBase = (time: Date, tickMinutes: number): Date => {
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const base = new Date(time.getFullYear(), time.getMonth(), time.getDate() - 1, 1, 0, 0, 0);
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const elapsedMinutes = Math.floor((time.getTime() - base.getTime()) / 60000);
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const alignedMinutes = elapsedMinutes - (elapsedMinutes % tickMinutes);
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return new Date(base.getTime() + alignedMinutes * 60000);
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};
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const nextRangeInt = (rng: LiteHashDRBG, minInclusive: number, maxInclusive: number): number => {
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if (maxInclusive <= minInclusive) {
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return minInclusive;
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}
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return minInclusive + rng.nextInt(maxInclusive - minInclusive);
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};
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const pickWeightedIndex = (rng: LiteHashDRBG, weights: number[]): number => {
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const total = weights.reduce((acc, value) => acc + value, 0);
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if (total <= 0) {
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return 0;
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}
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let cursor = rng.nextFloat1() * total;
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for (let i = 0; i < weights.length; i += 1) {
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cursor -= weights[i] ?? 0;
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if (cursor <= 0) {
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return i;
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}
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}
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return weights.length - 1;
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};
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const buildRandomBonus = (rng: LiteHashDRBG, baseStats: [number, number, number]): [number, number, number] => {
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const count = rng.nextInt(2) + 3;
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const bonus: [number, number, number] = [0, 0, 0];
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for (let i = 0; i < count; i += 1) {
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const index = pickWeightedIndex(rng, baseStats);
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bonus[index] += 1;
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}
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return bonus;
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};
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let cachedPersonalityOptions: Array<{ key: string; name: string; info: string }> | null = null;
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const zJoinPersonality = z.enum(['Random', ...JOIN_PERSONALITY_TRAIT_KEYS]);
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const loadPersonalityOptions = async () => {
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if (cachedPersonalityOptions) {
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return cachedPersonalityOptions;
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}
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const modules = await loadPersonalityTraitModules([...PERSONALITY_TRAIT_KEYS], new PersonalityTraitLoader());
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const modules = await loadPersonalityTraitModules([...JOIN_PERSONALITY_TRAIT_KEYS], new PersonalityTraitLoader());
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cachedPersonalityOptions = modules.map((trait) => ({
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key: trait.key,
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name: trait.name,
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@@ -233,8 +210,7 @@ export const joinRouter = router({
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const availableSpecialWar = asStringArray(configConst.availableSpecialWar);
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const warKeys = availableSpecialWar.length > 0 ? availableSpecialWar : [...WAR_TRAIT_KEYS];
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const [personalities, warSpecials, nationRows, userGeneralCount, npcGeneralCount] =
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await Promise.all([
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const [personalities, warSpecials, nationRows, userGeneralCount, npcGeneralCount] = await Promise.all([
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loadPersonalityOptions(),
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loadWarOptions(warKeys),
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ctx.db.nation.findMany({
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@@ -265,40 +241,24 @@ export const joinRouter = router({
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const inheritTotalPoint = ctx.auth?.user.id
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? await readInheritancePoint(ctx.db, ctx.auth.user.id, 'previous')
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: 0;
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const selectionPool = await getSelectionPoolStatus(
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ctx.db,
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worldState,
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ctx.auth?.user.id ?? ''
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);
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const selectionPool = await getSelectionPoolStatus(ctx.db, worldState, ctx.auth?.user.id ?? '');
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const tickMinutes = Math.max(1, Math.round(worldState.tickSeconds / 60));
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const maxGeneral = resolveSelectionMaxGeneral(worldState);
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const inheritCitiesRaw = await ctx.db.city.findMany({
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where: { level: { in: [5, 6] }, nationId: 0 },
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const inheritCities = await ctx.db.city.findMany({
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select: { id: true, name: true, level: true, region: true },
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orderBy: { id: 'asc' },
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});
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const inheritCities =
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inheritCitiesRaw.length > 0
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? inheritCitiesRaw
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: await ctx.db.city.findMany({
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where: { level: { in: [5, 6] } },
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select: { id: true, name: true, level: true, region: true },
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orderBy: { id: 'asc' },
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});
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return {
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rules: {
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stat: resolveJoinStat(worldState),
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allowCustomName: true,
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allowCustomName: (Math.floor(asNumber(config.blockGeneralCreate, 0)) & 2) === 0,
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},
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user: {
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id: ctx.auth?.user.id ?? '',
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displayName: ctx.auth?.user.displayName ?? '',
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},
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personalities: [
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{ key: 'Random', name: '???', info: '무작위 성격을 선택합니다.' },
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...personalities,
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],
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personalities: [{ key: 'Random', name: '???', info: '무작위 성격을 선택합니다.' }, ...personalities],
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warSpecials,
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nations,
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serverInfo: {
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@@ -318,7 +278,7 @@ export const joinRouter = router({
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inheritBornStatPoint: inheritConst.inheritBornStatPoint,
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},
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availableCities: inheritCities,
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turnTimeZones: buildTurnTimeZones(tickMinutes),
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turnTimeZones: buildTurnTimeZones(worldState.tickSeconds),
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availableSpecialWar: warSpecials,
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},
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selectionPool,
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@@ -363,12 +323,7 @@ export const joinRouter = router({
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message: '이 서버에서는 카카오 인증을 완료해야 장수를 생성할 수 있습니다.',
|
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});
|
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}
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const commandRequestId = resolveSelectionRequestId(
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ctx.requestId,
|
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userId,
|
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input.clientRequestId,
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'create'
|
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);
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const commandRequestId = resolveSelectionRequestId(ctx.requestId, userId, input.clientRequestId, 'create');
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const result = await ctx.turnDaemon.requestCommand({
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type: 'selectPoolCreate',
|
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...(commandRequestId ? { requestId: commandRequestId } : {}),
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@@ -408,15 +363,16 @@ export const joinRouter = router({
|
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});
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return resolveSelectionCommandResult(result, 'selectPoolReselect');
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}),
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createGeneral: authedProcedure
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createGeneral: engineAuthedProcedure
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.input(
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z.object({
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name: z.string().min(1).max(18),
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leadership: z.number().int(),
|
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strength: z.number().int(),
|
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intel: z.number().int(),
|
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pic: z.boolean().optional(),
|
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character: z.string(),
|
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pic: z.boolean(),
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character: zJoinPersonality,
|
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clientRequestId: z.string().uuid().optional(),
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inheritSpecial: z.string().optional(),
|
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inheritTurntimeZone: z.number().int().optional(),
|
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inheritCity: z.number().int().optional(),
|
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@@ -424,337 +380,49 @@ export const joinRouter = router({
|
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})
|
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)
|
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.mutation(async ({ ctx, input }) => {
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const userId = ctx.auth?.user.id;
|
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if (!userId) {
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const auth = ctx.auth;
|
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if (!auth) {
|
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throw new TRPCError({ code: 'UNAUTHORIZED' });
|
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}
|
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if (ctx.auth?.identity?.canCreateGeneral === false) {
|
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if (auth.identity?.canCreateGeneral === false) {
|
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throw new TRPCError({
|
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code: 'FORBIDDEN',
|
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message: '이 서버에서는 카카오 인증을 완료해야 장수를 생성할 수 있습니다.',
|
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});
|
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}
|
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|
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const worldState = await ctx.db.worldState.findFirst();
|
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if (!worldState) {
|
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throw new TRPCError({
|
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code: 'PRECONDITION_FAILED',
|
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message: 'World state is not initialized.',
|
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});
|
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}
|
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const selectionPool = await getSelectionPoolStatus(ctx.db, worldState, userId);
|
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if (selectionPool.enabled) {
|
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throw new TRPCError({
|
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code: 'PRECONDITION_FAILED',
|
||||
message: '장수 선택 목록에서 장수를 골라 주세요.',
|
||||
});
|
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}
|
||||
|
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const joinPolicy = resolveJoinPolicy(worldState);
|
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if (joinPolicy.blockGeneralCreate === 1) {
|
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throw new TRPCError({
|
||||
code: 'FORBIDDEN',
|
||||
message: '장수 생성이 제한된 서버입니다.',
|
||||
});
|
||||
}
|
||||
|
||||
const inheritConst = resolveInheritConstants(worldState);
|
||||
const configConst = asRecord(asRecord(worldState.config).const);
|
||||
const availableSpecialWar = asStringArray(configConst.availableSpecialWar);
|
||||
const inheritBonus = input.inheritBonusStat ?? null;
|
||||
if (inheritBonus) {
|
||||
const bonusSum = inheritBonus.reduce((acc, value) => acc + value, 0);
|
||||
if (inheritBonus.some((value) => value < 0)) {
|
||||
throw new TRPCError({
|
||||
code: 'BAD_REQUEST',
|
||||
message: '보너스 능력치가 음수입니다. 다시 가입해주세요!',
|
||||
});
|
||||
}
|
||||
if (bonusSum !== 0 && (bonusSum < 3 || bonusSum > 5)) {
|
||||
throw new TRPCError({
|
||||
code: 'BAD_REQUEST',
|
||||
message: '보너스 능력치 합이 잘못 지정되었습니다. 다시 가입해주세요!',
|
||||
});
|
||||
}
|
||||
}
|
||||
if (input.inheritSpecial !== undefined) {
|
||||
if (!isWarTraitKey(input.inheritSpecial)) {
|
||||
throw new TRPCError({
|
||||
code: 'BAD_REQUEST',
|
||||
message: '전투 특기가 잘못 지정되었습니다.',
|
||||
});
|
||||
}
|
||||
if (availableSpecialWar.length > 0 && !availableSpecialWar.includes(input.inheritSpecial)) {
|
||||
throw new TRPCError({
|
||||
code: 'BAD_REQUEST',
|
||||
message: '허용되지 않은 전투 특기입니다.',
|
||||
});
|
||||
}
|
||||
}
|
||||
if (input.inheritTurntimeZone !== undefined) {
|
||||
if (input.inheritTurntimeZone < 0 || input.inheritTurntimeZone > 59) {
|
||||
throw new TRPCError({
|
||||
code: 'BAD_REQUEST',
|
||||
message: '턴 시간 지정 범위가 올바르지 않습니다.',
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const statRule = resolveJoinStat(worldState);
|
||||
const statTotal = input.leadership + input.strength + input.intel;
|
||||
|
||||
if (
|
||||
input.leadership < statRule.min ||
|
||||
input.strength < statRule.min ||
|
||||
input.intel < statRule.min ||
|
||||
input.leadership > statRule.max ||
|
||||
input.strength > statRule.max ||
|
||||
input.intel > statRule.max
|
||||
) {
|
||||
throw new TRPCError({
|
||||
code: 'BAD_REQUEST',
|
||||
message: '능력치 범위를 벗어났습니다.',
|
||||
});
|
||||
}
|
||||
|
||||
if (statTotal > statRule.total) {
|
||||
throw new TRPCError({
|
||||
code: 'BAD_REQUEST',
|
||||
message: `능력치 합이 ${statRule.total}을 초과했습니다.`,
|
||||
});
|
||||
}
|
||||
|
||||
const personalityOptions = await loadPersonalityOptions();
|
||||
const personalityKeys = personalityOptions.map((trait) => trait.key);
|
||||
const resolveGeneralName = async (): Promise<string> => {
|
||||
if (joinPolicy.blockGeneralCreate !== 2) {
|
||||
return input.name;
|
||||
}
|
||||
for (let attempt = 0; attempt < 5; attempt += 1) {
|
||||
const candidate = randomBytes(5).toString('hex');
|
||||
const exists = await ctx.db.general.findFirst({ where: { name: candidate } });
|
||||
if (!exists) {
|
||||
return candidate;
|
||||
}
|
||||
}
|
||||
throw new TRPCError({
|
||||
code: 'INTERNAL_SERVER_ERROR',
|
||||
message: '랜덤 장수명 생성에 실패했습니다.',
|
||||
});
|
||||
};
|
||||
|
||||
const generalName = await resolveGeneralName();
|
||||
const chosenPersonality =
|
||||
input.character === 'Random'
|
||||
? pickFromList(personalityKeys, `${userId}:${generalName}`) ?? 'None'
|
||||
: isPersonalityTraitKey(input.character)
|
||||
? input.character
|
||||
: 'None';
|
||||
|
||||
const createGeneral = async (db: DatabaseClient) => {
|
||||
const existing = await db.general.findFirst({ where: { userId } });
|
||||
if (existing) {
|
||||
throw new TRPCError({
|
||||
code: 'PRECONDITION_FAILED',
|
||||
message: '이미 장수가 생성되어 있습니다.',
|
||||
});
|
||||
}
|
||||
const nameExists = await db.general.findFirst({ where: { name: generalName } });
|
||||
if (nameExists) {
|
||||
throw new TRPCError({
|
||||
code: 'CONFLICT',
|
||||
message: '이미 존재하는 장수명입니다.',
|
||||
});
|
||||
}
|
||||
|
||||
const maxId = await db.general.aggregate({ _max: { id: true } });
|
||||
const nextId = (maxId._max.id ?? 0) + 1;
|
||||
const cityList = await db.city.findMany({
|
||||
select: { id: true, level: true, nationId: true, name: true },
|
||||
orderBy: { id: 'asc' },
|
||||
});
|
||||
if (!cityList.length) {
|
||||
throw new TRPCError({
|
||||
code: 'PRECONDITION_FAILED',
|
||||
message: '도시 정보를 찾을 수 없습니다.',
|
||||
});
|
||||
}
|
||||
const neutralCities = cityList.filter((city) => city.level >= 5 && city.level <= 6 && city.nationId === 0);
|
||||
const candidateCities =
|
||||
neutralCities.length > 0 ? neutralCities : cityList.filter((city) => city.level >= 5 && city.level <= 6);
|
||||
if (!candidateCities.length) {
|
||||
throw new TRPCError({
|
||||
code: 'PRECONDITION_FAILED',
|
||||
message: '생성 가능한 도시가 없습니다.',
|
||||
});
|
||||
}
|
||||
|
||||
let inheritRequiredPoint = 0;
|
||||
if (input.inheritCity !== undefined) {
|
||||
inheritRequiredPoint += inheritConst.inheritBornCityPoint;
|
||||
}
|
||||
if (input.inheritSpecial !== undefined) {
|
||||
inheritRequiredPoint += inheritConst.inheritBornSpecialPoint;
|
||||
}
|
||||
if (input.inheritTurntimeZone !== undefined) {
|
||||
inheritRequiredPoint += inheritConst.inheritBornTurntimePoint;
|
||||
}
|
||||
if (inheritBonus && inheritBonus.reduce((acc, value) => acc + value, 0) > 0) {
|
||||
inheritRequiredPoint += inheritConst.inheritBornStatPoint;
|
||||
}
|
||||
|
||||
const currentPoint = await readInheritancePoint(db, userId, 'previous');
|
||||
if (currentPoint < inheritRequiredPoint) {
|
||||
throw new TRPCError({
|
||||
code: 'BAD_REQUEST',
|
||||
message: '유산 포인트가 부족합니다.',
|
||||
});
|
||||
}
|
||||
|
||||
const hiddenSeed = String(asRecord(worldState.meta).hiddenSeed ?? 'inherit');
|
||||
const rng = new LiteHashDRBG(`${hiddenSeed}:MakeGeneral:${userId}:${generalName}`);
|
||||
|
||||
const bonusStatSum = inheritBonus ? inheritBonus.reduce((acc, value) => acc + value, 0) : 0;
|
||||
const randomBonus =
|
||||
!inheritBonus || bonusStatSum === 0
|
||||
? buildRandomBonus(
|
||||
rng,
|
||||
[input.leadership, input.strength, input.intel]
|
||||
)
|
||||
: (inheritBonus as [number, number, number]);
|
||||
|
||||
const finalLeadership = input.leadership + randomBonus[0];
|
||||
const finalStrength = input.strength + randomBonus[1];
|
||||
const finalIntel = input.intel + randomBonus[2];
|
||||
const age = 20 + (randomBonus[0] + randomBonus[1] + randomBonus[2]) * 2 - nextRangeInt(rng, 0, 1);
|
||||
|
||||
const selectedCity =
|
||||
typeof input.inheritCity === 'number'
|
||||
? candidateCities.find((city) => city.id === input.inheritCity)
|
||||
: null;
|
||||
if (input.inheritCity !== undefined && !selectedCity) {
|
||||
throw new TRPCError({
|
||||
code: 'BAD_REQUEST',
|
||||
message: '지정한 도시를 찾을 수 없습니다.',
|
||||
});
|
||||
}
|
||||
|
||||
const cityIndex = nextRangeInt(rng, 0, candidateCities.length - 1);
|
||||
const cityId = (selectedCity ?? candidateCities[cityIndex] ?? candidateCities[0]).id;
|
||||
|
||||
const defaultSpecialDomestic =
|
||||
typeof configConst.defaultSpecialDomestic === 'string' ? configConst.defaultSpecialDomestic : 'None';
|
||||
const defaultSpecialWar =
|
||||
typeof configConst.defaultSpecialWar === 'string' ? configConst.defaultSpecialWar : 'None';
|
||||
const retirementYear =
|
||||
typeof configConst.retirementYear === 'number' && Number.isFinite(configConst.retirementYear)
|
||||
? configConst.retirementYear
|
||||
: 80;
|
||||
const worldMeta = asRecord(worldState.meta);
|
||||
const scenarioMeta = asRecord(worldMeta.scenarioMeta);
|
||||
const startYear =
|
||||
typeof scenarioMeta.startYear === 'number' && Number.isFinite(scenarioMeta.startYear)
|
||||
? scenarioMeta.startYear
|
||||
: worldState.currentYear;
|
||||
const relativeYear = Math.max(
|
||||
worldState.currentYear - startYear,
|
||||
0
|
||||
);
|
||||
const scenarioId = Number(worldMeta.scenarioId ?? worldState.scenarioCode);
|
||||
const specialityAges = resolveJoinSpecialityAges({
|
||||
retirementYear,
|
||||
age,
|
||||
relativeYear,
|
||||
scenarioId,
|
||||
});
|
||||
|
||||
const specialWar =
|
||||
input.inheritSpecial && isWarTraitKey(input.inheritSpecial) ? input.inheritSpecial : defaultSpecialWar;
|
||||
|
||||
const tickMinutes = Math.max(1, Math.round(worldState.tickSeconds / 60));
|
||||
const baseTime = alignToTurnBase(new Date(), tickMinutes);
|
||||
let turnTime = new Date(baseTime.getTime() + rng.nextFloat1() * tickMinutes * 60000);
|
||||
if (input.inheritTurntimeZone !== undefined) {
|
||||
const offsetMinutes = input.inheritTurntimeZone * tickMinutes + rng.nextFloat1() * tickMinutes;
|
||||
turnTime = new Date(baseTime.getTime() + offsetMinutes * 60000);
|
||||
}
|
||||
if (turnTime.getTime() <= Date.now()) {
|
||||
turnTime = new Date(turnTime.getTime() + tickMinutes * 60000);
|
||||
}
|
||||
|
||||
const logEntries: string[] = [];
|
||||
if (input.inheritSpecial && isWarTraitKey(input.inheritSpecial)) {
|
||||
const [special] = await loadWarOptions([input.inheritSpecial]);
|
||||
const specialName = special?.name ?? input.inheritSpecial;
|
||||
logEntries.push(`${specialName} 전투 특기를 가진 천재 생성`);
|
||||
}
|
||||
if (input.inheritCity !== undefined && selectedCity) {
|
||||
logEntries.push(`${selectedCity.name}에 장수 생성`);
|
||||
}
|
||||
if (inheritBonus && inheritBonus.reduce((acc, value) => acc + value, 0) > 0) {
|
||||
logEntries.push(
|
||||
`${inheritBonus[0]}, ${inheritBonus[1]}, ${inheritBonus[2]} 보너스 능력치로 생성`
|
||||
);
|
||||
}
|
||||
if (input.inheritTurntimeZone !== undefined) {
|
||||
const zones = buildTurnTimeZones(tickMinutes);
|
||||
const zoneLabel = zones[input.inheritTurntimeZone];
|
||||
if (zoneLabel) {
|
||||
logEntries.push(`턴 시간 ${zoneLabel} 로 지정`);
|
||||
}
|
||||
}
|
||||
|
||||
const general = await db.general.create({
|
||||
data: {
|
||||
id: nextId,
|
||||
userId,
|
||||
name: generalName,
|
||||
nationId: 0,
|
||||
cityId,
|
||||
troopId: 0,
|
||||
npcState: 0,
|
||||
leadership: finalLeadership,
|
||||
strength: finalStrength,
|
||||
intel: finalIntel,
|
||||
personalCode: chosenPersonality ?? 'None',
|
||||
specialCode: defaultSpecialDomestic,
|
||||
special2Code: specialWar,
|
||||
turnTime,
|
||||
age,
|
||||
startAge: age,
|
||||
meta: {
|
||||
createdBy: 'join',
|
||||
ownerName: ctx.auth?.user.displayName ?? '',
|
||||
killturn: 24,
|
||||
specage: specialityAges.domestic,
|
||||
specage2: specialityAges.war,
|
||||
},
|
||||
},
|
||||
});
|
||||
await db.generalAccessLog.upsert({
|
||||
where: { generalId: general.id },
|
||||
update: {
|
||||
userId,
|
||||
lastRefresh: new Date(),
|
||||
},
|
||||
create: {
|
||||
generalId: general.id,
|
||||
userId,
|
||||
lastRefresh: new Date(),
|
||||
},
|
||||
});
|
||||
|
||||
if (inheritRequiredPoint > 0) {
|
||||
await setInheritancePoint(db, userId, 'previous', currentPoint - inheritRequiredPoint);
|
||||
}
|
||||
for (const entry of logEntries) {
|
||||
await appendInheritanceLog(db, userId, worldState.currentYear, worldState.currentMonth, entry);
|
||||
}
|
||||
|
||||
return { ok: true, generalId: general.id };
|
||||
};
|
||||
|
||||
return ctx.db.$transaction ? ctx.db.$transaction(createGeneral) : createGeneral(ctx.db);
|
||||
const userId = auth.user.id;
|
||||
const commandRequestId = resolveJoinCreateRequestId(ctx.requestId, userId, input.clientRequestId);
|
||||
const result = await requestJoinCreateCommand(ctx, {
|
||||
type: 'joinCreateGeneral',
|
||||
...(commandRequestId ? { requestId: commandRequestId } : {}),
|
||||
userId,
|
||||
ownerDisplayName: auth.user.displayName,
|
||||
seedOwnerIdentity: auth.user.legacyMemberNo ?? userId,
|
||||
name: input.name,
|
||||
leadership: input.leadership,
|
||||
strength: input.strength,
|
||||
intel: input.intel,
|
||||
pic: input.pic,
|
||||
character: input.character,
|
||||
profileId: ctx.profile.id,
|
||||
...(auth.user.picture !== undefined ? { ownerPicture: auth.user.picture } : {}),
|
||||
...(auth.user.imageServer !== undefined ? { ownerImageServer: auth.user.imageServer } : {}),
|
||||
...(auth.user.canUseGeneralPicture !== undefined
|
||||
? {
|
||||
ownerCanUsePicture: auth.user.canUseGeneralPicture,
|
||||
}
|
||||
: {}),
|
||||
...(auth.sanctions.legacyPenalty !== undefined
|
||||
? {
|
||||
ownerLegacyPenalty: auth.sanctions.legacyPenalty,
|
||||
}
|
||||
: {}),
|
||||
...(input.inheritSpecial !== undefined ? { inheritSpecial: input.inheritSpecial } : {}),
|
||||
...(input.inheritTurntimeZone !== undefined ? { inheritTurntimeZone: input.inheritTurntimeZone } : {}),
|
||||
...(input.inheritCity !== undefined ? { inheritCity: input.inheritCity } : {}),
|
||||
...(input.inheritBonusStat !== undefined ? { inheritBonusStat: input.inheritBonusStat } : {}),
|
||||
});
|
||||
return resolveJoinCreateCommandResult(result);
|
||||
}),
|
||||
listPossessCandidates: authedProcedure
|
||||
.input(
|
||||
|
||||
Reference in New Issue
Block a user