feat: port scenario action effects

This commit is contained in:
2026-07-30 19:00:04 +00:00
parent 7f31459385
commit c68d992046
39 changed files with 1131 additions and 95 deletions
@@ -9,6 +9,7 @@ const buildPayload = (action: BattleSimJobPayload['action']): BattleSimJobPayloa
year: 200,
month: 1,
seed: 'test-seed',
scenarioEffect: null,
attackerGeneral: {
no: 1,
name: 'Attacker',
@@ -250,6 +251,14 @@ describe('battle sim processor', () => {
expect(result.lastWarLog?.generalActionLog).toContain('퇴각했습니다.');
});
it('treats a queued job from before scenarioEffect existed as the no-effect baseline', () => {
const baselinePayload = buildPayload('battle');
const legacyPayload = buildPayload('battle');
delete legacyPayload.scenarioEffect;
expect(processBattleSimJob(legacyPayload)).toEqual(processBattleSimJob(baselinePayload));
});
it('returns the fixed defender ID order for reorder action', () => {
const payload = buildPayload('reorder');
const result = processBattleSimJob(payload);
@@ -281,4 +290,53 @@ describe('battle sim processor', () => {
expect(() => processBattleSimJob(payload)).toThrow('Unknown crew type action');
});
it('applies StrongAttacker to general combat in the server-enriched simulator job', () => {
const baseline = processBattleSimJob(buildPayload('battle'));
const payload = buildPayload('battle');
payload.scenarioEffect = 'event_StrongAttacker';
const strong = processBattleSimJob(payload);
expect(strong.killed).toBeGreaterThan(baseline.killed ?? 0);
});
it('keeps StrongAttacker city combat identical but applies MoreEffect to it', () => {
const baselinePayload = buildPayload('battle');
baselinePayload.defenderGenerals = [];
const baseline = processBattleSimJob(baselinePayload);
const strongPayload = buildPayload('battle');
strongPayload.defenderGenerals = [];
strongPayload.scenarioEffect = 'event_StrongAttacker';
expect(processBattleSimJob(strongPayload)).toEqual(baseline);
const morePayload = buildPayload('battle');
morePayload.defenderGenerals = [];
morePayload.scenarioEffect = 'event_MoreEffect';
const more = processBattleSimJob(morePayload);
expect(more.dead).toBeLessThan(baseline.dead ?? Number.POSITIVE_INFINITY);
});
it('fails fast for an unknown server-derived scenario effect', () => {
const payload = buildPayload('battle');
payload.scenarioEffect = 'event_Missing';
expect(() => processBattleSimJob(payload)).toThrow('Unknown scenario effect: event_Missing');
});
it('runs the advance trigger when a progressed attacker meets the next fresh defender', () => {
const payload = buildPayload('battle');
payload.scenarioEffect = 'event_StrongAttacker';
payload.defenderGenerals[0]!.crew = 100;
payload.defenderGenerals.push({
...payload.defenderGenerals[0]!,
no: 3,
name: 'Next Defender',
crew: 1000,
});
const result = processBattleSimJob(payload);
expect(result.lastWarLog?.generalBattleDetailLog).toContain(
'적군의 전멸에 <font color=cyan>진격</font>이 이어집니다!'
);
});
});