feat: port scenario action effects

This commit is contained in:
2026-07-30 19:00:04 +00:00
parent 7f31459385
commit c68d992046
39 changed files with 1131 additions and 95 deletions
+5 -1
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@@ -1,7 +1,7 @@
import type { WorldStateRow } from '../context.js';
import type { BattleSimJobPayload, BattleSimRequestPayload } from './types.js';
import { loadUnitSetDefinitionByName } from './unitSetLoader.js';
import type { WarEngineConfig } from '@sammo-ts/logic';
import { normalizeScenarioEffect, type ScenarioEffectKey, type WarEngineConfig } from '@sammo-ts/logic';
import { asRecord } from '@sammo-ts/common';
import type { UnitSetDefinition } from '@sammo-ts/logic';
@@ -79,6 +79,7 @@ export interface BattleSimEnvironment {
unitSet: UnitSetDefinition;
config: WarEngineConfig;
startYear: number;
scenarioEffect: ScenarioEffectKey | null;
}
export const buildBattleSimEnvironment = async (
@@ -89,6 +90,7 @@ export const buildBattleSimEnvironment = async (
const unitSet = await loadUnitSetDefinitionByName(unitSetName);
const configRecord = asRecord(worldState.config);
const scenarioEnvironment = asRecord(configRecord.environment ?? configRecord.map);
const constValues = asRecord(configRecord.const ?? configRecord.consts);
const castleCrewTypeId = resolveNumber(constValues, ['castleCrewTypeId'], resolveCastleCrewTypeId(unitSet));
const castleArmType = resolveCastleArmType(unitSet, castleCrewTypeId);
@@ -117,6 +119,7 @@ export const buildBattleSimEnvironment = async (
unitSet,
config,
startYear: resolveStartYear(worldState),
scenarioEffect: normalizeScenarioEffect(scenarioEnvironment.scenarioEffect),
};
};
@@ -136,5 +139,6 @@ export const buildBattleSimJobPayload = async (
month: request.month,
startYear: environment.startYear,
},
scenarioEffect: environment.scenarioEffect,
};
};
+9 -4
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@@ -12,6 +12,7 @@ import {
createItemActionModules,
createItemModuleRegistry,
createRefOrderedActionStack,
createScenarioEffectActionModules,
ITEM_KEYS,
loadItemModules,
createInheritBuffModules,
@@ -62,8 +63,12 @@ const domesticWarModule = new TraitWarActionRouter('domestic', traitCatalog);
const warTraitModule = new TraitWarActionRouter('war', traitCatalog);
const personalityWarModule = new TraitWarActionRouter('personality', traitCatalog);
const buildWarActionModules = (unitSet: UnitSetDefinition): RefOrderedActionStack<WarActionModule> => {
const buildWarActionModules = (
unitSet: UnitSetDefinition,
scenarioEffect?: string | null
): RefOrderedActionStack<WarActionModule> => {
const crewTypeCatalog = compileCrewTypeCatalog(unitSet, crewTypeWarTriggerRegistry);
const scenario = createScenarioEffectActionModules(scenarioEffect);
return createRefOrderedActionStack<WarActionModule>({
nation: nationWarModule,
officer: officerWarModule,
@@ -72,7 +77,7 @@ const buildWarActionModules = (unitSet: UnitSetDefinition): RefOrderedActionStac
personality: personalityWarModule,
crewType: crewTypeCatalog.warActionModule,
inheritance: inheritBuffModules.war,
scenario: null,
scenario: scenario.war,
items: itemWarModules,
});
};
@@ -296,7 +301,7 @@ const resolveDefenderOrderPayload = (payload: BattleSimJobPayload): number[] =>
const defenderCity = mapCityPayload(payload.defenderCity);
const attacker = mapGeneralPayload(payload.attackerGeneral);
const defenders = payload.defenderGenerals.map(mapGeneralPayload);
const warActionModules = buildWarActionModules(payload.unitSet);
const warActionModules = buildWarActionModules(payload.unitSet, payload.scenarioEffect);
return resolveDefenderOrder({
unitSet: payload.unitSet,
@@ -338,7 +343,7 @@ export const processBattleSimJob = (
}
let repeatCnt = payload.repeatCnt;
const warActionModules = buildWarActionModules(payload.unitSet);
const warActionModules = buildWarActionModules(payload.unitSet, payload.scenarioEffect);
const baseSeed = payload.seed ?? '';
if (baseSeed) {
repeatCnt = 1;
+1
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@@ -100,6 +100,7 @@ export interface BattleSimJobPayload extends BattleSimRequestPayload {
unitSet: UnitSetDefinition;
config: WarEngineConfig;
time: WarTimeContext;
scenarioEffect?: string | null;
}
export interface BattleSimLogBuckets {
+9
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@@ -1,6 +1,7 @@
import { z } from 'zod';
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
import type { DatabaseClient as InfraDatabaseClient, RedisConnector, GamePrisma } from '@sammo-ts/infra';
import { normalizeScenarioEffect, SCENARIO_EFFECT_KEYS } from '@sammo-ts/logic';
import type { TurnDaemonTransport } from './daemon/transport.js';
import type { BattleSimTransport } from './battleSim/transport.js';
@@ -25,6 +26,14 @@ export const zWorldStateConfig = z.object({
extendedGeneral: z.boolean().optional(),
turnTermMinutes: z.number().optional(),
syncTurnTime: z.boolean().optional(),
environment: z
.object({
scenarioEffect: z
.union([z.enum(SCENARIO_EFFECT_KEYS), z.literal(''), z.literal('None'), z.null()])
.transform(normalizeScenarioEffect)
.optional(),
})
.optional(),
});
export type WorldStateConfig = z.infer<typeof zWorldStateConfig>;
@@ -9,6 +9,7 @@ const buildPayload = (action: BattleSimJobPayload['action']): BattleSimJobPayloa
year: 200,
month: 1,
seed: 'test-seed',
scenarioEffect: null,
attackerGeneral: {
no: 1,
name: 'Attacker',
@@ -250,6 +251,14 @@ describe('battle sim processor', () => {
expect(result.lastWarLog?.generalActionLog).toContain('퇴각했습니다.');
});
it('treats a queued job from before scenarioEffect existed as the no-effect baseline', () => {
const baselinePayload = buildPayload('battle');
const legacyPayload = buildPayload('battle');
delete legacyPayload.scenarioEffect;
expect(processBattleSimJob(legacyPayload)).toEqual(processBattleSimJob(baselinePayload));
});
it('returns the fixed defender ID order for reorder action', () => {
const payload = buildPayload('reorder');
const result = processBattleSimJob(payload);
@@ -281,4 +290,53 @@ describe('battle sim processor', () => {
expect(() => processBattleSimJob(payload)).toThrow('Unknown crew type action');
});
it('applies StrongAttacker to general combat in the server-enriched simulator job', () => {
const baseline = processBattleSimJob(buildPayload('battle'));
const payload = buildPayload('battle');
payload.scenarioEffect = 'event_StrongAttacker';
const strong = processBattleSimJob(payload);
expect(strong.killed).toBeGreaterThan(baseline.killed ?? 0);
});
it('keeps StrongAttacker city combat identical but applies MoreEffect to it', () => {
const baselinePayload = buildPayload('battle');
baselinePayload.defenderGenerals = [];
const baseline = processBattleSimJob(baselinePayload);
const strongPayload = buildPayload('battle');
strongPayload.defenderGenerals = [];
strongPayload.scenarioEffect = 'event_StrongAttacker';
expect(processBattleSimJob(strongPayload)).toEqual(baseline);
const morePayload = buildPayload('battle');
morePayload.defenderGenerals = [];
morePayload.scenarioEffect = 'event_MoreEffect';
const more = processBattleSimJob(morePayload);
expect(more.dead).toBeLessThan(baseline.dead ?? Number.POSITIVE_INFINITY);
});
it('fails fast for an unknown server-derived scenario effect', () => {
const payload = buildPayload('battle');
payload.scenarioEffect = 'event_Missing';
expect(() => processBattleSimJob(payload)).toThrow('Unknown scenario effect: event_Missing');
});
it('runs the advance trigger when a progressed attacker meets the next fresh defender', () => {
const payload = buildPayload('battle');
payload.scenarioEffect = 'event_StrongAttacker';
payload.defenderGenerals[0]!.crew = 100;
payload.defenderGenerals.push({
...payload.defenderGenerals[0]!,
no: 3,
name: 'Next Defender',
crew: 1000,
});
const result = processBattleSimJob(payload);
expect(result.lastWarLog?.generalBattleDetailLog).toContain(
'적군의 전멸에 <font color=cyan>진격</font>이 이어집니다!'
);
});
});
+44 -1
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@@ -265,7 +265,7 @@ describe('battle router orchestration', () => {
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
config: {},
config: { environment: { scenarioEffect: 'event_MoreEffect' } },
meta: {},
updatedAt: new Date('2026-01-01T00:00:00Z'),
};
@@ -275,6 +275,7 @@ describe('battle router orchestration', () => {
expect(response.status).toBe('queued');
expect(battleSim.simulateCalls).toBe(1);
expect(battleSim.lastRequesterUserId).toBe('user-1');
expect(battleSim.lastPayload?.scenarioEffect).toBe('event_MoreEffect');
const queued = await caller.battle.getSimulation({ jobId: response.jobId });
expect(queued.status).toBe('queued');
@@ -286,6 +287,48 @@ describe('battle router orchestration', () => {
expect(completed.payload?.result).toBe(true);
});
it('uses the stored scenario effect even when a client sends a same-named field', async () => {
const battleSim = new QueuedBattleSimTransport();
const state: WorldStateRow = {
id: 1,
scenarioCode: 'default',
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
config: { environment: { scenarioEffect: 'event_MoreEffect' } },
meta: {},
updatedAt: new Date('2026-01-01T00:00:00Z'),
};
const caller = appRouter.createCaller(buildContext({ state, battleSim }));
const maliciousRequest = {
...buildBattleRequest(),
scenarioEffect: 'event_StrongAttacker',
} as ReturnType<typeof buildBattleRequest>;
await expect(caller.battle.simulate(maliciousRequest)).resolves.toMatchObject({ status: 'queued' });
expect(battleSim.lastPayload?.scenarioEffect).toBe('event_MoreEffect');
});
it('rejects an unknown stored scenario effect before queuing the simulation', async () => {
const battleSim = new QueuedBattleSimTransport();
const state: WorldStateRow = {
id: 1,
scenarioCode: 'default',
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
config: { environment: { scenarioEffect: 'event_Missing' } },
meta: {},
updatedAt: new Date('2026-01-01T00:00:00Z'),
};
const caller = appRouter.createCaller(buildContext({ state, battleSim }));
await expect(caller.battle.simulate(buildBattleRequest())).rejects.toThrow(
'Unknown scenario effect: event_Missing'
);
expect(battleSim.simulateCalls).toBe(0);
});
it('requires login, allows a user without a general, and does not open an input-event transaction', async () => {
const battleSim = new QueuedBattleSimTransport();
const state: WorldStateRow = {
@@ -51,6 +51,7 @@ liveDescribe('battle simulator worker with live Redis', () => {
unitSet: environment.unitSet,
config: environment.config,
time: { year: request.year, month: request.month, startYear },
scenarioEffect: environment.scenarioEffect,
};
const clientConnector = createRedisConnector(resolveRedisConfigFromEnv());
+48 -2
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@@ -350,7 +350,14 @@ describe('appRouter', () => {
currentYear: 1,
currentMonth: 2,
tickSeconds: 600,
config: { maxUserCnt: 500, hiddenSeed: 'config-secret' },
config: {
maxUserCnt: 500,
hiddenSeed: 'config-secret',
environment: {
scenarioEffect: 'event_StrongAttacker',
hiddenSeed: 'environment-secret',
},
},
meta: { otherTextInfo: 'sample', hiddenSeed: 'meta-secret' },
updatedAt: new Date('2026-01-01T00:00:00Z'),
};
@@ -360,11 +367,50 @@ describe('appRouter', () => {
expect(response?.scenarioCode).toBe('default');
expect(response?.currentYear).toBe(1);
expect(response?.config).toEqual({ maxUserCnt: 500 });
expect(response?.config).toEqual({
maxUserCnt: 500,
environment: { scenarioEffect: 'event_StrongAttacker' },
});
expect(response?.meta).toEqual({ otherTextInfo: 'sample' });
expect(response?.updatedAt).toBe('2026-01-01T00:00:00.000Z');
});
it.each(['', 'None', null])('normalizes the persisted no-effect sentinel %j in world snapshots', async (value) => {
const state: WorldStateRow = {
id: 1,
scenarioCode: 'default',
currentYear: 1,
currentMonth: 2,
tickSeconds: 600,
config: { environment: { scenarioEffect: value } },
meta: {},
updatedAt: new Date('2026-01-01T00:00:00Z'),
};
const caller = appRouter.createCaller(buildContext({ state }));
await expect(caller.world.getState()).resolves.toMatchObject({
config: { environment: { scenarioEffect: null } },
});
});
it('rejects unknown persisted scenario effects in world snapshots', async () => {
const state: WorldStateRow = {
id: 1,
scenarioCode: 'default',
currentYear: 1,
currentMonth: 2,
tickSeconds: 600,
config: { environment: { scenarioEffect: 'event_Missing' } },
meta: {},
updatedAt: new Date('2026-01-01T00:00:00Z'),
};
const caller = appRouter.createCaller(buildContext({ state }));
await expect(caller.world.getState()).rejects.toThrow();
});
it('requires profile administration permission for turn daemon control', async () => {
const auth: GameSessionTokenPayload = {
version: 1,