fix(game-ui): 메인 버튼 눌림 효과 적용 범위를 보완
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@@ -143,7 +143,7 @@ watch(
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</h1>
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<div class="game-shell__actions desktop-action-controls">
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<button
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class="game-shell__action toggle"
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class="game-shell__action toggle legacy-button legacy-button--navigation"
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:class="{ active: realtimeEnabled }"
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type="button"
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@click="dashboard.setRealtimeEnabled(!realtimeEnabled)"
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@@ -151,7 +151,7 @@ watch(
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실시간 동기화: {{ realtimeLabel }}
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</button>
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<button
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class="game-shell__action game-shell__action--navigation"
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class="game-shell__action legacy-button legacy-button--navigation"
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type="button"
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:disabled="refreshing"
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:aria-busy="refreshing"
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@@ -159,7 +159,13 @@ watch(
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>
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갱 신
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</button>
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<button class="game-shell__action" type="button" @click="moveLobby">로비로</button>
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<button
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class="game-shell__action legacy-button legacy-button--navigation"
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type="button"
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@click="moveLobby"
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>
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로비로
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</button>
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</div>
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</header>
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@@ -475,10 +481,6 @@ button {
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background-image: var(--sammo-texture-walnut);
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}
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.toggle.active {
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background: rgba(201, 164, 90, 0.2);
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}
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.game-shell__action.highlight {
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border-color: #f39c12;
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background: #8a5b13;
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@@ -750,29 +752,8 @@ button {
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margin-top: 31px;
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}
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/*
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* Ref renders these dashboard controls with the Lumen navigation family: no top
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* border, 1px sides and a 4px bottom edge that shortens on hover and press
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* while the control moves down.
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*/
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.desktop-action-controls .game-shell__action {
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border-color: #004f28;
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border-style: solid;
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border-width: 0 1px 4px;
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background: #006b36;
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color: #fff;
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}
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.desktop-action-controls .game-shell__action:hover {
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margin-top: 1px;
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border-bottom-width: 3px;
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background: #00582c;
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}
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.desktop-action-controls .game-shell__action:active {
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margin-top: 2px;
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border-bottom-width: 2px;
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background: #005128;
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font-weight: 400;
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}
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.placeholder {
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@@ -793,8 +774,8 @@ button {
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}
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.desktop-action-controls .game-shell__action {
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padding-right: 8px;
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padding-left: 8px;
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padding-right: 4px;
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padding-left: 4px;
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}
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.main-page {
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