merge: 최신 main을 개인 기록 시각 수정에 반영
This commit is contained in:
@@ -1,6 +1,7 @@
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import { randomUUID } from 'node:crypto';
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import { createGamePostgresConnector, GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
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import { isItemKey, ItemLoader } from '@sammo-ts/logic';
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import type { TurnDaemonCommand, TurnDaemonCommandResult } from '../lifecycle/types.js';
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import type { InMemoryTurnWorld } from '../turn/inMemoryWorld.js';
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@@ -23,6 +24,7 @@ const MIN_EXTENSION_MINUTES_PER_BID = 1;
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interface AuctionRow {
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id: number;
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type: AuctionType;
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targetCode: string | null;
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hostGeneralId: number;
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detail: unknown;
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status: AuctionStatus;
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@@ -99,6 +101,7 @@ const loadAuction = async (prisma: QueryClient, auctionId: number): Promise<Auct
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GamePrisma.sql`
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SELECT id,
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type,
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target_code as "targetCode",
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host_general_id as "hostGeneralId",
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detail,
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status,
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@@ -178,6 +181,7 @@ export const createAuctionBidder = async (options: {
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await connector.connect();
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const prisma = connector.prisma;
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const world = options.world;
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const itemLoader = new ItemLoader();
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return {
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bid: async (command, commandDb): Promise<TurnDaemonCommandResult> => {
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@@ -290,6 +294,74 @@ export const createAuctionBidder = async (options: {
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reason: '장수 정보를 찾을 수 없습니다.',
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};
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}
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if (auction.type === 'UNIQUE_ITEM') {
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const itemKey = auction.targetCode;
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if (!itemKey || !isItemKey(itemKey)) {
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return {
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type: 'auctionBid',
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ok: false,
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auctionId: command.auctionId,
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reason: '아이템이 올바르지 않습니다.',
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};
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}
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const item = await itemLoader.load(itemKey).catch(() => null);
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if (!item || item.buyable) {
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return {
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type: 'auctionBid',
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ok: false,
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auctionId: command.auctionId,
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reason: item ? '구매할 수 있는 아이템입니다.' : '아이템 정보를 불러올 수 없습니다.',
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};
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}
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const currentSlotItem = general.role.items[item.slot];
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if (currentSlotItem && currentSlotItem !== 'None' && isItemKey(currentSlotItem)) {
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const currentItem = await itemLoader.load(currentSlotItem).catch(() => null);
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if (currentItem && !currentItem.buyable) {
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return {
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type: 'auctionBid',
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ok: false,
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auctionId: command.auctionId,
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reason:
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currentSlotItem === itemKey
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? '이미 그 유니크를 가지고 있습니다.'
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: '이미 다른 유니크를 가지고 있습니다.',
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};
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}
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}
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const otherHighestBids = await db.$queryRaw<Array<{ auctionId: number; targetCode: string | null }>>(
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GamePrisma.sql`
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SELECT candidate.id as "auctionId", candidate.target_code as "targetCode"
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FROM auction candidate
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INNER JOIN LATERAL (
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SELECT bid.general_id
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FROM auction_bid bid
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WHERE bid.auction_id = candidate.id
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ORDER BY bid.amount DESC, bid.id ASC
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LIMIT 1
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) highest ON true
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WHERE candidate.type = 'UNIQUE_ITEM'
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AND candidate.status IN ('OPEN', 'FINALIZING')
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AND candidate.id <> ${auction.id}
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AND highest.general_id = ${command.generalId}
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`
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);
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for (const other of otherHighestBids) {
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if (!other.targetCode || !isItemKey(other.targetCode)) {
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continue;
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}
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const otherItem = await itemLoader.load(other.targetCode).catch(() => null);
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if (otherItem?.slot === item.slot) {
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return {
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type: 'auctionBid',
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ok: false,
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auctionId: command.auctionId,
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reason: '1순위 입찰자인 경매중에 같은 부위가 있습니다.',
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};
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}
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}
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}
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if (auction.type !== 'UNIQUE_ITEM' && auction.hostGeneralId === general.id) {
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return {
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type: 'auctionBid',
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@@ -1,5 +1,6 @@
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import { createGamePostgresConnector, GamePrisma } from '@sammo-ts/infra';
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import { ActionLogger, ItemLoader, LogFormat, UserLogger, isItemKey, resolveUniqueConfig } from '@sammo-ts/logic';
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import { ActionLogger, ItemLoader, LogFormat, UserLogger, isItemKey } from '@sammo-ts/logic';
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import { resolveLegacyCompatibleUniqueConfig } from '@sammo-ts/logic/rewards/legacyUniqueItemPool.js';
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import { cloneItemInventory, ensureItemInventory, equipNewItem } from '@sammo-ts/logic/items/index.js';
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import { asRecord, JosaUtil } from '@sammo-ts/common';
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@@ -18,6 +19,8 @@ type AuctionStatus = 'OPEN' | 'FINALIZING' | 'FINISHED' | 'CANCELED';
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const COEFF_EXTENSION_MINUTES_PER_BID = 1 / 6;
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const MIN_EXTENSION_MINUTES_PER_BID = 1;
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const MIN_EXTENSION_MINUTES_LIMIT_BY_BID = 5;
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const COEFF_EXTENSION_MINUTES_LIMIT_UNIQUE_COUNT = 24;
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const MIN_EXTENSION_MINUTES_BY_EXTENSION_QUERY = 5;
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interface AuctionRow {
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id: number;
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@@ -363,7 +366,10 @@ export const createAuctionFinalizer = async (options: {
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}
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const state = world.getState();
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const config = resolveUniqueConfig(asRecord(world.getScenarioConfig().const));
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const config = await resolveLegacyCompatibleUniqueConfig(
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asRecord(world.getScenarioConfig().const),
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itemLoader
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);
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const scenarioMeta = asRecord(state.meta.scenarioMeta);
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const startYear =
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typeof scenarioMeta.startYear === 'number' && Number.isFinite(scenarioMeta.startYear)
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@@ -392,7 +398,11 @@ export const createAuctionFinalizer = async (options: {
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const turnMinutes = await resolveTurnMinutes(db);
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const nextCloseAt = new Date(
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auction.closeAt.getTime() +
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Math.max(MIN_EXTENSION_MINUTES_LIMIT_BY_BID, turnMinutes * 0.5) * 60_000
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Math.max(
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MIN_EXTENSION_MINUTES_BY_EXTENSION_QUERY,
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turnMinutes * COEFF_EXTENSION_MINUTES_LIMIT_UNIQUE_COUNT
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) *
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60_000
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);
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const nextLatestBidCloseAt = new Date(
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nextCloseAt.getTime() +
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@@ -2,14 +2,8 @@ import { randomUUID } from 'node:crypto';
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import { asRecord, JosaUtil } from '@sammo-ts/common';
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import { acquireGameSchemaAdvisoryXactLock, GamePrisma } from '@sammo-ts/infra';
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import {
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ActionLogger,
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ItemLoader,
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LogFormat,
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buildAuctionAlias,
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isItemKey,
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resolveUniqueConfig,
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} from '@sammo-ts/logic';
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import { ActionLogger, ItemLoader, LogFormat, buildAuctionAlias, isItemKey } from '@sammo-ts/logic';
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import { resolveLegacyCompatibleUniqueConfig } from '@sammo-ts/logic/rewards/legacyUniqueItemPool.js';
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import type { TurnDaemonCommand, TurnDaemonCommandResult } from '../lifecycle/types.js';
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import type { InMemoryTurnWorld } from '../turn/inMemoryWorld.js';
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@@ -147,7 +141,8 @@ const openUniqueAuction = async (
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return fail(`최소 경매 금액은 ${minimumPoint}입니다.`);
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}
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const item = await new ItemLoader().load(itemKey).catch(() => null);
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const itemLoader = new ItemLoader();
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const item = await itemLoader.load(itemKey).catch(() => null);
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if (!item) {
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return fail('아이템 정보를 불러올 수 없습니다.');
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}
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@@ -156,7 +151,7 @@ const openUniqueAuction = async (
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}
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const currentSlotItem = general.role.items[item.slot];
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if (currentSlotItem && currentSlotItem !== 'None' && isItemKey(currentSlotItem)) {
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const currentItem = await new ItemLoader().load(currentSlotItem).catch(() => null);
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const currentItem = await itemLoader.load(currentSlotItem).catch(() => null);
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if (currentItem && !currentItem.buyable) {
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return fail('이미 가진 아이템이 있습니다.');
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}
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@@ -189,7 +184,7 @@ const openUniqueAuction = async (
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return fail('아직 경매가 끝나지 않았습니다.');
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}
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const uniqueConfig = resolveUniqueConfig(configConst);
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const uniqueConfig = await resolveLegacyCompatibleUniqueConfig(configConst, itemLoader);
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const configuredAmount = uniqueConfig.allItems[item.slot]?.[itemKey] ?? 0;
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const occupiedAmount = world
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.listGenerals()
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