Fix recruitment and seizure command parity

This commit is contained in:
2026-07-26 00:31:38 +00:00
parent 597bb80a6e
commit c1c8401b8c
5 changed files with 47 additions and 24 deletions
@@ -190,6 +190,22 @@ const cases: Array<[string, Record<string, unknown> | undefined, Record<string,
['che_첩보', { destCityID: 70 }, undefined],
['che_화계', { destCityID: 70 }, undefined],
['che_파괴', { destCityID: 70 }, undefined],
['che_선동', { destCityID: 70 }, undefined],
['che_탈취', { destCityID: 70 }, undefined],
['che_모병', { crewType: 1100, amount: 100 }, undefined],
['che_징병', { crewType: 1100, amount: 100 }, undefined],
['che_숙련전환', { srcArmType: 1, destArmType: 2 }, { dex1: 100 }],
[
'che_내정특기초기화',
undefined,
{ specialDomestic: 'che_인덕', lastTurn: { command: '내정 특기 초기화', term: 1 } },
],
[
'che_전투특기초기화',
undefined,
{ specialWar: 'che_귀병', lastTurn: { command: '전투 특기 초기화', term: 1 } },
],
['che_장비매매', { itemType: 'weapon', itemCode: 'che_무기_01_단도' }, undefined],
];
integration('general command success matrix', () => {