Fix recruitment and seizure command parity
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@@ -56,9 +56,10 @@ normalized to the core `*Id` spelling before command identity comparison.
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canonical projection.
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- `trace.ts`: before/execute/after capture boundary.
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- `compare.ts`: exact snapshot and delta comparison.
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- `turnCommandGeneralMatrix.integration.test.ts`: 29 successful general
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- `turnCommandGeneralMatrix.integration.test.ts`: 37 successful general
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command paths, including the four-call `전투태세` completion path and
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movement/return/gift/spy/sabotage commands.
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movement/return/gift/spy/sabotage, recruitment, proficiency transfer,
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trait reset and equipment-trade commands.
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- `turnCommandNationMatrix.integration.test.ts`: 8 successful nation
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command paths.
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- `turnCommandCoreReference.integration.test.ts`: declaration and live
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@@ -163,9 +164,9 @@ Compatibility is established per case only when:
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4. live sortie also passes the battle trace comparison;
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5. any ignored path is documented in the case evidence.
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As of 2026-07-25, 29 general cases, 8 nation cases, declaration and live sortie
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As of 2026-07-25, 37 general cases, 8 nation cases, declaration and live sortie
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pass this boundary. Live sortie covers battle entry, conquest, defeated-general
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neutralization and last-city nation collapse. This is 39 executable comparison
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neutralization and last-city nation collapse. This is 47 executable comparison
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cases, not a claim that all 55 general and 38 nation command classes have been
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dynamically compared.
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