feat: 엔진 및 턴 스케줄 관련 인터페이스 및 로직 추가
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import type { RandomGenerator } from '@sammo-ts/common';
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import type {
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City,
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General,
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GeneralRole,
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GeneralTriggerState,
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Nation,
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StatBlock,
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} from '../domain/entities.js';
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import type { GeneralActionContext } from '../triggers/general.js';
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import { getNextTurnAt, type TurnSchedule } from '../turn/calendar.js';
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export interface GeneralActionResolveContext<
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TriggerState extends GeneralTriggerState = GeneralTriggerState
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> extends GeneralActionContext<TriggerState> {
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rng: RandomGenerator;
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city?: City;
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nation?: Nation | null;
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}
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export interface TurnScheduleContext {
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now: Date;
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schedule: TurnSchedule;
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}
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export interface GeneralPatchEffect {
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type: 'general:patch';
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patch: Partial<General>;
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}
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export interface CityPatchEffect {
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type: 'city:patch';
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patch: Partial<City>;
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}
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export interface NationPatchEffect {
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type: 'nation:patch';
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patch: Partial<Nation>;
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}
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export interface LogEffect {
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type: 'log';
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message: string;
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}
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export interface NextTurnOverrideEffect {
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type: 'schedule:override';
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nextTurnAt: Date;
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}
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export type GeneralActionEffect =
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| GeneralPatchEffect
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| CityPatchEffect
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| NationPatchEffect
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| LogEffect
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| NextTurnOverrideEffect;
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export interface GeneralActionOutcome {
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effects: GeneralActionEffect[];
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}
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export interface GeneralActionResolver<
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TriggerState extends GeneralTriggerState = GeneralTriggerState
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> {
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key: string;
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resolve(context: GeneralActionResolveContext<TriggerState>): GeneralActionOutcome;
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}
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export interface GeneralActionResolution {
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general: General;
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city?: City;
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nation?: Nation | null;
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nextTurnAt: Date;
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logs: string[];
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effects: GeneralActionEffect[];
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}
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const mergeStats = (base: StatBlock, patch: Partial<StatBlock>): StatBlock => ({
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leadership: patch.leadership ?? base.leadership,
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strength: patch.strength ?? base.strength,
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intelligence: patch.intelligence ?? base.intelligence,
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});
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const mergeRole = (
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base: GeneralRole,
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patch: Partial<GeneralRole>
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): GeneralRole => ({
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...base,
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...patch,
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items: {
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...base.items,
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...(patch.items ?? {}),
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},
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});
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const mergeTriggerState = (
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base: GeneralTriggerState,
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patch: Partial<GeneralTriggerState>
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): GeneralTriggerState => ({
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...base,
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...patch,
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flags: { ...base.flags, ...(patch.flags ?? {}) },
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counters: { ...base.counters, ...(patch.counters ?? {}) },
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modifiers: { ...base.modifiers, ...(patch.modifiers ?? {}) },
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meta: { ...base.meta, ...(patch.meta ?? {}) },
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});
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const applyGeneralPatch = (base: General, patch: Partial<General>): General => ({
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...base,
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...patch,
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stats: patch.stats ? mergeStats(base.stats, patch.stats) : base.stats,
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role: patch.role ? mergeRole(base.role, patch.role) : base.role,
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triggerState: patch.triggerState
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? mergeTriggerState(base.triggerState, patch.triggerState)
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: base.triggerState,
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meta: patch.meta ? { ...base.meta, ...patch.meta } : base.meta,
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});
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const applyCityPatch = (base: City, patch: Partial<City>): City => ({
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...base,
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...patch,
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meta: patch.meta ? { ...base.meta, ...patch.meta } : base.meta,
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});
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const applyNationPatch = (base: Nation, patch: Partial<Nation>): Nation => ({
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...base,
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...patch,
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meta: patch.meta ? { ...base.meta, ...patch.meta } : base.meta,
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});
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// 행동 결과를 Effect로 모아 상태/턴 계산을 수행한다.
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export const resolveGeneralAction = <
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TriggerState extends GeneralTriggerState = GeneralTriggerState
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>(
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resolver: GeneralActionResolver<TriggerState>,
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context: GeneralActionResolveContext<TriggerState>,
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scheduleContext: TurnScheduleContext
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): GeneralActionResolution => {
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const outcome = resolver.resolve(context);
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const logs: string[] = [];
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let nextGeneral = context.general;
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let nextCity = context.city;
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let nextNation = context.nation ?? null;
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let nextTurnAtOverride: Date | null = null;
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for (const effect of outcome.effects) {
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switch (effect.type) {
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case 'general:patch':
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nextGeneral = applyGeneralPatch(nextGeneral, effect.patch);
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break;
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case 'city:patch':
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if (nextCity) {
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nextCity = applyCityPatch(nextCity, effect.patch);
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}
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break;
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case 'nation:patch':
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if (nextNation) {
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nextNation = applyNationPatch(nextNation, effect.patch);
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}
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break;
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case 'log':
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logs.push(effect.message);
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break;
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case 'schedule:override':
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nextTurnAtOverride = effect.nextTurnAt;
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break;
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default:
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break;
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}
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}
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const nextTurnAt =
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nextTurnAtOverride ??
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getNextTurnAt(scheduleContext.now, scheduleContext.schedule);
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return {
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general: nextGeneral,
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city: nextCity,
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nation: nextNation,
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nextTurnAt,
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logs,
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effects: outcome.effects,
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};
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};
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@@ -1 +1,2 @@
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export * from './domestic/index.js';
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export * from './engine.js';
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