feat: Implement general and nation turn commands with command specifications
- Added command specifications for various general turn commands including talent scouting, appointments, and military actions. - Introduced command specifications for nation turn commands such as assignments and declarations of war. - Created a command environment interface to encapsulate command-related parameters. - Developed a command profile loader to manage default and custom command profiles. - Established a reserved turn action context to facilitate command execution with necessary context data. - Updated the default command profile JSON to include new commands and their configurations.
This commit is contained in:
@@ -0,0 +1,228 @@
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import type {
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City,
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General,
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MapDefinition,
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Nation,
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ScenarioMeta,
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UnitSetDefinition,
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} from '@sammo-ts/logic';
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import type { InMemoryTurnWorld } from './inMemoryWorld.js';
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import type { TurnGeneral, TurnWorldState } from './types.js';
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interface WorldSummary {
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totalGeneralCount: number;
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totalNpcCount: number;
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averageStats?: General['stats'];
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}
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interface NationSummary {
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averageStats?: General['stats'];
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averageExperience?: number;
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averageDedication?: number;
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}
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export interface ActionRandomSource {
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nextFloat(): number;
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nextBool(probability: number): boolean;
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nextInt(minInclusive: number, maxExclusive: number): number;
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}
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export type ActionContextBase = {
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general: TurnGeneral;
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city?: City;
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nation?: Nation | null;
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rng: ActionRandomSource;
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};
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export type ActionResolveContext = ActionContextBase & Record<string, unknown>;
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export interface ActionContextOptions {
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world: TurnWorldState;
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scenarioMeta?: ScenarioMeta;
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map?: MapDefinition;
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unitSet?: UnitSetDefinition;
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worldRef: InMemoryTurnWorld | null;
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actionArgs: Record<string, unknown>;
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createGeneralId: () => number;
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}
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type ActionContextBuilder = (
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base: ActionContextBase,
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options: ActionContextOptions
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) => ActionResolveContext | null;
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const buildWorldSummary = (world: InMemoryTurnWorld | null): WorldSummary => {
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if (!world) {
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return { totalGeneralCount: 0, totalNpcCount: 0 };
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}
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const generals = world.listGenerals();
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if (generals.length === 0) {
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return { totalGeneralCount: 0, totalNpcCount: 0 };
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}
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const total = generals.length;
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const npcCount = generals.filter((general) => general.npcState > 0).length;
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const statSum = generals.reduce(
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(acc, general) => ({
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leadership: acc.leadership + general.stats.leadership,
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strength: acc.strength + general.stats.strength,
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intelligence: acc.intelligence + general.stats.intelligence,
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}),
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{ leadership: 0, strength: 0, intelligence: 0 }
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);
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return {
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totalGeneralCount: total,
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totalNpcCount: npcCount,
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averageStats: {
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leadership: statSum.leadership / total,
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strength: statSum.strength / total,
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intelligence: statSum.intelligence / total,
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},
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};
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};
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const buildNationSummary = (
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world: InMemoryTurnWorld | null,
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nationId: number
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): NationSummary => {
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if (!world || nationId <= 0) {
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return {};
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}
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const generals = world.listGenerals().filter(
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(general) => general.nationId === nationId
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);
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if (generals.length === 0) {
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return {};
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}
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const total = generals.length;
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const statSum = generals.reduce(
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(acc, general) => ({
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leadership: acc.leadership + general.stats.leadership,
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strength: acc.strength + general.stats.strength,
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intelligence: acc.intelligence + general.stats.intelligence,
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}),
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{ leadership: 0, strength: 0, intelligence: 0 }
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);
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const expSum = generals.reduce((acc, general) => acc + general.experience, 0);
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const dedSum = generals.reduce((acc, general) => acc + general.dedication, 0);
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return {
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averageStats: {
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leadership: statSum.leadership / total,
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strength: statSum.strength / total,
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intelligence: statSum.intelligence / total,
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},
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averageExperience: expSum / total,
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averageDedication: dedSum / total,
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};
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};
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const buildAverageNationGeneralCount = (world: InMemoryTurnWorld | null): number => {
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if (!world) {
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return 0;
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}
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const generals = world.listGenerals();
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const nations = world.listNations();
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if (nations.length === 0) {
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return generals.length;
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}
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return generals.length / nations.length;
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};
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const resolveStartYear = (
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world: TurnWorldState,
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scenarioMeta?: ScenarioMeta
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): number => {
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if (typeof scenarioMeta?.startYear === 'number') {
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return scenarioMeta.startYear;
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}
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return world.currentYear;
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};
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const resolveTurnTermMinutes = (world: TurnWorldState): number =>
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Math.max(1, Math.round(world.tickSeconds / 60));
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// 커맨드별로 필요한 컨텍스트 확장 데이터를 구성한다.
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const ACTION_CONTEXT_BUILDERS: Record<string, ActionContextBuilder> = {
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che_인재탐색: (base, options) => ({
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...base,
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currentYear: options.world.currentYear,
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worldSummary: buildWorldSummary(options.worldRef),
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createGeneralId: options.createGeneralId,
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}),
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che_의병모집: (base, options) => {
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const nationSummary = buildNationSummary(
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options.worldRef,
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base.general.nationId
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);
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return {
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...base,
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currentYear: options.world.currentYear,
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startYear: resolveStartYear(options.world, options.scenarioMeta),
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averageNationGeneralCount: buildAverageNationGeneralCount(
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options.worldRef
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),
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nationAverageStats: nationSummary.averageStats,
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nationAverageExperience: nationSummary.averageExperience,
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nationAverageDedication: nationSummary.averageDedication,
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createGeneralId: options.createGeneralId,
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};
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},
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che_포상: (base, options) => {
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const destGeneralId = options.actionArgs.destGeneralId;
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if (typeof destGeneralId !== 'number') {
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return null;
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}
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const destGeneral = options.worldRef?.getGeneralById(destGeneralId);
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if (!destGeneral) {
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return null;
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}
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return {
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...base,
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destGeneral,
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};
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},
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che_발령: (base, options) => {
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const destGeneralId = options.actionArgs.destGeneralId;
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const destCityId = options.actionArgs.destCityId;
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if (typeof destGeneralId !== 'number' || typeof destCityId !== 'number') {
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return null;
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}
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const destGeneral = options.worldRef?.getGeneralById(destGeneralId);
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const destCity = options.worldRef?.getCityById(destCityId);
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if (!destGeneral || !destCity) {
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return null;
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}
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return {
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...base,
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destGeneral,
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destCity,
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currentYear: options.world.currentYear,
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currentMonth: options.world.currentMonth,
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turnTermMinutes: resolveTurnTermMinutes(options.world),
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generalTurnTime: base.general.turnTime,
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destGeneralTurnTime: destGeneral.turnTime,
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};
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},
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che_징병: (base, options) => {
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if (!options.map || !options.unitSet) {
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return null;
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}
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return {
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...base,
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map: options.map,
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unitSet: options.unitSet,
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cities: options.worldRef?.listCities() ?? [],
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currentYear: options.world.currentYear,
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startYear: resolveStartYear(options.world, options.scenarioMeta),
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};
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},
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};
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export const buildActionContext = (
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key: string,
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base: ActionContextBase,
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options: ActionContextOptions
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): ActionResolveContext | null => {
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const builder = ACTION_CONTEXT_BUILDERS[key];
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return builder ? builder(base, options) : base;
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};
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@@ -0,0 +1,186 @@
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import type {
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GeneralActionDefinition,
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GeneralTurnCommandKey,
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NationTurnCommandKey,
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ScenarioConfig,
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TurnCommandEnv,
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TurnCommandProfile,
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UnitSetDefinition,
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} from '@sammo-ts/logic';
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import {
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loadGeneralTurnCommandSpecs,
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loadNationTurnCommandSpecs,
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} from '@sammo-ts/logic';
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const DEFAULT_GENERAL_GOLD = 1000;
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const DEFAULT_GENERAL_RICE = 1000;
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const DEFAULT_CREW_TYPE_ID = 1100;
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const isRecord = (value: unknown): value is Record<string, unknown> =>
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value !== null && typeof value === 'object' && !Array.isArray(value);
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const asRecord = (value: unknown): Record<string, unknown> =>
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isRecord(value) ? value : {};
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const normalizeCode = (value: string | null | undefined): string | null => {
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if (!value || value === 'None') {
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return null;
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}
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return value;
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};
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const resolveNumber = (
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source: Record<string, unknown>,
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keys: string[],
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fallback: number
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): number => {
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for (const key of keys) {
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const value = source[key];
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if (typeof value === 'number' && Number.isFinite(value)) {
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return value;
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}
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}
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return fallback;
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};
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const resolveOptionalString = (
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source: Record<string, unknown>,
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keys: string[]
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): string | null => {
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for (const key of keys) {
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const value = source[key];
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if (typeof value === 'string') {
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return normalizeCode(value);
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}
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}
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return null;
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};
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export const buildCommandEnv = (
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config: ScenarioConfig,
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unitSet?: UnitSetDefinition
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): TurnCommandEnv => {
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const constValues = asRecord(config.const);
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return {
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develCost: resolveNumber(
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constValues,
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['develCost', 'develcost', 'develrate'],
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0
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),
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trainDelta: resolveNumber(constValues, ['trainDelta'], 0),
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atmosDelta: resolveNumber(constValues, ['atmosDelta'], 0),
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maxTrainByCommand: resolveNumber(constValues, ['maxTrainByCommand'], 0),
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maxAtmosByCommand: resolveNumber(
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constValues,
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['maxAtmosByCommand'],
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0
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),
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sabotageDefaultProb: resolveNumber(
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constValues,
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['sabotageDefaultProb'],
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0
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),
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sabotageProbCoefByStat: resolveNumber(
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constValues,
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['sabotageProbCoefByStat'],
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0
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),
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sabotageDefenceCoefByGeneralCount: resolveNumber(
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constValues,
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['sabotageDefenceCoefByGeneralCount'],
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0
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),
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sabotageDamageMin: resolveNumber(constValues, ['sabotageDamageMin'], 0),
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sabotageDamageMax: resolveNumber(constValues, ['sabotageDamageMax'], 0),
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openingPartYear: resolveNumber(constValues, ['openingPartYear'], 0),
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maxGeneral: resolveNumber(
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constValues,
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['defaultMaxGeneral', 'maxGeneral'],
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0
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),
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defaultNpcGold: resolveNumber(
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constValues,
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['defaultNpcGold', 'defaultGold'],
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DEFAULT_GENERAL_GOLD
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),
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defaultNpcRice: resolveNumber(
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constValues,
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['defaultNpcRice', 'defaultRice'],
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DEFAULT_GENERAL_RICE
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),
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defaultCrewTypeId: resolveNumber(
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constValues,
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['defaultCrewTypeId'],
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unitSet?.defaultCrewTypeId ?? DEFAULT_CREW_TYPE_ID
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),
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defaultSpecialDomestic: resolveOptionalString(
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constValues,
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['defaultSpecialDomestic']
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),
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defaultSpecialWar: resolveOptionalString(constValues, ['defaultSpecialWar']),
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initialNationGenLimit: resolveNumber(
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constValues,
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['initialNationGenLimit'],
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0
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),
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maxTechLevel: resolveNumber(constValues, ['maxTechLevel'], 0),
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baseGold: resolveNumber(constValues, ['baseGold', 'basegold'], 0),
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baseRice: resolveNumber(constValues, ['baseRice', 'baserice'], 0),
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maxResourceActionAmount: resolveNumber(
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constValues,
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['maxResourceActionAmount'],
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0
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),
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};
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};
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const ensureGeneralFallback = async (
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definitions: Map<string, GeneralActionDefinition>,
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fallbackKey: GeneralTurnCommandKey,
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env: TurnCommandEnv
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): Promise<void> => {
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if (definitions.has(fallbackKey)) {
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return;
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}
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const [spec] = await loadGeneralTurnCommandSpecs([fallbackKey]);
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if (!spec) {
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return;
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}
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definitions.set(fallbackKey, spec.createDefinition(env));
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};
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export const buildReservedTurnDefinitions = async (options: {
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env: TurnCommandEnv;
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commandProfile: TurnCommandProfile;
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defaultActionKey: GeneralTurnCommandKey & NationTurnCommandKey;
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}): Promise<{
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general: Map<string, GeneralActionDefinition>;
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nation: Map<string, GeneralActionDefinition>;
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}> => {
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const generalSpecs = await loadGeneralTurnCommandSpecs(
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options.commandProfile.general
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);
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const nationSpecs = await loadNationTurnCommandSpecs(
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options.commandProfile.nation
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);
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const general = new Map(
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generalSpecs.map((spec) => [spec.key, spec.createDefinition(options.env)])
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);
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const nation = new Map(
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nationSpecs.map((spec) => [spec.key, spec.createDefinition(options.env)])
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);
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await ensureGeneralFallback(general, options.defaultActionKey, options.env);
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if (!nation.has(options.defaultActionKey)) {
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const [spec] = await loadNationTurnCommandSpecs([
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options.defaultActionKey,
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]);
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if (spec) {
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nation.set(spec.key, spec.createDefinition(options.env));
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}
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}
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return { general, nation };
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};
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@@ -1,6 +1,5 @@
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import type {
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City,
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General,
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GeneralActionDefinition,
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GeneralActionResolveContext,
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LogEntryDraft,
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@@ -10,34 +9,13 @@ import type {
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ScenarioDiplomacy,
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ScenarioMeta,
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Troop,
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TurnCommandProfile,
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UnitSetDefinition,
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} from '@sammo-ts/logic';
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import {
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AppointmentActionDefinition,
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AssignmentActionDefinition,
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BoostMoraleActionDefinition,
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AwardActionDefinition,
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CommerceInvestmentActionDefinition,
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DeclarationActionDefinition,
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DefenceUpgradeActionDefinition,
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DispatchActionDefinition,
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DEFAULT_TURN_COMMAND_PROFILE,
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evaluateConstraints,
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FireAttackActionDefinition,
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FarmingActionDefinition,
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FoundingActionDefinition,
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NationRestActionDefinition,
|
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RecoveryActionDefinition,
|
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ResidentsSelectionActionDefinition,
|
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RecruitActionDefinition,
|
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resolveGeneralAction,
|
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RestActionDefinition,
|
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SecurityUpgradeActionDefinition,
|
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TechResearchActionDefinition,
|
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TalentScoutActionDefinition,
|
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TrainingActionDefinition,
|
||||
UprisingActionDefinition,
|
||||
VolunteerRecruitActionDefinition,
|
||||
WallRepairActionDefinition,
|
||||
} from '@sammo-ts/logic';
|
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import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic';
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import { LiteHashDRBG } from '@sammo-ts/common';
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@@ -49,47 +27,13 @@ import type { InMemoryTurnWorld } from './inMemoryWorld.js';
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import type { TurnGeneral, TurnWorldState } from './types.js';
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import type { ReservedTurnEntry } from './reservedTurnStore.js';
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import type { InMemoryReservedTurnStore } from './reservedTurnStore.js';
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import {
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buildCommandEnv,
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buildReservedTurnDefinitions,
|
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} from './reservedTurnCommands.js';
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import type { ActionContextBase } from './reservedTurnActionContext.js';
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import { buildActionContext } from './reservedTurnActionContext.js';
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|
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interface CommandEnv {
|
||||
develCost: number;
|
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trainDelta: number;
|
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atmosDelta: number;
|
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maxTrainByCommand: number;
|
||||
maxAtmosByCommand: number;
|
||||
sabotageDefaultProb: number;
|
||||
sabotageProbCoefByStat: number;
|
||||
sabotageDefenceCoefByGeneralCount: number;
|
||||
sabotageDamageMin: number;
|
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sabotageDamageMax: number;
|
||||
openingPartYear: number;
|
||||
maxGeneral: number;
|
||||
defaultNpcGold: number;
|
||||
defaultNpcRice: number;
|
||||
defaultCrewTypeId: number;
|
||||
defaultSpecialDomestic: string | null;
|
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defaultSpecialWar: string | null;
|
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initialNationGenLimit: number;
|
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maxTechLevel: number;
|
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baseGold: number;
|
||||
baseRice: number;
|
||||
maxResourceActionAmount: number;
|
||||
}
|
||||
|
||||
interface WorldSummary {
|
||||
totalGeneralCount: number;
|
||||
totalNpcCount: number;
|
||||
averageStats?: General['stats'];
|
||||
}
|
||||
|
||||
interface NationSummary {
|
||||
averageStats?: General['stats'];
|
||||
averageExperience?: number;
|
||||
averageDedication?: number;
|
||||
}
|
||||
|
||||
const DEFAULT_GENERAL_GOLD = 1000;
|
||||
const DEFAULT_GENERAL_RICE = 1000;
|
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const DEFAULT_CREW_TYPE_ID = 1100;
|
||||
const DEFAULT_ACTION = '휴식';
|
||||
|
||||
const isRecord = (value: unknown): value is Record<string, unknown> =>
|
||||
@@ -98,134 +42,6 @@ const isRecord = (value: unknown): value is Record<string, unknown> =>
|
||||
const asRecord = (value: unknown): Record<string, unknown> =>
|
||||
isRecord(value) ? value : {};
|
||||
|
||||
const normalizeCode = (value: string | null | undefined): string | null => {
|
||||
if (!value || value === 'None') {
|
||||
return null;
|
||||
}
|
||||
return value;
|
||||
};
|
||||
|
||||
const resolveNumber = (
|
||||
source: Record<string, unknown>,
|
||||
keys: string[],
|
||||
fallback: number
|
||||
): number => {
|
||||
for (const key of keys) {
|
||||
const value = source[key];
|
||||
if (typeof value === 'number' && Number.isFinite(value)) {
|
||||
return value;
|
||||
}
|
||||
}
|
||||
return fallback;
|
||||
};
|
||||
|
||||
const resolveOptionalString = (
|
||||
source: Record<string, unknown>,
|
||||
keys: string[]
|
||||
): string | null => {
|
||||
for (const key of keys) {
|
||||
const value = source[key];
|
||||
if (typeof value === 'string') {
|
||||
return normalizeCode(value);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
const buildCommandEnv = (
|
||||
config: ScenarioConfig,
|
||||
unitSet?: UnitSetDefinition
|
||||
): CommandEnv => {
|
||||
const constValues = asRecord(config.const);
|
||||
|
||||
return {
|
||||
develCost: resolveNumber(
|
||||
constValues,
|
||||
['develCost', 'develcost', 'develrate'],
|
||||
0
|
||||
),
|
||||
trainDelta: resolveNumber(constValues, ['trainDelta'], 0),
|
||||
atmosDelta: resolveNumber(constValues, ['atmosDelta'], 0),
|
||||
maxTrainByCommand: resolveNumber(constValues, ['maxTrainByCommand'], 0),
|
||||
maxAtmosByCommand: resolveNumber(
|
||||
constValues,
|
||||
['maxAtmosByCommand'],
|
||||
0
|
||||
),
|
||||
sabotageDefaultProb: resolveNumber(
|
||||
constValues,
|
||||
['sabotageDefaultProb'],
|
||||
0
|
||||
),
|
||||
sabotageProbCoefByStat: resolveNumber(
|
||||
constValues,
|
||||
['sabotageProbCoefByStat'],
|
||||
0
|
||||
),
|
||||
sabotageDefenceCoefByGeneralCount: resolveNumber(
|
||||
constValues,
|
||||
['sabotageDefenceCoefByGeneralCount'],
|
||||
0
|
||||
),
|
||||
sabotageDamageMin: resolveNumber(
|
||||
constValues,
|
||||
['sabotageDamageMin'],
|
||||
0
|
||||
),
|
||||
sabotageDamageMax: resolveNumber(
|
||||
constValues,
|
||||
['sabotageDamageMax'],
|
||||
0
|
||||
),
|
||||
openingPartYear: resolveNumber(
|
||||
constValues,
|
||||
['openingPartYear'],
|
||||
0
|
||||
),
|
||||
maxGeneral: resolveNumber(
|
||||
constValues,
|
||||
['defaultMaxGeneral', 'maxGeneral'],
|
||||
0
|
||||
),
|
||||
defaultNpcGold: resolveNumber(
|
||||
constValues,
|
||||
['defaultNpcGold', 'defaultGold'],
|
||||
DEFAULT_GENERAL_GOLD
|
||||
),
|
||||
defaultNpcRice: resolveNumber(
|
||||
constValues,
|
||||
['defaultNpcRice', 'defaultRice'],
|
||||
DEFAULT_GENERAL_RICE
|
||||
),
|
||||
defaultCrewTypeId: resolveNumber(
|
||||
constValues,
|
||||
['defaultCrewTypeId'],
|
||||
unitSet?.defaultCrewTypeId ?? DEFAULT_CREW_TYPE_ID
|
||||
),
|
||||
defaultSpecialDomestic: resolveOptionalString(
|
||||
constValues,
|
||||
['defaultSpecialDomestic']
|
||||
),
|
||||
defaultSpecialWar: resolveOptionalString(
|
||||
constValues,
|
||||
['defaultSpecialWar']
|
||||
),
|
||||
initialNationGenLimit: resolveNumber(
|
||||
constValues,
|
||||
['initialNationGenLimit'],
|
||||
0
|
||||
),
|
||||
maxTechLevel: resolveNumber(constValues, ['maxTechLevel'], 0),
|
||||
baseGold: resolveNumber(constValues, ['baseGold', 'basegold'], 0),
|
||||
baseRice: resolveNumber(constValues, ['baseRice', 'baserice'], 0),
|
||||
maxResourceActionAmount: resolveNumber(
|
||||
constValues,
|
||||
['maxResourceActionAmount'],
|
||||
0
|
||||
),
|
||||
};
|
||||
};
|
||||
|
||||
const resolveConstraintEnv = (
|
||||
world: TurnWorldState,
|
||||
scenarioMeta?: ScenarioMeta
|
||||
@@ -259,93 +75,6 @@ const buildDiplomacyMap = (
|
||||
return map;
|
||||
};
|
||||
|
||||
const buildWorldSummary = (
|
||||
world: InMemoryTurnWorld | null
|
||||
): WorldSummary => {
|
||||
if (!world) {
|
||||
return { totalGeneralCount: 0, totalNpcCount: 0 };
|
||||
}
|
||||
const generals = world.listGenerals();
|
||||
if (generals.length === 0) {
|
||||
return { totalGeneralCount: 0, totalNpcCount: 0 };
|
||||
}
|
||||
const total = generals.length;
|
||||
const npcCount = generals.filter((general) => general.npcState > 0).length;
|
||||
const statSum = generals.reduce(
|
||||
(acc, general) => ({
|
||||
leadership: acc.leadership + general.stats.leadership,
|
||||
strength: acc.strength + general.stats.strength,
|
||||
intelligence: acc.intelligence + general.stats.intelligence,
|
||||
}),
|
||||
{ leadership: 0, strength: 0, intelligence: 0 }
|
||||
);
|
||||
return {
|
||||
totalGeneralCount: total,
|
||||
totalNpcCount: npcCount,
|
||||
averageStats: {
|
||||
leadership: statSum.leadership / total,
|
||||
strength: statSum.strength / total,
|
||||
intelligence: statSum.intelligence / total,
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
const buildNationSummary = (
|
||||
world: InMemoryTurnWorld | null,
|
||||
nationId: number
|
||||
): NationSummary => {
|
||||
if (!world || nationId <= 0) {
|
||||
return {};
|
||||
}
|
||||
const generals = world.listGenerals().filter(
|
||||
(general) => general.nationId === nationId
|
||||
);
|
||||
if (generals.length === 0) {
|
||||
return {};
|
||||
}
|
||||
const total = generals.length;
|
||||
const statSum = generals.reduce(
|
||||
(acc, general) => ({
|
||||
leadership: acc.leadership + general.stats.leadership,
|
||||
strength: acc.strength + general.stats.strength,
|
||||
intelligence: acc.intelligence + general.stats.intelligence,
|
||||
}),
|
||||
{ leadership: 0, strength: 0, intelligence: 0 }
|
||||
);
|
||||
const expSum = generals.reduce((acc, general) => acc + general.experience, 0);
|
||||
const dedSum = generals.reduce((acc, general) => acc + general.dedication, 0);
|
||||
return {
|
||||
averageStats: {
|
||||
leadership: statSum.leadership / total,
|
||||
strength: statSum.strength / total,
|
||||
intelligence: statSum.intelligence / total,
|
||||
},
|
||||
averageExperience: expSum / total,
|
||||
averageDedication: dedSum / total,
|
||||
};
|
||||
};
|
||||
|
||||
const buildAverageNationGeneralCount = (world: InMemoryTurnWorld | null): number => {
|
||||
if (!world) {
|
||||
return 0;
|
||||
}
|
||||
const generals = world.listGenerals();
|
||||
const nations = world.listNations();
|
||||
if (nations.length === 0) {
|
||||
return generals.length;
|
||||
}
|
||||
return generals.length / nations.length;
|
||||
};
|
||||
|
||||
const resolveStartYear = (
|
||||
world: TurnWorldState,
|
||||
scenarioMeta?: ScenarioMeta
|
||||
): number => {
|
||||
if (typeof scenarioMeta?.startYear === 'number') {
|
||||
return scenarioMeta.startYear;
|
||||
}
|
||||
return world.currentYear;
|
||||
};
|
||||
|
||||
const buildSeedBase = (world: TurnWorldState): string => {
|
||||
const meta = asRecord(world.meta);
|
||||
@@ -445,196 +174,12 @@ class WorldStateView implements StateView {
|
||||
}
|
||||
}
|
||||
|
||||
const buildGeneralDefinitions = (
|
||||
env: CommandEnv
|
||||
): Map<string, GeneralActionDefinition> => {
|
||||
const definitions = new Map<string, GeneralActionDefinition>();
|
||||
definitions.set('che_거병', new UprisingActionDefinition());
|
||||
definitions.set('che_임관', new AppointmentActionDefinition());
|
||||
definitions.set('che_건국', new FoundingActionDefinition());
|
||||
definitions.set(
|
||||
'che_훈련',
|
||||
new TrainingActionDefinition({
|
||||
trainDelta: env.trainDelta,
|
||||
maxTrainByCommand: env.maxTrainByCommand,
|
||||
})
|
||||
);
|
||||
definitions.set(
|
||||
'che_사기진작',
|
||||
new BoostMoraleActionDefinition({
|
||||
atmosDelta: env.atmosDelta,
|
||||
maxAtmosByCommand: env.maxAtmosByCommand,
|
||||
})
|
||||
);
|
||||
definitions.set('che_요양', new RecoveryActionDefinition());
|
||||
definitions.set('che_출병', new DispatchActionDefinition());
|
||||
definitions.set(
|
||||
'che_주민선정',
|
||||
new ResidentsSelectionActionDefinition({ develCost: env.develCost })
|
||||
);
|
||||
definitions.set(
|
||||
'che_농지개간',
|
||||
new FarmingActionDefinition({ develCost: env.develCost })
|
||||
);
|
||||
definitions.set(
|
||||
'che_상업투자',
|
||||
new CommerceInvestmentActionDefinition([], env)
|
||||
);
|
||||
definitions.set(
|
||||
'che_기술연구',
|
||||
new TechResearchActionDefinition({
|
||||
costGold: env.develCost,
|
||||
maxTechLevel: env.maxTechLevel,
|
||||
})
|
||||
);
|
||||
definitions.set(
|
||||
'che_치안강화',
|
||||
new SecurityUpgradeActionDefinition({ develCost: env.develCost })
|
||||
);
|
||||
definitions.set(
|
||||
'che_수비강화',
|
||||
new DefenceUpgradeActionDefinition({ develCost: env.develCost })
|
||||
);
|
||||
definitions.set(
|
||||
'che_성벽보수',
|
||||
new WallRepairActionDefinition({ develCost: env.develCost })
|
||||
);
|
||||
definitions.set('che_화계', new FireAttackActionDefinition([], env));
|
||||
definitions.set('che_인재탐색', new TalentScoutActionDefinition([], env));
|
||||
definitions.set('che_의병모집', new VolunteerRecruitActionDefinition([], env));
|
||||
definitions.set('che_징병', new RecruitActionDefinition([], {}));
|
||||
definitions.set('휴식', new RestActionDefinition());
|
||||
return definitions;
|
||||
};
|
||||
|
||||
const buildNationDefinitions = (
|
||||
env: CommandEnv
|
||||
): Map<string, GeneralActionDefinition> => {
|
||||
const definitions = new Map<string, GeneralActionDefinition>();
|
||||
const maxAmount =
|
||||
env.maxResourceActionAmount > 0
|
||||
? env.maxResourceActionAmount
|
||||
: Math.max(env.baseGold, env.baseRice, 1000);
|
||||
definitions.set('휴식', new NationRestActionDefinition());
|
||||
definitions.set('che_선전포고', new DeclarationActionDefinition());
|
||||
definitions.set(
|
||||
'che_포상',
|
||||
new AwardActionDefinition({
|
||||
baseGold: env.baseGold,
|
||||
baseRice: env.baseRice,
|
||||
maxAmount,
|
||||
})
|
||||
);
|
||||
definitions.set('che_발령', new AssignmentActionDefinition({}));
|
||||
return definitions;
|
||||
};
|
||||
|
||||
|
||||
const extractArgsRecord = (value: unknown): Record<string, unknown> =>
|
||||
isRecord(value) ? value : {};
|
||||
|
||||
const resolveTurnTermMinutes = (world: TurnWorldState): number =>
|
||||
Math.max(1, Math.round(world.tickSeconds / 60));
|
||||
|
||||
type ActionContextBase = {
|
||||
general: TurnGeneral;
|
||||
city?: City;
|
||||
nation?: Nation | null;
|
||||
rng: DeterministicRandom;
|
||||
};
|
||||
|
||||
type ActionResolveContext = ActionContextBase & Record<string, unknown>;
|
||||
|
||||
const buildActionContext = (
|
||||
key: string,
|
||||
base: ActionContextBase,
|
||||
options: {
|
||||
world: TurnWorldState;
|
||||
scenarioMeta?: ScenarioMeta;
|
||||
map?: MapDefinition;
|
||||
unitSet?: UnitSetDefinition;
|
||||
worldRef: InMemoryTurnWorld | null;
|
||||
actionArgs: Record<string, unknown>;
|
||||
createGeneralId: () => number;
|
||||
}
|
||||
): ActionResolveContext | null => {
|
||||
switch (key) {
|
||||
case 'che_인재탐색':
|
||||
return {
|
||||
...base,
|
||||
currentYear: options.world.currentYear,
|
||||
worldSummary: buildWorldSummary(options.worldRef),
|
||||
createGeneralId: options.createGeneralId,
|
||||
};
|
||||
case 'che_의병모집': {
|
||||
const nationSummary = buildNationSummary(
|
||||
options.worldRef,
|
||||
(base.general as TurnGeneral).nationId
|
||||
);
|
||||
return {
|
||||
...base,
|
||||
currentYear: options.world.currentYear,
|
||||
startYear: resolveStartYear(options.world, options.scenarioMeta),
|
||||
averageNationGeneralCount: buildAverageNationGeneralCount(
|
||||
options.worldRef
|
||||
),
|
||||
nationAverageStats: nationSummary.averageStats,
|
||||
nationAverageExperience: nationSummary.averageExperience,
|
||||
nationAverageDedication: nationSummary.averageDedication,
|
||||
createGeneralId: options.createGeneralId,
|
||||
};
|
||||
}
|
||||
case 'che_포상': {
|
||||
const destGeneralId = options.actionArgs.destGeneralId;
|
||||
if (typeof destGeneralId !== 'number') {
|
||||
return null;
|
||||
}
|
||||
const destGeneral = options.worldRef?.getGeneralById(destGeneralId);
|
||||
if (!destGeneral) {
|
||||
return null;
|
||||
}
|
||||
return {
|
||||
...base,
|
||||
destGeneral,
|
||||
};
|
||||
}
|
||||
case 'che_발령': {
|
||||
const destGeneralId = options.actionArgs.destGeneralId;
|
||||
const destCityId = options.actionArgs.destCityId;
|
||||
if (typeof destGeneralId !== 'number' || typeof destCityId !== 'number') {
|
||||
return null;
|
||||
}
|
||||
const destGeneral = options.worldRef?.getGeneralById(destGeneralId);
|
||||
const destCity = options.worldRef?.getCityById(destCityId);
|
||||
if (!destGeneral || !destCity) {
|
||||
return null;
|
||||
}
|
||||
return {
|
||||
...base,
|
||||
destGeneral,
|
||||
destCity,
|
||||
currentYear: options.world.currentYear,
|
||||
currentMonth: options.world.currentMonth,
|
||||
turnTermMinutes: resolveTurnTermMinutes(options.world),
|
||||
generalTurnTime: (base.general as TurnGeneral).turnTime,
|
||||
destGeneralTurnTime: destGeneral.turnTime,
|
||||
};
|
||||
}
|
||||
case 'che_징병':
|
||||
if (!options.map || !options.unitSet) {
|
||||
return null;
|
||||
}
|
||||
return {
|
||||
...base,
|
||||
map: options.map,
|
||||
unitSet: options.unitSet,
|
||||
cities: options.worldRef?.listCities() ?? [],
|
||||
currentYear: options.world.currentYear,
|
||||
startYear: resolveStartYear(options.world, options.scenarioMeta),
|
||||
};
|
||||
default:
|
||||
return base;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
const buildConstraintContext = (
|
||||
general: TurnGeneral,
|
||||
@@ -664,7 +209,7 @@ const resolveDefinition = (
|
||||
fallback: GeneralActionDefinition
|
||||
): GeneralActionDefinition => definitions.get(actionKey) ?? fallback;
|
||||
|
||||
export const createReservedTurnHandler = (options: {
|
||||
export const createReservedTurnHandler = async (options: {
|
||||
reservedTurns: InMemoryReservedTurnStore;
|
||||
scenarioConfig: ScenarioConfig;
|
||||
scenarioMeta?: ScenarioMeta;
|
||||
@@ -672,10 +217,17 @@ export const createReservedTurnHandler = (options: {
|
||||
map?: MapDefinition;
|
||||
unitSet?: UnitSetDefinition;
|
||||
getWorld: () => InMemoryTurnWorld | null;
|
||||
}): GeneralTurnHandler => {
|
||||
commandProfile?: TurnCommandProfile;
|
||||
}): Promise<GeneralTurnHandler> => {
|
||||
const env = buildCommandEnv(options.scenarioConfig, options.unitSet);
|
||||
const generalDefinitions = buildGeneralDefinitions(env);
|
||||
const nationDefinitions = buildNationDefinitions(env);
|
||||
const commandProfile =
|
||||
options.commandProfile ?? DEFAULT_TURN_COMMAND_PROFILE;
|
||||
const { general: generalDefinitions, nation: nationDefinitions } =
|
||||
await buildReservedTurnDefinitions({
|
||||
env,
|
||||
commandProfile,
|
||||
defaultActionKey: DEFAULT_ACTION,
|
||||
});
|
||||
const generalFallback = generalDefinitions.get(DEFAULT_ACTION)!;
|
||||
const nationFallback = nationDefinitions.get(DEFAULT_ACTION)!;
|
||||
const diplomacyMap = buildDiplomacyMap(options.diplomacy);
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
import fs from 'node:fs/promises';
|
||||
import path from 'node:path';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
|
||||
import {
|
||||
DEFAULT_TURN_COMMAND_PROFILE,
|
||||
parseTurnCommandProfile,
|
||||
type TurnCommandProfile,
|
||||
} from '@sammo-ts/logic';
|
||||
|
||||
const __filename = fileURLToPath(import.meta.url);
|
||||
const __dirname = path.dirname(__filename);
|
||||
const REPO_ROOT = path.resolve(__dirname, '..', '..', '..', '..');
|
||||
const DEFAULT_PROFILE_PATH = path.resolve(
|
||||
REPO_ROOT,
|
||||
'resources',
|
||||
'turn-commands',
|
||||
'default.json'
|
||||
);
|
||||
|
||||
export interface TurnCommandProfileOptions {
|
||||
filePath?: string;
|
||||
}
|
||||
|
||||
const readCommandProfile = async (filePath: string): Promise<TurnCommandProfile> => {
|
||||
const raw = await fs.readFile(filePath, 'utf8');
|
||||
return parseTurnCommandProfile(JSON.parse(raw) as unknown);
|
||||
};
|
||||
|
||||
export const loadTurnCommandProfile = async (
|
||||
options?: TurnCommandProfileOptions
|
||||
): Promise<TurnCommandProfile> => {
|
||||
const filePath =
|
||||
options?.filePath ?? process.env.TURN_COMMANDS_PATH ?? DEFAULT_PROFILE_PATH;
|
||||
try {
|
||||
return await readCommandProfile(filePath);
|
||||
} catch (error) {
|
||||
if ((error as NodeJS.ErrnoException).code === 'ENOENT') {
|
||||
return DEFAULT_TURN_COMMAND_PROFILE;
|
||||
}
|
||||
throw error;
|
||||
}
|
||||
};
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { TurnSchedule } from '@sammo-ts/logic';
|
||||
import type { TurnCommandProfile, TurnSchedule } from '@sammo-ts/logic';
|
||||
|
||||
import { SystemClock } from '../lifecycle/clock.js';
|
||||
import { getNextTickTime } from '../lifecycle/getNextTickTime.js';
|
||||
@@ -23,6 +23,7 @@ import { InMemoryTurnStateStore } from './inMemoryStateStore.js';
|
||||
import { createGatewayProfileGate } from './gatewayProfileGate.js';
|
||||
import { createReservedTurnHandler } from './reservedTurnHandler.js';
|
||||
import { createReservedTurnStore } from './reservedTurnStore.js';
|
||||
import { loadTurnCommandProfile } from './turnCommandProfile.js';
|
||||
import { loadTurnWorldFromDatabase } from './worldLoader.js';
|
||||
|
||||
export interface TurnDaemonRuntimeOptions {
|
||||
@@ -39,6 +40,8 @@ export interface TurnDaemonRuntimeOptions {
|
||||
calendarHandler?: TurnCalendarHandler;
|
||||
enableDatabaseFlush?: boolean;
|
||||
pauseGateIntervalMs?: number;
|
||||
commandProfile?: TurnCommandProfile;
|
||||
commandProfilePath?: string;
|
||||
}
|
||||
|
||||
export interface TurnDaemonRuntime {
|
||||
@@ -81,12 +84,19 @@ export const createTurnDaemonRuntime = async (
|
||||
: await createReservedTurnStore({
|
||||
databaseUrl: options.databaseUrl,
|
||||
});
|
||||
const commandProfile =
|
||||
options.commandProfile ??
|
||||
(options.commandProfilePath
|
||||
? await loadTurnCommandProfile({
|
||||
filePath: options.commandProfilePath,
|
||||
})
|
||||
: await loadTurnCommandProfile());
|
||||
let worldRef: InMemoryTurnWorld | null = null;
|
||||
const worldOptions: InMemoryTurnWorldOptions = {
|
||||
schedule,
|
||||
generalTurnHandler:
|
||||
options.generalTurnHandler ??
|
||||
createReservedTurnHandler({
|
||||
(await createReservedTurnHandler({
|
||||
reservedTurns: reservedTurnStoreHandle!.store,
|
||||
scenarioConfig: snapshot.scenarioConfig,
|
||||
scenarioMeta: snapshot.scenarioMeta,
|
||||
@@ -94,7 +104,8 @@ export const createTurnDaemonRuntime = async (
|
||||
map: snapshot.map,
|
||||
unitSet: snapshot.unitSet,
|
||||
getWorld: () => worldRef,
|
||||
}),
|
||||
commandProfile,
|
||||
})),
|
||||
calendarHandler: options.calendarHandler,
|
||||
};
|
||||
const world = new InMemoryTurnWorld(resolvedState, snapshot, worldOptions);
|
||||
|
||||
Reference in New Issue
Block a user