merge: 최신 main을 턴 실패 개인 기록 작업에 반영
# Conflicts: # app/game-engine/src/turn/reservedTurnHandler.ts
This commit is contained in:
@@ -1,6 +1,7 @@
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import { randomUUID } from 'node:crypto';
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import { createGamePostgresConnector, GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
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import { isItemKey, ItemLoader } from '@sammo-ts/logic';
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import type { TurnDaemonCommand, TurnDaemonCommandResult } from '../lifecycle/types.js';
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import type { InMemoryTurnWorld } from '../turn/inMemoryWorld.js';
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@@ -23,6 +24,7 @@ const MIN_EXTENSION_MINUTES_PER_BID = 1;
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interface AuctionRow {
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id: number;
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type: AuctionType;
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targetCode: string | null;
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hostGeneralId: number;
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detail: unknown;
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status: AuctionStatus;
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@@ -99,6 +101,7 @@ const loadAuction = async (prisma: QueryClient, auctionId: number): Promise<Auct
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GamePrisma.sql`
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SELECT id,
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type,
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target_code as "targetCode",
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host_general_id as "hostGeneralId",
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detail,
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status,
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@@ -178,6 +181,7 @@ export const createAuctionBidder = async (options: {
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await connector.connect();
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const prisma = connector.prisma;
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const world = options.world;
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const itemLoader = new ItemLoader();
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return {
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bid: async (command, commandDb): Promise<TurnDaemonCommandResult> => {
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@@ -290,6 +294,74 @@ export const createAuctionBidder = async (options: {
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reason: '장수 정보를 찾을 수 없습니다.',
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};
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}
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if (auction.type === 'UNIQUE_ITEM') {
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const itemKey = auction.targetCode;
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if (!itemKey || !isItemKey(itemKey)) {
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return {
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type: 'auctionBid',
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ok: false,
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auctionId: command.auctionId,
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reason: '아이템이 올바르지 않습니다.',
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};
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}
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const item = await itemLoader.load(itemKey).catch(() => null);
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if (!item || item.buyable) {
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return {
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type: 'auctionBid',
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ok: false,
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auctionId: command.auctionId,
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reason: item ? '구매할 수 있는 아이템입니다.' : '아이템 정보를 불러올 수 없습니다.',
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};
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}
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const currentSlotItem = general.role.items[item.slot];
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if (currentSlotItem && currentSlotItem !== 'None' && isItemKey(currentSlotItem)) {
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const currentItem = await itemLoader.load(currentSlotItem).catch(() => null);
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if (currentItem && !currentItem.buyable) {
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return {
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type: 'auctionBid',
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ok: false,
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auctionId: command.auctionId,
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reason:
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currentSlotItem === itemKey
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? '이미 그 유니크를 가지고 있습니다.'
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: '이미 다른 유니크를 가지고 있습니다.',
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};
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}
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}
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const otherHighestBids = await db.$queryRaw<Array<{ auctionId: number; targetCode: string | null }>>(
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GamePrisma.sql`
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SELECT candidate.id as "auctionId", candidate.target_code as "targetCode"
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FROM auction candidate
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INNER JOIN LATERAL (
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SELECT bid.general_id
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FROM auction_bid bid
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WHERE bid.auction_id = candidate.id
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ORDER BY bid.amount DESC, bid.id ASC
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LIMIT 1
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) highest ON true
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WHERE candidate.type = 'UNIQUE_ITEM'
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AND candidate.status IN ('OPEN', 'FINALIZING')
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AND candidate.id <> ${auction.id}
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AND highest.general_id = ${command.generalId}
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`
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);
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for (const other of otherHighestBids) {
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if (!other.targetCode || !isItemKey(other.targetCode)) {
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continue;
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}
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const otherItem = await itemLoader.load(other.targetCode).catch(() => null);
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if (otherItem?.slot === item.slot) {
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return {
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type: 'auctionBid',
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ok: false,
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auctionId: command.auctionId,
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reason: '1순위 입찰자인 경매중에 같은 부위가 있습니다.',
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};
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}
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}
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}
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if (auction.type !== 'UNIQUE_ITEM' && auction.hostGeneralId === general.id) {
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return {
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type: 'auctionBid',
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@@ -1,5 +1,6 @@
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import { createGamePostgresConnector, GamePrisma } from '@sammo-ts/infra';
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import { ActionLogger, ItemLoader, LogFormat, UserLogger, isItemKey, resolveUniqueConfig } from '@sammo-ts/logic';
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import { ActionLogger, ItemLoader, LogFormat, UserLogger, isItemKey } from '@sammo-ts/logic';
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import { resolveLegacyCompatibleUniqueConfig } from '@sammo-ts/logic/rewards/legacyUniqueItemPool.js';
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import { cloneItemInventory, ensureItemInventory, equipNewItem } from '@sammo-ts/logic/items/index.js';
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import { asRecord, JosaUtil } from '@sammo-ts/common';
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@@ -18,6 +19,8 @@ type AuctionStatus = 'OPEN' | 'FINALIZING' | 'FINISHED' | 'CANCELED';
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const COEFF_EXTENSION_MINUTES_PER_BID = 1 / 6;
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const MIN_EXTENSION_MINUTES_PER_BID = 1;
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const MIN_EXTENSION_MINUTES_LIMIT_BY_BID = 5;
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const COEFF_EXTENSION_MINUTES_LIMIT_UNIQUE_COUNT = 24;
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const MIN_EXTENSION_MINUTES_BY_EXTENSION_QUERY = 5;
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interface AuctionRow {
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id: number;
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@@ -363,7 +366,10 @@ export const createAuctionFinalizer = async (options: {
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}
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const state = world.getState();
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const config = resolveUniqueConfig(asRecord(world.getScenarioConfig().const));
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const config = await resolveLegacyCompatibleUniqueConfig(
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asRecord(world.getScenarioConfig().const),
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itemLoader
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);
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const scenarioMeta = asRecord(state.meta.scenarioMeta);
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const startYear =
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typeof scenarioMeta.startYear === 'number' && Number.isFinite(scenarioMeta.startYear)
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@@ -392,7 +398,11 @@ export const createAuctionFinalizer = async (options: {
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const turnMinutes = await resolveTurnMinutes(db);
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const nextCloseAt = new Date(
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auction.closeAt.getTime() +
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Math.max(MIN_EXTENSION_MINUTES_LIMIT_BY_BID, turnMinutes * 0.5) * 60_000
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Math.max(
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MIN_EXTENSION_MINUTES_BY_EXTENSION_QUERY,
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turnMinutes * COEFF_EXTENSION_MINUTES_LIMIT_UNIQUE_COUNT
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) *
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60_000
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);
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const nextLatestBidCloseAt = new Date(
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nextCloseAt.getTime() +
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@@ -2,14 +2,8 @@ import { randomUUID } from 'node:crypto';
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import { asRecord, JosaUtil } from '@sammo-ts/common';
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import { acquireGameSchemaAdvisoryXactLock, GamePrisma } from '@sammo-ts/infra';
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import {
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ActionLogger,
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ItemLoader,
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LogFormat,
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buildAuctionAlias,
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isItemKey,
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resolveUniqueConfig,
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} from '@sammo-ts/logic';
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import { ActionLogger, ItemLoader, LogFormat, buildAuctionAlias, isItemKey } from '@sammo-ts/logic';
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import { resolveLegacyCompatibleUniqueConfig } from '@sammo-ts/logic/rewards/legacyUniqueItemPool.js';
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import type { TurnDaemonCommand, TurnDaemonCommandResult } from '../lifecycle/types.js';
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import type { InMemoryTurnWorld } from '../turn/inMemoryWorld.js';
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@@ -147,7 +141,8 @@ const openUniqueAuction = async (
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return fail(`최소 경매 금액은 ${minimumPoint}입니다.`);
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}
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const item = await new ItemLoader().load(itemKey).catch(() => null);
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const itemLoader = new ItemLoader();
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const item = await itemLoader.load(itemKey).catch(() => null);
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if (!item) {
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return fail('아이템 정보를 불러올 수 없습니다.');
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}
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@@ -156,7 +151,7 @@ const openUniqueAuction = async (
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}
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const currentSlotItem = general.role.items[item.slot];
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if (currentSlotItem && currentSlotItem !== 'None' && isItemKey(currentSlotItem)) {
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const currentItem = await new ItemLoader().load(currentSlotItem).catch(() => null);
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const currentItem = await itemLoader.load(currentSlotItem).catch(() => null);
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if (currentItem && !currentItem.buyable) {
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return fail('이미 가진 아이템이 있습니다.');
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}
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@@ -189,7 +184,7 @@ const openUniqueAuction = async (
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return fail('아직 경매가 끝나지 않았습니다.');
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}
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const uniqueConfig = resolveUniqueConfig(configConst);
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const uniqueConfig = await resolveLegacyCompatibleUniqueConfig(configConst, itemLoader);
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const configuredAmount = uniqueConfig.allItems[item.slot]?.[itemKey] ?? 0;
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const occupiedAmount = world
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.listGenerals()
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@@ -323,9 +323,6 @@ export const seedScenarioToDatabase = async (options: ScenarioSeedOptions): Prom
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options: install.autorunUser.options,
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};
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}
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const archivedWorldMeta = { ...worldMeta };
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delete archivedWorldMeta.hiddenSeed;
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await connector.connect();
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try {
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const result: ScenarioSeedResult = { seed, warnings, applied: true };
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@@ -383,6 +380,20 @@ export const seedScenarioToDatabase = async (options: ScenarioSeedOptions): Prom
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await prisma.worldState.deleteMany();
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}
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const serverId = typeof worldMeta.serverId === 'string' ? worldMeta.serverId : undefined;
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const completedGameCount = await prisma.gameHistory.count({
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where: {
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status: 'COMPLETED',
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...(serverId ? { serverId: { not: serverId } } : {}),
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},
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});
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// Ref fixes server_cnt once during ResetHelper initialization. Keep the
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// frequently rendered game index in the same persisted read model and
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// exclude abandoned or unfinished rows from the official sequence.
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worldMeta.gameIdx = completedGameCount + 1;
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const archivedWorldMeta = { ...worldMeta };
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delete archivedWorldMeta.hiddenSeed;
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await prisma.worldState.create({
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data: {
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scenarioCode: String(options.scenarioId),
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@@ -814,7 +814,11 @@ export class InMemoryTurnWorld {
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};
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}
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pushLog(entry: LogEntryDraft): void {
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pushLog(entry: LogEntryDraft, occurredAt?: Date): void {
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if (occurredAt && !entry.occurredAt) {
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this.logs.push({ ...entry, occurredAt: new Date(occurredAt.getTime()) });
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return;
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}
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this.logs.push(entry);
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}
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@@ -1382,7 +1386,12 @@ export class InMemoryTurnWorld {
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this.dirtyNationIds.add(result.nation.id);
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}
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if (result.logs && result.logs.length > 0) {
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this.logs.push(...result.logs);
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// Ref command logs use the executing general's pre-advance turntime.
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// Preserve that per-entry occurrence time instead of replacing every
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// log in the transaction with the shared completion cursor at flush.
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for (const log of result.logs) {
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this.pushLog(log, currentGeneral.turnTime);
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}
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}
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if (result.messages && result.messages.length > 0) {
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this.messages.push(...result.messages);
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@@ -2273,9 +2273,7 @@ export const createImmediateGeneralActionExecutor = async (options: {
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definition.formatConstraintFailure?.(reason, constraintCtx, args, view) ??
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`${reason} ${definition.name} 실패.`;
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if (input.actionKey === 'che_접경귀환' || input.actionKey === 'che_등용수락') {
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options.world.pushLog({
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...createGeneralActionLog(general.id, failureText),
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});
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options.world.pushLog(createGeneralActionLog(general.id, failureText), general.turnTime);
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}
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return { ok: false, reason: failureText };
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}
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@@ -2352,7 +2350,7 @@ export const createImmediateGeneralActionExecutor = async (options: {
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if (input.actionKey === 'che_접경귀환' && (resolution.general as TurnGeneral).cityId === general.cityId) {
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for (const log of resolution.logs) {
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options.world.pushLog(log);
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options.world.pushLog(log, general.turnTime);
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}
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return { ok: false, reason: '가까운 아국 도시가 없습니다.' };
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}
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@@ -2436,7 +2434,7 @@ export const createImmediateGeneralActionExecutor = async (options: {
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options.world.removeTroop(troopId);
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}
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for (const log of [...resolution.logs, ...progressionLogs]) {
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options.world.pushLog(log);
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options.world.pushLog(log, general.turnTime);
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}
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options.world.updateGeneral(input.generalId, nextGeneral);
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return { ok: true };
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@@ -1,5 +1,6 @@
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
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import { LogCategory, LogScope } from '@sammo-ts/logic';
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import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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@@ -15,6 +16,7 @@ integration('general access score reset persistence', () => {
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let closeDb: (() => Promise<void>) | undefined;
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const cleanup = async () => {
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await db.logEntry.deleteMany({ where: { generalId } });
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await db.generalAccessLog.deleteMany({ where: { generalId } });
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await db.general.deleteMany({ where: { id: generalId } });
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await db.worldState.deleteMany({ where: { scenarioCode } });
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@@ -33,8 +35,9 @@ integration('general access score reset persistence', () => {
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await closeDb?.();
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});
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it('commits the own-turn reset marker in the same world flush', async () => {
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it('commits the own-turn reset marker and per-entry log occurrence time in the same world flush', async () => {
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const turnTime = new Date('2026-08-15T00:10:00.000Z');
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const occurredAt = new Date('2026-08-15T00:07:43.000Z');
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await db.general.create({
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data: {
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id: generalId,
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@@ -95,6 +98,13 @@ integration('general access score reset persistence', () => {
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{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
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);
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world.markGeneralAccessScoreReset(generalId);
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world.pushLog({
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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text: '<C>●</>1월:아무것도 실행하지 않았습니다.',
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generalId,
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occurredAt,
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});
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const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
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try {
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@@ -113,6 +123,12 @@ integration('general access score reset persistence', () => {
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refreshScoreTotal: 999,
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});
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expect(world.peekDirtyState().accessScoreResetGeneralIds).toEqual([]);
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expect(
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await db.logEntry.findFirstOrThrow({
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where: { generalId, category: LogCategory.ACTION },
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select: { createdAt: true },
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})
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).toEqual({ createdAt: occurredAt });
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} finally {
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await hooks.close();
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}
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@@ -159,6 +159,25 @@ const makeState = (meta: Record<string, unknown> = {}): TurnWorldState => ({
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});
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describe('legacy general turn lifecycle', () => {
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it('timestamps action logs with the executing general turn instead of the shared flush cursor', async () => {
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const flushCursor = new Date('0200-01-01T00:35:00.000Z');
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const generalTurnTime = new Date('0200-01-01T00:37:43.000Z');
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const harness = await createTurnTestHarness({
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snapshot: makeSnapshot([makeGeneral({ turnTime: generalTurnTime })]),
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state: { ...makeState(), lastTurnTime: flushCursor },
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schedule,
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map,
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});
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harness.reservedTurnStore.getGeneralTurns(1)[0] = { action: '휴식', args: {} };
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await harness.runOneTick();
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const actionLog = harness.world
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.peekDirtyState()
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.logs.find((log) => log.text.includes('아무것도 실행하지 않았습니다.'));
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expect(actionLog?.occurredAt).toEqual(generalTurnTime);
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});
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it('emits legacy plain logs when command gains cross experience and dedication levels', async () => {
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const harness = await createTurnTestHarness({
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snapshot: makeSnapshot([
|
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@@ -224,4 +224,31 @@ describe('레거시 사령부 턴 실행 호환성', () => {
|
||||
},
|
||||
]);
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||||
});
|
||||
|
||||
it('첩보 도시는 실행 월부터 세 달 보이고 각 월 시작에 감소한 뒤 만료된다', async () => {
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const nation = {
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id: 1,
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meta: {
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rate: 20,
|
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spy: { 2: 3 },
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},
|
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};
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const handler = createNationTurnMonthlyHandler({
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getWorld: () =>
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({
|
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listNations: () => [nation],
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||||
updateNation: (_id: number, patch: { meta?: typeof nation.meta }) => {
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if (patch.meta) nation.meta = patch.meta;
|
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},
|
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}) as never,
|
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});
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expect(nation.meta.spy).toEqual({ 2: 3 });
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await handler.beforeMonthChanged?.({} as never);
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expect(nation.meta.spy).toEqual({ 2: 2 });
|
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await handler.beforeMonthChanged?.({} as never);
|
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expect(nation.meta.spy).toEqual({ 2: 1 });
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await handler.beforeMonthChanged?.({} as never);
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expect(nation.meta.spy).toEqual({});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -128,6 +128,58 @@ describeDb('scenario database seed', () => {
|
||||
}
|
||||
});
|
||||
|
||||
test('persists the next official game index without counting cancelled or unfinished games', async () => {
|
||||
const marker = `scenario-seeder-game-index-${Date.now()}`;
|
||||
const connector = createGamePostgresConnector({ url: databaseUrl });
|
||||
await connector.connect();
|
||||
try {
|
||||
const completedBefore = await connector.prisma.gameHistory.count({ where: { status: 'COMPLETED' } });
|
||||
await connector.prisma.gameHistory.createMany({
|
||||
data: [
|
||||
{
|
||||
serverId: `${marker}-completed`,
|
||||
date: new Date('2026-08-01T00:00:00.000Z'),
|
||||
season: 1,
|
||||
scenario: 1010,
|
||||
scenarioName: '정상 종료 fixture',
|
||||
status: 'COMPLETED',
|
||||
},
|
||||
{
|
||||
serverId: `${marker}-abandoned`,
|
||||
date: new Date('2026-08-02T00:00:00.000Z'),
|
||||
season: 1,
|
||||
scenario: 1010,
|
||||
scenarioName: '취소 fixture',
|
||||
status: 'ABANDONED',
|
||||
},
|
||||
{
|
||||
serverId: `${marker}-open`,
|
||||
date: new Date('2026-08-03T00:00:00.000Z'),
|
||||
season: 1,
|
||||
scenario: 1010,
|
||||
scenarioName: '미완료 fixture',
|
||||
status: 'OPEN',
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
await seedScenarioToDatabase({
|
||||
scenarioId: 1010,
|
||||
databaseUrl,
|
||||
installOptions: { serverId: marker },
|
||||
});
|
||||
|
||||
const worldState = await connector.prisma.worldState.findFirstOrThrow();
|
||||
expect(worldState.meta).toMatchObject({ gameIdx: completedBefore + 2 });
|
||||
await expect(
|
||||
connector.prisma.gameHistory.findUniqueOrThrow({ where: { serverId: marker } })
|
||||
).resolves.toMatchObject({ status: 'OPEN' });
|
||||
} finally {
|
||||
await connector.prisma.gameHistory.deleteMany({ where: { serverId: { startsWith: marker } } });
|
||||
await connector.disconnect();
|
||||
}
|
||||
});
|
||||
|
||||
test('writes scenario data into tables', async () => {
|
||||
const { seed } = await seedScenarioToDatabase({
|
||||
scenarioId,
|
||||
|
||||
Reference in New Issue
Block a user