feat: add board functionality with articles and comments

- Implemented BoardView for creating and displaying articles with comments.
- Added NationAffairsView for managing national policies and financial settings.
- Created ScoutMessageView for editing recruitment messages.
- Introduced database migrations for board_post and board_comment tables.
This commit is contained in:
2026-01-28 14:44:15 +00:00
parent 87fe1edae1
commit bebb0de3c4
17 changed files with 2847 additions and 0 deletions
+6
View File
@@ -5,6 +5,9 @@ export interface GameApiConfig {
port: number;
trpcPath: string;
eventsPath: string;
uploadPath: string;
uploadDir: string;
uploadPublicUrl: string | null;
profile: string;
scenario: string;
profileName: string;
@@ -34,6 +37,9 @@ export const resolveGameApiConfigFromEnv = (env: NodeJS.ProcessEnv = process.env
port: parseNumberWithFallback(env.GAME_API_PORT, 14000, 'GAME_API_PORT'),
trpcPath: env.GAME_TRPC_PATH ?? env.TRPC_PATH ?? '/trpc',
eventsPath: env.GAME_API_EVENTS_PATH ?? '/events',
uploadPath: env.GAME_UPLOAD_PATH ?? '/uploads',
uploadDir: env.GAME_UPLOAD_DIR ?? 'uploads',
uploadPublicUrl: env.GAME_UPLOAD_PUBLIC_URL ?? null,
profile,
scenario,
profileName,
+9
View File
@@ -66,6 +66,9 @@ export interface GameApiContext {
turnDaemon: TurnDaemonTransport;
battleSim: BattleSimTransport;
profile: GameProfile;
uploadDir: string;
uploadPath: string;
uploadPublicUrl: string | null;
auth: GameSessionTokenPayload | null;
accessTokenStore: RedisAccessTokenStore;
flushStore: FlushStore;
@@ -78,6 +81,9 @@ export const createGameApiContext = (options: {
turnDaemon: TurnDaemonTransport;
battleSim: BattleSimTransport;
profile: GameProfile;
uploadDir: string;
uploadPath: string;
uploadPublicUrl: string | null;
auth: GameSessionTokenPayload | null;
accessTokenStore: RedisAccessTokenStore;
flushStore: FlushStore;
@@ -89,6 +95,9 @@ export const createGameApiContext = (options: {
turnDaemon: options.turnDaemon,
battleSim: options.battleSim,
profile: options.profile,
uploadDir: options.uploadDir,
uploadPath: options.uploadPath,
uploadPublicUrl: options.uploadPublicUrl,
auth: options.auth,
accessTokenStore: options.accessTokenStore,
flushStore: options.flushStore,
+2
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@@ -17,6 +17,7 @@ import { turnsRouter } from './router/turns/index.js';
import { worldRouter } from './router/world/index.js';
import { auctionRouter } from './router/auction/index.js';
import { tournamentRouter } from './router/tournament/index.js';
import { boardRouter } from './router/board/index.js';
export const appRouter = router({
health: healthRouter,
@@ -36,6 +37,7 @@ export const appRouter = router({
turnDaemon: turnDaemonRouter,
auction: auctionRouter,
tournament: tournamentRouter,
board: boardRouter,
});
export type AppRouter = typeof appRouter;
+306
View File
@@ -0,0 +1,306 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import path from 'path';
import { promises as fs } from 'fs';
import { randomUUID } from 'crypto';
import sharp, { type WebpOptions } from 'sharp';
import { GamePrisma } from '@sammo-ts/infra';
import { authedProcedure, router } from '../../trpc.js';
import { getMyGeneral } from '../shared/general.js';
const MAX_UPLOAD_BYTES = 1024 * 1024;
const MAX_LONG_EDGE = 2048;
const WEBP_QUALITY = 80;
const WEBP_MIN_SAVING_RATIO = 0.97;
const resolveSecretPermission = (officerLevel: number): number => {
if (officerLevel >= 5) return 2;
if (officerLevel > 1) return 1;
return 0;
};
const assertBoardAccess = (nationId: number, officerLevel: number, isSecret: boolean) => {
if (nationId <= 0 || officerLevel <= 0) {
throw new TRPCError({ code: 'FORBIDDEN', message: '국가에 소속되어있지 않습니다.' });
}
if (isSecret && resolveSecretPermission(officerLevel) < 2) {
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다. 수뇌부가 아닙니다.' });
}
};
const normalizeUploadPath = (value: string) => {
if (!value.startsWith('/')) {
return `/${value}`;
}
return value.replace(/\/$/, '');
};
const buildPublicImageUrl = (uploadPublicUrl: string | null, uploadPath: string, filename: string) => {
if (uploadPublicUrl) {
return `${uploadPublicUrl.replace(/\/$/, '')}/${filename}`;
}
const normalizedPath = normalizeUploadPath(uploadPath);
return `${normalizedPath}/${filename}`;
};
const parseDataUrl = (dataUrl: string): Buffer => {
const match = dataUrl.match(/^data:([^;]+);base64,(.+)$/);
if (match) {
return Buffer.from(match[2], 'base64');
}
return Buffer.from(dataUrl, 'base64');
};
type WebpOptionsWithAnimation = WebpOptions & { animated?: boolean };
const buildWebpBuffer = async (
buffer: Buffer,
{ animated, resize }: { animated: boolean; resize: boolean }
): Promise<Buffer> => {
let pipeline = sharp(buffer, { animated: true });
if (resize) {
pipeline = pipeline.resize({
width: MAX_LONG_EDGE,
height: MAX_LONG_EDGE,
fit: 'inside',
withoutEnlargement: true,
});
}
const webpOptions: WebpOptionsWithAnimation = {
quality: WEBP_QUALITY,
effort: 4,
alphaQuality: WEBP_QUALITY,
loop: 0,
...(animated ? { animated: true } : {}),
};
return pipeline.webp(webpOptions).toBuffer();
};
const buildAvifBuffer = async (buffer: Buffer, resize: boolean): Promise<Buffer> => {
let pipeline = sharp(buffer, { animated: true });
if (resize) {
pipeline = pipeline.resize({
width: MAX_LONG_EDGE,
height: MAX_LONG_EDGE,
fit: 'inside',
withoutEnlargement: true,
});
}
return pipeline.avif({ quality: 60, effort: 4 }).toBuffer();
};
type BoardPostRow = {
id: number;
nation_id: number;
is_secret: boolean;
author_general_id: number;
author_name: string;
title: string;
content_html: string;
created_at: Date;
};
type BoardCommentRow = {
id: number;
post_id: number;
author_general_id: number;
author_name: string;
content_text: string;
created_at: Date;
};
export const boardRouter = router({
getArticles: authedProcedure
.input(z.object({ isSecret: z.boolean() }))
.query(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertBoardAccess(me.nationId, me.officerLevel, input.isSecret);
const posts = await ctx.db.$queryRaw<BoardPostRow[]>(GamePrisma.sql`
SELECT
id,
nation_id,
is_secret,
author_general_id,
author_name,
title,
content_html,
created_at
FROM board_post
WHERE nation_id = ${me.nationId} AND is_secret = ${input.isSecret}
ORDER BY created_at DESC
LIMIT 100
`);
if (posts.length === 0) {
return [];
}
const postIds = posts.map((post) => post.id);
const comments = await ctx.db.$queryRaw<BoardCommentRow[]>(GamePrisma.sql`
SELECT
id,
post_id,
author_general_id,
author_name,
content_text,
created_at
FROM board_comment
WHERE post_id IN (${GamePrisma.join(postIds)})
ORDER BY created_at ASC
`);
const commentMap = new Map<number, BoardCommentRow[]>();
for (const comment of comments) {
const list = commentMap.get(comment.post_id) ?? [];
list.push(comment);
commentMap.set(comment.post_id, list);
}
return posts.map((post) => ({
id: post.id,
title: post.title,
contentHtml: post.content_html,
authorName: post.author_name,
createdAt: post.created_at.toISOString(),
comments: (commentMap.get(post.id) ?? []).map((comment) => ({
id: comment.id,
authorName: comment.author_name,
content: comment.content_text,
createdAt: comment.created_at.toISOString(),
})),
}));
}),
writeArticle: authedProcedure
.input(
z.object({
isSecret: z.boolean(),
title: z.string().trim().max(250),
contentHtml: z.string().trim().max(20000),
})
)
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertBoardAccess(me.nationId, me.officerLevel, input.isSecret);
if (!input.title && !input.contentHtml) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '제목 혹은 내용이 필요합니다.' });
}
const rows = await ctx.db.$queryRaw<{ id: number }[]>(GamePrisma.sql`
INSERT INTO board_post (nation_id, is_secret, author_general_id, author_name, title, content_html)
VALUES (${me.nationId}, ${input.isSecret}, ${me.id}, ${me.name}, ${input.title}, ${input.contentHtml})
RETURNING id
`);
return { id: rows[0]?.id ?? null };
}),
writeComment: authedProcedure
.input(
z.object({
postId: z.number().int().positive(),
content: z.string().trim().max(2000),
})
)
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
if (!input.content) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '내용이 필요합니다.' });
}
const posts = await ctx.db.$queryRaw<{ id: number; nation_id: number; is_secret: boolean }[]>(
GamePrisma.sql`
SELECT id, nation_id, is_secret
FROM board_post
WHERE id = ${input.postId}
LIMIT 1
`
);
const post = posts[0];
if (!post) {
throw new TRPCError({ code: 'NOT_FOUND', message: '게시물을 찾을 수 없습니다.' });
}
assertBoardAccess(me.nationId, me.officerLevel, post.is_secret);
if (post.nation_id !== me.nationId) {
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
}
const rows = await ctx.db.$queryRaw<{ id: number }[]>(GamePrisma.sql`
INSERT INTO board_comment (post_id, nation_id, is_secret, author_general_id, author_name, content_text)
VALUES (${post.id}, ${me.nationId}, ${post.is_secret}, ${me.id}, ${me.name}, ${input.content})
RETURNING id
`);
return { id: rows[0]?.id ?? null };
}),
uploadImage: authedProcedure
.input(z.object({ dataUrl: z.string().min(1) }))
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
if (me.nationId <= 0 || me.officerLevel <= 0) {
throw new TRPCError({ code: 'FORBIDDEN', message: '국가에 소속되어있지 않습니다.' });
}
const buffer = parseDataUrl(input.dataUrl);
if (buffer.length > MAX_UPLOAD_BYTES) {
throw new TRPCError({ code: 'PAYLOAD_TOO_LARGE', message: '이미지 용량 제한(1MB)을 초과했습니다.' });
}
const metadata = await sharp(buffer, { animated: true }).metadata();
if (!metadata.format || !metadata.width || !metadata.height) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '이미지 정보를 확인할 수 없습니다.' });
}
const format = metadata.format;
const isAnimated = (metadata.pages ?? 1) > 1;
const needsResize = Math.max(metadata.width, metadata.height) > MAX_LONG_EDGE;
const allowed = new Set(['png', 'jpeg', 'jpg', 'gif', 'webp', 'avif', 'heif', 'tiff', 'bmp']);
if (!allowed.has(format)) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '지원하지 않는 이미지 형식입니다.' });
}
let outputBuffer = buffer;
let outputFormat = format === 'avif' ? 'avif' : 'webp';
if (format === 'avif') {
if (needsResize) {
outputBuffer = await buildAvifBuffer(buffer, true);
}
} else {
const webpBuffer = await buildWebpBuffer(buffer, {
animated: isAnimated || format === 'gif',
resize: needsResize,
});
if (format === 'webp' && !needsResize && webpBuffer.length >= buffer.length * WEBP_MIN_SAVING_RATIO) {
outputBuffer = buffer;
outputFormat = 'webp';
} else {
outputBuffer = webpBuffer;
outputFormat = 'webp';
}
}
await fs.mkdir(ctx.uploadDir, { recursive: true });
const filename = `${randomUUID()}.${outputFormat}`;
await fs.writeFile(path.join(ctx.uploadDir, filename), outputBuffer);
const outputMeta = await sharp(outputBuffer, { animated: true }).metadata();
const url = buildPublicImageUrl(ctx.uploadPublicUrl, ctx.uploadPath, filename);
return {
url,
width: outputMeta.width ?? metadata.width,
height: outputMeta.height ?? metadata.height,
format: outputFormat,
animated: isAnimated,
size: outputBuffer.length,
};
}),
});
+10
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@@ -1,5 +1,7 @@
import fastify, { type FastifyRequest } from 'fastify';
import cors from '@fastify/cors';
import fastifyStatic from '@fastify/static';
import path from 'path';
import { fastifyTRPCPlugin } from '@trpc/server/adapters/fastify';
import { buildGameEventChannel } from '@sammo-ts/common';
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
@@ -96,6 +98,11 @@ export const createGameApiServer = async () => {
credentials: true,
});
await app.register(fastifyStatic, {
root: path.resolve(process.cwd(), config.uploadDir),
prefix: config.uploadPath.endsWith('/') ? config.uploadPath : `${config.uploadPath}/`,
});
await app.register(fastifyTRPCPlugin, {
prefix: config.trpcPath,
trpcOptions: {
@@ -113,6 +120,9 @@ export const createGameApiServer = async () => {
scenario: config.scenario,
name: config.profileName,
},
uploadDir: path.resolve(process.cwd(), config.uploadDir),
uploadPath: config.uploadPath,
uploadPublicUrl: config.uploadPublicUrl,
auth,
accessTokenStore,
flushStore,